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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_SESSION_STATE_CONTROLLER_H_ | 5 #ifndef ASH_WM_SESSION_STATE_CONTROLLER_H_ |
| 6 #define ASH_WM_SESSION_STATE_CONTROLLER_H_ | 6 #define ASH_WM_SESSION_STATE_CONTROLLER_H_ |
| 7 | 7 |
| 8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
| 9 #include "ash/shell_observer.h" | 9 #include "ash/shell_observer.h" |
| 10 #include "ash/wm/session_state_animator.h" | 10 #include "ash/wm/session_state_animator.h" |
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| 75 // Amount of time taken to scale the snapshot down to a point in the center of | 75 // Amount of time taken to scale the snapshot down to a point in the center of |
| 76 // the screen once the screen has been locked or we've been notified that the | 76 // the screen once the screen has been locked or we've been notified that the |
| 77 // system is shutting down. | 77 // system is shutting down. |
| 78 static const int kFastCloseAnimMs; | 78 static const int kFastCloseAnimMs; |
| 79 | 79 |
| 80 // Additional time (beyond kFastCloseAnimMs) to wait after starting the | 80 // Additional time (beyond kFastCloseAnimMs) to wait after starting the |
| 81 // fast-close shutdown animation before actually requesting shutdown, to give | 81 // fast-close shutdown animation before actually requesting shutdown, to give |
| 82 // the animation time to finish. | 82 // the animation time to finish. |
| 83 static const int kShutdownRequestDelayMs; | 83 static const int kShutdownRequestDelayMs; |
| 84 | 84 |
| 85 // Helper class used by tests to access internal state. | |
| 86 class ASH_EXPORT TestApi { | |
| 87 public: | |
| 88 explicit TestApi(SessionStateController* controller); | |
| 89 | |
| 90 virtual ~TestApi(); | |
| 91 | |
| 92 bool lock_timer_is_running() const { | |
| 93 return controller_->lock_timer_.IsRunning(); | |
| 94 } | |
| 95 bool lock_fail_timer_is_running() const { | |
| 96 return controller_->lock_fail_timer_.IsRunning(); | |
| 97 } | |
| 98 bool lock_to_shutdown_timer_is_running() const { | |
| 99 return controller_->lock_to_shutdown_timer_.IsRunning(); | |
| 100 } | |
| 101 bool shutdown_timer_is_running() const { | |
| 102 return controller_->pre_shutdown_timer_.IsRunning(); | |
| 103 } | |
| 104 bool real_shutdown_timer_is_running() const { | |
| 105 return controller_->real_shutdown_timer_.IsRunning(); | |
| 106 } | |
| 107 | |
| 108 void trigger_lock_timeout() { | |
| 109 controller_->OnLockTimeout(); | |
| 110 controller_->lock_timer_.Stop(); | |
| 111 } | |
| 112 void trigger_lock_fail_timeout() { | |
| 113 controller_->OnLockFailTimeout(); | |
| 114 controller_->lock_fail_timer_.Stop(); | |
| 115 } | |
| 116 void trigger_lock_to_shutdown_timeout() { | |
| 117 controller_->OnLockToShutdownTimeout(); | |
| 118 controller_->lock_to_shutdown_timer_.Stop(); | |
| 119 } | |
| 120 void trigger_shutdown_timeout() { | |
| 121 controller_->OnPreShutdownAnimationTimeout(); | |
| 122 controller_->pre_shutdown_timer_.Stop(); | |
| 123 } | |
| 124 void trigger_real_shutdown_timeout() { | |
| 125 controller_->OnRealShutdownTimeout(); | |
| 126 controller_->real_shutdown_timer_.Stop(); | |
| 127 } | |
| 128 private: | |
| 129 SessionStateController* controller_; // not owned | |
| 130 | |
| 131 DISALLOW_COPY_AND_ASSIGN(TestApi); | |
| 132 }; | |
| 133 | |
| 134 SessionStateController(); | 85 SessionStateController(); |
| 135 virtual ~SessionStateController(); | 86 virtual ~SessionStateController(); |
| 136 | 87 |
| 137 // RootWindowObserver override: | |
| 138 virtual void OnRootWindowHostCloseRequested( | |
| 139 const aura::RootWindow* root) OVERRIDE; | |
| 140 | |
| 141 // ShellObserver overrides: | |
| 142 virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; | |
| 143 virtual void OnAppTerminating() OVERRIDE; | |
| 144 virtual void OnLockStateChanged(bool locked) OVERRIDE; | |
| 145 | |
