Index: src/image/SkImage_Gpu.cpp |
diff --git a/src/image/SkImage_Gpu.cpp b/src/image/SkImage_Gpu.cpp |
index eec0d1976001a7a3fddc23f797ca46089cde020d..06ecda10e2e3303989c91bf312a13a33ff5ec515 100644 |
--- a/src/image/SkImage_Gpu.cpp |
+++ b/src/image/SkImage_Gpu.cpp |
@@ -8,57 +8,154 @@ |
#include "SkImage_Gpu.h" |
#include "SkCanvas.h" |
#include "GrContext.h" |
+#include "SkGpuDevice.h" |
-SkImage_Gpu::SkImage_Gpu(const SkBitmap& bitmap, int sampleCountForNewSurfaces, |
- SkSurface::Budgeted budgeted) |
- : INHERITED(bitmap.width(), bitmap.height(), NULL) |
- , fBitmap(bitmap) |
+SkImage_Gpu::SkImage_Gpu(int w, int h, SkAlphaType at, GrTexture* tex, |
+ int sampleCountForNewSurfaces, SkSurface::Budgeted budgeted) |
+ : INHERITED(w, h, NULL) |
+ , fTexture(SkRef(tex)) |
, fSampleCountForNewSurfaces(sampleCountForNewSurfaces) |
+ , fAlphaType(at) |
, fBudgeted(budgeted) |
-{ |
- SkASSERT(fBitmap.getTexture()); |
-} |
- |
-SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX, |
- SkShader::TileMode tileY, |
- const SkMatrix* localMatrix) const |
-{ |
- return SkShader::CreateBitmapShader(fBitmap, tileX, tileY, localMatrix); |
-} |
+ {} |
SkSurface* SkImage_Gpu::onNewSurface(const SkImageInfo& info, const SkSurfaceProps& props) const { |
- GrContext* ctx = this->getTexture()->getContext(); |
+ GrTexture* tex = this->getTexture(); |
+ SkASSERT(tex); |
+ GrContext* ctx = tex->getContext(); |
+ if (!ctx) { |
+ // the texture may have been abandoned, so we have to check |
+ return NULL; |
+ } |
// TODO: Change signature of onNewSurface to take a budgeted param. |
- static const SkSurface::Budgeted kBudgeted = SkSurface::kNo_Budgeted; |
- return SkSurface::NewRenderTarget(ctx, kBudgeted, info, fSampleCountForNewSurfaces, &props); |
+ const SkSurface::Budgeted budgeted = SkSurface::kNo_Budgeted; |
+ return SkSurface::NewRenderTarget(ctx, budgeted, info, fSampleCountForNewSurfaces, &props); |
+} |
+ |
+extern void SkTextureImageApplyBudgetedDecision(SkImage* image) { |
+ if (image->getTexture()) { |
+ ((SkImage_Gpu*)image)->applyBudgetDecision(); |
+ } |
} |
-GrTexture* SkImage_Gpu::onGetTexture() const { |
- return fBitmap.getTexture(); |
+SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY, |
+ const SkMatrix* localMatrix) const { |
+ SkBitmap bm; |
+ GrWrapTextureInBitmap(fTexture, this->width(), this->height(), this->isOpaque(), &bm); |
+ return SkShader::CreateBitmapShader(bm, tileX, tileY, localMatrix); |
} |
bool SkImage_Gpu::getROPixels(SkBitmap* dst) const { |
- return fBitmap.copyTo(dst, kN32_SkColorType); |
+ SkAlphaType at = this->isOpaque() ? kOpaque_SkAlphaType : kPremul_SkAlphaType; |
+ if (!dst->tryAllocPixels(SkImageInfo::MakeN32(this->width(), this->height(), at))) { |
+ return false; |
+ } |
+ if (!fTexture->readPixels(0, 0, dst->width(), dst->height(), kSkia8888_GrPixelConfig, |
+ dst->getPixels(), dst->rowBytes())) { |
+ return false; |
+ } |
+ return true; |
} |
bool SkImage_Gpu::isOpaque() const { |
- return fBitmap.isOpaque(); |
+ return GrPixelConfigIsOpaque(fTexture->config()); |
} |
-/////////////////////////////////////////////////////////////////////////////// |
+static void apply_premul(const SkImageInfo& info, void* pixels, size_t rowBytes) { |
+ switch (info.colorType()) { |
+ case kRGBA_8888_SkColorType: |
+ case kBGRA_8888_SkColorType: |
+ break; |
+ default: |
+ return; // nothing to do |
+ } |
-SkImage* SkNewImageFromBitmapTexture(const SkBitmap& bitmap, int sampleCountForNewSurfaces, |
- SkSurface::Budgeted budgeted) { |
- if (0 == bitmap.width() || 0 == bitmap.height() || NULL == bitmap.getTexture()) { |
- return NULL; |
