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Side by Side Diff: ash/wm/session_state_controller_impl.h

Issue 11220002: Add new animations in second implementation. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Added shutdown animations Created 8 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_SESSION_STATE_CONTROLLER_H_ 5 #ifndef ASH_WM_SESSION_STATE_CONTROLLER_IMPL_H_
6 #define ASH_WM_SESSION_STATE_CONTROLLER_H_ 6 #define ASH_WM_SESSION_STATE_CONTROLLER_IMPL_H_
7 7
8 #include "ash/ash_export.h" 8 #include "ash/ash_export.h"
9 #include "ash/shell_observer.h" 9 #include "ash/shell_observer.h"
10 #include "ash/wm/session_state_animator.h" 10 #include "ash/wm/session_state_animator.h"
11 #include "ash/wm/session_state_controller.h"
11 #include "base/basictypes.h" 12 #include "base/basictypes.h"
12 #include "base/memory/scoped_ptr.h" 13 #include "base/memory/scoped_ptr.h"
13 #include "base/time.h" 14 #include "base/time.h"
14 #include "base/timer.h" 15 #include "base/timer.h"
15 #include "ui/aura/root_window_observer.h" 16 #include "ui/aura/root_window_observer.h"
16 17
17 namespace gfx { 18 namespace gfx {
18 class Rect; 19 class Rect;
19 class Size; 20 class Size;
20 } 21 }
21 22
22 namespace ui { 23 namespace ui {
23 class Layer; 24 class Layer;
24 } 25 }
25 26
26 namespace ash { 27 namespace ash {
27 28
28 namespace test { 29 namespace test {
29 class PowerButtonControllerTest; 30 class PowerButtonControllerTest;
30 } 31 }
31 32
32 // Performs system-related functions on behalf of SessionStateController.
33 class ASH_EXPORT SessionStateControllerDelegate {
34 public:
35 SessionStateControllerDelegate() {}
36 virtual ~SessionStateControllerDelegate() {}
37
38 virtual void RequestLockScreen() = 0;
39 virtual void RequestShutdown() = 0;
40
41 private:
42 DISALLOW_COPY_AND_ASSIGN(SessionStateControllerDelegate);
43 };
44
45 // Displays onscreen animations and locks or suspends the system in response to 33 // Displays onscreen animations and locks or suspends the system in response to
46 // the power button being pressed or released. 34 // the power button being pressed or released.
47 class ASH_EXPORT SessionStateController : public aura::RootWindowObserver, 35 class ASH_EXPORT SessionStateControllerImpl : public SessionStateController {
48 public ShellObserver {
49 public: 36 public:
50 // Amount of time that the power button needs to be held before we lock the
51 // screen.
52 static const int kLockTimeoutMs;
53
54 // Amount of time that the power button needs to be held before we shut down.
55 static const int kShutdownTimeoutMs;
56
57 // Amount of time to wait for our lock requests to be honored before giving
58 // up.
59 static const int kLockFailTimeoutMs;
60
61 // When the button has been held continuously from the unlocked state, amount
62 // of time that we wait after the screen locker window is shown before
63 // starting the pre-shutdown animation.
64 static const int kLockToShutdownTimeoutMs;
65
66 // Amount of time taken to scale the snapshot of the screen down to a
67 // slightly-smaller size once the user starts holding the power button. Used
68 // for both the pre-lock and pre-shutdown animations.
69 static const int kSlowCloseAnimMs;
70
71 // Amount of time taken to scale the snapshot of the screen back to its
72 // original size when the button is released.
73 static const int kUndoSlowCloseAnimMs;
74
75 // Amount of time taken to scale the snapshot down to a point in the center of
76 // the screen once the screen has been locked or we've been notified that the
77 // system is shutting down.
78 static const int kFastCloseAnimMs;
79
80 // Additional time (beyond kFastCloseAnimMs) to wait after starting the
81 // fast-close shutdown animation before actually requesting shutdown, to give
82 // the animation time to finish.
83 static const int kShutdownRequestDelayMs;
84 37
85 // Helper class used by tests to access internal state. 38 // Helper class used by tests to access internal state.