| 146 void SetDelegate(SessionStateControllerDelegate* delegate); | 88 void SetDelegate(SessionStateControllerDelegate* delegate); |
| 147 | 89 |
| 148 // Returns true iff when we're in state when user session can be locked. | 90 // Returns true iff when we're in state when user session can be locked. |
| 149 virtual bool IsEligibleForLock(); | 91 virtual bool IsEligibleForLock() = 0; |
| 150 | 92 |
| 151 // Returns true if system is locked. | 93 // Returns true if system is locked. |
| 152 virtual bool IsLocked(); | 94 virtual bool IsLocked() = 0; |
| 153 | 95 |
| 154 // Starts locking (with slow animation) that can be cancelled. | 96 // Starts locking (with slow animation) that can be cancelled. |
| 155 // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation() | 97 // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation() |
| 156 // will be called unless CancelShutdown() is called, if |shutdown_after_lock| | 98 // will be called unless CancelShutdownAnimation() is called, if |
| 157 // is true. | 99 // |shutdown_after_lock| is true. |
| 158 virtual void StartLockAnimation(bool shutdown_after_lock); | 100 virtual void StartLockAnimation(bool shutdown_after_lock) = 0; |
| 159 | 101 |
| 160 // Starts shutting down (with slow animation) that can be cancelled. | 102 // Starts shutting down (with slow animation) that can be cancelled. |
| 161 virtual void StartShutdownAnimation(); | 103 virtual void StartShutdownAnimation() = 0; |
| 162 | 104 |
| 163 // Starts usual lock animation, but locks immediately. | 105 // Starts usual lock animation, but locks immediately. |
| 164 // Unlike StartLockAnimation it does no lead to StartShutdownAnimation. | 106 // Unlike StartLockAnimation it does no lead to StartShutdownAnimation. |
| 165 virtual void StartLockAnimationAndLockImmediately(); | 107 virtual void StartLockAnimationAndLockImmediately() = 0; |
| 166 | 108 |
| 167 // Returns true if we have requested system to lock, but haven't received | 109 // Returns true if we have requested system to lock, but haven't received |
| 168 // confirmation yet. | 110 // confirmation yet. |
| 169 virtual bool LockRequested(); | 111 virtual bool LockRequested() = 0; |
| 170 | 112 |
| 171 // Returns true if we are shutting down. | 113 // Returns true if we are shutting down. |
| 172 virtual bool ShutdownRequested(); | 114 virtual bool ShutdownRequested() = 0; |
| 173 | 115 |
| 174 // Returns true if we are within cancellable lock timeframe. | 116 // Returns true if we are within cancellable lock timeframe. |
| 175 virtual bool CanCancelLockAnimation(); | 117 virtual bool CanCancelLockAnimation() = 0; |
| 176 | 118 |
| 177 // Cancels locking and reverts lock animation. | 119 // Cancels locking and reverts lock animation. |
| 178 virtual void CancelLockAnimation(); | 120 virtual void CancelLockAnimation() = 0; |
| 179 | |
| 180 // Cancels locking and reverts lock animation with slightly different | |
| 181 // parameters. Seems to be some bug, but refactoring should keep all bugs. | |
| 182 // TODO(antrim): remove this, animations should actually be the same. | |
| 183 virtual void CancelLockWithOtherAnimation(); | |
| 184 | 121 |
| 185 // Returns true if we are within cancellable shutdown timeframe. | 122 // Returns true if we are within cancellable shutdown timeframe. |
| 186 virtual bool CanCancelShutdownAnimation(); | 123 virtual bool CanCancelShutdownAnimation() = 0; |
| 187 | 124 |
| 188 // Cancels shutting down and reverts shutdown animation. | 125 // Cancels shutting down and reverts shutdown animation. |
| 189 virtual void CancelShutdownAnimation(); | 126 virtual void CancelShutdownAnimation() = 0; |
| 190 | 127 |
| 191 // Called when Chrome gets a request to display the lock screen. | 128 // Called when Chrome gets a request to display the lock screen. |
| 192 virtual void OnStartingLock(); | 129 virtual void OnStartingLock() = 0; |
| 193 | 130 |
