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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/power_button_controller.h" | 5 #include "ash/wm/power_button_controller.h" |
6 #include "ash/wm/session_state_animator.h" | 6 #include "ash/wm/session_state_animator.h" |
7 #include "ash/wm/session_state_controller.h" | 7 #include "ash/wm/session_state_controller.h" |
| 8 #include "ash/wm/session_state_controller_impl.h" |
8 | 9 |
9 #include "ash/shell.h" | 10 #include "ash/shell.h" |
10 #include "ash/test/ash_test_base.h" | 11 #include "ash/test/ash_test_base.h" |
11 #include "ash/test/test_shell_delegate.h" | 12 #include "ash/test/test_shell_delegate.h" |
12 #include "ash/wm/cursor_manager.h" | 13 #include "ash/wm/cursor_manager.h" |
13 #include "base/memory/scoped_ptr.h" | 14 #include "base/memory/scoped_ptr.h" |
14 #include "base/time.h" | 15 #include "base/time.h" |
15 #include "ui/aura/env.h" | 16 #include "ui/aura/env.h" |
16 #include "ui/aura/root_window.h" | 17 #include "ui/aura/root_window.h" |
17 #include "ui/aura/test/event_generator.h" | 18 #include "ui/aura/test/event_generator.h" |
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55 | 56 |
56 class PowerButtonControllerTest : public AshTestBase { | 57 class PowerButtonControllerTest : public AshTestBase { |
57 public: | 58 public: |
58 PowerButtonControllerTest() : controller_(NULL), delegate_(NULL) {} | 59 PowerButtonControllerTest() : controller_(NULL), delegate_(NULL) {} |
59 virtual ~PowerButtonControllerTest() {} | 60 virtual ~PowerButtonControllerTest() {} |
60 | 61 |
61 void SetUp() OVERRIDE { | 62 void SetUp() OVERRIDE { |
62 AshTestBase::SetUp(); | 63 AshTestBase::SetUp(); |
63 delegate_ = new TestPowerButtonControllerDelegate; | 64 delegate_ = new TestPowerButtonControllerDelegate; |
64 controller_ = Shell::GetInstance()->power_button_controller(); | 65 controller_ = Shell::GetInstance()->power_button_controller(); |
65 state_controller_ = Shell::GetInstance()->session_state_controller(); | 66 state_controller_ = reinterpret_cast<SessionStateControllerImpl*>( |
| 67 Shell::GetInstance()->session_state_controller()); |
66 state_controller_->SetDelegate(delegate_); // transfers ownership | 68 state_controller_->SetDelegate(delegate_); // transfers ownership |
67 test_api_.reset(new SessionStateController::TestApi(state_controller_)); | 69 test_api_.reset(new SessionStateControllerImpl::TestApi(state_controller_)); |
68 animator_api_.reset( | 70 animator_api_.reset( |
69 new internal::SessionStateAnimator::TestApi(state_controller_-> | 71 new internal::SessionStateAnimator::TestApi(state_controller_-> |
70 animator_.get())); | 72 animator_.get())); |
71 } | 73 } |
72 | 74 |
73 protected: | 75 protected: |
74 void GenerateMouseMoveEvent() { | 76 void GenerateMouseMoveEvent() { |
75 aura::test::EventGenerator generator( | 77 aura::test::EventGenerator generator( |
76 Shell::GetPrimaryRootWindow()); | 78 Shell::GetPrimaryRootWindow()); |
77 generator.MoveMouseTo(10, 10); | 79 generator.MoveMouseTo(10, 10); |
78 } | 80 } |
79 | 81 |
80 int NumShutdownRequests() { | 82 int NumShutdownRequests() { |
81 return delegate_->num_shutdown_requests() + | 83 return delegate_->num_shutdown_requests() + |
82 reinterpret_cast<TestShellDelegate*>( | 84 reinterpret_cast<TestShellDelegate*>( |
83 ash::Shell::GetInstance()->delegate())->num_exit_requests(); | 85 ash::Shell::GetInstance()->delegate())->num_exit_requests(); |
84 } | 86 } |
85 | 87 |
86 PowerButtonController* controller_; // not owned | 88 PowerButtonController* controller_; // not owned |
87 SessionStateController* state_controller_; // not owned | 89 SessionStateControllerImpl* state_controller_; // not owned |
88 TestPowerButtonControllerDelegate* delegate_; // not owned | 90 TestPowerButtonControllerDelegate* delegate_; // not owned |
89 | 91 |
90 scoped_ptr<SessionStateController::TestApi> test_api_; | 92 scoped_ptr<SessionStateControllerImpl::TestApi> test_api_; |
91 scoped_ptr<internal::SessionStateAnimator::TestApi> animator_api_; | 93 scoped_ptr<internal::SessionStateAnimator::TestApi> animator_api_; |
92 | 94 |
93 private: | 95 private: |
94 DISALLOW_COPY_AND_ASSIGN(PowerButtonControllerTest); | 96 DISALLOW_COPY_AND_ASSIGN(PowerButtonControllerTest); |
95 }; | 97 }; |
96 | 98 |
97 // Test the lock-to-shutdown flow for non-Chrome-OS hardware that doesn't | 99 // Test the lock-to-shutdown flow for non-Chrome-OS hardware that doesn't |
98 // correctly report power button releases. We should lock immediately the first | 100 // correctly report power button releases. We should lock immediately the first |
99 // time the button is pressed and shut down when it's pressed from the locked | 101 // time the button is pressed and shut down when it's pressed from the locked |
