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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/io_surface_layer.h" | 5 #include "cc/layers/io_surface_layer.h" |
6 | 6 |
7 #include "cc/layers/io_surface_layer_impl.h" | 7 #include "cc/layers/io_surface_layer_impl.h" |
8 | 8 |
9 namespace cc { | 9 namespace cc { |
10 | 10 |
11 scoped_refptr<IOSurfaceLayer> IOSurfaceLayer::Create() { | 11 scoped_refptr<IOSurfaceLayer> IOSurfaceLayer::Create( |
12 return make_scoped_refptr(new IOSurfaceLayer()); | 12 const LayerSettings& settings) { |
| 13 return make_scoped_refptr(new IOSurfaceLayer(settings)); |
13 } | 14 } |
14 | 15 |
15 IOSurfaceLayer::IOSurfaceLayer() : Layer(), io_surface_id_(0) {} | 16 IOSurfaceLayer::IOSurfaceLayer(const LayerSettings& settings) |
| 17 : Layer(settings), io_surface_id_(0) { |
| 18 } |
16 | 19 |
17 IOSurfaceLayer::~IOSurfaceLayer() {} | 20 IOSurfaceLayer::~IOSurfaceLayer() {} |
18 | 21 |
19 void IOSurfaceLayer::SetIOSurfaceProperties(uint32_t io_surface_id, | 22 void IOSurfaceLayer::SetIOSurfaceProperties(uint32_t io_surface_id, |
20 const gfx::Size& size) { | 23 const gfx::Size& size) { |
21 io_surface_id_ = io_surface_id; | 24 io_surface_id_ = io_surface_id; |
22 io_surface_size_ = size; | 25 io_surface_size_ = size; |
23 UpdateDrawsContent(HasDrawableContent()); | 26 UpdateDrawsContent(HasDrawableContent()); |
24 SetNeedsCommit(); | 27 SetNeedsCommit(); |
25 } | 28 } |
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44 bool IOSurfaceLayer::Update(ResourceUpdateQueue* queue, | 47 bool IOSurfaceLayer::Update(ResourceUpdateQueue* queue, |
45 const OcclusionTracker<Layer>* occlusion) { | 48 const OcclusionTracker<Layer>* occlusion) { |
46 bool updated = Layer::Update(queue, occlusion); | 49 bool updated = Layer::Update(queue, occlusion); |
47 | 50 |
48 // This layer doesn't update any resources from the main thread side, | 51 // This layer doesn't update any resources from the main thread side, |
49 // but repaint rects need to be sent to the layer impl via commit. | 52 // but repaint rects need to be sent to the layer impl via commit. |
50 return updated || !update_rect_.IsEmpty(); | 53 return updated || !update_rect_.IsEmpty(); |
51 } | 54 } |
52 | 55 |
53 } // namespace cc | 56 } // namespace cc |
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