| Index: sky/engine/core/rendering/RenderBox.cpp
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| diff --git a/sky/engine/core/rendering/RenderBox.cpp b/sky/engine/core/rendering/RenderBox.cpp
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| index 59acacea1dcec48cc0d953072615bd69f7344d5b..c7d70da18919727a3a876f49f452242438096332 100644
|
| --- a/sky/engine/core/rendering/RenderBox.cpp
|
| +++ b/sky/engine/core/rendering/RenderBox.cpp
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| @@ -994,19 +994,24 @@ BackgroundBleedAvoidance RenderBox::determineBackgroundBleedAvoidance(GraphicsCo
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| return BackgroundBleedClipBackground;
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| }
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|
|
| -void RenderBox::paintBoxDecorationBackground(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
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| +void RenderBox::paintCustomPainting(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
|
| {
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| LayoutRect paintRect = borderBoxRect();
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| paintRect.moveBy(paintOffset);
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| - paintBoxDecorationBackgroundWithRect(paintInfo, paintOffset, paintRect);
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| // TODO(abarth): Currently we only draw m_customPainting if we happen to
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| - // have a box decoration or a background. Instead, we should probably have
|
| - // another function like paintBoxDecorationBackground that subclasses can
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| - // call to draw m_customPainting.
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| + // have a box decoration or a background.
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| if (m_customPainting)
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| paintInfo.context->drawDisplayList(m_customPainting.get(), paintRect.location());
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| }
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|
|
| +void RenderBox::paintBoxDecorationBackground(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
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| +{
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| + LayoutRect paintRect = borderBoxRect();
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| + paintRect.moveBy(paintOffset);
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| + paintBoxDecorationBackgroundWithRect(paintInfo, paintOffset, paintRect);
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| + paintCustomPainting(paintInfo, paintOffset);
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| +}
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| +
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| void RenderBox::paintBoxDecorationBackgroundWithRect(PaintInfo& paintInfo, const LayoutPoint& paintOffset, const LayoutRect& paintRect)
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| {
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| RenderStyle* style = this->style();
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|
|