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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "android_webview/browser/hardware_renderer.h" | 5 #include "android_webview/browser/hardware_renderer.h" |
| 6 | 6 |
| 7 #include "android_webview/browser/aw_gl_surface.h" | 7 #include "android_webview/browser/aw_gl_surface.h" |
| 8 #include "android_webview/browser/aw_render_thread_context_provider.h" | 8 #include "android_webview/browser/aw_render_thread_context_provider.h" |
| 9 #include "android_webview/browser/child_frame.h" | 9 #include "android_webview/browser/child_frame.h" |
| 10 #include "android_webview/browser/deferred_gpu_command_service.h" | 10 #include "android_webview/browser/deferred_gpu_command_service.h" |
| 11 #include "android_webview/browser/parent_compositor_draw_constraints.h" | 11 #include "android_webview/browser/parent_compositor_draw_constraints.h" |
| 12 #include "android_webview/browser/parent_output_surface.h" | 12 #include "android_webview/browser/parent_output_surface.h" |
| 13 #include "android_webview/browser/shared_renderer_state.h" | 13 #include "android_webview/browser/shared_renderer_state.h" |
| 14 #include "android_webview/public/browser/draw_gl.h" | 14 #include "android_webview/public/browser/draw_gl.h" |
| 15 #include "base/auto_reset.h" | 15 #include "base/auto_reset.h" |
| 16 #include "base/lazy_instance.h" | |
| 16 #include "base/strings/string_number_conversions.h" | 17 #include "base/strings/string_number_conversions.h" |
| 17 #include "base/trace_event/trace_event.h" | 18 #include "base/trace_event/trace_event.h" |
| 18 #include "cc/layers/delegated_frame_provider.h" | 19 #include "cc/layers/delegated_frame_provider.h" |
| 19 #include "cc/layers/delegated_renderer_layer.h" | 20 #include "cc/layers/delegated_renderer_layer.h" |
| 20 #include "cc/layers/layer.h" | 21 #include "cc/layers/layer.h" |
| 21 #include "cc/output/compositor_frame.h" | 22 #include "cc/output/compositor_frame.h" |
| 22 #include "cc/output/output_surface.h" | 23 #include "cc/output/output_surface.h" |
| 23 #include "cc/scheduler/begin_frame_source.h" | 24 #include "cc/scheduler/begin_frame_source.h" |
| 24 #include "cc/trees/layer_tree_host.h" | 25 #include "cc/trees/layer_tree_host.h" |
| 25 #include "cc/trees/layer_tree_settings.h" | 26 #include "cc/trees/layer_tree_settings.h" |
| 26 #include "gpu/command_buffer/client/gl_in_process_context.h" | 27 #include "gpu/command_buffer/client/gl_in_process_context.h" |
| 27 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 28 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| 28 #include "ui/gfx/frame_time.h" | 29 #include "ui/gfx/frame_time.h" |
| 29 #include "ui/gfx/geometry/rect_conversions.h" | 30 #include "ui/gfx/geometry/rect_conversions.h" |
| 30 #include "ui/gfx/geometry/rect_f.h" | 31 #include "ui/gfx/geometry/rect_f.h" |
| 31 #include "ui/gfx/transform.h" | 32 #include "ui/gfx/transform.h" |
| 32 #include "ui/gl/gl_bindings.h" | 33 #include "ui/gl/gl_bindings.h" |
| 33 | 34 |
| 34 namespace android_webview { | 35 namespace android_webview { |
| 35 | 36 |
| 37 base::LazyInstance<cc::LayerSettings> g_layer_settings = | |
| 38 LAZY_INSTANCE_INITIALIZER; | |
| 39 | |
| 36 HardwareRenderer::HardwareRenderer(SharedRendererState* state) | 40 HardwareRenderer::HardwareRenderer(SharedRendererState* state) |
| 37 : shared_renderer_state_(state), | 41 : shared_renderer_state_(state), |
| 38 last_egl_context_(eglGetCurrentContext()), | 42 last_egl_context_(eglGetCurrentContext()), |
| 39 stencil_enabled_(false), | 43 stencil_enabled_(false), |
| 40 viewport_clip_valid_for_dcheck_(false), | 44 viewport_clip_valid_for_dcheck_(false), |
| 41 gl_surface_(new AwGLSurface), | 45 gl_surface_(new AwGLSurface), |
| 42 root_layer_(cc::Layer::Create()), | 46 root_layer_(cc::Layer::Create(LayerSettings())), |
| 43 resource_collection_(new cc::DelegatedFrameResourceCollection), | 47 resource_collection_(new cc::DelegatedFrameResourceCollection), |
| 44 output_surface_(NULL) { | 48 output_surface_(NULL) { |
| 45 DCHECK(last_egl_context_); | 49 DCHECK(last_egl_context_); |
| 46 | 50 |
| 47 resource_collection_->SetClient(this); | 51 resource_collection_->SetClient(this); |
| 48 | 52 |
| 49 cc::LayerTreeSettings settings; | 53 cc::LayerTreeSettings settings; |
| 50 | 54 |
| 51 // Should be kept in sync with compositor_impl_android.cc. | 55 // Should be kept in sync with compositor_impl_android.cc. |
