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Side by Side Diff: media/audio/win/core_audio_util_win.h

Issue 11226057: Adds Core Audio Utility methods for Windows (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Added more tests and initiated WASAPI support Created 8 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // TODO(henrika): add comments....
6
7 // MMDevice API
8 // The Windows Multimedia Device (MMDevice) API enables audio clients to
9 // discover audio endpoint devices and determine their capabilities.
10 //
11 // WASAPI
12 // The Windows Audio Session API (WASAPI) enables client applications to
13 // manage the flow of audio data between the application and an audio endpoint
14 // device.
15 //
16 // DeviceTopology API
17 // Clients use this API to directly access the topological features
18 // (for example, volume controls and multiplexers) that lie along the data
19 // paths inside hardware devices in audio adapters.
20 //
21 // EndpointVolume API.
22 // Clients use this API to directly access the volume controls on audio
23 // endpoint devices. This API is primarily used by applications that manage
24 // exclusive-mode audio streams.
25
26 #ifndef MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_
27 #define MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_
28
29 #include <audioclient.h>
30 #include <mmdeviceapi.h>
31 #include <string>
32
33 #include "base/basictypes.h"
34 #include "base/win/scoped_comptr.h"
35 #include "media/audio/audio_device_name.h"
36 #include "media/base/media_export.h"
37
38 using base::win::ScopedComPtr;
39
40 namespace media {
41 namespace win {
scherkus (not reviewing) 2012/10/23 20:57:55 jam@ has a preference to avoid nested namespaces,
henrika (OOO until Aug 14) 2012/10/24 13:50:28 I will remove win namespace and modify signatures.
42
43 // Returns true if Windows Core Audio is supported.
44 MEDIA_EXPORT bool CoreAudioIsSupported();
scherkus (not reviewing) 2012/10/23 20:57:55 if this returns false will some of the methods bel
henrika (OOO until Aug 14) 2012/10/24 13:50:28 Good point. Added DCHECKs in all methods.
45
46 // --- MMDevice
47
48 // Number of active audio devices in the specified flow data flow direction.
49 // Set |data_flow| to eAll to retrive the total number of active audio devices.
50 MEDIA_EXPORT int NumberOfActiveAudioDevices(EDataFlow data_flow);
51
52 // Creates an IMMDeviceEnumerator interface which provides methods for
53 // enumerating audio endpoint devices.
54 MEDIA_EXPORT ScopedComPtr<IMMDeviceEnumerator> CreateDeviceEnumerator();
55
56 // Create a default endpoint device that is specified by a data-flow
57 // direction and role, e.g. default render device.
58 MEDIA_EXPORT ScopedComPtr<IMMDevice> CreateDefaultAudioDevice(
59 EDataFlow data_flow, ERole role);
60
61 // Create an endpoint device that is specified by a unique endpoint device-
62 // identification string.
63 MEDIA_EXPORT ScopedComPtr<IMMDevice> CreateAudioDevice(
64 const std::string& device_id);
65
66 // Returns the unique ID and user-friendly name of a given endpoint device.
67 // Example: "{0.0.1.00000000}.{8db6020f-18e3-4f25-b6f5-7726c9122574}", and
68 // "Microphone (Realtek High Definition Audio)".
69 MEDIA_EXPORT HRESULT GetAudioDeviceName(IMMDevice* device,
70 AudioDeviceName* name);
71
72 // Gets the user-friendly name of the endpoint devcice which is represented
73 // by a uniqe id in |device_id|.
74 MEDIA_EXPORT std::string GetFriendlyName(const std::string& device_id);
75
76 // Returns true if the provided uniqe |device_id| correspinds to the current
77 // default device for the specified by a data-flow direction and role.
78 MEDIA_EXPORT bool IsDeviceDefault(EDataFlow flow, ERole role,
79 std::string device_id);
80
81 // Query if the audio endpoint device is a rendering device or a capture device.
82 MEDIA_EXPORT EDataFlow GetDataFlow(IMMDevice* device);
83
84 // --- WASAPI
85
86 // Create an IAudioClient interface for an existing IMMDevice given by
87 // |audio_device|. Flow direction and role is define by the |audio_device|.
88 // The IAudioClient interface enables a client to create and initialize an
89 // audio stream between an audio application and the audio engine (for a
90 // shared-mode stream) or the hardware buffer of an audio endpoint device
91 // (for an exclusive-mode stream).
92 MEDIA_EXPORT ScopedComPtr<IAudioClient> CreateAudioClient(
93 IMMDevice* audio_device);
94
95 } // namespace win
96 } // namespace media
97
98 #endif // MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_
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