100 // state. | 102 // state. |
101 TEST_F(PowerButtonControllerTest, LegacyLockAndShutDown) { | 103 TEST_F(PowerButtonControllerTest, LegacyLockAndShutDown) { |
102 controller_->set_has_legacy_power_button_for_test(true); | 104 controller_->set_has_legacy_power_button_for_test(true); |
103 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); | 105 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
104 state_controller_->OnLockStateChanged(false); | 106 state_controller_->OnLockStateChanged(false); |
105 | 107 |
106 // We should request that the screen be locked immediately after seeing the | 108 // We should request that the screen be locked immediately after seeing the |
107 // power button get pressed. | 109 // power button get pressed. |
108 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); | 110 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
109 EXPECT_TRUE( | 111 EXPECT_TRUE( |
110 animator_api_->ContainersAreAnimated( | 112 animator_api_->ContainersAreAnimated( |
111 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 113 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
112 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); | 114 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE)); |
113 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 115 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
114 EXPECT_FALSE(animator_api_->hide_black_layer_timer_is_running()); | 116 EXPECT_FALSE(animator_api_->hide_black_layer_timer_is_running()); |
115 EXPECT_FALSE(test_api_->lock_timer_is_running()); | 117 EXPECT_FALSE(test_api_->lock_timer_is_running()); |
116 EXPECT_EQ(1, delegate_->num_lock_requests()); | 118 EXPECT_EQ(1, delegate_->num_lock_requests()); |
117 | 119 |
118 // Notify that we locked successfully. | 120 // Notify that we locked successfully. |
119 state_controller_->OnStartingLock(); | 121 state_controller_->OnStartingLock(); |
120 EXPECT_TRUE( | 122 EXPECT_TRUE( |
121 animator_api_->ContainersAreAnimated( | 123 animator_api_->ContainersAreAnimated( |
122 internal::SessionStateAnimator::LAUNCHER, | 124 internal::SessionStateAnimator::LAUNCHER, |
123 internal::SessionStateAnimator::ANIMATION_HIDE)); | 125 internal::SessionStateAnimator::ANIMATION_HIDE)); |
124 EXPECT_TRUE( | 126 EXPECT_TRUE( |
125 animator_api_->ContainersAreAnimated( | 127 animator_api_->ContainersAreAnimated( |
126 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 128 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
127 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); | 129 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE)); |
128 EXPECT_TRUE( | 130 EXPECT_TRUE( |
129 animator_api_->ContainersAreAnimated( | 131 animator_api_->ContainersAreAnimated( |
130 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | 132 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
131 internal::SessionStateAnimator::ANIMATION_HIDE)); | 133 internal::SessionStateAnimator::ANIMATION_HIDE)); |
132 | 134 |
133 // Notify that the lock window is visible. We should make it fade in. | 135 // Notify that the lock window is visible. We should make it fade in. |
134 state_controller_->OnLockStateChanged(true); | 136 state_controller_->OnLockStateChanged(true); |
135 EXPECT_TRUE( | 137 EXPECT_TRUE( |
136 animator_api_->ContainersAreAnimated( | 138 animator_api_->ContainersAreAnimated( |
137 internal::SessionStateAnimator::kAllLockScreenContainersMask, | 139 internal::SessionStateAnimator::kAllLockScreenContainersMask, |
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151 // 1. All user session containers have transform (including wallpaper). | 153 // 1. All user session containers have transform (including wallpaper). |
152 // They're in this state after lock. | 154 // They're in this state after lock. |
153 // 2. Screen locker and related containers are in fact animating | 155 // 2. Screen locker and related containers are in fact animating |
154 // (as shutdown is in progress). | 156 // (as shutdown is in progress). |
155 // With http://crbug.com/144737 we no longer animate user session wallpaper | 157 // With http://crbug.com/144737 we no longer animate user session wallpaper |
156 // during lock so it makes sense only to check that screen lock and related | 158 // during lock so it makes sense only to check that screen lock and related |
157 // containers are animated during shutdown. | 159 // containers are animated during shutdown. |
158 EXPECT_TRUE( | 160 EXPECT_TRUE( |
159 animator_api_->ContainersAreAnimated( | 161 animator_api_->ContainersAreAnimated( |
160 internal::SessionStateAnimator::kAllLockScreenContainersMask, | 162 internal::SessionStateAnimator::kAllLockScreenContainersMask, |
