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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_SESSION_STATE_ANIMATOR_H_ | 5 #ifndef ASH_WM_SESSION_STATE_ANIMATOR_H_ |
6 #define ASH_WM_SESSION_STATE_ANIMATOR_H_ | 6 #define ASH_WM_SESSION_STATE_ANIMATOR_H_ |
7 | 7 |
8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
| 9 #include "ash/wm/workspace/colored_window_controller.h" |
9 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
10 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
11 #include "base/timer.h" | 12 #include "base/timer.h" |
12 #include "ui/aura/root_window_observer.h" | 13 #include "ui/aura/root_window_observer.h" |
13 #include "ui/aura/window.h" | 14 #include "ui/aura/window.h" |
14 | 15 |
15 namespace gfx { | 16 namespace gfx { |
16 class Rect; | 17 class Rect; |
17 class Size; | 18 class Size; |
18 } | 19 } |
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29 class ASH_EXPORT SessionStateAnimator : public aura::RootWindowObserver { | 30 class ASH_EXPORT SessionStateAnimator : public aura::RootWindowObserver { |
30 public: | 31 public: |
31 // Animations that can be applied to groups of containers. | 32 // Animations that can be applied to groups of containers. |
32 enum AnimationType { | 33 enum AnimationType { |
33 ANIMATION_PARTIAL_CLOSE = 0, | 34 ANIMATION_PARTIAL_CLOSE = 0, |
34 ANIMATION_UNDO_PARTIAL_CLOSE, | 35 ANIMATION_UNDO_PARTIAL_CLOSE, |
35 ANIMATION_FULL_CLOSE, | 36 ANIMATION_FULL_CLOSE, |
36 ANIMATION_FADE_IN, | 37 ANIMATION_FADE_IN, |
37 ANIMATION_HIDE, | 38 ANIMATION_HIDE, |
38 ANIMATION_RESTORE, | 39 ANIMATION_RESTORE, |
| 40 ANIMATION_RAISE, |
| 41 ANIMATION_LOWER, |
| 42 ANIMATION_PARTIAL_FADE_IN, |
| 43 ANIMATION_UNDO_PARTIAL_FADE_IN, |
| 44 ANIMATION_FULL_FADE_IN, |
39 }; | 45 }; |
40 | 46 |
41 // Specific containers or groups of containers that can be animated. | 47 // Specific containers or groups of containers that can be animated. |
42 enum Container { | 48 enum Container { |
43 DESKTOP_BACKGROUND = 1 << 0, | 49 DESKTOP_BACKGROUND = 1 << 0, |
44 LAUNCHER = 1 << 1, | 50 LAUNCHER = 1 << 1, |
45 | 51 |
46 // All user session related containers including system background but | 52 // All user session related containers including system background but |
47 // not including desktop background (wallpaper). | 53 // not including desktop background (wallpaper). |
48 NON_LOCK_SCREEN_CONTAINERS = 1 << 2, | 54 NON_LOCK_SCREEN_CONTAINERS = 1 << 2, |
49 | 55 |
50 // Desktop wallpaper is moved to this layer when screen is locked. | 56 // Desktop wallpaper is moved to this layer when screen is locked. |
51 // This layer is excluded from lock animation so that wallpaper stays as is, | 57 // This layer is excluded from lock animation so that wallpaper stays as is, |
52 // user session windows are hidden and lock UI is shown on top of it. | 58 // user session windows are hidden and lock UI is shown on top of it. |
53 // This layer is included in shutdown animation. | 59 // This layer is included in shutdown animation. |
54 LOCK_SCREEN_BACKGROUND = 1 << 3, | 60 LOCK_SCREEN_BACKGROUND = 1 << 3, |
55 | 61 |
56 // Lock screen and lock screen modal containers. | 62 // Lock screen and lock screen modal containers. |
57 LOCK_SCREEN_CONTAINERS = 1 << 4, | 63 LOCK_SCREEN_CONTAINERS = 1 << 4, |
58 | 64 |
59 // Multiple system layers belong here like status, menu, tooltip | 65 // Multiple system layers belong here like status, menu, tooltip |
60 // and overlay layers. | 66 // and overlay layers. |
61 LOCK_SCREEN_RELATED_CONTAINERS = 1 << 5, | 67 LOCK_SCREEN_RELATED_CONTAINERS = 1 << 5, |
| 68 |
| 69 LOCK_SCREEN_SYSTEM_FOREGROUND = 1 << 6, |
62 }; | 70 }; |
63 | 71 |
64 // Helper class used by tests to access internal state. | 72 // Helper class used by tests to access internal state. |
65 class ASH_EXPORT TestApi { | 73 class ASH_EXPORT TestApi { |
66 public: | 74 public: |
67 explicit TestApi(SessionStateAnimator* animator) | 75 explicit TestApi(SessionStateAnimator* animator) |
68 : animator_(animator) {} | 76 : animator_(animator) {} |
69 | 77 |
70 bool hide_black_layer_timer_is_running() const { | 78 bool hide_black_layer_timer_is_running() const { |
