| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/power_button_controller.h" | 5 #include "ash/wm/power_button_controller.h" |
| 6 #include "ash/wm/session_state_animator.h" | 6 #include "ash/wm/session_state_animator.h" |
| 7 #include "ash/wm/session_state_controller.h" | 7 #include "ash/wm/session_state_controller.h" |
| 8 #include "ash/wm/session_state_controller_impl.h" |
| 8 | 9 |
| 10 #include "ash/ash_switches.h" |
| 9 #include "ash/shell.h" | 11 #include "ash/shell.h" |
| 10 #include "ash/test/ash_test_base.h" | 12 #include "ash/test/ash_test_base.h" |
| 11 #include "ash/test/test_shell_delegate.h" | 13 #include "ash/test/test_shell_delegate.h" |
| 12 #include "ash/wm/cursor_manager.h" | 14 #include "ash/wm/cursor_manager.h" |
| 15 #include "base/command_line.h" |
| 13 #include "base/memory/scoped_ptr.h" | 16 #include "base/memory/scoped_ptr.h" |
| 14 #include "base/time.h" | 17 #include "base/time.h" |
| 15 #include "ui/aura/env.h" | 18 #include "ui/aura/env.h" |
| 16 #include "ui/aura/root_window.h" | 19 #include "ui/aura/root_window.h" |
| 17 #include "ui/aura/test/event_generator.h" | 20 #include "ui/aura/test/event_generator.h" |
| 18 #include "ui/gfx/rect.h" | 21 #include "ui/gfx/rect.h" |
| 19 #include "ui/gfx/size.h" | 22 #include "ui/gfx/size.h" |
| 20 | 23 |
| 21 namespace ash { | 24 namespace ash { |
| 22 namespace test { | 25 namespace test { |
| (...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 55 | 58 |
| 56 class PowerButtonControllerTest : public AshTestBase { | 59 class PowerButtonControllerTest : public AshTestBase { |
| 57 public: | 60 public: |
| 58 PowerButtonControllerTest() : controller_(NULL), delegate_(NULL) {} | 61 PowerButtonControllerTest() : controller_(NULL), delegate_(NULL) {} |
| 59 virtual ~PowerButtonControllerTest() {} | 62 virtual ~PowerButtonControllerTest() {} |
| 60 | 63 |
| 61 void SetUp() OVERRIDE { | 64 void SetUp() OVERRIDE { |
| 62 AshTestBase::SetUp(); | 65 AshTestBase::SetUp(); |
| 63 delegate_ = new TestPowerButtonControllerDelegate; | 66 delegate_ = new TestPowerButtonControllerDelegate; |
| 64 controller_ = Shell::GetInstance()->power_button_controller(); | 67 controller_ = Shell::GetInstance()->power_button_controller(); |
| 65 state_controller_ = Shell::GetInstance()->session_state_controller(); | 68 CHECK(!CommandLine::ForCurrentProcess()->HasSwitch( |
| 69 ash::switches::kAshNewLockAnimationsEnabled)); |
| 70 state_controller_ = static_cast<SessionStateControllerImpl*>( |
| 71 Shell::GetInstance()->session_state_controller()); |
| 66 state_controller_->SetDelegate(delegate_); // transfers ownership | 72 state_controller_->SetDelegate(delegate_); // transfers ownership |
| 67 test_api_.reset(new SessionStateController::TestApi(state_controller_)); | 73 test_api_.reset(new SessionStateControllerImpl::TestApi(state_controller_)); |
| 68 animator_api_.reset( | 74 animator_api_.reset( |
| 69 new internal::SessionStateAnimator::TestApi(state_controller_-> | 75 new internal::SessionStateAnimator::TestApi(state_controller_-> |
| 70 animator_.get())); | 76 animator_.get())); |
| 71 } | 77 } |
| 72 | 78 |
| 73 protected: | 79 protected: |
| 74 void GenerateMouseMoveEvent() { | 80 void GenerateMouseMoveEvent() { |
| 75 aura::test::EventGenerator generator( | 81 aura::test::EventGenerator generator( |
| 76 Shell::GetPrimaryRootWindow()); | 82 Shell::GetPrimaryRootWindow()); |
| 77 generator.MoveMouseTo(10, 10); | 83 generator.MoveMouseTo(10, 10); |
| 78 } | 84 } |
| 79 | 85 |
| 80 int NumShutdownRequests() { | 86 int NumShutdownRequests() { |
| 81 return delegate_->num_shutdown_requests() + | 87 return delegate_->num_shutdown_requests() + |
| 82 reinterpret_cast<TestShellDelegate*>( | 88 reinterpret_cast<TestShellDelegate*>( |
| 83 ash::Shell::GetInstance()->delegate())->num_exit_requests(); | 89 ash::Shell::GetInstance()->delegate())->num_exit_requests(); |
| 84 } | 90 } |
| 85 | 91 |
| 86 PowerButtonController* controller_; // not owned | 92 PowerButtonController* controller_; // not owned |
| 87 SessionStateController* state_controller_; // not owned | 93 SessionStateControllerImpl* state_controller_; // not owned |
| 88 TestPowerButtonControllerDelegate* delegate_; // not owned | 94 TestPowerButtonControllerDelegate* delegate_; // not owned |
| 89 | 95 |
| 90 scoped_ptr<SessionStateController::TestApi> test_api_; | 96 scoped_ptr<SessionStateControllerImpl::TestApi> test_api_; |
| 91 scoped_ptr<internal::SessionStateAnimator::TestApi> animator_api_; | 97 scoped_ptr<internal::SessionStateAnimator::TestApi> animator_api_; |
| 92 | 98 |
| 93 private: | 99 private: |
| 94 DISALLOW_COPY_AND_ASSIGN(PowerButtonControllerTest); | 100 DISALLOW_COPY_AND_ASSIGN(PowerButtonControllerTest); |
| 95 }; | 101 }; |
| 96 | 102 |
| 97 // Test the lock-to-shutdown flow for non-Chrome-OS hardware that doesn't | 103 // Test the lock-to-shutdown flow for non-Chrome-OS hardware that doesn't |
