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Side by Side Diff: Source/core/editing/GranularityStrategy.h

Issue 1123563003: Improving direction-based selection strategy. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Removing unused method. Created 5 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GranularityStrategy_h 5 #ifndef GranularityStrategy_h
6 #define GranularityStrategy_h 6 #define GranularityStrategy_h
7 7
8 #include "core/editing/SelectionStrategy.h" 8 #include "core/editing/SelectionStrategy.h"
9 #include "core/editing/VisibleSelection.h" 9 #include "core/editing/VisibleSelection.h"
10 10
11 namespace blink { 11 namespace blink {
12 12
13 class GranularityStrategy { 13 class GranularityStrategy {
14 public: 14 public:
15 virtual ~GranularityStrategy(); 15 virtual ~GranularityStrategy();
16 virtual SelectionStrategy GetType() const = 0; 16 virtual SelectionStrategy GetType() const = 0;
17 virtual void Clear() = 0; 17 virtual void Clear() = 0;
18 18
19 // Calculates and returns the new selection based on the updated user 19 // Calculates and returns the new selection based on the updated extent
20 // selection extent |extentPosition| and the granularity strategy. 20 // location in contents-space coordinates.
21 virtual VisibleSelection updateExtent(const VisiblePosition& extentPosition, const VisibleSelection&) = 0; 21 virtual VisibleSelection updateExtent(const IntPoint&, LocalFrame*) = 0;
22 22
23 protected: 23 protected:
24 GranularityStrategy(); 24 GranularityStrategy();
25 }; 25 };
26 26
27 // Always uses character granularity. 27 // Always uses character granularity.
28 class CharacterGranularityStrategy final : public GranularityStrategy { 28 class CharacterGranularityStrategy final : public GranularityStrategy {
29 public: 29 public:
30 CharacterGranularityStrategy(); 30 CharacterGranularityStrategy();
31 ~CharacterGranularityStrategy() final; 31 ~CharacterGranularityStrategy() final;
32 32
33 // GranularityStrategy: 33 // GranularityStrategy:
34 SelectionStrategy GetType() const final; 34 SelectionStrategy GetType() const final;
35 void Clear() final; 35 void Clear() final;
36 VisibleSelection updateExtent(const VisiblePosition& extentPosition, const V isibleSelection&) final; 36 VisibleSelection updateExtent(const IntPoint&, LocalFrame*) final;
37 }; 37 };
38 38
39 // "Expand by word, shrink by character" selection strategy. 39 // "Expand by word, shrink by character" selection strategy.
40 // Uses character granularity when selection is shrinking. If the selection is 40 // Uses character granularity when selection is shrinking. If the selection is
41 // expanding, granularity doesn't change until a word boundary is passed, after 41 // expanding, granularity doesn't change until a word boundary is passed, after
42 // which the granularity switches to "word". 42 // which the granularity switches to "word".
43 // In word granularity, the word is not selected until the extent passes the
44 // middle of the word. If the selection is shrunk when there is a distance
45 // between the extent and the selection end on extent's side of the base, then
46 // this distance is applied to the extent as an offset for the purpose of
47 // determining the selection bound. This prevents the selection edge from
48 // "jumping" back to extent position when it is shrunk after extending. This
49 // offset can be reduced or set to 0 if the extent is moved in the opposite
50 // direction.
51 //
52 // Example:
53 // ^ marks base, | marks extent passed in updateExtent, > marks selection end:
54 // Lorem ip^sum|> dolor sit amet, consectetur
55 //
56 // Move extent over the middle of "dolor", granularity should change to word
57 // granularity and the selection end should jump to the end of the word.
58 // Lorem ip^sum dolo|r> sit amet, consectetur
59 //
60 // Move extent back one character. Granularity changes to "character". The
61 // selection end should move back one character as well. Note an offset between
62 // the extent and the selection end.
63 // Lorem ip^sum dol|o>r sit amet, consectetur
64 //
65 // Move extent forward one character. The offset is reduced to 0. Selection end
66 // doesn't change.
67 // Lorem ip^sum dolo|>r sit amet, consectetur
68 //
69 // Move forward one character. End moves with extent in character granularity.
70 // Lorem ip^sum dolor|> sit amet, consectetur
43 class DirectionGranularityStrategy final : public GranularityStrategy { 71 class DirectionGranularityStrategy final : public GranularityStrategy {
44 public: 72 public:
45 DirectionGranularityStrategy(); 73 DirectionGranularityStrategy();
46 ~DirectionGranularityStrategy() final; 74 ~DirectionGranularityStrategy() final;
47 75
48 // GranularityStrategy: 76 // GranularityStrategy:
49 SelectionStrategy GetType() const final; 77 SelectionStrategy GetType() const final;
50 void Clear() final; 78 void Clear() final;
51 VisibleSelection updateExtent(const VisiblePosition&, const VisibleSelection &) final; 79 VisibleSelection updateExtent(const IntPoint&, LocalFrame*) final;
52 80
53 private: 81 private:
54 enum class BoundAdjust {CurrentPosIfOnBound, NextBoundIfOnBound}; 82 enum class BoundAdjust {CurrentPosIfOnBound, NextBoundIfOnBound};
55 enum class SearchDirection {SearchBackwards, SearchForward}; 83 enum class SearchDirection {SearchBackwards, SearchForward};
56 84
85 // Returns true if the two supplies positions are in the same order as
86 // the order defined by the supplied int based on camparePositions.
87 bool arePositionsInOrder(const VisiblePosition&, const VisiblePosition&, int );
88
57 // Returns the next word boundary starting from |pos|. |direction| specifies 89 // Returns the next word boundary starting from |pos|. |direction| specifies
58 // the direction in which to search for the next bound. nextIfOnBound 90 // the direction in which to search for the next bound. nextIfOnBound
59 // controls whether |pos| or the next boundary is returned when |pos| is 91 // controls whether |pos| or the next boundary is returned when |pos| is
60 // located exactly on word boundary. 92 // located exactly on word boundary.
61 VisiblePosition nextWordBound(const VisiblePosition& /*pos*/, SearchDirectio n /*direction*/, BoundAdjust /*nextIfOnBound*/); 93 VisiblePosition nextWordBound(const VisiblePosition& /*pos*/, SearchDirectio n /*direction*/, BoundAdjust /*nextIfOnBound*/);
62 94
63 // Current selection granularity being used 95 // Current selection granularity being used
64 TextGranularity m_granularity; 96 TextGranularity m_granularity;
65 // Set to true if the selection was shrunk (without changing relative 97 // Set to true if the selection was shrunk (without changing relative
66 // base/extent order) as a result of the most recent updateExtent call. 98 // base/extent order) as a result of the most recent updateExtent call.
67 bool m_lastMoveShrunkSelection; 99 bool m_lastMoveShrunkSelection;
100 // Coordinates of the previous extent in contents-space.
101 IntPoint m_extentPoint;
yosin_UTC9 2015/05/18 07:47:03 Contents-Space point is fragile and not tracked, e
mfomitchev 2015/05/19 00:50:57 How can we calculate it? This IntPoint corresponds
102 // Offset applied to the extent.
103 int m_offset;
104 // True if there were no extent updates since the strategy was last cleared.
105 // Initialized to true on creation.
106 bool m_cleared;
yosin_UTC9 2015/05/18 07:47:03 Can we introduce |enum State| or another name to u
mfomitchev 2015/05/19 00:50:57 Done.
68 }; 107 };
69 108
70 } // namespace blink 109 } // namespace blink
71 110
72 #endif // GranularityStrategy_h 111 #endif // GranularityStrategy_h
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