| 194 // Displays the shutdown animation and requests shutdown when it's done. | 131 // Displays the shutdown animation and requests shutdown when it's done. |
| 195 virtual void RequestShutdown(); | 132 virtual void RequestShutdown() = 0; |
| 196 | 133 |
| 197 protected: | 134 protected: |
| 198 friend class test::PowerButtonControllerTest; | 135 friend class test::PowerButtonControllerTest; |
| 199 | 136 |
| 200 bool IsLoggedInAsNonGuest() const; | 137 bool IsLoggedInAsNonGuest() const; |
| 201 | 138 |
| 202 private: | |
| 203 void RequestShutdownImpl(); | |
| 204 | |
| 205 // Starts lock timer. | |
| 206 void StartLockTimer(); | |
| 207 | |
| 208 // Requests that the screen be locked and starts |lock_fail_timer_|. | |
| 209 void OnLockTimeout(); | |
| 210 | |
| 211 // Reverts the pre-lock animation, reports the error. | |
| 212 void OnLockFailTimeout(); | |
| 213 | |
| 214 // Starts timer for gap between lock and shutdown. | |
| 215 void StartLockToShutdownTimer(); | |
| 216 | |
| 217 // Calls StartShutdownAnimation(). | |
| 218 void OnLockToShutdownTimeout(); | |
| 219 | |
| 220 // Starts timer for undoable shutdown animation. | |
| 221 void StartPreShutdownAnimationTimer(); | |
| 222 | |
| 223 // Calls RequestShutdownImpl(); | |
| 224 void OnPreShutdownAnimationTimeout(); | |
| 225 | |
| 226 // Starts timer for final shutdown animation. | |
| 227 void StartRealShutdownTimer(); | |
| 228 | |
| 229 // Requests that the machine be shut down. | |
| 230 void OnRealShutdownTimeout(); | |
| 231 | |
| 232 // The current login status. | |
| 233 user::LoginStatus login_status_; | |
| 234 | |
| 235 // Original login status from before we locked. LOGGED_IN_NONE if it's not | |
| 236 // locked. | |
| 237 user::LoginStatus unlocked_login_status_; | |
| 238 | |
| 239 // Are we in the process of shutting the machine down? | |
| 240 bool shutting_down_; | |
| 241 | |
| 242 // Indicates whether controller should proceed to (cancellable) shutdown after | |
| 243 // locking. | |
| 244 bool shutdown_after_lock_; | |
| 245 | |
| 246 // Started when the user first presses the power button while in a | |
| 247 // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the | |
| 248 // screen. | |
| 249 base::OneShotTimer<SessionStateController> lock_timer_; | |
| 250 | |
| 251 // Started when we request that the screen be locked. When it fires, we | |
| 252 // assume that our request got dropped. | |
| 253 base::OneShotTimer<SessionStateController> lock_fail_timer_; | |
| 254 | |
| 255 // Started when the screen is locked while the power button is held. Adds a | |
| 256 // delay between the appearance of the lock screen and the beginning of the | |
| 257 // pre-shutdown animation. | |
| 258 base::OneShotTimer<SessionStateController> lock_to_shutdown_timer_; | |
| 259 | |
| 260 // Started when we begin displaying the pre-shutdown animation. When it | |
| 261 // fires, we start the shutdown animation and get ready to request shutdown. | |
| 262 base::OneShotTimer<SessionStateController> pre_shutdown_timer_; | |
| 263 | |
| 264 // Started when we display the shutdown animation. When it fires, we actually | |
| 265 // request shutdown. Gives the animation time to complete before Chrome, X, | |
| 266 // etc. are shut down. | |
| 267 base::OneShotTimer<SessionStateController> real_shutdown_timer_; | |
| 268 | |
| 269 scoped_ptr<internal::SessionStateAnimator> animator_; | 139 scoped_ptr<internal::SessionStateAnimator> animator_; |
| 270 | 140 |
| 271 scoped_ptr<SessionStateControllerDelegate> delegate_; | 141 scoped_ptr<SessionStateControllerDelegate> delegate_; |
| 272 | 142 |
| 143 private: |
| 273 DISALLOW_COPY_AND_ASSIGN(SessionStateController); | 144 DISALLOW_COPY_AND_ASSIGN(SessionStateController); |
| 274 }; | 145 }; |
| 275 | 146 |
| 276 } // namespace ash | 147 } // namespace ash |
| 277 | 148 |
| 278 #endif // ASH_WM_SESSION_STATE_CONTROLLER_H_ | 149 #endif // ASH_WM_SESSION_STATE_CONTROLLER_H_ |
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