| 98 // correctly report power button releases. We should lock immediately the first | 104 // correctly report power button releases. We should lock immediately the first |
| 99 // time the button is pressed and shut down when it's pressed from the locked | 105 // time the button is pressed and shut down when it's pressed from the locked |
| 100 // state. | 106 // state. |
| 101 TEST_F(PowerButtonControllerTest, LegacyLockAndShutDown) { | 107 TEST_F(PowerButtonControllerTest, LegacyLockAndShutDown) { |
| 102 controller_->set_has_legacy_power_button_for_test(true); | 108 controller_->set_has_legacy_power_button_for_test(true); |
| 103 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); | 109 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
| 104 state_controller_->OnLockStateChanged(false); | 110 state_controller_->OnLockStateChanged(false); |
| 105 | 111 |
| 106 // We should request that the screen be locked immediately after seeing the | 112 // We should request that the screen be locked immediately after seeing the |
| 107 // power button get pressed. | 113 // power button get pressed. |
| 108 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); | 114 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
| 109 EXPECT_TRUE( | 115 EXPECT_TRUE( |
| 110 animator_api_->ContainersAreAnimated( | 116 animator_api_->ContainersAreAnimated( |
| 111 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 117 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 112 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); | 118 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE)); |
| 113 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 119 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
| 114 EXPECT_FALSE(animator_api_->hide_black_layer_timer_is_running()); | 120 EXPECT_FALSE(animator_api_->hide_black_layer_timer_is_running()); |
| 115 EXPECT_FALSE(test_api_->lock_timer_is_running()); | 121 EXPECT_FALSE(test_api_->lock_timer_is_running()); |
| 116 EXPECT_EQ(1, delegate_->num_lock_requests()); | 122 EXPECT_EQ(1, delegate_->num_lock_requests()); |
| 117 | 123 |
| 118 // Notify that we locked successfully. | 124 // Notify that we locked successfully. |
| 119 state_controller_->OnStartingLock(); | 125 state_controller_->OnStartingLock(); |
| 120 EXPECT_TRUE( | 126 EXPECT_TRUE( |
| 121 animator_api_->ContainersAreAnimated( | 127 animator_api_->ContainersAreAnimated( |
| 122 internal::SessionStateAnimator::LAUNCHER, | 128 internal::SessionStateAnimator::LAUNCHER, |
| 123 internal::SessionStateAnimator::ANIMATION_HIDE)); | 129 internal::SessionStateAnimator::ANIMATION_HIDE)); |
| 124 EXPECT_TRUE( | 130 EXPECT_TRUE( |
| 125 animator_api_->ContainersAreAnimated( | 131 animator_api_->ContainersAreAnimated( |
| 126 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 132 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 127 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); | 133 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE)); |
| 128 EXPECT_TRUE( | 134 EXPECT_TRUE( |
| 129 animator_api_->ContainersAreAnimated( | 135 animator_api_->ContainersAreAnimated( |
| 130 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | 136 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
| 131 internal::SessionStateAnimator::ANIMATION_HIDE)); | 137 internal::SessionStateAnimator::ANIMATION_HIDE)); |
| 132 | 138 |
| 133 // Notify that the lock window is visible. We should make it fade in. | 139 // Notify that the lock window is visible. We should make it fade in. |
| 134 state_controller_->OnLockStateChanged(true); | 140 state_controller_->OnLockStateChanged(true); |
| 135 EXPECT_TRUE( | 141 EXPECT_TRUE( |
| 136 animator_api_->ContainersAreAnimated( | 142 animator_api_->ContainersAreAnimated( |
| 137 internal::SessionStateAnimator::kAllLockScreenContainersMask, | 143 internal::SessionStateAnimator::kAllLockScreenContainersMask, |
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| 151 // 1. All user session containers have transform (including wallpaper). | 157 // 1. All user session containers have transform (including wallpaper). |
| 152 // They're in this state after lock. | 158 // They're in this state after lock. |
| 153 // 2. Screen locker and related containers are in fact animating | 159 // 2. Screen locker and related containers are in fact animating |
| 154 // (as shutdown is in progress). | 160 // (as shutdown is in progress). |
| 155 // With http://crbug.com/144737 we no longer animate user session wallpaper | 161 // With http://crbug.com/144737 we no longer animate user session wallpaper |
| 156 // during lock so it makes sense only to check that screen lock and related | 162 // during lock so it makes sense only to check that screen lock and related |