161 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); | 163 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE)); |
162 // Make sure a mouse move event won't show the cursor. | 164 // Make sure a mouse move event won't show the cursor. |
163 GenerateMouseMoveEvent(); | 165 GenerateMouseMoveEvent(); |
164 EXPECT_FALSE(cursor_visible()); | 166 EXPECT_FALSE(cursor_visible()); |
165 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); | 167 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); |
166 test_api_->trigger_real_shutdown_timeout(); | 168 test_api_->trigger_real_shutdown_timeout(); |
167 EXPECT_EQ(1, NumShutdownRequests()); | 169 EXPECT_EQ(1, NumShutdownRequests()); |
168 } | 170 } |
169 | 171 |
170 // Test that we start shutting down immediately if the power button is pressed | 172 // Test that we start shutting down immediately if the power button is pressed |
171 // while we're not logged in on an unofficial system. | 173 // while we're not logged in on an unofficial system. |
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195 state_controller_->OnLockStateChanged(false); | 197 state_controller_->OnLockStateChanged(false); |
196 EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); | 198 EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); |
197 | 199 |
198 // Press the power button and check that we start the shutdown timer. | 200 // Press the power button and check that we start the shutdown timer. |
199 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); | 201 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
200 EXPECT_FALSE(test_api_->lock_timer_is_running()); | 202 EXPECT_FALSE(test_api_->lock_timer_is_running()); |
201 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); | 203 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); |
202 EXPECT_TRUE( | 204 EXPECT_TRUE( |
203 animator_api_->ContainersAreAnimated( | 205 animator_api_->ContainersAreAnimated( |
204 internal::SessionStateAnimator::kAllContainersMask, | 206 internal::SessionStateAnimator::kAllContainersMask, |
205 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); | 207 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE)); |
206 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 208 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
207 | 209 |
208 // Release the power button before the shutdown timer fires. | 210 // Release the power button before the shutdown timer fires. |
209 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); | 211 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); |
210 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); | 212 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); |
211 EXPECT_TRUE( | 213 EXPECT_TRUE( |
212 animator_api_->ContainersAreAnimated( | 214 animator_api_->ContainersAreAnimated( |
213 internal::SessionStateAnimator::kAllContainersMask, | 215 internal::SessionStateAnimator::kAllContainersMask, |
214 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE)); | 216 internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE)); |
215 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 217 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
216 | 218 |
217 // We should re-hide the black layer after waiting long enough for | 219 // We should re-hide the black layer after waiting long enough for |
218 // the animation to finish. | 220 // the animation to finish. |
219 EXPECT_TRUE(animator_api_->hide_black_layer_timer_is_running()); | 221 EXPECT_TRUE(animator_api_->hide_black_layer_timer_is_running()); |
220 animator_api_->TriggerHideBlackLayerTimeout(); | 222 animator_api_->TriggerHideBlackLayerTimeout(); |
221 EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); | 223 EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); |
222 | 224 |
223 // Press the button again and make the shutdown timeout fire this time. | 225 // Press the button again and make the shutdown timeout fire this time. |
224 // Check that we start the timer for actually requesting the shutdown. | 226 // Check that we start the timer for actually requesting the shutdown. |
225 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); | 227 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
226 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); | 228 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); |
227 test_api_->trigger_shutdown_timeout(); | 229 test_api_->trigger_shutdown_timeout(); |
228 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); | 230 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); |
229 EXPECT_EQ(0, NumShutdownRequests()); | 231 EXPECT_EQ(0, NumShutdownRequests()); |
230 EXPECT_TRUE( | 232 EXPECT_TRUE( |
