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Issue 1123393007: Fix SkBitmapOperations::CreateDropShadow drawing too large a shadow. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/skbitmap_operations.h" 5 #include "ui/gfx/skbitmap_operations.h"
6 6
7 #include <string.h> 7 #include <string.h>
8 #include <algorithm> 8 #include <algorithm>
9 9
10 #include "base/logging.h" 10 #include "base/logging.h"
(...skipping 723 matching lines...) Expand 10 before | Expand all | Expand 10 after
734 SkCanvas canvas(image_with_shadow); 734 SkCanvas canvas(image_with_shadow);
735 canvas.translate(SkIntToScalar(shadow_margin.left()), 735 canvas.translate(SkIntToScalar(shadow_margin.left()),
736 SkIntToScalar(shadow_margin.top())); 736 SkIntToScalar(shadow_margin.top()));
737 737
738 SkPaint paint; 738 SkPaint paint;
739 for (size_t i = 0; i < shadows.size(); ++i) { 739 for (size_t i = 0; i < shadows.size(); ++i) {
740 const gfx::ShadowValue& shadow = shadows[i]; 740 const gfx::ShadowValue& shadow = shadows[i];
741 SkBitmap shadow_image = SkBitmapOperations::CreateColorMask(bitmap, 741 SkBitmap shadow_image = SkBitmapOperations::CreateColorMask(bitmap,
742 shadow.color()); 742 shadow.color());
743 743
744 skia::RefPtr<SkBlurImageFilter> filter = 744 skia::RefPtr<SkBlurImageFilter> filter = skia::AdoptRef(
745 skia::AdoptRef(SkBlurImageFilter::Create( 745 SkBlurImageFilter::Create(SkDoubleToScalar(shadow.blur() / 2),
Alexei Svitkine (slow) 2015/05/19 15:12:04 It's not clear to me how this ensures that the sha
calamity 2015/05/20 04:26:51 Sorry, I should have explained better. At the begi
Alexei Svitkine (slow) 2015/05/20 20:47:42 Thanks for the explanation, that makes sense. Plea
calamity 2015/05/21 06:54:30 Done.
746 SkDoubleToScalar(shadow.blur()), SkDoubleToScalar(shadow.blur()))); 746 SkDoubleToScalar(shadow.blur() / 2)));
Alexei Svitkine (slow) 2015/05/20 20:47:42 Nit: Since you use SkDoubleToScalar(shadow.blur()
calamity 2015/05/21 06:54:30 Done.
747 paint.setImageFilter(filter.get()); 747 paint.setImageFilter(filter.get());
748 748
749 canvas.saveLayer(0, &paint); 749 canvas.saveLayer(0, &paint);
750 canvas.drawBitmap(shadow_image, 750 canvas.drawBitmap(shadow_image,
751 SkIntToScalar(shadow.x()), 751 SkIntToScalar(shadow.x()),
752 SkIntToScalar(shadow.y())); 752 SkIntToScalar(shadow.y()));
753 canvas.restore(); 753 canvas.restore();
754 } 754 }
755 755
756 canvas.drawBitmap(bitmap, SkIntToScalar(0), SkIntToScalar(0)); 756 canvas.drawBitmap(bitmap, SkIntToScalar(0), SkIntToScalar(0));
(...skipping 27 matching lines...) Expand all
784 canvas.translate(SkFloatToScalar(result.width() * 0.5f), 784 canvas.translate(SkFloatToScalar(result.width() * 0.5f),
785 SkFloatToScalar(result.height() * 0.5f)); 785 SkFloatToScalar(result.height() * 0.5f));
786 canvas.rotate(angle); 786 canvas.rotate(angle);
787 canvas.translate(-SkFloatToScalar(source.width() * 0.5f), 787 canvas.translate(-SkFloatToScalar(source.width() * 0.5f),
788 -SkFloatToScalar(source.height() * 0.5f)); 788 -SkFloatToScalar(source.height() * 0.5f));
789 canvas.drawBitmap(source, 0, 0); 789 canvas.drawBitmap(source, 0, 0);
790 canvas.flush(); 790 canvas.flush();
791 791
792 return result; 792 return result;
793 } 793 }
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