| 157 // containers are animated during shutdown. | 163 // containers are animated during shutdown. |
| 158 EXPECT_TRUE( | 164 EXPECT_TRUE( |
| 159 animator_api_->ContainersAreAnimated( | 165 animator_api_->ContainersAreAnimated( |
| 160 internal::SessionStateAnimator::kAllLockScreenContainersMask, | 166 internal::SessionStateAnimator::kAllLockScreenContainersMask, |
| 161 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); | 167 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE)); |
| 162 // Make sure a mouse move event won't show the cursor. | 168 // Make sure a mouse move event won't show the cursor. |
| 163 GenerateMouseMoveEvent(); | 169 GenerateMouseMoveEvent(); |
| 164 EXPECT_FALSE(cursor_visible()); | 170 EXPECT_FALSE(cursor_visible()); |
| 165 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); | 171 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); |
| 166 test_api_->trigger_real_shutdown_timeout(); | 172 test_api_->trigger_real_shutdown_timeout(); |
| 167 EXPECT_EQ(1, NumShutdownRequests()); | 173 EXPECT_EQ(1, NumShutdownRequests()); |
| 168 } | 174 } |
| 169 | 175 |
| 170 // Test that we start shutting down immediately if the power button is pressed | 176 // Test that we start shutting down immediately if the power button is pressed |
| 171 // while we're not logged in on an unofficial system. | 177 // while we're not logged in on an unofficial system. |
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| 195 state_controller_->OnLockStateChanged(false); | 201 state_controller_->OnLockStateChanged(false); |
| 196 EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); | 202 EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); |
| 197 | 203 |
| 198 // Press the power button and check that we start the shutdown timer. | 204 // Press the power button and check that we start the shutdown timer. |
| 199 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); | 205 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
| 200 EXPECT_FALSE(test_api_->lock_timer_is_running()); | 206 EXPECT_FALSE(test_api_->lock_timer_is_running()); |
| 201 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); | 207 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); |
| 202 EXPECT_TRUE( | 208 EXPECT_TRUE( |
| 203 animator_api_->ContainersAreAnimated( | 209 animator_api_->ContainersAreAnimated( |
| 204 internal::SessionStateAnimator::kAllContainersMask, | 210 internal::SessionStateAnimator::kAllContainersMask, |
| 205 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); | 211 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE)); |
| 206 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 212 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
| 207 | 213 |
| 208 // Release the power button before the shutdown timer fires. | 214 // Release the power button before the shutdown timer fires. |
| 209 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); | 215 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); |
| 210 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); | 216 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); |
| 211 EXPECT_TRUE( | 217 EXPECT_TRUE( |
| 212 animator_api_->ContainersAreAnimated( | 218 animator_api_->ContainersAreAnimated( |
| 213 internal::SessionStateAnimator::kAllContainersMask, | 219 internal::SessionStateAnimator::kAllContainersMask, |
| 214 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE)); | 220 internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE)); |
| 215 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 221 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
| 216 | 222 |
| 217 // We should re-hide the black layer after waiting long enough for | 223 // We should re-hide the black layer after waiting long enough for |
| 218 // the animation to finish. | 224 // the animation to finish. |
| 219 EXPECT_TRUE(animator_api_->hide_black_layer_timer_is_running()); | 225 EXPECT_TRUE(animator_api_->hide_black_layer_timer_is_running()); |
| 220 animator_api_->TriggerHideBlackLayerTimeout(); | 226 animator_api_->TriggerHideBlackLayerTimeout(); |
| 221 EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); | 227 EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); |
| 222 | 228 |
| 223 // Press the button again and make the shutdown timeout fire this time. | 229 // Press the button again and make the shutdown timeout fire this time. |
| 224 // Check that we start the timer for actually requesting the shutdown. | 230 // Check that we start the timer for actually requesting the shutdown. |
| 225 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); | 231 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
| 226 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); | 232 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); |
| 227 test_api_->trigger_shutdown_timeout(); | 233 test_api_->trigger_shutdown_timeout(); |
