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| 1 part of dartcombatlib; | |
| 2 | |
| 3 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file | 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
| 4 // for details. All rights reserved. Use of this source code is governed by a | 2 // for details. All rights reserved. Use of this source code is governed by a |
| 5 // BSD-style license that can be found in the LICENSE file. | 3 // BSD-style license that can be found in the LICENSE file. |
| 6 | 4 |
| 7 void spawnPlayer() { | 5 void spawnPlayer() { |
| 8 PlayerState state = new PlayerState(); | 6 PlayerState state = new PlayerState(); |
| 9 port.receive(state.dispatch); | 7 port.receive(state.dispatch); |
| 10 } | 8 } |
| 11 | 9 |
| 12 /** | 10 /** |
| (...skipping 283 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 296 case Constants.SUNK: | 294 case Constants.SUNK: |
| 297 totalHits++; | 295 totalHits++; |
| 298 boatsSunk++; | 296 boatsSunk++; |
| 299 _enemyView.addHit(x, y); | 297 _enemyView.addHit(x, y); |
| 300 enemyGrid.hit(x, y); | 298 enemyGrid.hit(x, y); |
| 301 break; | 299 break; |
| 302 } | 300 } |
| 303 _enemyView.statusBar.updateStatus(); | 301 _enemyView.statusBar.updateStatus(); |
| 304 } | 302 } |
| 305 } | 303 } |
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