231 animator_api_->ContainersAreAnimated( | 233 animator_api_->ContainersAreAnimated( |
232 internal::SessionStateAnimator::LAUNCHER | | 234 internal::SessionStateAnimator::LAUNCHER | |
233 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 235 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
234 internal::SessionStateAnimator::ANIMATION_HIDE)); | 236 internal::SessionStateAnimator::ANIMATION_HIDE)); |
235 EXPECT_TRUE( | 237 EXPECT_TRUE( |
236 animator_api_->ContainersAreAnimated( | 238 animator_api_->ContainersAreAnimated( |
237 internal::SessionStateAnimator::kAllLockScreenContainersMask, | 239 internal::SessionStateAnimator::kAllLockScreenContainersMask, |
238 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); | 240 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE)); |
239 | 241 |
240 // When the timout fires, we should request a shutdown. | 242 // When the timout fires, we should request a shutdown. |
241 test_api_->trigger_real_shutdown_timeout(); | 243 test_api_->trigger_real_shutdown_timeout(); |
242 EXPECT_EQ(1, NumShutdownRequests()); | 244 EXPECT_EQ(1, NumShutdownRequests()); |
243 } | 245 } |
244 | 246 |
245 // Test that we lock the screen and deal with unlocking correctly. | 247 // Test that we lock the screen and deal with unlocking correctly. |
246 TEST_F(PowerButtonControllerTest, LockAndUnlock) { | 248 TEST_F(PowerButtonControllerTest, LockAndUnlock) { |
247 controller_->set_has_legacy_power_button_for_test(false); | 249 controller_->set_has_legacy_power_button_for_test(false); |
248 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); | 250 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
249 state_controller_->OnLockStateChanged(false); | 251 state_controller_->OnLockStateChanged(false); |
250 EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); | 252 EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); |
251 | 253 |
252 // We should initially be showing the screen locker containers, since they | 254 // We should initially be showing the screen locker containers, since they |
253 // also contain login-related windows that we want to show during the | 255 // also contain login-related windows that we want to show during the |
254 // logging-in animation. | 256 // logging-in animation. |
255 EXPECT_TRUE( | 257 EXPECT_TRUE( |
256 animator_api_->ContainersAreAnimated( | 258 animator_api_->ContainersAreAnimated( |
257 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | 259 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
258 internal::SessionStateAnimator::ANIMATION_RESTORE)); | 260 internal::SessionStateAnimator::ANIMATION_RESTORE)); |
259 | 261 |
260 // Press the power button and check that the lock timer is started and that we | 262 // Press the power button and check that the lock timer is started and that we |
261 // start scaling the non-screen-locker containers. | 263 // start scaling the non-screen-locker containers. |
262 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); | 264 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
263 EXPECT_TRUE(test_api_->lock_timer_is_running()); | 265 EXPECT_TRUE(test_api_->lock_timer_is_running()); |
264 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); | 266 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); |
265 EXPECT_TRUE( | 267 EXPECT_TRUE( |
266 animator_api_->ContainersAreAnimated( | 268 animator_api_->ContainersAreAnimated( |
267 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 269 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
268 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); | 270 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE)); |
269 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 271 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
270 | 272 |
271 // Release the button before the lock timer fires. | 273 // Release the button before the lock timer fires. |
272 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); | 274 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); |
273 EXPECT_FALSE(test_api_->lock_timer_is_running()); | 275 EXPECT_FALSE(test_api_->lock_timer_is_running()); |
274 EXPECT_TRUE( | 276 EXPECT_TRUE( |
275 animator_api_->ContainersAreAnimated( | 277 animator_api_->ContainersAreAnimated( |
276 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 278 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
277 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE)); | 279 internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE)); |
278 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 280 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
279 EXPECT_TRUE(animator_api_->hide_black_layer_timer_is_running()); | 281 EXPECT_TRUE(animator_api_->hide_black_layer_timer_is_running()); |