| 228 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); | 234 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); |
| 229 EXPECT_EQ(0, NumShutdownRequests()); | 235 EXPECT_EQ(0, NumShutdownRequests()); |
| 230 EXPECT_TRUE( | 236 EXPECT_TRUE( |
| 231 animator_api_->ContainersAreAnimated( | 237 animator_api_->ContainersAreAnimated( |
| 232 internal::SessionStateAnimator::LAUNCHER | | 238 internal::SessionStateAnimator::LAUNCHER | |
| 233 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 239 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 234 internal::SessionStateAnimator::ANIMATION_HIDE)); | 240 internal::SessionStateAnimator::ANIMATION_HIDE)); |
| 235 EXPECT_TRUE( | 241 EXPECT_TRUE( |
| 236 animator_api_->ContainersAreAnimated( | 242 animator_api_->ContainersAreAnimated( |
| 237 internal::SessionStateAnimator::kAllLockScreenContainersMask, | 243 internal::SessionStateAnimator::kAllLockScreenContainersMask, |
| 238 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); | 244 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE)); |
| 239 | 245 |
| 240 // When the timout fires, we should request a shutdown. | 246 // When the timout fires, we should request a shutdown. |
| 241 test_api_->trigger_real_shutdown_timeout(); | 247 test_api_->trigger_real_shutdown_timeout(); |
| 242 EXPECT_EQ(1, NumShutdownRequests()); | 248 EXPECT_EQ(1, NumShutdownRequests()); |
| 243 } | 249 } |
| 244 | 250 |
| 245 // Test that we lock the screen and deal with unlocking correctly. | 251 // Test that we lock the screen and deal with unlocking correctly. |
| 246 TEST_F(PowerButtonControllerTest, LockAndUnlock) { | 252 TEST_F(PowerButtonControllerTest, LockAndUnlock) { |
| 247 controller_->set_has_legacy_power_button_for_test(false); | 253 controller_->set_has_legacy_power_button_for_test(false); |
| 248 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); | 254 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
| 249 state_controller_->OnLockStateChanged(false); | 255 state_controller_->OnLockStateChanged(false); |
| 250 EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); | 256 EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); |
| 251 | 257 |
| 252 // We should initially be showing the screen locker containers, since they | 258 // We should initially be showing the screen locker containers, since they |
| 253 // also contain login-related windows that we want to show during the | 259 // also contain login-related windows that we want to show during the |
| 254 // logging-in animation. | 260 // logging-in animation. |
| 255 EXPECT_TRUE( | 261 EXPECT_TRUE( |
| 256 animator_api_->ContainersAreAnimated( | 262 animator_api_->ContainersAreAnimated( |
| 257 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | 263 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
| 258 internal::SessionStateAnimator::ANIMATION_RESTORE)); | 264 internal::SessionStateAnimator::ANIMATION_RESTORE)); |
| 259 | 265 |
| 260 // Press the power button and check that the lock timer is started and that we | 266 // Press the power button and check that the lock timer is started and that we |
| 261 // start scaling the non-screen-locker containers. | 267 // start scaling the non-screen-locker containers. |
| 262 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); | 268 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
| 263 EXPECT_TRUE(test_api_->lock_timer_is_running()); | 269 EXPECT_TRUE(test_api_->lock_timer_is_running()); |
| 264 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); | 270 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); |
| 265 EXPECT_TRUE( | 271 EXPECT_TRUE( |
| 266 animator_api_->ContainersAreAnimated( | 272 animator_api_->ContainersAreAnimated( |
| 267 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 273 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 268 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); | 274 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE)); |
| 269 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 275 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
| 270 | 276 |
| 271 // Release the button before the lock timer fires. | 277 // Release the button before the lock timer fires. |
| 272 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); | 278 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); |
| 273 EXPECT_FALSE(test_api_->lock_timer_is_running()); | 279 EXPECT_FALSE(test_api_->lock_timer_is_running()); |
| 274 EXPECT_TRUE( | 280 EXPECT_TRUE( |
| 275 animator_api_->ContainersAreAnimated( | 281 animator_api_->ContainersAreAnimated( |
| 276 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 282 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 277 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE)); | 283 internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE)); |
