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Unified Diff: ash/wm/session_state_controller.cc

Issue 11230050: ash : introduce second SessionStateController implementation. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Merge with TOT, review fixes Created 8 years, 2 months ago
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Index: ash/wm/session_state_controller.cc
diff --git a/ash/wm/session_state_controller.cc b/ash/wm/session_state_controller.cc
index c0901300c2a654bb486af1795243d071d0801e40..9af64867e5b510f9c9d10a249d256352e79d29f1 100644
--- a/ash/wm/session_state_controller.cc
+++ b/ash/wm/session_state_controller.cc
@@ -28,332 +28,15 @@ const int SessionStateController::kUndoSlowCloseAnimMs = 100;
const int SessionStateController::kFastCloseAnimMs = 150;
const int SessionStateController::kShutdownRequestDelayMs = 50;
-SessionStateController::TestApi::TestApi(SessionStateController* controller)
- : controller_(controller) {
-}
-
-SessionStateController::TestApi::~TestApi() {
-}
-
SessionStateController::SessionStateController()
- : login_status_(user::LOGGED_IN_NONE),
- unlocked_login_status_(user::LOGGED_IN_NONE),
- shutting_down_(false),
- shutdown_after_lock_(false),
- animator_(new internal::SessionStateAnimator()) {
- Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this);
+ : animator_(new internal::SessionStateAnimator()) {
}
SessionStateController::~SessionStateController() {
- Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this);
}
void SessionStateController::SetDelegate(
SessionStateControllerDelegate* delegate) {
delegate_.reset(delegate);
}
-
-void SessionStateController::OnLoginStateChanged(user::LoginStatus status) {
- login_status_ = status;
- unlocked_login_status_ = user::LOGGED_IN_NONE;
-}
-
-void SessionStateController::OnAppTerminating() {
- // If we hear that Chrome is exiting but didn't request it ourselves, all we
- // can really hope for is that we'll have time to clear the screen.
- if (!shutting_down_) {
- shutting_down_ = true;
- Shell* shell = ash::Shell::GetInstance();
- shell->env_filter()->set_cursor_hidden_by_filter(false);
- shell->cursor_manager()->ShowCursor(false);
- animator_->ShowBlackLayer();
- animator_->StartAnimation(
- internal::SessionStateAnimator::kAllContainersMask,
- internal::SessionStateAnimator::ANIMATION_HIDE);
- }
-}
-
-void SessionStateController::OnLockStateChanged(bool locked) {
- if (shutting_down_ || (IsLocked()) == locked)
- return;
-
- if (!locked && login_status_ == user::LOGGED_IN_LOCKED) {
- login_status_ = unlocked_login_status_;
- unlocked_login_status_ = user::LOGGED_IN_NONE;
- } else {
- unlocked_login_status_ = login_status_;
- login_status_ = user::LOGGED_IN_LOCKED;
- }
-
- if (locked) {
- animator_->StartAnimation(
- internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_FADE_IN);
- lock_timer_.Stop();
- lock_fail_timer_.Stop();
-
- if (shutdown_after_lock_) {
- shutdown_after_lock_ = false;
- StartLockToShutdownTimer();
- }
- } else {
- animator_->StartAnimation(
- internal::SessionStateAnimator::DESKTOP_BACKGROUND |
- internal::SessionStateAnimator::LAUNCHER |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_RESTORE);
- animator_->DropBlackLayer();
- }
-}
-
-void SessionStateController::OnStartingLock() {
- if (shutting_down_ || login_status_ == user::LOGGED_IN_LOCKED)
- return;
-
- // Ensure that the black layer is visible -- if the screen was locked via
- // the wrench menu, we won't have already shown the black background
- // as part of the slow-close animation.
- animator_->ShowBlackLayer();
-
- animator_->StartAnimation(
- internal::SessionStateAnimator::LAUNCHER,
- internal::SessionStateAnimator::ANIMATION_HIDE);
-
- animator_->StartAnimation(
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
-
- // Hide the screen locker containers so we can make them fade in later.
- animator_->StartAnimation(
- internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_HIDE);
-}
-
-void SessionStateController::StartLockAnimationAndLockImmediately() {
- animator_->ShowBlackLayer();
- animator_->StartAnimation(
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
- OnLockTimeout();
-}
-
-void SessionStateController::StartLockAnimation(bool shutdown_after_lock) {
- shutdown_after_lock_ = shutdown_after_lock;
-
- animator_->ShowBlackLayer();
- animator_->StartAnimation(
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
- StartLockTimer();
-}
-
-void SessionStateController::StartShutdownAnimation() {
- animator_->ShowBlackLayer();
- animator_->StartAnimation(
- internal::SessionStateAnimator::kAllContainersMask,
- internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
-
- StartPreShutdownAnimationTimer();
-}
-
-bool SessionStateController::IsEligibleForLock() {
- return IsLoggedInAsNonGuest() && !IsLocked() && !LockRequested();
-}
-
-bool SessionStateController::IsLocked() {
- return login_status_ == user::LOGGED_IN_LOCKED;
-}
-
-bool SessionStateController::LockRequested() {
- return lock_fail_timer_.IsRunning();
-}
-
-bool SessionStateController::ShutdownRequested() {
- return shutting_down_;
-}
-
-bool SessionStateController::CanCancelLockAnimation() {
- return lock_timer_.IsRunning();
-}
-
-void SessionStateController::CancelLockAnimation() {
- if (!CanCancelLockAnimation())
- return;
- shutdown_after_lock_ = false;
- animator_->StartAnimation(
- internal::SessionStateAnimator::kAllContainersMask,
- internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
- animator_->ScheduleDropBlackLayer();
- lock_timer_.Stop();
-}
-
-void SessionStateController::CancelLockWithOtherAnimation() {
- if (!CanCancelLockAnimation())
- return;
- shutdown_after_lock_ = false;
- animator_->StartAnimation(
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
- animator_->ScheduleDropBlackLayer();
- lock_timer_.Stop();
-}
-
-bool SessionStateController::CanCancelShutdownAnimation() {
- return pre_shutdown_timer_.IsRunning() ||
- shutdown_after_lock_ ||
- lock_to_shutdown_timer_.IsRunning();
-}
-
-void SessionStateController::CancelShutdownAnimation() {
- if (!CanCancelShutdownAnimation())
- return;
- if (lock_to_shutdown_timer_.IsRunning()) {
- lock_to_shutdown_timer_.Stop();
- return;
- }
- if (shutdown_after_lock_) {
- shutdown_after_lock_ = false;
- return;
- }
-
- if (login_status_ == user::LOGGED_IN_LOCKED) {
- // If we've already started shutdown transition at lock screen
- // desktop background needs to be restored immediately.
