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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/session_state_animator.h" | 5 #include "ash/wm/session_state_animator.h" |
6 | 6 |
7 #include "ash/shell.h" | 7 #include "ash/shell.h" |
8 #include "ash/shell_window_ids.h" | 8 #include "ash/shell_window_ids.h" |
9 #include "ash/wm/workspace/workspace_animations.h" | |
10 #include "ui/aura/client/aura_constants.h" | |
9 #include "ui/aura/root_window.h" | 11 #include "ui/aura/root_window.h" |
10 #include "ui/compositor/layer_animation_sequence.h" | 12 #include "ui/compositor/layer_animation_sequence.h" |
13 #include "ui/compositor/layer_animation_observer.h" | |
Daniel Erat
2012/10/22 17:45:48
keep this list alphabetized
| |
14 #include "ui/views/widget/widget.h" | |
11 | 15 |
12 namespace ash { | 16 namespace ash { |
13 namespace internal { | 17 namespace internal { |
14 | 18 |
15 namespace { | 19 namespace { |
16 | 20 |
17 // Amount of time taken to scale the snapshot of the screen down to a | 21 // Amount of time taken to scale the snapshot of the screen down to a |
18 // slightly-smaller size once the user starts holding the power button. Used | 22 // slightly-smaller size once the user starts holding the power button. Used |
19 // for both the pre-lock and pre-shutdown animations. | 23 // for both the pre-lock and pre-shutdown animations. |
20 const int kSlowCloseAnimMs = 400; | 24 const int kSlowCloseAnimMs = 400; |
21 | 25 |
22 // Amount of time taken to scale the snapshot of the screen back to its original | 26 // Amount of time taken to scale the snapshot of the screen back to its original |
23 // size when the button is released. | 27 // size when the button is released. |
24 const int kUndoSlowCloseAnimMs = 100; | 28 const int kUndoSlowCloseAnimMs = 100; |
25 | 29 |
26 // Amount of time taken to scale the snapshot down to a point in the center of | 30 // Amount of time taken to scale the snapshot down to a point in the center of |
27 // the screen once the screen has been locked or we've been notified that the | 31 // the screen once the screen has been locked or we've been notified that the |
28 // system is shutting down. | 32 // system is shutting down. |
29 const int kFastCloseAnimMs = 150; | 33 const int kFastCloseAnimMs = 150; |
30 | 34 |
31 // Amount of time taken to make the lock window fade in when the screen is | 35 // Amount of time taken to make the lock window fade in when the screen is |
32 // locked. | 36 // locked. |
33 const int kLockFadeInAnimMs = 200; | 37 const int kLockFadeInAnimMs = 200; |
34 | 38 |
35 // Slightly-smaller size that we scale the screen down to for the pre-lock and | 39 // Slightly-smaller size that we scale the screen down to for the pre-lock and |
36 // pre-shutdown states. | 40 // pre-shutdown states. |
37 const float kSlowCloseSizeRatio = 0.95f; | 41 const float kSlowCloseSizeRatio = 0.95f; |
38 | 42 |
43 //ToDo (antrim) : comment | |
44 const float kPartialFadeRatio = 0.3f; | |
45 | |
39 // Returns the transform that should be applied to containers for the slow-close | 46 // Returns the transform that should be applied to containers for the slow-close |
40 // animation. | 47 // animation. |
41 gfx::Transform GetSlowCloseTransform() { | 48 gfx::Transform GetSlowCloseTransform() { |
42 gfx::Size root_size = Shell::GetPrimaryRootWindow()->bounds().size(); | 49 gfx::Size root_size = Shell::GetPrimaryRootWindow()->bounds().size(); |
43 gfx::Transform transform; | 50 gfx::Transform transform; |
44 transform.SetScale(kSlowCloseSizeRatio, kSlowCloseSizeRatio); | 51 transform.SetScale(kSlowCloseSizeRatio, kSlowCloseSizeRatio); |
