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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 | 6 |
| 7 #include "cc/texture_uploader.h" | 7 #include "cc/texture_uploader.h" |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 #include <vector> | 10 #include <vector> |
| 11 | 11 |
| 12 #include "base/debug/alias.h" | 12 #include "base/debug/alias.h" |
| 13 #include "base/debug/trace_event.h" | 13 #include "base/debug/trace_event.h" |
| 14 #include "base/metrics/histogram.h" | 14 #include "base/metrics/histogram.h" |
| 15 #include "cc/texture.h" | |
| 16 #include "cc/prioritized_texture.h" | 15 #include "cc/prioritized_texture.h" |
| 17 #include "third_party/khronos/GLES2/gl2.h" | 16 #include "third_party/khronos/GLES2/gl2.h" |
| 18 #include "third_party/khronos/GLES2/gl2ext.h" | 17 #include "third_party/khronos/GLES2/gl2ext.h" |
| 19 #include <public/WebGraphicsContext3D.h> | 18 #include <public/WebGraphicsContext3D.h> |
| 20 | 19 |
| 21 namespace { | 20 namespace { |
| 22 | 21 |
| 23 // How many previous uploads to use when predicting future throughput. | 22 // How many previous uploads to use when predicting future throughput. |
| 24 static const size_t uploadHistorySize = 100; | 23 static const size_t uploadHistorySize = 100; |
| 25 | 24 |
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| 206 base::debug::Alias(&image_rect_height); | 205 base::debug::Alias(&image_rect_height); |
| 207 base::debug::Alias(&dest_offset_width); | 206 base::debug::Alias(&dest_offset_width); |
| 208 base::debug::Alias(&dest_offset_height); | 207 base::debug::Alias(&dest_offset_height); |
| 209 TRACE_EVENT0("cc", "TextureUploader::uploadWithTexSubImage"); | 208 TRACE_EVENT0("cc", "TextureUploader::uploadWithTexSubImage"); |
| 210 | 209 |
| 211 // Offset from image-rect to source-rect. | 210 // Offset from image-rect to source-rect. |
| 212 IntPoint offset(source_rect.x() - image_rect.x(), | 211 IntPoint offset(source_rect.x() - image_rect.x(), |
| 213 source_rect.y() - image_rect.y()); | 212 source_rect.y() - image_rect.y()); |
| 214 | 213 |
| 215 const uint8_t* pixel_source; | 214 const uint8_t* pixel_source; |
| 216 unsigned int bytes_per_pixel = Texture::bytesPerPixel(format); | |
| 217 | |
| 218 if (image_rect.width() == source_rect.width() && !offset.x()) { | 215 if (image_rect.width() == source_rect.width() && !offset.x()) { |
| 219 pixel_source = &image[bytes_per_pixel * offset.y() * image_rect.width()]
; | 216 pixel_source = &image[4 * offset.y() * image_rect.width()]; |
| 220 } else { | 217 } else { |
| 221 size_t needed_size = source_rect.width() * source_rect.height() * bytes_
per_pixel; | 218 size_t needed_size = source_rect.width() * source_rect.height() * 4; |
| 222 if (m_subImageSize < needed_size) { | 219 if (m_subImageSize < needed_size) { |
| 223 m_subImage.reset(new uint8_t[needed_size]); | 220 m_subImage.reset(new uint8_t[needed_size]); |
| 224 m_subImageSize = needed_size; | 221 m_subImageSize = needed_size; |
| 225 } | 222 } |
| 226 // Strides not equal, so do a row-by-row memcpy from the | 223 // Strides not equal, so do a row-by-row memcpy from the |
| 227 // paint results into a temp buffer for uploading. | 224 // paint results into a temp buffer for uploading. |
| 228 for (int row = 0; row < source_rect.height(); ++row) | 225 for (int row = 0; row < source_rect.height(); ++row) |
| 229 memcpy(&m_subImage[source_rect.width() * bytes_per_pixel * row], | 226 memcpy(&m_subImage[source_rect.width() * 4 * row], |
| 230 &image[bytes_per_pixel * (offset.x() + | 227 &image[4 * (offset.x() + |
| 231 (offset.y() + row) * image_rect.width())], | 228 (offset.y() + row) * image_rect.width())], |
| 232 source_rect.width() * bytes_per_pixel); | 229 source_rect.width() * 4); |
| 233 | 230 |
| 234 pixel_source = &m_subImage[0]; | 231 pixel_source = &m_subImage[0]; |
| 235 } | 232 } |
| 236 | 233 |
| 237 m_context->texSubImage2D(GL_TEXTURE_2D, | 234 m_context->texSubImage2D(GL_TEXTURE_2D, |
| 238 0, | 235 0, |
| 239 dest_offset.width(), | 236 dest_offset.width(), |
| 240 dest_offset.height(), | 237 dest_offset.height(), |
| 241 source_rect.width(), | 238 source_rect.width(), |