- animator_->StartAnimation(
- internal::SessionStateAnimator::DESKTOP_BACKGROUND,
- internal::SessionStateAnimator::ANIMATION_RESTORE);
- animator_->StartAnimation(
- internal::SessionStateAnimator::kAllLockScreenContainersMask,
- internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
- animator_->ScheduleDropBlackLayer();
- } else {
- animator_->StartAnimation(
- internal::SessionStateAnimator::kAllContainersMask,
- internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
- animator_->ScheduleDropBlackLayer();
- }
- pre_shutdown_timer_.Stop();
-}
-
-void SessionStateController::RequestShutdown() {
- if (!shutting_down_)
- animator_->ShowBlackLayer();
- RequestShutdownImpl();
-}
-
-void SessionStateController::RequestShutdownImpl() {
- DCHECK(!shutting_down_);
- shutting_down_ = true;
-
- Shell* shell = ash::Shell::GetInstance();
- shell->env_filter()->set_cursor_hidden_by_filter(false);
- shell->cursor_manager()->ShowCursor(false);
-
- animator_->ShowBlackLayer();
- if (login_status_ != user::LOGGED_IN_NONE) {
- // Hide the other containers before starting the animation.
- // ANIMATION_FAST_CLOSE will make the screen locker windows partially
- // transparent, and we don't want the other windows to show through.
- animator_->StartAnimation(
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
- internal::SessionStateAnimator::LAUNCHER,
- internal::SessionStateAnimator::ANIMATION_HIDE);
- animator_->StartAnimation(
- internal::SessionStateAnimator::kAllLockScreenContainersMask,
- internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
- } else {
- animator_->StartAnimation(
- internal::SessionStateAnimator::kAllContainersMask,
- internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
- }
- StartRealShutdownTimer();
-}
-
-void SessionStateController::OnRootWindowHostCloseRequested(
- const aura::RootWindow*) {
- if(Shell::GetInstance() && Shell::GetInstance()->delegate())
- Shell::GetInstance()->delegate()->Exit();
-}
-
-bool SessionStateController::IsLoggedInAsNonGuest() const {
- // TODO(mukai): think about kiosk mode.
- return (login_status_ != user::LOGGED_IN_NONE) &&
- (login_status_ != user::LOGGED_IN_GUEST);
-}
-
-void SessionStateController::StartLockTimer() {
- lock_timer_.Stop();
- lock_timer_.Start(FROM_HERE,
- base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs),
- this, &SessionStateController::OnLockTimeout);
-}
-
-void SessionStateController::OnLockTimeout() {
- delegate_->RequestLockScreen();
- lock_fail_timer_.Start(
- FROM_HERE,
- base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs),
- this, &SessionStateController::OnLockFailTimeout);
-}
-
-void SessionStateController::OnLockFailTimeout() {
- DCHECK_NE(login_status_, user::LOGGED_IN_LOCKED);
- // Undo lock animation.
- animator_->StartAnimation(
- internal::SessionStateAnimator::LAUNCHER |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_RESTORE);
- animator_->DropBlackLayer();
-}
-
-void SessionStateController::StartLockToShutdownTimer() {
- shutdown_after_lock_ = false;
- lock_to_shutdown_timer_.Stop();
- lock_to_shutdown_timer_.Start(
- FROM_HERE,
- base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs),
- this, &SessionStateController::OnLockToShutdownTimeout);
-}
-
-
-void SessionStateController::OnLockToShutdownTimeout() {
- DCHECK_EQ(login_status_, user::LOGGED_IN_LOCKED);
- StartShutdownAnimation();
-}
-
-void SessionStateController::StartPreShutdownAnimationTimer() {
- pre_shutdown_timer_.Stop();
- pre_shutdown_timer_.Start(
- FROM_HERE,
- base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs),
- this, &SessionStateController::OnPreShutdownAnimationTimeout);
-}
-
-void SessionStateController::OnPreShutdownAnimationTimeout() {
- if (!shutting_down_)
- RequestShutdownImpl();
-}
-
-void SessionStateController::StartRealShutdownTimer() {
- real_shutdown_timer_.Start(
- FROM_HERE,
- base::TimeDelta::FromMilliseconds(kFastCloseAnimMs +
- kShutdownRequestDelayMs),
- this, &SessionStateController::OnRealShutdownTimeout);
-}
-
-void SessionStateController::OnRealShutdownTimeout() {
- DCHECK(shutting_down_);
-#if defined(OS_CHROMEOS)
- if (!base::chromeos::IsRunningOnChromeOS()) {
- ShellDelegate* delegate = Shell::GetInstance()->delegate();
- if (delegate) {
- delegate->Exit();
- return;
- }
- }
-#endif
- delegate_->RequestShutdown();
-}
-
} // namespace ash
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