45 transform.ConcatTranslate( | 52 transform.ConcatTranslate( |
46 floor(0.5 * (1.0 - kSlowCloseSizeRatio) * root_size.width() + 0.5), | 53 floor(0.5 * (1.0 - kSlowCloseSizeRatio) * root_size.width() + 0.5), |
47 floor(0.5 * (1.0 - kSlowCloseSizeRatio) * root_size.height() + 0.5)); | 54 floor(0.5 * (1.0 - kSlowCloseSizeRatio) * root_size.height() + 0.5)); |
48 return transform; | 55 return transform; |
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
93 new ui::LayerAnimationSequence( | 100 new ui::LayerAnimationSequence( |
94 ui::LayerAnimationElement::CreateTransformElement( | 101 ui::LayerAnimationElement::CreateTransformElement( |
95 GetFastCloseTransform(), | 102 GetFastCloseTransform(), |
96 base::TimeDelta::FromMilliseconds(kFastCloseAnimMs)))); | 103 base::TimeDelta::FromMilliseconds(kFastCloseAnimMs)))); |
97 animator->StartAnimation( | 104 animator->StartAnimation( |
98 new ui::LayerAnimationSequence( | 105 new ui::LayerAnimationSequence( |
99 ui::LayerAnimationElement::CreateOpacityElement( | 106 ui::LayerAnimationElement::CreateOpacityElement( |
100 0.0, base::TimeDelta::FromMilliseconds(kFastCloseAnimMs)))); | 107 0.0, base::TimeDelta::FromMilliseconds(kFastCloseAnimMs)))); |
101 } | 108 } |
102 | 109 |
110 // Fades |window| to a |target_opacity| for a |lengthMs| milliseconds. | |
Daniel Erat
2012/10/22 17:45:48
s/lengthMs/length_ms/
| |
111 void StartPartialFadeAnimation(aura::Window* window, float target_opacity, | |
Daniel Erat
2012/10/22 17:45:48
one argument per line
| |
112 int length_ms, | |
Daniel Erat
2012/10/22 17:45:48
use base::TimeDelta instead of int
| |
113 ui::LayerAnimationObserver* observer) { | |
114 ui::LayerAnimator* animator = window->layer()->GetAnimator(); | |
115 animator->set_preemption_strategy( | |
116 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
117 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( | |
118 ui::LayerAnimationElement::CreateOpacityElement( | |
119 target_opacity, base::TimeDelta::FromMilliseconds(length_ms))); | |
120 animator->StartAnimation(sequence); | |
121 if (observer) | |
122 sequence->AddObserver(observer); | |
123 } | |
124 | |
103 // Fades |window| in to full opacity. | 125 // Fades |window| in to full opacity. |
104 void FadeInWindow(aura::Window* window) { | 126 void FadeInWindow(aura::Window* window) { |
105 ui::LayerAnimator* animator = window->layer()->GetAnimator(); | 127 ui::LayerAnimator* animator = window->layer()->GetAnimator(); |
106 animator->set_preemption_strategy( | 128 animator->set_preemption_strategy( |
107 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 129 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
108 animator->StartAnimation( | 130 animator->StartAnimation( |
109 new ui::LayerAnimationSequence( | 131 new ui::LayerAnimationSequence( |
110 ui::LayerAnimationElement::CreateOpacityElement( | 132 ui::LayerAnimationElement::CreateOpacityElement( |
111 1.0, base::TimeDelta::FromMilliseconds(kLockFadeInAnimMs)))); | 133 1.0, base::TimeDelta::FromMilliseconds(kLockFadeInAnimMs)))); |
112 } | 134 } |
113 | 135 |
114 // Makes |window| fully transparent instantaneously. | 136 // Makes |window| fully transparent instantaneously. |
115 void HideWindow(aura::Window* window) { | 137 void HideWindow(aura::Window* window) { |
116 window->layer()->SetOpacity(0.0); | 138 window->layer()->SetOpacity(0.0); |
117 } | 139 } |
118 | 140 |
119 // Restores |window| to its original position and scale and full opacity | 141 // Restores |window| to its original position and scale and full opacity |
120 // instantaneously. | 142 // instantaneously. |
