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Issue 1122393003: CC: Plumb LayerSettings parameter for cc::Layer construction. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 5 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "android_webview/browser/hardware_renderer.h" 5 #include "android_webview/browser/hardware_renderer.h"
6 6
7 #include "android_webview/browser/aw_gl_surface.h" 7 #include "android_webview/browser/aw_gl_surface.h"
8 #include "android_webview/browser/aw_render_thread_context_provider.h" 8 #include "android_webview/browser/aw_render_thread_context_provider.h"
9 #include "android_webview/browser/child_frame.h" 9 #include "android_webview/browser/child_frame.h"
10 #include "android_webview/browser/deferred_gpu_command_service.h" 10 #include "android_webview/browser/deferred_gpu_command_service.h"
11 #include "android_webview/browser/parent_compositor_draw_constraints.h" 11 #include "android_webview/browser/parent_compositor_draw_constraints.h"
12 #include "android_webview/browser/parent_output_surface.h" 12 #include "android_webview/browser/parent_output_surface.h"
13 #include "android_webview/browser/shared_renderer_state.h" 13 #include "android_webview/browser/shared_renderer_state.h"
14 #include "android_webview/public/browser/draw_gl.h" 14 #include "android_webview/public/browser/draw_gl.h"
15 #include "base/auto_reset.h" 15 #include "base/auto_reset.h"
16 #include "base/lazy_instance.h"
16 #include "base/strings/string_number_conversions.h" 17 #include "base/strings/string_number_conversions.h"
17 #include "base/trace_event/trace_event.h" 18 #include "base/trace_event/trace_event.h"
18 #include "cc/layers/delegated_frame_provider.h" 19 #include "cc/layers/delegated_frame_provider.h"
19 #include "cc/layers/delegated_renderer_layer.h" 20 #include "cc/layers/delegated_renderer_layer.h"
20 #include "cc/layers/layer.h" 21 #include "cc/layers/layer.h"
21 #include "cc/output/compositor_frame.h" 22 #include "cc/output/compositor_frame.h"
22 #include "cc/output/output_surface.h" 23 #include "cc/output/output_surface.h"
23 #include "cc/scheduler/begin_frame_source.h" 24 #include "cc/scheduler/begin_frame_source.h"
24 #include "cc/trees/layer_tree_host.h" 25 #include "cc/trees/layer_tree_host.h"
25 #include "cc/trees/layer_tree_settings.h" 26 #include "cc/trees/layer_tree_settings.h"
26 #include "gpu/command_buffer/client/gl_in_process_context.h" 27 #include "gpu/command_buffer/client/gl_in_process_context.h"
27 #include "gpu/command_buffer/common/gles2_cmd_utils.h" 28 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
28 #include "ui/gfx/frame_time.h" 29 #include "ui/gfx/frame_time.h"
29 #include "ui/gfx/geometry/rect_conversions.h" 30 #include "ui/gfx/geometry/rect_conversions.h"
30 #include "ui/gfx/geometry/rect_f.h" 31 #include "ui/gfx/geometry/rect_f.h"
31 #include "ui/gfx/transform.h" 32 #include "ui/gfx/transform.h"
32 #include "ui/gl/gl_bindings.h" 33 #include "ui/gl/gl_bindings.h"
33 34
34 namespace android_webview { 35 namespace android_webview {
35 36
37 base::LazyInstance<cc::LayerSettings> g_layer_settings =
38 LAZY_INSTANCE_INITIALIZER;
39
36 HardwareRenderer::HardwareRenderer(SharedRendererState* state) 40 HardwareRenderer::HardwareRenderer(SharedRendererState* state)
37 : shared_renderer_state_(state), 41 : shared_renderer_state_(state),
38 last_egl_context_(eglGetCurrentContext()), 42 last_egl_context_(eglGetCurrentContext()),
39 stencil_enabled_(false), 43 stencil_enabled_(false),
40 viewport_clip_valid_for_dcheck_(false), 44 viewport_clip_valid_for_dcheck_(false),
41 gl_surface_(new AwGLSurface), 45 gl_surface_(new AwGLSurface),
42 root_layer_(cc::Layer::Create()), 46 root_layer_(cc::Layer::Create(LayerSettings())),
43 resource_collection_(new cc::DelegatedFrameResourceCollection), 47 resource_collection_(new cc::DelegatedFrameResourceCollection),
44 output_surface_(NULL) { 48 output_surface_(NULL) {
45 DCHECK(last_egl_context_); 49 DCHECK(last_egl_context_);
46 50
47 resource_collection_->SetClient(this); 51 resource_collection_->SetClient(this);
48 52
49 cc::LayerTreeSettings settings; 53 cc::LayerTreeSettings settings;
50 54
51 // Should be kept in sync with compositor_impl_android.cc. 55 // Should be kept in sync with compositor_impl_android.cc.
