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Side by Side Diff: Source/modules/webaudio/AudioContext.h

Issue 1123603002: Process suspend() and resume() in call order (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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234 234
235 // Get the security origin for this audio context. 235 // Get the security origin for this audio context.
236 SecurityOrigin* securityOrigin() const; 236 SecurityOrigin* securityOrigin() const;
237 237
238 protected: 238 protected:
239 explicit AudioContext(Document*); 239 explicit AudioContext(Document*);
240 AudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, fl oat sampleRate); 240 AudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, fl oat sampleRate);
241 241
242 RefPtrWillBeMember<ScriptPromiseResolver> m_offlineResolver; 242 RefPtrWillBeMember<ScriptPromiseResolver> m_offlineResolver;
243 private: 243 private:
244 class SuspendResumeResolver {
hongchan 2015/05/04 17:28:38 Should we consider take this definition out of the
Raymond Toy 2015/05/04 17:38:34 It seems natural to keep it here since it's only r
hongchan 2015/05/04 17:41:50 Acknowledged.
245 public:
246 enum ResolverType {
247 ResolverTypeSuspend,
248 ResolverTypeResume
249 };
250
251 static SuspendResumeResolver* createSuspendHandler(PassRefPtrWillBeRawPt r<ScriptPromiseResolver>);
252 static SuspendResumeResolver* createResumeHandler(PassRefPtrWillBeRawPtr <ScriptPromiseResolver>);
253 ResolverType handlerType() { return m_resolverType; }
254 PassRefPtrWillBeRawPtr<ScriptPromiseResolver> resolver() { return m_reso lver; }
255
256 private:
257 SuspendResumeResolver(ResolverType, PassRefPtrWillBeRawPtr<ScriptPromise Resolver>);
258 ~SuspendResumeResolver();
259 ResolverType m_resolverType;
260 RefPtrWillBeRawPtr<ScriptPromiseResolver> m_resolver;
261 };
262
244 void initialize(); 263 void initialize();
245 void uninitialize(); 264 void uninitialize();
246 265
247 // ExecutionContext calls stop twice. 266 // ExecutionContext calls stop twice.
248 // We'd like to schedule only one stop action for them. 267 // We'd like to schedule only one stop action for them.
249 bool m_isStopScheduled; 268 bool m_isStopScheduled;
250 bool m_isCleared; 269 bool m_isCleared;
251 void clear(); 270 void clear();
252 271
253 void throwExceptionForClosedState(ExceptionState&); 272 void throwExceptionForClosedState(ExceptionState&);
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272 // Oilpan: This Vector holds connection references. We must call 291 // Oilpan: This Vector holds connection references. We must call
273 // AudioHandler::makeConnection when we add an AudioNode to this, and must 292 // AudioHandler::makeConnection when we add an AudioNode to this, and must
274 // call AudioHandler::breakConnection() when we remove an AudioNode from 293 // call AudioHandler::breakConnection() when we remove an AudioNode from
275 // this. 294 // this.
276 HeapVector<Member<AudioNode>> m_activeSourceNodes; 295 HeapVector<Member<AudioNode>> m_activeSourceNodes;
277 296
278 // Stop rendering the audio graph. 297 // Stop rendering the audio graph.
279 void stopRendering(); 298 void stopRendering();
280 299
281 // Handle Promises for resume() and suspend() 300 // Handle Promises for resume() and suspend()
282 void resolvePromisesForResume(); 301 void resolvePromisesForSuspendResume();
283 void resolvePromisesForResumeOnMainThread(); 302 void resolvePromisesForSuspendResumeOnMainThread();
284 303
285 void resolvePromisesForSuspend(); 304 // Vector of promises created by suspend() and resume(). It takes time to h andle them, so we
286 void resolvePromisesForSuspendOnMainThread(); 305 // collect all of the promises here until they can be resolved or rejected. We can then also
306 // process them in the order in which suspend/resume was called.
307 Vector<SuspendResumeResolver*> m_suspendResumeResolvers;
287 308
288 // Vector of promises created by resume(). It takes time to handle them, so we collect all of
289 // the promises here until they can be resolved or rejected.
290 WillBeHeapVector<RefPtrWillBeMember<ScriptPromiseResolver>> m_resumeResolver s;
291 // Like m_resumeResolvers but for suspend().
292 WillBeHeapVector<RefPtrWillBeMember<ScriptPromiseResolver>> m_suspendResolve rs;
293 void rejectPendingResolvers(); 309 void rejectPendingResolvers();
294 310
295 // True if we're in the process of resolving promises for resume(). Resolvi ng can take some 311 // True if we're in the process of resolving promises for suspend()/resume() . Resolving can
296 // time and the audio context process loop is very fast, so we don't want to call resolve an 312 // take some time and the audio context process loop is very fast, so we don 't want to call
297 // excessive number of times. 313 // resolve an excessive number of times.
298 bool m_isResolvingResumePromises; 314 bool m_isResolvingSuspendResumePromises;
299 315
300 unsigned m_connectionCount; 316 unsigned m_connectionCount;
301 317
302 // Graph locking. 318 // Graph locking.
303 bool m_didInitializeContextGraphMutex; 319 bool m_didInitializeContextGraphMutex;
304 RefPtr<DeferredTaskHandler> m_deferredTaskHandler; 320 RefPtr<DeferredTaskHandler> m_deferredTaskHandler;
305 321
306 Member<AudioBuffer> m_renderTarget; 322 Member<AudioBuffer> m_renderTarget;
307 323
308 bool m_isOfflineContext; 324 bool m_isOfflineContext;
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327 // This is considering 32 is large enough for multiple channels audio. 343 // This is considering 32 is large enough for multiple channels audio.
328 // It is somewhat arbitrary and could be increased if necessary. 344 // It is somewhat arbitrary and could be increased if necessary.
329 enum { MaxNumberOfChannels = 32 }; 345 enum { MaxNumberOfChannels = 32 };
330 346
331 unsigned m_contextId; 347 unsigned m_contextId;
332 }; 348 };
333 349
334 } // namespace blink 350 } // namespace blink
335 351
336 #endif // AudioContext_h 352 #endif // AudioContext_h
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