121 void RestoreWindow(aura::Window* window) { | 143 void RestoreWindow(aura::Window* window) { |
122 window->layer()->SetTransform(gfx::Transform()); | 144 window->layer()->SetTransform(gfx::Transform()); |
123 window->layer()->SetOpacity(1.0); | 145 window->layer()->SetOpacity(1.0); |
124 } | 146 } |
125 | 147 |
148 void LiftUpWindow(aura::Window* window, int length_ms) { | |
Daniel Erat
2012/10/22 17:45:48
pass in base::TimeDelta here instead of int
| |
149 WorkspaceAnimationDetails details; | |
150 details.direction = WORKSPACE_ANIMATE_UP; | |
151 details.animate = true; | |
152 details.animate_scale = true; | |
153 details.animate_opacity = true; | |
154 details.duration = base::TimeDelta::FromMilliseconds(length_ms); | |
155 HideWorkspace(window, details); | |
156 } | |
157 | |
158 void PutDownWindow(aura::Window* window, int length_ms) { | |
Daniel Erat
2012/10/22 17:45:48
ditto
| |
159 WorkspaceAnimationDetails details; | |
160 details.direction = WORKSPACE_ANIMATE_DOWN; | |
161 details.animate = true; | |
162 details.animate_scale = true; | |
163 details.animate_opacity = true; | |
164 details.duration = base::TimeDelta::FromMilliseconds(length_ms); | |
165 ShowWorkspace(window, details); | |
166 } | |
167 | |
168 //ToDo(antrim) : comment. | |
169 class ForegroundDropAnimationObserver : public ui::LayerAnimationObserver { | |
170 public: | |
171 explicit ForegroundDropAnimationObserver(SessionStateAnimator* animator) | |
172 : animator_(animator) { | |
173 } | |
174 virtual ~ForegroundDropAnimationObserver() { | |
175 } | |
176 | |
177 private: | |
178 // Overridden from ui::LayerAnimationObserver: | |
179 virtual void OnLayerAnimationEnded(ui::LayerAnimationSequence* seq) | |
180 OVERRIDE { | |
181 //Drop foreground once animation is over. | |
Daniel Erat
2012/10/22 17:45:48
add space between "//" and "Drop"
| |
182 animator_->DropForeground(); | |
183 delete this; | |
184 } | |
185 | |
186 virtual void OnLayerAnimationAborted(ui::LayerAnimationSequence* seq) | |
187 OVERRIDE { | |
188 //Drop foreground once animation is over. | |
Daniel Erat
2012/10/22 17:45:48
same here
| |
189 animator_->DropForeground(); | |
190 delete this; | |
191 } | |
192 | |
193 virtual void OnLayerAnimationScheduled(ui::LayerAnimationSequence* seq) | |
194 OVERRIDE {} | |
195 | |
196 SessionStateAnimator* animator_; | |
197 | |
198 DISALLOW_COPY_AND_ASSIGN(ForegroundDropAnimationObserver); | |
199 }; | |
200 | |
126 } // namespace | 201 } // namespace |
127 | 202 |
128 void SessionStateAnimator::TestApi::TriggerHideBlackLayerTimeout() { | 203 void SessionStateAnimator::TestApi::TriggerHideBlackLayerTimeout() { |
129 animator_->DropBlackLayer(); | 204 animator_->DropBlackLayer(); |
130 animator_->hide_black_layer_timer_.Stop(); | 205 animator_->hide_black_layer_timer_.Stop(); |
131 } | 206 } |
132 | 207 |
133 bool SessionStateAnimator::TestApi::ContainersAreAnimated( | 208 bool SessionStateAnimator::TestApi::ContainersAreAnimated( |
134 int container_mask, AnimationType type) const { | 209 int container_mask, AnimationType type) const { |
135 aura::Window::Windows containers; | 210 aura::Window::Windows containers; |
136 animator_->GetContainers(container_mask, &containers); | 211 animator_->GetContainers(container_mask, &containers); |
137 for (aura::Window::Windows::const_iterator it = containers.begin(); | 212 for (aura::Window::Windows::const_iterator it = containers.begin(); |
138 it != containers.end(); ++it) { | 213 it != containers.end(); ++it) { |
139 aura::Window* window = *it; | 214 aura::Window* window = *it; |
