| Index: src/gpu/GrAAHairLinePathRenderer.cpp
|
| diff --git a/src/gpu/GrAAHairLinePathRenderer.cpp b/src/gpu/GrAAHairLinePathRenderer.cpp
|
| index f9b0c5a7ffca5f536c5207711ad58bd2c7491626..5b4540dc4a129faf4a3e23e1313ba95d4e11b9d1 100644
|
| --- a/src/gpu/GrAAHairLinePathRenderer.cpp
|
| +++ b/src/gpu/GrAAHairLinePathRenderer.cpp
|
| @@ -731,6 +731,10 @@ private:
|
| // compute bounds
|
| fBounds = geometry.fPath.getBounds();
|
| geometry.fViewMatrix.mapRect(&fBounds);
|
| +
|
| + // This is b.c. hairlines are notionally infinitely thin so without expansion
|
| + // two overlapping lines could be reordered even though they hit the same pixels.
|
| + fBounds.outset(0.5f, 0.5f);
|
| }
|
|
|
| bool onCombineIfPossible(GrBatch* t) override {
|
|
|