86 class ASH_EXPORT TestApi { 39 class ASH_EXPORT TestApi {
87 public: 40 public:
88 explicit TestApi(SessionStateController* controller); 41 explicit TestApi(SessionStateControllerImpl* controller);
89 42
90 virtual ~TestApi(); 43 virtual ~TestApi();
91 44
92 bool lock_timer_is_running() const { 45 bool lock_timer_is_running() const {
93 return controller_->lock_timer_.IsRunning(); 46 return controller_->lock_timer_.IsRunning();
94 } 47 }
95 bool lock_fail_timer_is_running() const { 48 bool lock_fail_timer_is_running() const {
96 return controller_->lock_fail_timer_.IsRunning(); 49 return controller_->lock_fail_timer_.IsRunning();
97 } 50 }
98 bool lock_to_shutdown_timer_is_running() const { 51 bool lock_to_shutdown_timer_is_running() const {
(...skipping 20 matching lines...) Expand all
119 } 72 }
120 void trigger_shutdown_timeout() { 73 void trigger_shutdown_timeout() {
121 controller_->OnPreShutdownAnimationTimeout(); 74 controller_->OnPreShutdownAnimationTimeout();
122 controller_->pre_shutdown_timer_.Stop(); 75 controller_->pre_shutdown_timer_.Stop();
123 } 76 }
124 void trigger_real_shutdown_timeout() { 77 void trigger_real_shutdown_timeout() {
125 controller_->OnRealShutdownTimeout(); 78 controller_->OnRealShutdownTimeout();
126 controller_->real_shutdown_timer_.Stop(); 79 controller_->real_shutdown_timer_.Stop();
127 } 80 }
128 private: 81 private:
129 SessionStateController* controller_; // not owned 82 SessionStateControllerImpl* controller_; // not owned
130 83
131 DISALLOW_COPY_AND_ASSIGN(TestApi); 84 DISALLOW_COPY_AND_ASSIGN(TestApi);
132 }; 85 };
133 86
134 SessionStateController(); 87 SessionStateControllerImpl();
135 virtual ~SessionStateController(); 88 virtual ~SessionStateControllerImpl();
136 89
137 // RootWindowObserver override: 90 // RootWindowObserver override:
138 virtual void OnRootWindowHostCloseRequested( 91 virtual void OnRootWindowHostCloseRequested(
139 const aura::RootWindow* root) OVERRIDE; 92 const aura::RootWindow* root) OVERRIDE;
140 93
141 // ShellObserver overrides: 94 // ShellObserver overrides:
142 virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; 95 virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE;
143 virtual void OnAppTerminating() OVERRIDE; 96 virtual void OnAppTerminating() OVERRIDE;
144 virtual void OnLockStateChanged(bool locked) OVERRIDE; 97 virtual void OnLockStateChanged(bool locked) OVERRIDE;
145 98
146 void SetDelegate(SessionStateControllerDelegate* delegate);
147
148 // Returns true iff when we're in state when user session can be locked. 99 // Returns true iff when we're in state when user session can be locked.
149 virtual bool IsEligibleForLock(); 100 virtual bool IsEligibleForLock() OVERRIDE;
150 101
151 // Returns true if system is locked. 102 // Returns true if system is locked.
152 virtual bool IsLocked(); 103 virtual bool IsLocked() OVERRIDE;
153 104
154 // Starts locking (with slow animation) that can be cancelled. 105 // Starts locking (with slow animation) that can be cancelled.
155 // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation() 106 // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation()
156 // will be called unless CancelShutdown() is called. 107 // will be called unless CancelShutdown() is called.
157 virtual void StartLockAnimation(); 108 virtual void StartLockAnimation() OVERRIDE;
158 109
159 // Starts shutting down (with slow animation) that can be cancelled. 110 // Starts shutting down (with slow animation) that can be cancelled.
160 virtual void StartShutdownAnimation(); 111 virtual void StartShutdownAnimation() OVERRIDE;
161 112
162 // Starts usual lock animation, but locks immediately. 113 // Starts usual lock animation, but locks immediately.
163 // Unlike StartLockAnimation it does no lead to StartShutdownAnimation. 114 // Unlike StartLockAnimation it does no lead to StartShutdownAnimation.
164 virtual void StartLockAnimationAndLockImmediately(); 115 virtual void StartLockAnimationAndLockImmediately() OVERRIDE;
165 116
166 // Returns true if we have requested system to lock, but haven't received 117 // Returns true if we have requested system to lock, but haven't received
167 // confirmation yet. 118 // confirmation yet.
168 virtual bool LockRequested(); 119 virtual bool LockRequested() OVERRIDE;
169 120
170 // Returns true if we are shutting down. 121 // Returns true if we are shutting down.
171 virtual bool ShutdownRequested(); 122 virtual bool ShutdownRequested() OVERRIDE;
172 123
173 // Returns true if we are within cancellable lock timeframe. 124 // Returns true if we are within cancellable lock timeframe.
174 virtual bool CanCancelLockAnimation(); 125 virtual bool CanCancelLockAnimation() OVERRIDE;
175 126
176 // Cancels locking and reverts lock animation. 127 // Cancels locking and reverts lock animation.
177 virtual void CancelLockAnimation(); 128 virtual void CancelLockAnimation() OVERRIDE;
178
179 // Cancels locking and reverts lock animation with slightly different
180 // parameters. Seems to be some bug, but refactoring should keep all bugs.
181 // TODO(antrim): remove this, animations should actually be the same.
182 virtual void CancelLockWithOtherAnimation();
183 129
184 // Returns true if we are within cancellable shutdown timeframe. 130 // Returns true if we are within cancellable shutdown timeframe.
185 virtual bool CanCancelShutdownAnimation(); 131 virtual bool CanCancelShutdownAnimation() OVERRIDE;
186 132
187 // Cancels shutting down and reverts shutdown animation. 133 // Cancels shutting down and reverts shutdown animation.