140 ui::Layer* layer = window->layer(); | 215 ui::Layer* layer = window->layer(); |
141 | 216 |
142 switch (type) { | 217 switch (type) { |
143 case ANIMATION_SLOW_CLOSE: | 218 case ANIMATION_PARTIAL_CLOSE: |
144 if (layer->GetTargetTransform() != GetSlowCloseTransform()) | 219 if (layer->GetTargetTransform() != GetSlowCloseTransform()) |
145 return false; | 220 return false; |
146 break; | 221 break; |
147 case ANIMATION_UNDO_SLOW_CLOSE: | 222 case ANIMATION_UNDO_PARTIAL_CLOSE: |
148 if (layer->GetTargetTransform() != gfx::Transform()) | 223 if (layer->GetTargetTransform() != gfx::Transform()) |
149 return false; | 224 return false; |
150 break; | 225 break; |
151 case ANIMATION_FAST_CLOSE: | 226 case ANIMATION_FULL_CLOSE: |
152 if (layer->GetTargetTransform() != GetFastCloseTransform() || | 227 if (layer->GetTargetTransform() != GetFastCloseTransform() || |
153 layer->GetTargetOpacity() > 0.0001) | 228 layer->GetTargetOpacity() > 0.0001) |
154 return false; | 229 return false; |
155 break; | 230 break; |
156 case ANIMATION_FADE_IN: | 231 case ANIMATION_FADE_IN: |
157 if (layer->GetTargetOpacity() < 0.9999) | 232 if (layer->GetTargetOpacity() < 0.9999) |
158 return false; | 233 return false; |
159 break; | 234 break; |
160 case ANIMATION_HIDE: | 235 case ANIMATION_HIDE: |
161 if (layer->GetTargetOpacity() > 0.0001) | 236 if (layer->GetTargetOpacity() > 0.0001) |
(...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
242 if (container_mask & LOCK_SCREEN_CONTAINERS) { | 317 if (container_mask & LOCK_SCREEN_CONTAINERS) { |
243 containers->push_back(Shell::GetContainer( | 318 containers->push_back(Shell::GetContainer( |
244 root_window, | 319 root_window, |
245 internal::kShellWindowId_LockScreenContainersContainer)); | 320 internal::kShellWindowId_LockScreenContainersContainer)); |
246 } | 321 } |
247 if (container_mask & LOCK_SCREEN_RELATED_CONTAINERS) { | 322 if (container_mask & LOCK_SCREEN_RELATED_CONTAINERS) { |
248 containers->push_back(Shell::GetContainer( | 323 containers->push_back(Shell::GetContainer( |
249 root_window, | 324 root_window, |
250 internal::kShellWindowId_LockScreenRelatedContainersContainer)); | 325 internal::kShellWindowId_LockScreenRelatedContainersContainer)); |
251 } | 326 } |
327 if (container_mask & LOCK_SCREEN_SYSTEM_FOREGROUND) { | |
328 containers->push_back(Shell::GetContainer( | |
329 root_window, | |
330 internal::kShellWindowId_TopmostContainer)); | |
331 } | |
252 } | 332 } |
253 | 333 |
254 // Apply animation |type| to all containers described by |container_mask|. | 334 // Apply animation |type| to all containers described by |container_mask|. |
255 void SessionStateAnimator::StartAnimation(int container_mask, | 335 void SessionStateAnimator::StartAnimation(int container_mask, |
256 AnimationType type) { | 336 AnimationType type) { |
257 aura::Window::Windows containers; | 337 aura::Window::Windows containers; |
258 GetContainers(container_mask, &containers); | 338 GetContainers(container_mask, &containers); |
259 | 339 |
260 for (aura::Window::Windows::const_iterator it = containers.begin(); | 340 for (aura::Window::Windows::const_iterator it = containers.begin(); |
261 it != containers.end(); ++it) { | 341 it != containers.end(); ++it) { |
262 aura::Window* window = *it; | 342 aura::Window* window = *it; |
263 switch (type) { | 343 switch (type) { |
264 case ANIMATION_SLOW_CLOSE: | 344 case ANIMATION_PARTIAL_CLOSE: |
265 StartSlowCloseAnimationForWindow(window); | 345 StartSlowCloseAnimationForWindow(window); |
266 break; | 346 break; |
267 case ANIMATION_UNDO_SLOW_CLOSE: | 347 case ANIMATION_UNDO_PARTIAL_CLOSE: |