| 278 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 284 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
| 279 EXPECT_TRUE(animator_api_->hide_black_layer_timer_is_running()); | 285 EXPECT_TRUE(animator_api_->hide_black_layer_timer_is_running()); |
| 280 animator_api_->TriggerHideBlackLayerTimeout(); | 286 animator_api_->TriggerHideBlackLayerTimeout(); |
| 281 EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); | 287 EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); |
| 282 | 288 |
| 283 // Press the button and fire the lock timer. We should request that the | 289 // Press the button and fire the lock timer. We should request that the |
| 284 // screen be locked, but we should still be in the slow-close animation. | 290 // screen be locked, but we should still be in the slow-close animation. |
| 285 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); | 291 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
| 286 EXPECT_TRUE(test_api_->lock_timer_is_running()); | 292 EXPECT_TRUE(test_api_->lock_timer_is_running()); |
| 287 EXPECT_EQ(0, delegate_->num_lock_requests()); | 293 EXPECT_EQ(0, delegate_->num_lock_requests()); |
| 288 test_api_->trigger_lock_timeout(); | 294 test_api_->trigger_lock_timeout(); |
| 289 EXPECT_EQ(1, delegate_->num_lock_requests()); | 295 EXPECT_EQ(1, delegate_->num_lock_requests()); |
| 290 EXPECT_TRUE( | 296 EXPECT_TRUE( |
| 291 animator_api_->ContainersAreAnimated( | 297 animator_api_->ContainersAreAnimated( |
| 292 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 298 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 293 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); | 299 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE)); |
| 294 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 300 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
| 295 | 301 |
| 296 // Notify that we locked successfully. | 302 // Notify that we locked successfully. |
| 297 state_controller_->OnStartingLock(); | 303 state_controller_->OnStartingLock(); |
| 298 EXPECT_TRUE( | 304 EXPECT_TRUE( |
| 299 animator_api_->ContainersAreAnimated( | 305 animator_api_->ContainersAreAnimated( |
| 300 internal::SessionStateAnimator::LAUNCHER, | 306 internal::SessionStateAnimator::LAUNCHER, |
| 301 internal::SessionStateAnimator::ANIMATION_HIDE)); | 307 internal::SessionStateAnimator::ANIMATION_HIDE)); |
| 302 EXPECT_TRUE( | 308 EXPECT_TRUE( |
| 303 animator_api_->ContainersAreAnimated( | 309 animator_api_->ContainersAreAnimated( |
| 304 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 310 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 305 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); | 311 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE)); |
| 306 EXPECT_TRUE( | 312 EXPECT_TRUE( |
| 307 animator_api_->ContainersAreAnimated( | 313 animator_api_->ContainersAreAnimated( |
| 308 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | 314 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
| 309 internal::SessionStateAnimator::ANIMATION_HIDE)); | 315 internal::SessionStateAnimator::ANIMATION_HIDE)); |
| 310 | 316 |
| 311 // Notify that the lock window is visible. We should make it fade in. | 317 // Notify that the lock window is visible. We should make it fade in. |
| 312 state_controller_->OnLockStateChanged(true); | 318 state_controller_->OnLockStateChanged(true); |
| 313 EXPECT_TRUE( | 319 EXPECT_TRUE( |
| 314 animator_api_->ContainersAreAnimated( | 320 animator_api_->ContainersAreAnimated( |
| 315 internal::SessionStateAnimator::kAllLockScreenContainersMask, | 321 internal::SessionStateAnimator::kAllLockScreenContainersMask, |
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| 348 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 354 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
| 349 | 355 |
| 350 // When the lock-to-shutdown timeout fires, we should start the shutdown | 356 // When the lock-to-shutdown timeout fires, we should start the shutdown |
| 351 // timer. | 357 // timer. |
| 352 EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running()); | 358 EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running()); |
| 353 test_api_->trigger_lock_to_shutdown_timeout(); | 359 test_api_->trigger_lock_to_shutdown_timeout(); |
| 354 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); | 360 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); |
| 355 EXPECT_TRUE( | 361 EXPECT_TRUE( |
| 356 animator_api_->ContainersAreAnimated( | 362 animator_api_->ContainersAreAnimated( |
| 357 internal::SessionStateAnimator::kAllContainersMask, | 363 internal::SessionStateAnimator::kAllContainersMask, |
| 358 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); | 364 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE)); |
| 359 | 365 |