52 settings.renderer_settings.allow_antialiasing = false; 56 settings.renderer_settings.allow_antialiasing = false;
(...skipping 29 matching lines...) Expand all
82 DCHECK_EQ(0u, returned_resources.size()); 86 DCHECK_EQ(0u, returned_resources.size());
83 #endif // DCHECK_IS_ON() 87 #endif // DCHECK_IS_ON()
84 88
85 resource_collection_->SetClient(NULL); 89 resource_collection_->SetClient(NULL);
86 90
87 // Reset draw constraints. 91 // Reset draw constraints.
88 shared_renderer_state_->PostExternalDrawConstraintsToChildCompositorOnRT( 92 shared_renderer_state_->PostExternalDrawConstraintsToChildCompositorOnRT(
89 ParentCompositorDrawConstraints()); 93 ParentCompositorDrawConstraints());
90 } 94 }
91 95
96 // static
97 const cc::LayerSettings& HardwareRenderer::LayerSettings() {
98 return g_layer_settings.Get();
boliu 2015/05/22 04:24:07 My recommendation was not use lazy instance. Just
loyso (OOO) 2015/05/22 04:34:31 Done. Really sorry. Misunderstood you in unificati
99 }
100
92 void HardwareRenderer::DidBeginMainFrame() { 101 void HardwareRenderer::DidBeginMainFrame() {
93 // This is called after OutputSurface is created, but before the impl frame 102 // This is called after OutputSurface is created, but before the impl frame
94 // starts. We set the draw constraints here. 103 // starts. We set the draw constraints here.
95 DCHECK(output_surface_); 104 DCHECK(output_surface_);
96 DCHECK(viewport_clip_valid_for_dcheck_); 105 DCHECK(viewport_clip_valid_for_dcheck_);
97 output_surface_->SetExternalStencilTest(stencil_enabled_); 106 output_surface_->SetExternalStencilTest(stencil_enabled_);
98 output_surface_->SetDrawConstraints(viewport_, clip_); 107 output_surface_->SetDrawConstraints(viewport_, clip_);
99 } 108 }
100 109
101 void HardwareRenderer::CommitFrame() { 110 void HardwareRenderer::CommitFrame() {
(...skipping 25 matching lines...) Expand all
127 frame_size_ = frame_size; 136 frame_size_ = frame_size;
128 137
129 if (!frame_provider_.get() || size_changed) { 138 if (!frame_provider_.get() || size_changed) {
130 if (delegated_layer_.get()) { 139 if (delegated_layer_.get()) {
131 delegated_layer_->RemoveFromParent(); 140 delegated_layer_->RemoveFromParent();
132 } 141 }
133 142
134 frame_provider_ = new cc::DelegatedFrameProvider( 143 frame_provider_ = new cc::DelegatedFrameProvider(
135 resource_collection_.get(), frame->delegated_frame_data.Pass()); 144 resource_collection_.get(), frame->delegated_frame_data.Pass());
136 145
137 delegated_layer_ = cc::DelegatedRendererLayer::Create(frame_provider_); 146 delegated_layer_ =
147 cc::DelegatedRendererLayer::Create(LayerSettings(), frame_provider_);
138 delegated_layer_->SetBounds(frame_size_); 148 delegated_layer_->SetBounds(frame_size_);
139 delegated_layer_->SetIsDrawable(true); 149 delegated_layer_->SetIsDrawable(true);
140 150
141 root_layer_->AddChild(delegated_layer_); 151 root_layer_->AddChild(delegated_layer_);
142 } else { 152 } else {
143 frame_provider_->SetFrameData(frame->delegated_frame_data.Pass()); 153 frame_provider_->SetFrameData(frame->delegated_frame_data.Pass());
144 } 154 }
145 } 155 }
146 156
147 void HardwareRenderer::DrawGL(bool stencil_enabled, 157 void HardwareRenderer::DrawGL(bool stencil_enabled,
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after
210 } 220 }
211 221
212 void HardwareRenderer::UnusedResourcesAreAvailable() { 222 void HardwareRenderer::UnusedResourcesAreAvailable() {
213 cc::ReturnedResourceArray returned_resources; 223 cc::ReturnedResourceArray returned_resources;
214 resource_collection_->TakeUnusedResourcesForChildCompositor( 224 resource_collection_->TakeUnusedResourcesForChildCompositor(
215 &returned_resources); 225 &returned_resources);
216 shared_renderer_state_->InsertReturnedResourcesOnRT(returned_resources); 226 shared_renderer_state_->InsertReturnedResourcesOnRT(returned_resources);
217 } 227 }
218 228
219 } // namespace android_webview 229 } // namespace android_webview
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