| 52 settings.renderer_settings.allow_antialiasing = false; | 56 settings.renderer_settings.allow_antialiasing = false; |
| (...skipping 29 matching lines...) Expand all Loading... | |
| 82 DCHECK_EQ(0u, returned_resources.size()); | 86 DCHECK_EQ(0u, returned_resources.size()); |
| 83 #endif // DCHECK_IS_ON() | 87 #endif // DCHECK_IS_ON() |
| 84 | 88 |
| 85 resource_collection_->SetClient(NULL); | 89 resource_collection_->SetClient(NULL); |
| 86 | 90 |
| 87 // Reset draw constraints. | 91 // Reset draw constraints. |
| 88 shared_renderer_state_->PostExternalDrawConstraintsToChildCompositorOnRT( | 92 shared_renderer_state_->PostExternalDrawConstraintsToChildCompositorOnRT( |
| 89 ParentCompositorDrawConstraints()); | 93 ParentCompositorDrawConstraints()); |
| 90 } | 94 } |
| 91 | 95 |
| 96 // static | |
| 97 const cc::LayerSettings& HardwareRenderer::LayerSettings() { | |
| 98 return g_layer_settings.Get(); | |
|
boliu
2015/05/22 04:24:07
My recommendation was not use lazy instance. Just
loyso (OOO)
2015/05/22 04:34:31
Done. Really sorry. Misunderstood you in unificati
| |
| 99 } | |
| 100 | |
| 92 void HardwareRenderer::DidBeginMainFrame() { | 101 void HardwareRenderer::DidBeginMainFrame() { |
| 93 // This is called after OutputSurface is created, but before the impl frame | 102 // This is called after OutputSurface is created, but before the impl frame |
| 94 // starts. We set the draw constraints here. | 103 // starts. We set the draw constraints here. |
| 95 DCHECK(output_surface_); | 104 DCHECK(output_surface_); |
| 96 DCHECK(viewport_clip_valid_for_dcheck_); | 105 DCHECK(viewport_clip_valid_for_dcheck_); |
| 97 output_surface_->SetExternalStencilTest(stencil_enabled_); | 106 output_surface_->SetExternalStencilTest(stencil_enabled_); |
| 98 output_surface_->SetDrawConstraints(viewport_, clip_); | 107 output_surface_->SetDrawConstraints(viewport_, clip_); |
| 99 } | 108 } |
| 100 | 109 |
| 101 void HardwareRenderer::CommitFrame() { | 110 void HardwareRenderer::CommitFrame() { |
| (...skipping 25 matching lines...) Expand all Loading... | |
| 127 frame_size_ = frame_size; | 136 frame_size_ = frame_size; |
| 128 | 137 |
| 129 if (!frame_provider_.get() || size_changed) { | 138 if (!frame_provider_.get() || size_changed) { |
| 130 if (delegated_layer_.get()) { | 139 if (delegated_layer_.get()) { |
| 131 delegated_layer_->RemoveFromParent(); | 140 delegated_layer_->RemoveFromParent(); |
| 132 } | 141 } |
| 133 | 142 |
| 134 frame_provider_ = new cc::DelegatedFrameProvider( | 143 frame_provider_ = new cc::DelegatedFrameProvider( |
| 135 resource_collection_.get(), frame->delegated_frame_data.Pass()); | 144 resource_collection_.get(), frame->delegated_frame_data.Pass()); |
| 136 | 145 |
| 137 delegated_layer_ = cc::DelegatedRendererLayer::Create(frame_provider_); | 146 delegated_layer_ = |
| 147 cc::DelegatedRendererLayer::Create(LayerSettings(), frame_provider_); | |
| 138 delegated_layer_->SetBounds(frame_size_); | 148 delegated_layer_->SetBounds(frame_size_); |
| 139 delegated_layer_->SetIsDrawable(true); | 149 delegated_layer_->SetIsDrawable(true); |
| 140 | 150 |
| 141 root_layer_->AddChild(delegated_layer_); | 151 root_layer_->AddChild(delegated_layer_); |
| 142 } else { | 152 } else { |
| 143 frame_provider_->SetFrameData(frame->delegated_frame_data.Pass()); | 153 frame_provider_->SetFrameData(frame->delegated_frame_data.Pass()); |
| 144 } | 154 } |
| 145 } | 155 } |
| 146 | 156 |
| 147 void HardwareRenderer::DrawGL(bool stencil_enabled, | 157 void HardwareRenderer::DrawGL(bool stencil_enabled, |
| (...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 210 } | 220 } |
| 211 | 221 |
| 212 void HardwareRenderer::UnusedResourcesAreAvailable() { | 222 void HardwareRenderer::UnusedResourcesAreAvailable() { |
| 213 cc::ReturnedResourceArray returned_resources; | 223 cc::ReturnedResourceArray returned_resources; |
| 214 resource_collection_->TakeUnusedResourcesForChildCompositor( | 224 resource_collection_->TakeUnusedResourcesForChildCompositor( |
| 215 &returned_resources); | 225 &returned_resources); |
| 216 shared_renderer_state_->InsertReturnedResourcesOnRT(returned_resources); | 226 shared_renderer_state_->InsertReturnedResourcesOnRT(returned_resources); |
| 217 } | 227 } |
| 218 | 228 |
| 219 } // namespace android_webview | 229 } // namespace android_webview |
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