280 animator_api_->TriggerHideBlackLayerTimeout(); | 282 animator_api_->TriggerHideBlackLayerTimeout(); |
281 EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); | 283 EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); |
282 | 284 |
283 // Press the button and fire the lock timer. We should request that the | 285 // Press the button and fire the lock timer. We should request that the |
284 // screen be locked, but we should still be in the slow-close animation. | 286 // screen be locked, but we should still be in the slow-close animation. |
285 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); | 287 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
286 EXPECT_TRUE(test_api_->lock_timer_is_running()); | 288 EXPECT_TRUE(test_api_->lock_timer_is_running()); |
287 EXPECT_EQ(0, delegate_->num_lock_requests()); | 289 EXPECT_EQ(0, delegate_->num_lock_requests()); |
288 test_api_->trigger_lock_timeout(); | 290 test_api_->trigger_lock_timeout(); |
289 EXPECT_EQ(1, delegate_->num_lock_requests()); | 291 EXPECT_EQ(1, delegate_->num_lock_requests()); |
290 EXPECT_TRUE( | 292 EXPECT_TRUE( |
291 animator_api_->ContainersAreAnimated( | 293 animator_api_->ContainersAreAnimated( |
292 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 294 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
293 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); | 295 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE)); |
294 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 296 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
295 | 297 |
296 // Notify that we locked successfully. | 298 // Notify that we locked successfully. |
297 state_controller_->OnStartingLock(); | 299 state_controller_->OnStartingLock(); |
298 EXPECT_TRUE( | 300 EXPECT_TRUE( |
299 animator_api_->ContainersAreAnimated( | 301 animator_api_->ContainersAreAnimated( |
300 internal::SessionStateAnimator::LAUNCHER, | 302 internal::SessionStateAnimator::LAUNCHER, |
301 internal::SessionStateAnimator::ANIMATION_HIDE)); | 303 internal::SessionStateAnimator::ANIMATION_HIDE)); |
302 EXPECT_TRUE( | 304 EXPECT_TRUE( |
303 animator_api_->ContainersAreAnimated( | 305 animator_api_->ContainersAreAnimated( |
304 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 306 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
305 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); | 307 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE)); |
306 EXPECT_TRUE( | 308 EXPECT_TRUE( |
307 animator_api_->ContainersAreAnimated( | 309 animator_api_->ContainersAreAnimated( |
308 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | 310 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
309 internal::SessionStateAnimator::ANIMATION_HIDE)); | 311 internal::SessionStateAnimator::ANIMATION_HIDE)); |
310 | 312 |
311 // Notify that the lock window is visible. We should make it fade in. | 313 // Notify that the lock window is visible. We should make it fade in. |
312 state_controller_->OnLockStateChanged(true); | 314 state_controller_->OnLockStateChanged(true); |
313 EXPECT_TRUE( | 315 EXPECT_TRUE( |
314 animator_api_->ContainersAreAnimated( | 316 animator_api_->ContainersAreAnimated( |
315 internal::SessionStateAnimator::kAllLockScreenContainersMask, | 317 internal::SessionStateAnimator::kAllLockScreenContainersMask, |
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348 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 350 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
349 | 351 |
350 // When the lock-to-shutdown timeout fires, we should start the shutdown | 352 // When the lock-to-shutdown timeout fires, we should start the shutdown |
351 // timer. | 353 // timer. |
352 EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running()); | 354 EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running()); |
353 test_api_->trigger_lock_to_shutdown_timeout(); | 355 test_api_->trigger_lock_to_shutdown_timeout(); |
354 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); | 356 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); |
355 EXPECT_TRUE( | 357 EXPECT_TRUE( |
356 animator_api_->ContainersAreAnimated( | 358 animator_api_->ContainersAreAnimated( |
357 internal::SessionStateAnimator::kAllContainersMask, | 359 internal::SessionStateAnimator::kAllContainersMask, |
358 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); | 360 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE)); |
359 | 361 |
360 // Fire the shutdown timeout and check that we request shutdown. | 362 // Fire the shutdown timeout and check that we request shutdown. |
361 test_api_->trigger_shutdown_timeout(); | 363 test_api_->trigger_shutdown_timeout(); |
