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Issue 1122393003: CC: Plumb LayerSettings parameter for cc::Layer construction. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 5 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "android_webview/browser/hardware_renderer.h" 5 #include "android_webview/browser/hardware_renderer.h"
6 6
7 #include "android_webview/browser/aw_gl_surface.h" 7 #include "android_webview/browser/aw_gl_surface.h"
8 #include "android_webview/browser/aw_render_thread_context_provider.h" 8 #include "android_webview/browser/aw_render_thread_context_provider.h"
9 #include "android_webview/browser/child_frame.h" 9 #include "android_webview/browser/child_frame.h"
10 #include "android_webview/browser/deferred_gpu_command_service.h" 10 #include "android_webview/browser/deferred_gpu_command_service.h"
11 #include "android_webview/browser/parent_compositor_draw_constraints.h" 11 #include "android_webview/browser/parent_compositor_draw_constraints.h"
12 #include "android_webview/browser/parent_output_surface.h" 12 #include "android_webview/browser/parent_output_surface.h"
13 #include "android_webview/browser/shared_renderer_state.h" 13 #include "android_webview/browser/shared_renderer_state.h"
14 #include "android_webview/public/browser/draw_gl.h" 14 #include "android_webview/public/browser/draw_gl.h"
15 #include "base/auto_reset.h" 15 #include "base/auto_reset.h"
16 #include "base/strings/string_number_conversions.h" 16 #include "base/strings/string_number_conversions.h"
17 #include "base/trace_event/trace_event.h" 17 #include "base/trace_event/trace_event.h"
18 #include "cc/layers/delegated_frame_provider.h" 18 #include "cc/layers/delegated_frame_provider.h"
19 #include "cc/layers/delegated_renderer_layer.h" 19 #include "cc/layers/delegated_renderer_layer.h"
20 #include "cc/layers/layer.h" 20 #include "cc/layers/layer.h"
21 #include "cc/output/compositor_frame.h" 21 #include "cc/output/compositor_frame.h"
22 #include "cc/output/output_surface.h" 22 #include "cc/output/output_surface.h"
23 #include "cc/scheduler/begin_frame_source.h" 23 #include "cc/scheduler/begin_frame_source.h"
24 #include "cc/trees/layer_tree_host.h" 24 #include "cc/trees/layer_tree_host.h"
25 #include "cc/trees/layer_tree_settings.h" 25 #include "cc/trees/layer_tree_settings.h"
26 #include "content/public/browser/android/compositor.h"
26 #include "gpu/command_buffer/client/gl_in_process_context.h" 27 #include "gpu/command_buffer/client/gl_in_process_context.h"
27 #include "gpu/command_buffer/common/gles2_cmd_utils.h" 28 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
28 #include "ui/gfx/frame_time.h" 29 #include "ui/gfx/frame_time.h"
29 #include "ui/gfx/geometry/rect_conversions.h" 30 #include "ui/gfx/geometry/rect_conversions.h"
30 #include "ui/gfx/geometry/rect_f.h" 31 #include "ui/gfx/geometry/rect_f.h"
31 #include "ui/gfx/transform.h" 32 #include "ui/gfx/transform.h"
32 #include "ui/gl/gl_bindings.h" 33 #include "ui/gl/gl_bindings.h"
33 34
34 namespace android_webview { 35 namespace android_webview {
35 36
36 HardwareRenderer::HardwareRenderer(SharedRendererState* state) 37 HardwareRenderer::HardwareRenderer(SharedRendererState* state)
37 : shared_renderer_state_(state), 38 : shared_renderer_state_(state),
38 last_egl_context_(eglGetCurrentContext()), 39 last_egl_context_(eglGetCurrentContext()),
39 stencil_enabled_(false), 40 stencil_enabled_(false),
40 viewport_clip_valid_for_dcheck_(false), 41 viewport_clip_valid_for_dcheck_(false),
41 gl_surface_(new AwGLSurface), 42 gl_surface_(new AwGLSurface),
42 root_layer_(cc::Layer::Create()), 43 root_layer_(cc::Layer::Create(content::Compositor::LayerSettings())),
loyso (OOO) 2015/05/18 07:13:34 I'm not sure about this. Do we need a special case
boliu 2015/05/18 15:39:31 This is a different cc instance, so should not re-
loyso (OOO) 2015/05/20 02:48:53 I decided to go with HardwareRenderer-local g_laye
43 resource_collection_(new cc::DelegatedFrameResourceCollection), 44 resource_collection_(new cc::DelegatedFrameResourceCollection),
44 output_surface_(NULL) { 45 output_surface_(NULL) {
45 DCHECK(last_egl_context_); 46 DCHECK(last_egl_context_);
46 47
47 resource_collection_->SetClient(this); 48 resource_collection_->SetClient(this);
48 49
49 cc::LayerTreeSettings settings; 50 cc::LayerTreeSettings settings;
50 51
51 // Should be kept in sync with compositor_impl_android.cc. 52 // Should be kept in sync with compositor_impl_android.cc.
52 settings.renderer_settings.allow_antialiasing = false; 53 settings.renderer_settings.allow_antialiasing = false;
(...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after
127 frame_size_ = frame_size; 128 frame_size_ = frame_size;
128 129
129 if (!frame_provider_.get() || size_changed) { 130 if (!frame_provider_.get() || size_changed) {
130 if (delegated_layer_.get()) { 131 if (delegated_layer_.get()) {
131 delegated_layer_->RemoveFromParent(); 132 delegated_layer_->RemoveFromParent();
132 } 133 }
133 134
134 frame_provider_ = new cc::DelegatedFrameProvider( 135 frame_provider_ = new cc::DelegatedFrameProvider(
135 resource_collection_.get(), frame->delegated_frame_data.Pass()); 136 resource_collection_.get(), frame->delegated_frame_data.Pass());
136 137
137 delegated_layer_ = cc::DelegatedRendererLayer::Create(frame_provider_); 138 delegated_layer_ = cc::DelegatedRendererLayer::Create(
139 content::Compositor::LayerSettings(), frame_provider_);
138 delegated_layer_->SetBounds(frame_size_); 140 delegated_layer_->SetBounds(frame_size_);
139 delegated_layer_->SetIsDrawable(true); 141 delegated_layer_->SetIsDrawable(true);
140 142
141 root_layer_->AddChild(delegated_layer_); 143 root_layer_->AddChild(delegated_layer_);
142 } else { 144 } else {
143 frame_provider_->SetFrameData(frame->delegated_frame_data.Pass()); 145 frame_provider_->SetFrameData(frame->delegated_frame_data.Pass());
144 } 146 }
145 } 147 }
146 148
147 void HardwareRenderer::DrawGL(bool stencil_enabled, 149 void HardwareRenderer::DrawGL(bool stencil_enabled,
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210 } 212 }
211 213
212 void HardwareRenderer::UnusedResourcesAreAvailable() { 214 void HardwareRenderer::UnusedResourcesAreAvailable() {
213 cc::ReturnedResourceArray returned_resources; 215 cc::ReturnedResourceArray returned_resources;
214 resource_collection_->TakeUnusedResourcesForChildCompositor( 216 resource_collection_->TakeUnusedResourcesForChildCompositor(
215 &returned_resources); 217 &returned_resources);
216 shared_renderer_state_->InsertReturnedResourcesOnRT(returned_resources); 218 shared_renderer_state_->InsertReturnedResourcesOnRT(returned_resources);
217 } 219 }
218 220
219 } // namespace android_webview 221 } // namespace android_webview
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