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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "android_webview/browser/hardware_renderer.h" | 5 #include "android_webview/browser/hardware_renderer.h" |
6 | 6 |
7 #include "android_webview/browser/aw_gl_surface.h" | 7 #include "android_webview/browser/aw_gl_surface.h" |
8 #include "android_webview/browser/aw_render_thread_context_provider.h" | 8 #include "android_webview/browser/aw_render_thread_context_provider.h" |
9 #include "android_webview/browser/child_frame.h" | 9 #include "android_webview/browser/child_frame.h" |
10 #include "android_webview/browser/deferred_gpu_command_service.h" | 10 #include "android_webview/browser/deferred_gpu_command_service.h" |
11 #include "android_webview/browser/parent_compositor_draw_constraints.h" | 11 #include "android_webview/browser/parent_compositor_draw_constraints.h" |
12 #include "android_webview/browser/parent_output_surface.h" | 12 #include "android_webview/browser/parent_output_surface.h" |
13 #include "android_webview/browser/shared_renderer_state.h" | 13 #include "android_webview/browser/shared_renderer_state.h" |
14 #include "android_webview/public/browser/draw_gl.h" | 14 #include "android_webview/public/browser/draw_gl.h" |
15 #include "base/auto_reset.h" | 15 #include "base/auto_reset.h" |
16 #include "base/strings/string_number_conversions.h" | 16 #include "base/strings/string_number_conversions.h" |
17 #include "base/trace_event/trace_event.h" | 17 #include "base/trace_event/trace_event.h" |
18 #include "cc/layers/delegated_frame_provider.h" | 18 #include "cc/layers/delegated_frame_provider.h" |
19 #include "cc/layers/delegated_renderer_layer.h" | 19 #include "cc/layers/delegated_renderer_layer.h" |
20 #include "cc/layers/layer.h" | 20 #include "cc/layers/layer.h" |
21 #include "cc/output/compositor_frame.h" | 21 #include "cc/output/compositor_frame.h" |
22 #include "cc/output/output_surface.h" | 22 #include "cc/output/output_surface.h" |
23 #include "cc/scheduler/begin_frame_source.h" | 23 #include "cc/scheduler/begin_frame_source.h" |
24 #include "cc/trees/layer_tree_host.h" | 24 #include "cc/trees/layer_tree_host.h" |
25 #include "cc/trees/layer_tree_settings.h" | 25 #include "cc/trees/layer_tree_settings.h" |
26 #include "content/public/browser/android/compositor.h" | |
26 #include "gpu/command_buffer/client/gl_in_process_context.h" | 27 #include "gpu/command_buffer/client/gl_in_process_context.h" |
27 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 28 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
28 #include "ui/gfx/frame_time.h" | 29 #include "ui/gfx/frame_time.h" |
29 #include "ui/gfx/geometry/rect_conversions.h" | 30 #include "ui/gfx/geometry/rect_conversions.h" |
30 #include "ui/gfx/geometry/rect_f.h" | 31 #include "ui/gfx/geometry/rect_f.h" |
31 #include "ui/gfx/transform.h" | 32 #include "ui/gfx/transform.h" |
32 #include "ui/gl/gl_bindings.h" | 33 #include "ui/gl/gl_bindings.h" |
33 | 34 |
34 namespace android_webview { | 35 namespace android_webview { |
35 | 36 |
36 HardwareRenderer::HardwareRenderer(SharedRendererState* state) | 37 HardwareRenderer::HardwareRenderer(SharedRendererState* state) |
37 : shared_renderer_state_(state), | 38 : shared_renderer_state_(state), |
38 last_egl_context_(eglGetCurrentContext()), | 39 last_egl_context_(eglGetCurrentContext()), |
39 stencil_enabled_(false), | 40 stencil_enabled_(false), |
40 viewport_clip_valid_for_dcheck_(false), | 41 viewport_clip_valid_for_dcheck_(false), |