362 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); | 364 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); |
363 EXPECT_EQ(0, NumShutdownRequests()); | 365 EXPECT_EQ(0, NumShutdownRequests()); |
364 test_api_->trigger_real_shutdown_timeout(); | 366 test_api_->trigger_real_shutdown_timeout(); |
365 EXPECT_EQ(1, NumShutdownRequests()); | 367 EXPECT_EQ(1, NumShutdownRequests()); |
366 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 368 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
367 } | 369 } |
368 | 370 |
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462 EXPECT_EQ(0, delegate_->num_lock_requests()); | 464 EXPECT_EQ(0, delegate_->num_lock_requests()); |
463 | 465 |
464 // If we're logged in as a regular user, we should start the lock timer and | 466 // If we're logged in as a regular user, we should start the lock timer and |
465 // the pre-lock animation. | 467 // the pre-lock animation. |
466 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); | 468 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
467 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); | 469 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); |
468 EXPECT_TRUE(test_api_->lock_timer_is_running()); | 470 EXPECT_TRUE(test_api_->lock_timer_is_running()); |
469 EXPECT_TRUE( | 471 EXPECT_TRUE( |
470 animator_api_->ContainersAreAnimated( | 472 animator_api_->ContainersAreAnimated( |
471 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 473 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
472 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); | 474 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE)); |
473 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 475 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
474 | 476 |
475 // If the button is released immediately, we shouldn't lock the screen. | 477 // If the button is released immediately, we shouldn't lock the screen. |
476 controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); | 478 controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); |
477 EXPECT_FALSE(test_api_->lock_timer_is_running()); | 479 EXPECT_FALSE(test_api_->lock_timer_is_running()); |
478 EXPECT_TRUE( | 480 EXPECT_TRUE( |
479 animator_api_->ContainersAreAnimated( | 481 animator_api_->ContainersAreAnimated( |
480 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 482 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
481 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE)); | 483 internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE)); |
482 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 484 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
483 EXPECT_TRUE(animator_api_->hide_black_layer_timer_is_running()); | 485 EXPECT_TRUE(animator_api_->hide_black_layer_timer_is_running()); |
484 animator_api_->TriggerHideBlackLayerTimeout(); | 486 animator_api_->TriggerHideBlackLayerTimeout(); |
485 EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); | 487 EXPECT_FALSE(animator_api_->BlackLayerIsVisible()); |
486 EXPECT_EQ(0, delegate_->num_lock_requests()); | 488 EXPECT_EQ(0, delegate_->num_lock_requests()); |
487 | 489 |
488 // Press the button again and let the lock timeout fire. We should request | 490 // Press the button again and let the lock timeout fire. We should request |
489 // that the screen be locked. | 491 // that the screen be locked. |
490 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); | 492 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); |
491 EXPECT_TRUE(test_api_->lock_timer_is_running()); | 493 EXPECT_TRUE(test_api_->lock_timer_is_running()); |
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540 | 542 |
541 // When the screen is locked without going through the usual power-button | 543 // When the screen is locked without going through the usual power-button |
542 // slow-close path (e.g. via the wrench menu), test that we still show the | 544 // slow-close path (e.g. via the wrench menu), test that we still show the |
543 // fast-close animation and display the black layer. | 545 // fast-close animation and display the black layer. |
544 TEST_F(PowerButtonControllerTest, LockWithoutButton) { | 546 TEST_F(PowerButtonControllerTest, LockWithoutButton) { |
545 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); | 547 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
546 state_controller_->OnStartingLock(); | 548 state_controller_->OnStartingLock(); |
547 EXPECT_TRUE( | 549 EXPECT_TRUE( |
548 animator_api_->ContainersAreAnimated( | 550 animator_api_->ContainersAreAnimated( |
549 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 551 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
