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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 | 6 |
| 7 #include "cc/resource_update_controller.h" | 7 #include "cc/resource_update_controller.h" |
| 8 | 8 |
| 9 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
| 10 #include "cc/prioritized_resource.h" | 10 #include "cc/prioritized_resource.h" |
| 11 #include "cc/proxy.h" | |
| 12 #include "cc/resource_provider.h" | 11 #include "cc/resource_provider.h" |
| 13 #include "cc/texture_copier.h" | 12 #include "cc/texture_copier.h" |
| 14 #include "cc/thread.h" | 13 #include "cc/thread.h" |
| 15 #include "third_party/khronos/GLES2/gl2.h" | 14 #include "third_party/khronos/GLES2/gl2.h" |
| 16 #include "third_party/skia/include/gpu/SkGpuDevice.h" | 15 #include "third_party/skia/include/gpu/SkGpuDevice.h" |
| 17 #include <limits> | 16 #include <limits> |
| 18 #include <public/WebGraphicsContext3D.h> | 17 #include <public/WebGraphicsContext3D.h> |
| 19 #include <public/WebSharedGraphicsContext3D.h> | 18 #include <public/WebSharedGraphicsContext3D.h> |
| 20 | 19 |
| 21 using WebKit::WebGraphicsContext3D; | 20 using WebKit::WebGraphicsContext3D; |
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| 64 } | 63 } |
| 65 | 64 |
| 66 size_t ResourceUpdateController::maxFullUpdatesPerTick( | 65 size_t ResourceUpdateController::maxFullUpdatesPerTick( |
| 67 ResourceProvider* resourceProvider) | 66 ResourceProvider* resourceProvider) |
| 68 { | 67 { |
| 69 double texturesPerSecond = resourceProvider->estimatedUploadsPerSecond(); | 68 double texturesPerSecond = resourceProvider->estimatedUploadsPerSecond(); |
| 70 size_t texturesPerTick = floor(textureUpdateTickRate * texturesPerSecond); | 69 size_t texturesPerTick = floor(textureUpdateTickRate * texturesPerSecond); |
| 71 return texturesPerTick ? texturesPerTick : 1; | 70 return texturesPerTick ? texturesPerTick : 1; |
| 72 } | 71 } |
| 73 | 72 |
| 74 ResourceUpdateController::ResourceUpdateController(ResourceUpdateControllerClien
t* client, Thread* thread, scoped_ptr<ResourceUpdateQueue> queue, ResourceProvid
er* resourceProvider) | 73 ResourceUpdateController::ResourceUpdateController(ResourceUpdateControllerClien
t* client, Thread* thread, scoped_ptr<ResourceUpdateQueue> queue, ResourceProvid
er* resourceProvider, bool hasImplThread) |
| 75 : m_client(client) | 74 : m_client(client) |
| 75 , m_hasImplThread(hasImplThread) |
| 76 , m_queue(queue.Pass()) | 76 , m_queue(queue.Pass()) |
| 77 , m_resourceProvider(resourceProvider) | 77 , m_resourceProvider(resourceProvider) |
| 78 , m_textureUpdatesPerTick(maxFullUpdatesPerTick(resourceProvider)) | 78 , m_textureUpdatesPerTick(maxFullUpdatesPerTick(resourceProvider)) |
| 79 , m_firstUpdateAttempt(true) | 79 , m_firstUpdateAttempt(true) |
| 80 , m_thread(thread) | 80 , m_thread(thread) |
| 81 , m_weakFactory(ALLOW_THIS_IN_INITIALIZER_LIST(this)) | 81 , m_weakFactory(ALLOW_THIS_IN_INITIALIZER_LIST(this)) |
| 82 , m_taskPosted(false) | 82 , m_taskPosted(false) |
| 83 { | 83 { |
| 84 } | 84 } |
| 85 | 85 |
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| 126 gfx::Rect pictureRect = update.content_rect; | 126 gfx::Rect pictureRect = update.content_rect; |
| 127 gfx::Rect sourceRect = update.source_rect; | 127 gfx::Rect sourceRect = update.source_rect; |
| 128 gfx::Vector2d destOffset = update.dest_offset; | 128 gfx::Vector2d destOffset = update.dest_offset; |
| 129 | 129 |
| 130 texture->acquireBackingTexture(m_resourceProvider); | 130 texture->acquireBackingTexture(m_resourceProvider); |
| 131 DCHECK(texture->haveBackingTexture()); | 131 DCHECK(texture->haveBackingTexture()); |
| 132 | 132 |
| 133 DCHECK(m_resourceProvider->resourceType(texture->resourceId()) == | 133 DCHECK(m_resourceProvider->resourceType(texture->resourceId()) == |
| 134 ResourceProvider::GLTexture); | 134 ResourceProvider::GLTexture); |
| 135 | 135 |
| 136 WebGraphicsContext3D* paintContext = Proxy::hasImplThread() ? | 136 WebGraphicsContext3D* paintContext = m_hasImplThread ? |
| 137 WebSharedGraphicsContext3D::compositorThreadContext() : | 137 WebSharedGraphicsContext3D::compositorThreadContext() : |
| 138 WebSharedGraphicsContext3D::mainThreadContext(); | 138 WebSharedGraphicsContext3D::mainThreadContext(); |
| 139 GrContext* paintGrContext = Proxy::hasImplThread() ? | 139 GrContext* paintGrContext = m_hasImplThread ? |
| 140 WebSharedGraphicsContext3D::compositorThreadGrContext() : | 140 WebSharedGraphicsContext3D::compositorThreadGrContext() : |
| 141 WebSharedGraphicsContext3D::mainThreadGrContext(); | 141 WebSharedGraphicsContext3D::mainThreadGrContext(); |
| 142 | 142 |
| 143 // Flush the context in which the backing texture is created so that it | 143 // Flush the context in which the backing texture is created so that it |
| 144 // is available in other shared contexts. It is important to do here | 144 // is available in other shared contexts. It is important to do here |
| 145 // because the backing texture is created in one context while it is | 145 // because the backing texture is created in one context while it is |
| 146 // being written to in another. | 146 // being written to in another. |
| 147 m_resourceProvider->flush(); | 147 m_resourceProvider->flush(); |
| 148 ResourceProvider::ScopedWriteLockGL lock( | 148 ResourceProvider::ScopedWriteLockGL lock( |
| 149 m_resourceProvider, texture->resourceId()); | 149 m_resourceProvider, texture->resourceId()); |
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| 288 if (!uploads) | 288 if (!uploads) |
| 289 return; | 289 return; |
| 290 | 290 |
| 291 while (m_queue->fullUploadSize() && uploads--) | 291 while (m_queue->fullUploadSize() && uploads--) |
| 292 updateTexture(m_queue->takeFirstFullUpload()); | 292 updateTexture(m_queue->takeFirstFullUpload()); |
| 293 | 293 |
| 294 m_resourceProvider->flushUploads(); | 294 m_resourceProvider->flushUploads(); |
| 295 } | 295 } |
| 296 | 296 |
| 297 } // namespace cc | 297 } // namespace cc |
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