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| 1 part of dartcombatlib; | |
| 2 | |
| 3 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file | 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
| 4 // for details. All rights reserved. Use of this source code is governed by a | 2 // for details. All rights reserved. Use of this source code is governed by a |
| 5 // BSD-style license that can be found in the LICENSE file. | 3 // BSD-style license that can be found in the LICENSE file. |
| 6 | 4 |
| 7 /** Entrypoint to set up the dartcombat sample. */ | 5 /** Entrypoint to set up the dartcombat sample. */ |
| 8 void setUpGame() { | 6 void setUpGame() { |
| 9 setupUI(); | 7 setupUI(); |
| 10 createPlayers(); | 8 createPlayers(); |
| 11 } | 9 } |
| 12 | 10 |
| (...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 87 _target.send(message, reply); | 85 _target.send(message, reply); |
| 88 } | 86 } |
| 89 }, 200); | 87 }, 200); |
| 90 }); | 88 }); |
| 91 } | 89 } |
| 92 | 90 |
| 93 // TODO(sigmund): introduce UI to control flakiness, then do: | 91 // TODO(sigmund): introduce UI to control flakiness, then do: |
| 94 // => Math.random() > 0.9; | 92 // => Math.random() > 0.9; |
| 95 bool randomlyFail() => false; | 93 bool randomlyFail() => false; |
| 96 } | 94 } |
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