550 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); | 552 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE)); |
551 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 553 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
552 } | 554 } |
553 | 555 |
554 // When we hear that the process is exiting but we haven't had a chance to | 556 // When we hear that the process is exiting but we haven't had a chance to |
555 // display an animation, we should just blank the screen. | 557 // display an animation, we should just blank the screen. |
556 TEST_F(PowerButtonControllerTest, ShutdownWithoutButton) { | 558 TEST_F(PowerButtonControllerTest, ShutdownWithoutButton) { |
557 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); | 559 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
558 state_controller_->OnAppTerminating(); | 560 state_controller_->OnAppTerminating(); |
559 EXPECT_TRUE( | 561 EXPECT_TRUE( |
560 animator_api_->ContainersAreAnimated( | 562 animator_api_->ContainersAreAnimated( |
561 internal::SessionStateAnimator::kAllContainersMask, | 563 internal::SessionStateAnimator::kAllContainersMask, |
562 internal::SessionStateAnimator::ANIMATION_HIDE)); | 564 internal::SessionStateAnimator::ANIMATION_HIDE)); |
563 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 565 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
564 GenerateMouseMoveEvent(); | 566 GenerateMouseMoveEvent(); |
565 EXPECT_FALSE(cursor_visible()); | 567 EXPECT_FALSE(cursor_visible()); |
566 } | 568 } |
567 | 569 |
568 // Test that we display the fast-close animation and shut down when we get an | 570 // Test that we display the fast-close animation and shut down when we get an |
569 // outside request to shut down (e.g. from the login or lock screen). | 571 // outside request to shut down (e.g. from the login or lock screen). |
570 TEST_F(PowerButtonControllerTest, RequestShutdownFromLoginScreen) { | 572 TEST_F(PowerButtonControllerTest, RequestShutdownFromLoginScreen) { |
571 state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); | 573 state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); |
572 state_controller_->RequestShutdown(); | 574 state_controller_->RequestShutdown(); |
573 EXPECT_TRUE( | 575 EXPECT_TRUE( |
574 animator_api_->ContainersAreAnimated( | 576 animator_api_->ContainersAreAnimated( |
575 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 577 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
576 internal::SessionStateAnimator::ANIMATION_HIDE)); | 578 internal::SessionStateAnimator::ANIMATION_HIDE)); |
577 EXPECT_TRUE( | 579 EXPECT_TRUE( |
578 animator_api_->ContainersAreAnimated( | 580 animator_api_->ContainersAreAnimated( |
579 internal::SessionStateAnimator::kAllLockScreenContainersMask, | 581 internal::SessionStateAnimator::kAllLockScreenContainersMask, |
580 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); | 582 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE)); |
581 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 583 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
582 GenerateMouseMoveEvent(); | 584 GenerateMouseMoveEvent(); |
583 EXPECT_FALSE(cursor_visible()); | 585 EXPECT_FALSE(cursor_visible()); |
584 | 586 |
585 EXPECT_EQ(0, NumShutdownRequests()); | 587 EXPECT_EQ(0, NumShutdownRequests()); |
586 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); | 588 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); |
587 test_api_->trigger_real_shutdown_timeout(); | 589 test_api_->trigger_real_shutdown_timeout(); |
588 EXPECT_EQ(1, NumShutdownRequests()); | 590 EXPECT_EQ(1, NumShutdownRequests()); |
589 } | 591 } |
590 | 592 |
591 TEST_F(PowerButtonControllerTest, RequestShutdownFromLockScreen) { | 593 TEST_F(PowerButtonControllerTest, RequestShutdownFromLockScreen) { |
592 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); | 594 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
593 state_controller_->OnLockStateChanged(true); | 595 state_controller_->OnLockStateChanged(true); |
594 state_controller_->RequestShutdown(); | 596 state_controller_->RequestShutdown(); |
595 EXPECT_TRUE( | 597 EXPECT_TRUE( |
596 animator_api_->ContainersAreAnimated( | 598 animator_api_->ContainersAreAnimated( |
597 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 599 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
598 internal::SessionStateAnimator::ANIMATION_HIDE)); | 600 internal::SessionStateAnimator::ANIMATION_HIDE)); |
599 EXPECT_TRUE( | 601 EXPECT_TRUE( |
600 animator_api_->ContainersAreAnimated( | 602 animator_api_->ContainersAreAnimated( |
601 internal::SessionStateAnimator::kAllLockScreenContainersMask, | 603 internal::SessionStateAnimator::kAllLockScreenContainersMask, |