| 360 // Fire the shutdown timeout and check that we request shutdown. | 366 // Fire the shutdown timeout and check that we request shutdown. |
| 361 test_api_->trigger_shutdown_timeout(); | 367 test_api_->trigger_shutdown_timeout(); |
| 362 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); | 368 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); |
| 363 EXPECT_EQ(0, NumShutdownRequests()); | 369 EXPECT_EQ(0, NumShutdownRequests()); |
| 364 test_api_->trigger_real_shutdown_timeout(); | 370 test_api_->trigger_real_shutdown_timeout(); |
| 365 EXPECT_EQ(1, NumShutdownRequests()); | 371 EXPECT_EQ(1, NumShutdownRequests()); |
| 366 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 372 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
| 367 } | 373 } |
| 368 | 374 |
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| 462 EXPECT_EQ(0, delegate_->num_lock_requests()); | 468 EXPECT_EQ(0, delegate_->num_lock_requests()); |
| 463 | 469 |
| 464 // If we're logged in as a regular user, we should start the lock timer and | 470 // If we're logged in as a regular user, we should start the lock timer and |
| 465 // the pre-lock animation. | 471 // the pre-lock animation. |
| 466 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); | 472 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
| 467 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); | 473 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); |
| 468 EXPECT_TRUE(test_api_->lock_timer_is_running()); | 474 EXPECT_TRUE(test_api_->lock_timer_is_running()); |
| 469 EXPECT_TRUE( | 475 EXPECT_TRUE( |
| 470 animator_api_->ContainersAreAnimated( | 476 animator_api_->ContainersAreAnimated( |
| 471 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 477 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 472 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); | 478 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE)); |
| 473 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 479 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
| 474 | 480 |
| 475 // If the button is released immediately, we shouldn't lock the screen. | 481 // If the button is released immediately, we shouldn't lock the screen. |
| 476 controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); | 482 controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); |
| 477 EXPECT_FALSE(test_api_->lock_timer_is_running()); | 483 EXPECT_FALSE(test_api_->lock_timer_is_running()); |
| 478 EXPECT_TRUE( | 484 EXPECT_TRUE( |
| 479 animator_api_->ContainersAreAnimated( | 485 animator_api_->ContainersAreAnimated( |
| 480 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 486 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 481 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE)); | 487 internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE)); |
| 482 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 488 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
| 483 EXPECT_TRUE(animator_api_->hide_black_layer_timer_is_running()); | 489 EXPECT_TRUE(animator_api_->hide_black_layer_timer_is_running()); |
| 484 animator_api_->TriggerHideBlackLayerTimeout(); | 490 animator_api_->TriggerHideBlackLayerTimeout(); |
| 485 EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); | 491 EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); |
| 486 EXPECT_EQ(0, delegate_->num_lock_requests()); | 492 EXPECT_EQ(0, delegate_->num_lock_requests()); |
| 487 | 493 |
| 488 // Press the button again and let the lock timeout fire. We should request | 494 // Press the button again and let the lock timeout fire. We should request |
| 489 // that the screen be locked. | 495 // that the screen be locked. |
| 490 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); | 496 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); |
| 491 EXPECT_TRUE(test_api_->lock_timer_is_running()); | 497 EXPECT_TRUE(test_api_->lock_timer_is_running()); |
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| 540 | 546 |
| 541 // When the screen is locked without going through the usual power-button | 547 // When the screen is locked without going through the usual power-button |
| 542 // slow-close path (e.g. via the wrench menu), test that we still show the | 548 // slow-close path (e.g. via the wrench menu), test that we still show the |
| 543 // fast-close animation and display the black layer. | 549 // fast-close animation and display the black layer. |
| 544 TEST_F(PowerButtonControllerTest, LockWithoutButton) { | 550 TEST_F(PowerButtonControllerTest, LockWithoutButton) { |
| 545 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); | 551 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
| 546 state_controller_->OnStartingLock(); | 552 state_controller_->OnStartingLock(); |
| 547 EXPECT_TRUE( | 553 EXPECT_TRUE( |
| 548 animator_api_->ContainersAreAnimated( | 554 animator_api_->ContainersAreAnimated( |