71 return animator_->hide_black_layer_timer_.IsRunning(); | 79 return animator_->hide_black_layer_timer_.IsRunning(); |
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99 const static int kAllContainersMask; | 107 const static int kAllContainersMask; |
100 | 108 |
101 SessionStateAnimator(); | 109 SessionStateAnimator(); |
102 virtual ~SessionStateAnimator(); | 110 virtual ~SessionStateAnimator(); |
103 | 111 |
104 // Shows or hides |black_layer_|. The show method creates and | 112 // Shows or hides |black_layer_|. The show method creates and |
105 // initializes the layer if it doesn't already exist. | 113 // initializes the layer if it doesn't already exist. |
106 void ShowBlackLayer(); | 114 void ShowBlackLayer(); |
107 void DropBlackLayer(); | 115 void DropBlackLayer(); |
108 | 116 |
| 117 // Create |foreground_| layer if it doesn't already exist, but makes it |
| 118 // completely transparent. |
| 119 void CreateForeground(); |
| 120 // Destroy |foreground_| when it is not needed anymore. |
| 121 void DropForeground(); |
| 122 |
109 // Drops back layer after |UNDO_SLOW_CLOSE| animation delay. | 123 // Drops back layer after |UNDO_SLOW_CLOSE| animation delay. |
110 void ScheduleDropBlackLayer(); | 124 void ScheduleDropBlackLayer(); |
111 | 125 |
112 // Apply animation |type| to all containers included in |container_mask|. | 126 // Apply animation |type| to all containers included in |container_mask|. |
113 void StartAnimation(int container_mask, | 127 void StartAnimation(int container_mask, |
114 AnimationType type); | 128 AnimationType type); |
115 | 129 |
116 // Fills |containers| with the containers included in |container_mask|. | 130 // Fills |containers| with the containers included in |container_mask|. |
117 void GetContainers(int container_mask, | 131 void GetContainers(int container_mask, |
118 aura::Window::Windows* containers); | 132 aura::Window::Windows* containers); |
119 | 133 |
120 // aura::RootWindowObserver overrides: | 134 // aura::RootWindowObserver overrides: |
121 virtual void OnRootWindowResized(const aura::RootWindow* root, | 135 virtual void OnRootWindowResized(const aura::RootWindow* root, |
122 const gfx::Size& old_size) OVERRIDE; | 136 const gfx::Size& old_size) OVERRIDE; |
123 | 137 |
124 private: | 138 private: |
125 // Layer that's stacked under all of the root window's children to provide a | 139 // Layer that's stacked under all of the root window's children to provide a |
126 // black background when we're scaling all of the other windows down. | 140 // black background when we're scaling all of the other windows down. |
127 // TODO(derat): Remove this in favor of having the compositor only clear the | 141 // TODO(derat): Remove this in favor of having the compositor only clear the |
128 // viewport when there are regions not covered by a layer: | 142 // viewport when there are regions not covered by a layer: |
129 // http://crbug.com/113445 | 143 // http://crbug.com/113445 |
130 scoped_ptr<ui::Layer> black_layer_; | 144 scoped_ptr<ui::Layer> black_layer_; |
131 | 145 |
| 146 // White foreground that is used during shutdown animation to "fade |
| 147 // everything into white". |
| 148 scoped_ptr<ColoredWindowController> foreground_; |
| 149 |
132 // Started when we abort the pre-lock state. When it fires, we hide | 150 // Started when we abort the pre-lock state. When it fires, we hide |
133 // |black_layer_|, as the desktop background is now covering the whole | 151 // |black_layer_|, as the desktop background is now covering the whole |
134 // screen. | 152 // screen. |
135 base::OneShotTimer<SessionStateAnimator> hide_black_layer_timer_; | 153 base::OneShotTimer<SessionStateAnimator> hide_black_layer_timer_; |
136 | 154 |
137 DISALLOW_COPY_AND_ASSIGN(SessionStateAnimator); | 155 DISALLOW_COPY_AND_ASSIGN(SessionStateAnimator); |
138 }; | 156 }; |
139 | 157 |
140 } // namespace internal | 158 } // namespace internal |
141 } // namespace ash | 159 } // namespace ash |
142 | 160 |
143 #endif // ASH_WM_SESSION_STATE_ANIMATOR_H_ | 161 #endif // ASH_WM_SESSION_STATE_ANIMATOR_H_ |
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