188 virtual void CancelShutdownAnimation(); 134 virtual void CancelShutdownAnimation() OVERRIDE;
189 135
190 // Called when Chrome gets a request to display the lock screen. 136 // Called when Chrome gets a request to display the lock screen.
191 virtual void OnStartingLock(); 137 virtual void OnStartingLock() OVERRIDE;
192 138
193 // Displays the shutdown animation and requests shutdown when it's done. 139 // Displays the shutdown animation and requests shutdown when it's done.
194 virtual void RequestShutdown(); 140 virtual void RequestShutdown() OVERRIDE;
195 141
196 protected: 142 protected:
197 friend class test::PowerButtonControllerTest; 143 friend class test::PowerButtonControllerTest;
198 144
199 bool IsLoggedInAsNonGuest() const; 145 bool IsLoggedInAsNonGuest() const;
200 146
201 private: 147 private:
202 void RequestShutdownImpl(); 148 void RequestShutdownImpl();
203 149
204 // Starts lock timer. 150 // Starts lock timer.
(...skipping 16 matching lines...) Expand all
221 167
222 // Calls RequestShutdownImpl(); 168 // Calls RequestShutdownImpl();
223 void OnPreShutdownAnimationTimeout(); 169 void OnPreShutdownAnimationTimeout();
224 170
225 // Starts timer for final shutdown animation. 171 // Starts timer for final shutdown animation.
226 void StartRealShutdownTimer(); 172 void StartRealShutdownTimer();
227 173
228 // Requests that the machine be shut down. 174 // Requests that the machine be shut down.
229 void OnRealShutdownTimeout(); 175 void OnRealShutdownTimeout();
230 176
231 // The current login status. 177 // The current login status, or original login status from before we locked..
232 user::LoginStatus login_status_; 178 user::LoginStatus login_status_;
233 179
234 // Original login status from before we locked. LOGGED_IN_NONE if it's not 180 // Current lock status.
235 // locked. 181 bool system_is_locked_;
236 user::LoginStatus unlocked_login_status_;
237 182
238 // Are we in the process of shutting the machine down? 183 // Are we in the process of shutting the machine down?
239 bool shutting_down_; 184 bool shutting_down_;
240 185
241 // Indicates whether controller should proceed to (cancellable) shutdown after 186 // Indicates whether controller should proceed to (cancellable) shutdown after
242 // locking. 187 // locking.
243 bool shutdown_after_lock_; 188 bool shutdown_after_lock_;
244 189
245 // Started when the user first presses the power button while in a 190 // Started when the user first presses the power button while in a
246 // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the 191 // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the
247 // screen. 192 // screen.
248 base::OneShotTimer<SessionStateController> lock_timer_; 193 base::OneShotTimer<SessionStateControllerImpl> lock_timer_;
249 194
250 // Started when we request that the screen be locked. When it fires, we 195 // Started when we request that the screen be locked. When it fires, we
251 // assume that our request got dropped. 196 // assume that our request got dropped.
252 base::OneShotTimer<SessionStateController> lock_fail_timer_; 197 base::OneShotTimer<SessionStateControllerImpl> lock_fail_timer_;
253 198
254 // Started when the screen is locked while the power button is held. Adds a 199 // Started when the screen is locked while the power button is held. Adds a
255 // delay between the appearance of the lock screen and the beginning of the 200 // delay between the appearance of the lock screen and the beginning of the
256 // pre-shutdown animation. 201 // pre-shutdown animation.
257 base::OneShotTimer<SessionStateController> lock_to_shutdown_timer_; 202 base::OneShotTimer<SessionStateControllerImpl> lock_to_shutdown_timer_;
258 203
259 // Started when we begin displaying the pre-shutdown animation. When it 204 // Started when we begin displaying the pre-shutdown animation. When it
260 // fires, we start the shutdown animation and get ready to request shutdown. 205 // fires, we start the shutdown animation and get ready to request shutdown.
261 base::OneShotTimer<SessionStateController> pre_shutdown_timer_; 206 base::OneShotTimer<SessionStateControllerImpl> pre_shutdown_timer_;
262 207
263 // Started when we display the shutdown animation. When it fires, we actually 208 // Started when we display the shutdown animation. When it fires, we actually
264 // request shutdown. Gives the animation time to complete before Chrome, X, 209 // request shutdown. Gives the animation time to complete before Chrome, X,
265 // etc. are shut down. 210 // etc. are shut down.
266 base::OneShotTimer<SessionStateController> real_shutdown_timer_; 211 base::OneShotTimer<SessionStateControllerImpl> real_shutdown_timer_;
267 212
268 scoped_ptr<internal::SessionStateAnimator> animator_; 213 DISALLOW_COPY_AND_ASSIGN(SessionStateControllerImpl);
269
270 scoped_ptr<SessionStateControllerDelegate> delegate_;
271
272 DISALLOW_COPY_AND_ASSIGN(SessionStateController);
273 }; 214 };
274 215
275 } // namespace ash 216 } // namespace ash
276 217
277 #endif // ASH_WM_SESSION_STATE_CONTROLLER_H_ 218 #endif // ASH_WM_SESSION_STATE_CONTROLLER_IMPL_H_
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