| 549 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 555 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 550 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); | 556 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE)); |
| 551 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 557 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
| 552 } | 558 } |
| 553 | 559 |
| 554 // When we hear that the process is exiting but we haven't had a chance to | 560 // When we hear that the process is exiting but we haven't had a chance to |
| 555 // display an animation, we should just blank the screen. | 561 // display an animation, we should just blank the screen. |
| 556 TEST_F(PowerButtonControllerTest, ShutdownWithoutButton) { | 562 TEST_F(PowerButtonControllerTest, ShutdownWithoutButton) { |
| 557 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); | 563 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
| 558 state_controller_->OnAppTerminating(); | 564 state_controller_->OnAppTerminating(); |
| 559 EXPECT_TRUE( | 565 EXPECT_TRUE( |
| 560 animator_api_->ContainersAreAnimated( | 566 animator_api_->ContainersAreAnimated( |
| 561 internal::SessionStateAnimator::kAllContainersMask, | 567 internal::SessionStateAnimator::kAllContainersMask, |
| 562 internal::SessionStateAnimator::ANIMATION_HIDE)); | 568 internal::SessionStateAnimator::ANIMATION_HIDE)); |
| 563 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 569 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
| 564 GenerateMouseMoveEvent(); | 570 GenerateMouseMoveEvent(); |
| 565 EXPECT_FALSE(cursor_visible()); | 571 EXPECT_FALSE(cursor_visible()); |
| 566 } | 572 } |
| 567 | 573 |
| 568 // Test that we display the fast-close animation and shut down when we get an | 574 // Test that we display the fast-close animation and shut down when we get an |
| 569 // outside request to shut down (e.g. from the login or lock screen). | 575 // outside request to shut down (e.g. from the login or lock screen). |
| 570 TEST_F(PowerButtonControllerTest, RequestShutdownFromLoginScreen) { | 576 TEST_F(PowerButtonControllerTest, RequestShutdownFromLoginScreen) { |
| 571 state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); | 577 state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); |
| 572 state_controller_->RequestShutdown(); | 578 state_controller_->RequestShutdown(); |
| 573 EXPECT_TRUE( | 579 EXPECT_TRUE( |
| 574 animator_api_->ContainersAreAnimated( | 580 animator_api_->ContainersAreAnimated( |
| 575 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 581 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 576 internal::SessionStateAnimator::ANIMATION_HIDE)); | 582 internal::SessionStateAnimator::ANIMATION_HIDE)); |
| 577 EXPECT_TRUE( | 583 EXPECT_TRUE( |
| 578 animator_api_->ContainersAreAnimated( | 584 animator_api_->ContainersAreAnimated( |
| 579 internal::SessionStateAnimator::kAllLockScreenContainersMask, | 585 internal::SessionStateAnimator::kAllLockScreenContainersMask, |
| 580 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); | 586 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE)); |
| 581 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 587 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
| 582 GenerateMouseMoveEvent(); | 588 GenerateMouseMoveEvent(); |
| 583 EXPECT_FALSE(cursor_visible()); | 589 EXPECT_FALSE(cursor_visible()); |
| 584 | 590 |
| 585 EXPECT_EQ(0, NumShutdownRequests()); | 591 EXPECT_EQ(0, NumShutdownRequests()); |
| 586 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); | 592 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); |
| 587 test_api_->trigger_real_shutdown_timeout(); | 593 test_api_->trigger_real_shutdown_timeout(); |
| 588 EXPECT_EQ(1, NumShutdownRequests()); | 594 EXPECT_EQ(1, NumShutdownRequests()); |
| 589 } | 595 } |
| 590 | 596 |
| 591 TEST_F(PowerButtonControllerTest, RequestShutdownFromLockScreen) { | 597 TEST_F(PowerButtonControllerTest, RequestShutdownFromLockScreen) { |
| 592 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); | 598 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
| 593 state_controller_->OnLockStateChanged(true); | 599 state_controller_->OnLockStateChanged(true); |
| 594 state_controller_->RequestShutdown(); | 600 state_controller_->RequestShutdown(); |
| 595 EXPECT_TRUE( | 601 EXPECT_TRUE( |
| 596 animator_api_->ContainersAreAnimated( | 602 animator_api_->ContainersAreAnimated( |
| 597 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 603 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 598 internal::SessionStateAnimator::ANIMATION_HIDE)); | 604 internal::SessionStateAnimator::ANIMATION_HIDE)); |
| 599 EXPECT_TRUE( | 605 EXPECT_TRUE( |
| 600 animator_api_->ContainersAreAnimated( | 606 animator_api_->ContainersAreAnimated( |
