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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/texture_uploader.h" | 7 #include "cc/texture_uploader.h" |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <vector> | 10 #include <vector> |
11 | 11 |
12 #include "base/debug/alias.h" | 12 #include "base/debug/alias.h" |
13 #include "base/debug/trace_event.h" | 13 #include "base/debug/trace_event.h" |
14 #include "base/metrics/histogram.h" | 14 #include "base/metrics/histogram.h" |
15 #include "cc/texture.h" | |
16 #include "cc/prioritized_texture.h" | 15 #include "cc/prioritized_texture.h" |
17 #include "third_party/khronos/GLES2/gl2.h" | 16 #include "third_party/khronos/GLES2/gl2.h" |
18 #include "third_party/khronos/GLES2/gl2ext.h" | 17 #include "third_party/khronos/GLES2/gl2ext.h" |
19 #include <public/WebGraphicsContext3D.h> | 18 #include <public/WebGraphicsContext3D.h> |
20 | 19 |
21 namespace { | 20 namespace { |
22 | 21 |
23 // How many previous uploads to use when predicting future throughput. | 22 // How many previous uploads to use when predicting future throughput. |
24 static const size_t uploadHistorySize = 100; | 23 static const size_t uploadHistorySize = 100; |
25 | 24 |
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206 base::debug::Alias(&image_rect_height); | 205 base::debug::Alias(&image_rect_height); |
207 base::debug::Alias(&dest_offset_width); | 206 base::debug::Alias(&dest_offset_width); |
208 base::debug::Alias(&dest_offset_height); | 207 base::debug::Alias(&dest_offset_height); |
209 TRACE_EVENT0("cc", "TextureUploader::uploadWithTexSubImage"); | 208 TRACE_EVENT0("cc", "TextureUploader::uploadWithTexSubImage"); |
210 | 209 |
211 // Offset from image-rect to source-rect. | 210 // Offset from image-rect to source-rect. |
212 IntPoint offset(source_rect.x() - image_rect.x(), | 211 IntPoint offset(source_rect.x() - image_rect.x(), |
213 source_rect.y() - image_rect.y()); | 212 source_rect.y() - image_rect.y()); |
214 | 213 |
215 const uint8_t* pixel_source; | 214 const uint8_t* pixel_source; |
216 unsigned int bytes_per_pixel = Texture::bytesPerPixel(format); | |
217 | |
218 if (image_rect.width() == source_rect.width() && !offset.x()) { | 215 if (image_rect.width() == source_rect.width() && !offset.x()) { |
219 pixel_source = &image[bytes_per_pixel * offset.y() * image_rect.width()]
; | 216 pixel_source = &image[4 * offset.y() * image_rect.width()]; |
220 } else { | 217 } else { |
221 size_t needed_size = source_rect.width() * source_rect.height() * bytes_
per_pixel; | 218 size_t needed_size = source_rect.width() * source_rect.height() * 4; |
222 if (m_subImageSize < needed_size) { | 219 if (m_subImageSize < needed_size) { |
223 m_subImage.reset(new uint8_t[needed_size]); | 220 m_subImage.reset(new uint8_t[needed_size]); |
224 m_subImageSize = needed_size; | 221 m_subImageSize = needed_size; |
225 } | 222 } |
226 // Strides not equal, so do a row-by-row memcpy from the | 223 // Strides not equal, so do a row-by-row memcpy from the |
227 // paint results into a temp buffer for uploading. | 224 // paint results into a temp buffer for uploading. |
228 for (int row = 0; row < source_rect.height(); ++row) | 225 for (int row = 0; row < source_rect.height(); ++row) |
229 memcpy(&m_subImage[source_rect.width() * bytes_per_pixel * row], | 226 memcpy(&m_subImage[source_rect.width() * 4 * row], |
230 &image[bytes_per_pixel * (offset.x() + | 227 &image[4 * (offset.x() + |
231 (offset.y() + row) * image_rect.width())], | 228 (offset.y() + row) * image_rect.width())], |
232 source_rect.width() * bytes_per_pixel); | 229 source_rect.width() * 4); |
233 | 230 |
234 pixel_source = &m_subImage[0]; | 231 pixel_source = &m_subImage[0]; |
235 } | 232 } |
236 | 233 |
237 m_context->texSubImage2D(GL_TEXTURE_2D, | 234 m_context->texSubImage2D(GL_TEXTURE_2D, |
238 0, | 235 0, |
239 dest_offset.width(), | 236 dest_offset.width(), |
240 dest_offset.height(), | 237 dest_offset.height(), |
241 source_rect.width(), | 238 source_rect.width(), |