41 gl_surface_(new AwGLSurface), | 42 gl_surface_(new AwGLSurface), |
42 root_layer_(cc::Layer::Create()), | 43 root_layer_(cc::Layer::Create(content::Compositor::LayerSettings())), |
loyso (OOO)
2015/05/18 07:13:34
I'm not sure about this. Do we need a special case
boliu
2015/05/18 15:39:31
This is a different cc instance, so should not re-
loyso (OOO)
2015/05/20 02:48:53
I decided to go with HardwareRenderer-local g_laye
| |
43 resource_collection_(new cc::DelegatedFrameResourceCollection), | 44 resource_collection_(new cc::DelegatedFrameResourceCollection), |
44 output_surface_(NULL) { | 45 output_surface_(NULL) { |
45 DCHECK(last_egl_context_); | 46 DCHECK(last_egl_context_); |
46 | 47 |
47 resource_collection_->SetClient(this); | 48 resource_collection_->SetClient(this); |
48 | 49 |
49 cc::LayerTreeSettings settings; | 50 cc::LayerTreeSettings settings; |
50 | 51 |
51 // Should be kept in sync with compositor_impl_android.cc. | 52 // Should be kept in sync with compositor_impl_android.cc. |
52 settings.renderer_settings.allow_antialiasing = false; | 53 settings.renderer_settings.allow_antialiasing = false; |
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127 frame_size_ = frame_size; | 128 frame_size_ = frame_size; |
128 | 129 |
129 if (!frame_provider_.get() || size_changed) { | 130 if (!frame_provider_.get() || size_changed) { |
130 if (delegated_layer_.get()) { | 131 if (delegated_layer_.get()) { |
131 delegated_layer_->RemoveFromParent(); | 132 delegated_layer_->RemoveFromParent(); |
132 } | 133 } |
133 | 134 |
134 frame_provider_ = new cc::DelegatedFrameProvider( | 135 frame_provider_ = new cc::DelegatedFrameProvider( |
135 resource_collection_.get(), frame->delegated_frame_data.Pass()); | 136 resource_collection_.get(), frame->delegated_frame_data.Pass()); |
136 | 137 |
137 delegated_layer_ = cc::DelegatedRendererLayer::Create(frame_provider_); | 138 delegated_layer_ = cc::DelegatedRendererLayer::Create( |
139 content::Compositor::LayerSettings(), frame_provider_); | |
138 delegated_layer_->SetBounds(frame_size_); | 140 delegated_layer_->SetBounds(frame_size_); |
139 delegated_layer_->SetIsDrawable(true); | 141 delegated_layer_->SetIsDrawable(true); |
140 | 142 |
141 root_layer_->AddChild(delegated_layer_); | 143 root_layer_->AddChild(delegated_layer_); |
142 } else { | 144 } else { |
143 frame_provider_->SetFrameData(frame->delegated_frame_data.Pass()); | 145 frame_provider_->SetFrameData(frame->delegated_frame_data.Pass()); |
144 } | 146 } |
145 } | 147 } |
146 | 148 |
147 void HardwareRenderer::DrawGL(bool stencil_enabled, | 149 void HardwareRenderer::DrawGL(bool stencil_enabled, |
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210 } | 212 } |
211 | 213 |
212 void HardwareRenderer::UnusedResourcesAreAvailable() { | 214 void HardwareRenderer::UnusedResourcesAreAvailable() { |
213 cc::ReturnedResourceArray returned_resources; | 215 cc::ReturnedResourceArray returned_resources; |
214 resource_collection_->TakeUnusedResourcesForChildCompositor( | 216 resource_collection_->TakeUnusedResourcesForChildCompositor( |
215 &returned_resources); | 217 &returned_resources); |
216 shared_renderer_state_->InsertReturnedResourcesOnRT(returned_resources); | 218 shared_renderer_state_->InsertReturnedResourcesOnRT(returned_resources); |
217 } | 219 } |
218 | 220 |
219 } // namespace android_webview | 221 } // namespace android_webview |
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