| 601 internal::SessionStateAnimator::kAllLockScreenContainersMask, | 607 internal::SessionStateAnimator::kAllLockScreenContainersMask, |
| 602 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); | 608 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE)); |
| 603 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 609 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
| 604 GenerateMouseMoveEvent(); | 610 GenerateMouseMoveEvent(); |
| 605 EXPECT_FALSE(cursor_visible()); | 611 EXPECT_FALSE(cursor_visible()); |
| 606 | 612 |
| 607 EXPECT_EQ(0, NumShutdownRequests()); | 613 EXPECT_EQ(0, NumShutdownRequests()); |
| 608 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); | 614 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); |
| 609 test_api_->trigger_real_shutdown_timeout(); | 615 test_api_->trigger_real_shutdown_timeout(); |
| 610 EXPECT_EQ(1, NumShutdownRequests()); | 616 EXPECT_EQ(1, NumShutdownRequests()); |
| 611 } | 617 } |
| 612 | 618 |
| 613 TEST_F(PowerButtonControllerTest, RequestAndCancelShutdownFromLockScreen) { | 619 TEST_F(PowerButtonControllerTest, RequestAndCancelShutdownFromLockScreen) { |
| 614 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); | 620 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
| 615 state_controller_->OnLockStateChanged(true); | 621 state_controller_->OnLockStateChanged(true); |
| 616 | 622 |
| 617 // Press the power button and check that we start the shutdown timer. | 623 // Press the power button and check that we start the shutdown timer. |
| 618 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); | 624 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
| 619 EXPECT_FALSE(test_api_->lock_timer_is_running()); | 625 EXPECT_FALSE(test_api_->lock_timer_is_running()); |
| 620 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); | 626 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); |
| 621 EXPECT_TRUE( | 627 EXPECT_TRUE( |
| 622 animator_api_->ContainersAreAnimated( | 628 animator_api_->ContainersAreAnimated( |
| 623 internal::SessionStateAnimator::kAllContainersMask, | 629 internal::SessionStateAnimator::kAllContainersMask, |
| 624 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); | 630 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE)); |
| 625 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 631 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
| 626 | 632 |
| 627 // Release the power button before the shutdown timer fires. | 633 // Release the power button before the shutdown timer fires. |
| 628 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); | 634 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); |
| 629 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); | 635 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); |
| 630 EXPECT_TRUE( | 636 EXPECT_TRUE( |
| 631 animator_api_->ContainersAreAnimated( | 637 animator_api_->ContainersAreAnimated( |
| 632 internal::SessionStateAnimator::kAllLockScreenContainersMask, | 638 internal::SessionStateAnimator::kAllLockScreenContainersMask, |
| 633 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE)); | 639 internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE)); |
| 634 EXPECT_TRUE( | 640 EXPECT_TRUE( |
| 635 animator_api_->ContainersAreAnimated( | 641 animator_api_->ContainersAreAnimated( |
| 636 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | 642 internal::SessionStateAnimator::DESKTOP_BACKGROUND, |
| 637 internal::SessionStateAnimator::ANIMATION_RESTORE)); | 643 internal::SessionStateAnimator::ANIMATION_RESTORE)); |
| 638 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 644 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
| 639 } | 645 } |
| 640 | 646 |
| 641 // Test that the black layer is resized in response to root window resizes. | 647 // Test that the black layer is resized in response to root window resizes. |
| 642 TEST_F(PowerButtonControllerTest, ResizeBlackLayer) { | 648 TEST_F(PowerButtonControllerTest, ResizeBlackLayer) { |
| 643 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); | 649 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
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| 662 | 668 |
| 663 // After increasing the brightness to 10%, we should start the timer like | 669 // After increasing the brightness to 10%, we should start the timer like |
| 664 // usual. | 670 // usual. |
| 665 controller_->OnScreenBrightnessChanged(10.0); | 671 controller_->OnScreenBrightnessChanged(10.0); |
| 666 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); | 672 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
| 667 EXPECT_TRUE(test_api_->lock_timer_is_running()); | 673 EXPECT_TRUE(test_api_->lock_timer_is_running()); |
| 668 } | 674 } |
| 669 | 675 |
| 670 } // namespace test | 676 } // namespace test |
| 671 } // namespace ash | 677 } // namespace ash |
| OLD | NEW |