242 source_rect.height(), | 239 source_rect.height(), |
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291 format, | 288 format, |
292 GL_UNSIGNED_BYTE, | 289 GL_UNSIGNED_BYTE, |
293 GL_WRITE_ONLY)); | 290 GL_WRITE_ONLY)); |
294 | 291 |
295 if (!pixel_dest) { | 292 if (!pixel_dest) { |
296 uploadWithTexSubImage( | 293 uploadWithTexSubImage( |
297 image, image_rect, source_rect, dest_offset, format); | 294 image, image_rect, source_rect, dest_offset, format); |
298 return; | 295 return; |
299 } | 296 } |
300 | 297 |
301 unsigned int bytes_per_pixel = Texture::bytesPerPixel(format); | 298 unsigned int components_per_pixel = 0; |
| 299 switch (format) { |
| 300 case GL_RGBA: |
| 301 case GL_BGRA_EXT: |
| 302 components_per_pixel = 4; |
| 303 break; |
| 304 case GL_LUMINANCE: |
| 305 components_per_pixel = 1; |
| 306 break; |
| 307 default: |
| 308 NOTREACHED(); |
| 309 } |
| 310 unsigned int bytes_per_component = 1; |
| 311 unsigned int bytes_per_pixel = components_per_pixel * bytes_per_component; |
302 | 312 |
303 if (image_rect.width() == source_rect.width() && !offset.x()) { | 313 if (image_rect.width() == source_rect.width() && !offset.x()) { |
304 memcpy(pixel_dest, | 314 memcpy(pixel_dest, |
305 &image[offset.y() * image_rect.width() * bytes_per_pixel], | 315 &image[offset.y() * image_rect.width() * bytes_per_pixel], |
306 image_rect.width() * source_rect.height() * bytes_per_pixel); | 316 image_rect.width() * source_rect.height() * bytes_per_pixel); |
307 } else { | 317 } else { |
308 // Strides not equal, so do a row-by-row memcpy from the | 318 // Strides not equal, so do a row-by-row memcpy from the |
309 // paint results into the pixelDest | 319 // paint results into the pixelDest |
310 for (int row = 0; row < source_rect.height(); ++row) | 320 for (int row = 0; row < source_rect.height(); ++row) |
311 memcpy(&pixel_dest[source_rect.width() * row * bytes_per_pixel], | 321 memcpy(&pixel_dest[source_rect.width() * row * bytes_per_pixel], |
312 &image[bytes_per_pixel * (offset.x() + | 322 &image[4 * (offset.x() + |
313 (offset.y() + row) * image_rect.width())], | 323 (offset.y() + row) * image_rect.width())], |
314 source_rect.width() * bytes_per_pixel); | 324 source_rect.width() * bytes_per_pixel); |
315 } | 325 } |
316 | 326 |
317 m_context->unmapTexSubImage2DCHROMIUM(pixel_dest); | 327 m_context->unmapTexSubImage2DCHROMIUM(pixel_dest); |
318 } | 328 } |
319 | 329 |
320 void TextureUploader::processQueries() | 330 void TextureUploader::processQueries() |
321 { | 331 { |
322 while (!m_pendingQueries.isEmpty()) { | 332 while (!m_pendingQueries.isEmpty()) { |
323 if (m_pendingQueries.first()->isPending()) | 333 if (m_pendingQueries.first()->isPending()) |
324 break; | 334 break; |
325 | 335 |
326 unsigned usElapsed = m_pendingQueries.first()->value(); | 336 unsigned usElapsed = m_pendingQueries.first()->value(); |
327 HISTOGRAM_CUSTOM_COUNTS("Renderer4.TextureGpuUploadTimeUS", usElapsed, 0
, 100000, 50); | 337 HISTOGRAM_CUSTOM_COUNTS("Renderer4.TextureGpuUploadTimeUS", usElapsed, 0
, 100000, 50); |
328 | 338 |
329 if (!m_pendingQueries.first()->isNonBlocking()) | 339 if (!m_pendingQueries.first()->isNonBlocking()) |
330 m_numBlockingTextureUploads--; | 340 m_numBlockingTextureUploads--; |
331 | 341 |
332 // Remove the oldest values from our history and insert the new one | 342 // Remove the oldest values from our history and insert the new one |
333 double texturesPerSecond = 1.0 / (usElapsed * 1e-6); | 343 double texturesPerSecond = 1.0 / (usElapsed * 1e-6); |
334 m_texturesPerSecondHistory.pop_back(); | 344 m_texturesPerSecondHistory.pop_back(); |
335 m_texturesPerSecondHistory.push_front(texturesPerSecond); | 345 m_texturesPerSecondHistory.push_front(texturesPerSecond); |
336 | 346 |
337 m_availableQueries.append(m_pendingQueries.takeFirst()); | 347 m_availableQueries.append(m_pendingQueries.takeFirst()); |
338 } | 348 } |
339 } | 349 } |
340 | 350 |
341 } | 351 } |
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