268 StartUndoSlowCloseAnimationForWindow(window); | 348 StartUndoSlowCloseAnimationForWindow(window); |
269 break; | 349 break; |
270 case ANIMATION_FAST_CLOSE: | 350 case ANIMATION_FULL_CLOSE: |
271 StartFastCloseAnimationForWindow(window); | 351 StartFastCloseAnimationForWindow(window); |
272 break; | 352 break; |
273 case ANIMATION_FADE_IN: | 353 case ANIMATION_FADE_IN: |
274 FadeInWindow(window); | 354 FadeInWindow(window); |
275 break; | 355 break; |
276 case ANIMATION_HIDE: | 356 case ANIMATION_HIDE: |
277 HideWindow(window); | 357 HideWindow(window); |
278 break; | 358 break; |
279 case ANIMATION_RESTORE: | 359 case ANIMATION_RESTORE: |
280 RestoreWindow(window); | 360 RestoreWindow(window); |
281 break; | 361 break; |
362 case ANIMATION_LIFT_UP: | |
363 LiftUpWindow(window, kSlowCloseAnimMs); | |
364 break; | |
365 case ANIMATION_PUT_DOWN: | |
366 PutDownWindow(window, kSlowCloseAnimMs); | |
367 break; | |
368 case ANIMATION_PARTIAL_FADE_IN: | |
369 StartPartialFadeAnimation(window, kPartialFadeRatio, kSlowCloseAnimMs, | |
370 NULL); | |
371 break; | |
372 case ANIMATION_UNDO_PARTIAL_FADE_IN: | |
373 StartPartialFadeAnimation(window, 0.0, kUndoSlowCloseAnimMs, | |
374 new ForegroundDropAnimationObserver(this)); | |
375 break; | |
376 case ANIMATION_FULL_FADE_IN: | |
377 StartPartialFadeAnimation(window, 1.0, kFastCloseAnimMs, NULL); | |
378 break; | |
282 default: | 379 default: |
283 NOTREACHED() << "Unhandled animation type " << type; | 380 NOTREACHED() << "Unhandled animation type " << type; |
284 } | 381 } |
285 } | 382 } |
286 } | 383 } |
287 | 384 |
288 void SessionStateAnimator::OnRootWindowResized(const aura::RootWindow* root, | 385 void SessionStateAnimator::OnRootWindowResized(const aura::RootWindow* root, |
289 const gfx::Size& new_size) { | 386 const gfx::Size& new_size) { |
290 if (black_layer_.get()) | 387 if (black_layer_.get()) |
291 black_layer_->SetBounds(gfx::Rect(root->bounds().size())); | 388 black_layer_->SetBounds(gfx::Rect(root->bounds().size())); |
(...skipping 20 matching lines...) Expand all Loading... | |
312 } | 409 } |
313 | 410 |
314 void SessionStateAnimator::ScheduleDropBlackLayer() { | 411 void SessionStateAnimator::ScheduleDropBlackLayer() { |
315 hide_black_layer_timer_.Stop(); | 412 hide_black_layer_timer_.Stop(); |
316 hide_black_layer_timer_.Start( | 413 hide_black_layer_timer_.Start( |
317 FROM_HERE, | 414 FROM_HERE, |
318 base::TimeDelta::FromMilliseconds(kUndoSlowCloseAnimMs), | 415 base::TimeDelta::FromMilliseconds(kUndoSlowCloseAnimMs), |
319 this, &SessionStateAnimator::DropBlackLayer); | 416 this, &SessionStateAnimator::DropBlackLayer); |
320 } | 417 } |
321 | 418 |
419 void SessionStateAnimator::CreateForeground() { | |
420 LOG(ERROR) << "SessionStateAnimator::CreateForeground()"; | |
Daniel Erat
2012/10/22 17:45:48
delete this
| |
421 if (!foreground_.get()) { | |
Daniel Erat
2012/10/22 17:45:48
nit: little bit cleaner to just do:
if (foregro
| |
422 aura::Window* window = Shell::GetContainer( | |
423 Shell::GetPrimaryRootWindow(), | |
424 internal::kShellWindowId_TopmostContainer); | |
425 HideWindow(window); | |
426 foreground_.reset(new ColoredWindowController(window, "WhiteForeground")); | |
Daniel Erat
2012/10/22 17:45:48
"SessionStateAnimatorForeground"?
| |
427 foreground_->SetColor(SK_ColorWHITE); | |
428 foreground_->GetWidget()->Show(); | |
429 } | |
430 } | |
431 | |
432 void SessionStateAnimator::DropForeground() { | |
433 foreground_.reset(); | |
434 } | |
435 | |
322 } // namespace internal | 436 } // namespace internal |
323 } // namespace ash | 437 } // namespace ash |
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