| 242 source_rect.height(), | 239 source_rect.height(), |
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| 291 format, | 288 format, |
| 292 GL_UNSIGNED_BYTE, | 289 GL_UNSIGNED_BYTE, |
| 293 GL_WRITE_ONLY)); | 290 GL_WRITE_ONLY)); |
| 294 | 291 |
| 295 if (!pixel_dest) { | 292 if (!pixel_dest) { |
| 296 uploadWithTexSubImage( | 293 uploadWithTexSubImage( |
| 297 image, image_rect, source_rect, dest_offset, format); | 294 image, image_rect, source_rect, dest_offset, format); |
| 298 return; | 295 return; |
| 299 } | 296 } |
| 300 | 297 |
| 301 unsigned int bytes_per_pixel = Texture::bytesPerPixel(format); | 298 unsigned int components_per_pixel = 0; |
| 299 switch (format) { |
| 300 case GL_RGBA: |
| 301 case GL_BGRA_EXT: |
| 302 components_per_pixel = 4; |
| 303 break; |
| 304 case GL_LUMINANCE: |
| 305 components_per_pixel = 1; |
| 306 break; |
| 307 default: |
| 308 NOTREACHED(); |
| 309 } |
| 310 unsigned int bytes_per_component = 1; |
| 311 unsigned int bytes_per_pixel = components_per_pixel * bytes_per_component; |
| 302 | 312 |
| 303 if (image_rect.width() == source_rect.width() && !offset.x()) { | 313 if (image_rect.width() == source_rect.width() && !offset.x()) { |
| 304 memcpy(pixel_dest, | 314 memcpy(pixel_dest, |
| 305 &image[offset.y() * image_rect.width() * bytes_per_pixel], | 315 &image[offset.y() * image_rect.width() * bytes_per_pixel], |
| 306 image_rect.width() * source_rect.height() * bytes_per_pixel); | 316 image_rect.width() * source_rect.height() * bytes_per_pixel); |
| 307 } else { | 317 } else { |
| 308 // Strides not equal, so do a row-by-row memcpy from the | 318 // Strides not equal, so do a row-by-row memcpy from the |
| 309 // paint results into the pixelDest | 319 // paint results into the pixelDest |
| 310 for (int row = 0; row < source_rect.height(); ++row) | 320 for (int row = 0; row < source_rect.height(); ++row) |
| 311 memcpy(&pixel_dest[source_rect.width() * row * bytes_per_pixel], | 321 memcpy(&pixel_dest[source_rect.width() * row * bytes_per_pixel], |
| 312 &image[bytes_per_pixel * (offset.x() + | 322 &image[4 * (offset.x() + |
| 313 (offset.y() + row) * image_rect.width())], | 323 (offset.y() + row) * image_rect.width())], |
| 314 source_rect.width() * bytes_per_pixel); | 324 source_rect.width() * bytes_per_pixel); |
| 315 } | 325 } |
| 316 | 326 |
| 317 m_context->unmapTexSubImage2DCHROMIUM(pixel_dest); | 327 m_context->unmapTexSubImage2DCHROMIUM(pixel_dest); |
| 318 } | 328 } |
| 319 | 329 |
| 320 void TextureUploader::processQueries() | 330 void TextureUploader::processQueries() |
| 321 { | 331 { |
| 322 while (!m_pendingQueries.isEmpty()) { | 332 while (!m_pendingQueries.isEmpty()) { |
| 323 if (m_pendingQueries.first()->isPending()) | 333 if (m_pendingQueries.first()->isPending()) |
| 324 break; | 334 break; |
| 325 | 335 |
| 326 unsigned usElapsed = m_pendingQueries.first()->value(); | 336 unsigned usElapsed = m_pendingQueries.first()->value(); |
| 327 HISTOGRAM_CUSTOM_COUNTS("Renderer4.TextureGpuUploadTimeUS", usElapsed, 0
, 100000, 50); | 337 HISTOGRAM_CUSTOM_COUNTS("Renderer4.TextureGpuUploadTimeUS", usElapsed, 0
, 100000, 50); |
| 328 | 338 |
| 329 if (!m_pendingQueries.first()->isNonBlocking()) | 339 if (!m_pendingQueries.first()->isNonBlocking()) |
| 330 m_numBlockingTextureUploads--; | 340 m_numBlockingTextureUploads--; |
| 331 | 341 |
| 332 // Remove the oldest values from our history and insert the new one | 342 // Remove the oldest values from our history and insert the new one |
| 333 double texturesPerSecond = 1.0 / (usElapsed * 1e-6); | 343 double texturesPerSecond = 1.0 / (usElapsed * 1e-6); |
| 334 m_texturesPerSecondHistory.pop_back(); | 344 m_texturesPerSecondHistory.pop_back(); |
| 335 m_texturesPerSecondHistory.push_front(texturesPerSecond); | 345 m_texturesPerSecondHistory.push_front(texturesPerSecond); |
| 336 | 346 |
| 337 m_availableQueries.append(m_pendingQueries.takeFirst()); | 347 m_availableQueries.append(m_pendingQueries.takeFirst()); |
| 338 } | 348 } |
| 339 } | 349 } |
| 340 | 350 |
| 341 } | 351 } |
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