602 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); | 604 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE)); |
603 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 605 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
604 GenerateMouseMoveEvent(); | 606 GenerateMouseMoveEvent(); |
605 EXPECT_FALSE(cursor_visible()); | 607 EXPECT_FALSE(cursor_visible()); |
606 | 608 |
607 EXPECT_EQ(0, NumShutdownRequests()); | 609 EXPECT_EQ(0, NumShutdownRequests()); |
608 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); | 610 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); |
609 test_api_->trigger_real_shutdown_timeout(); | 611 test_api_->trigger_real_shutdown_timeout(); |
610 EXPECT_EQ(1, NumShutdownRequests()); | 612 EXPECT_EQ(1, NumShutdownRequests()); |
611 } | 613 } |
612 | 614 |
613 TEST_F(PowerButtonControllerTest, RequestAndCancelShutdownFromLockScreen) { | 615 TEST_F(PowerButtonControllerTest, RequestAndCancelShutdownFromLockScreen) { |
614 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); | 616 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); |
615 state_controller_->OnLockStateChanged(true); | 617 state_controller_->OnLockStateChanged(true); |
616 | 618 |
617 // Press the power button and check that we start the shutdown timer. | 619 // Press the power button and check that we start the shutdown timer. |
618 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); | 620 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
619 EXPECT_FALSE(test_api_->lock_timer_is_running()); | 621 EXPECT_FALSE(test_api_->lock_timer_is_running()); |
620 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); | 622 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); |
621 EXPECT_TRUE( | 623 EXPECT_TRUE( |
622 animator_api_->ContainersAreAnimated( | 624 animator_api_->ContainersAreAnimated( |
623 internal::SessionStateAnimator::kAllContainersMask, | 625 internal::SessionStateAnimator::kAllContainersMask, |
624 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); | 626 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE)); |
625 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 627 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
626 | 628 |
627 // Release the power button before the shutdown timer fires. | 629 // Release the power button before the shutdown timer fires. |
628 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); | 630 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); |
629 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); | 631 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); |
630 EXPECT_TRUE( | 632 EXPECT_TRUE( |
631 animator_api_->ContainersAreAnimated( | 633 animator_api_->ContainersAreAnimated( |
632 internal::SessionStateAnimator::kAllLockScreenContainersMask, | 634 internal::SessionStateAnimator::kAllLockScreenContainersMask, |
633 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE)); | 635 internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE)); |
634 EXPECT_TRUE( | 636 EXPECT_TRUE( |
635 animator_api_->ContainersAreAnimated( | 637 animator_api_->ContainersAreAnimated( |
636 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | 638 internal::SessionStateAnimator::DESKTOP_BACKGROUND, |
637 internal::SessionStateAnimator::ANIMATION_RESTORE)); | 639 internal::SessionStateAnimator::ANIMATION_RESTORE)); |
638 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); | 640 EXPECT_TRUE(animator_api_->BlackLayerIsVisible()); |
639 } | 641 } |
640 | 642 |
641 // Test that the black layer is resized in response to root window resizes. | 643 // Test that the black layer is resized in response to root window resizes. |
642 TEST_F(PowerButtonControllerTest, ResizeBlackLayer) { | 644 TEST_F(PowerButtonControllerTest, ResizeBlackLayer) { |
643 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); | 645 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
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662 | 664 |
663 // After increasing the brightness to 10%, we should start the timer like | 665 // After increasing the brightness to 10%, we should start the timer like |
664 // usual. | 666 // usual. |
665 controller_->OnScreenBrightnessChanged(10.0); | 667 controller_->OnScreenBrightnessChanged(10.0); |
666 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); | 668 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
667 EXPECT_TRUE(test_api_->lock_timer_is_running()); | 669 EXPECT_TRUE(test_api_->lock_timer_is_running()); |
668 } | 670 } |
669 | 671 |
670 } // namespace test | 672 } // namespace test |
671 } // namespace ash | 673 } // namespace ash |
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