+ // SkColor is not necesarily RGBA or BGRA, but it is one of them on little-endian, |
+ // and in either case, the alpha-byte is always in the same place, so we can safely call |
+ // SkPreMultiplyColor() |
+ // |
+ SkColor* row = (SkColor*)pixels; |
+ for (int y = 0; y < info.height(); ++y) { |
+ for (int x = 0; x < info.width(); ++x) { |
+ row[x] = SkPreMultiplyColor(row[x]); |
+ } |
} |
- return SkNEW_ARGS(SkImage_Gpu, (bitmap, sampleCountForNewSurfaces, budgeted)); |
} |
-GrTexture* SkTextureImageGetTexture(SkImage* image) { |
- return ((SkImage_Gpu*)image)->getTexture(); |
+bool SkImage_Gpu::onReadPixels(const SkImageInfo& info, void* pixels, size_t rowBytes, |
+ int srcX, int srcY) const { |
+ GrPixelConfig config = SkImageInfo2GrPixelConfig(info.colorType(), info.alphaType(), |
+ info.profileType()); |
+ uint32_t flags = 0; |
+ if (kUnpremul_SkAlphaType == info.alphaType() && kPremul_SkAlphaType == fAlphaType) { |
+ // let the GPU perform this transformation for us |
+ flags = GrContext::kUnpremul_PixelOpsFlag; |
+ } |
+ if (!fTexture->readPixels(srcX, srcY, info.width(), info.height(), config, |
+ pixels, rowBytes, flags)) { |
+ return false; |
+ } |
+ // do we have to manually fix-up the alpha channel? |
+ // src dst |
+ // unpremul premul fix manually |
+ // premul unpremul done by kUnpremul_PixelOpsFlag |
+ // all other combos need to change. |
+ // |
+ // Should this be handled by Ganesh? todo:? |
+ // |
+ if (kPremul_SkAlphaType == info.alphaType() && kUnpremul_SkAlphaType == fAlphaType) { |
+ apply_premul(info, pixels, rowBytes); |
+ } |
+ return true; |
} |
-extern void SkTextureImageApplyBudgetedDecision(SkImage* image) { |
- ((SkImage_Gpu*)image)->applyBudgetDecision(); |
+/////////////////////////////////////////////////////////////////////////////////////////////////// |
+ |
+SkImage* SkImage::NewFromTexture(GrContext* ctx, const GrBackendTextureDesc& desc, SkAlphaType at) { |
+ if (desc.fWidth <= 0 || desc.fHeight <= 0) { |
+ return NULL; |
+ } |
+ SkAutoTUnref<GrTexture> tex(ctx->textureProvider()->wrapBackendTexture(desc)); |
+ if (!tex) { |
+ return NULL; |
+ } |
+ const SkSurface::Budgeted budgeted = SkSurface::kNo_Budgeted; |
+ return SkNEW_ARGS(SkImage_Gpu, (desc.fWidth, desc.fHeight, at, tex, 0, budgeted)); |
+} |
+ |
+SkImage* SkImage::NewFromTextureCopy(GrContext* ctx, const GrBackendTextureDesc& srcDesc, |
+ SkAlphaType at) { |
+ const bool isBudgeted = true; |
+ const SkSurface::Budgeted budgeted = SkSurface::kYes_Budgeted; |
+ |
+ if (srcDesc.fWidth <= 0 || srcDesc.fHeight <= 0) { |
+ return NULL; |
+ } |
+ SkAutoTUnref<GrTexture> src(ctx->textureProvider()->wrapBackendTexture(srcDesc)); |
+ if (!src) { |
+ return NULL; |
+ } |
+ |
+ GrSurfaceDesc dstDesc; |
+ // need to be a rendertarget for readpixels to work, instead of kNone_GrSurfaceFlags |
+ dstDesc.fFlags = kRenderTarget_GrSurfaceFlag; |
+ dstDesc.fOrigin = srcDesc.fOrigin; |
+ dstDesc.fWidth = srcDesc.fWidth; |
+ dstDesc.fHeight = srcDesc.fHeight; |
+ dstDesc.fConfig = srcDesc.fConfig; |
+ dstDesc.fSampleCnt = srcDesc.fSampleCnt; |
+ |
+ SkAutoTUnref<GrTexture> dst(ctx->textureProvider()->createTexture( |
+ dstDesc, isBudgeted, NULL, 0)); |
+ if (!dst) { |
+ return NULL; |
+ } |
+ |
+ const SkIRect srcR = SkIRect::MakeWH(dstDesc.fWidth, dstDesc.fHeight); |
+ const SkIPoint dstP = SkIPoint::Make(0, 0); |
+ ctx->copySurface(dst, src, srcR, dstP, GrContext::kFlushWrites_PixelOp); |
+ |
+ const int sampleCount = 0; // todo: make this an explicit parameter to newSurface()? |
+ return SkNEW_ARGS(SkImage_Gpu, (dstDesc.fWidth, dstDesc.fHeight, at, dst, sampleCount, |
+ budgeted)); |
} |