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Side by Side Diff: src/image/SkSurface_Gpu.cpp

Issue 1121813002: new image from backend desc (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: set samplecount to 0 (for now) Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkSurface_Gpu.h" 8 #include "SkSurface_Gpu.h"
9 9
10 #include "SkCanvas.h" 10 #include "SkCanvas.h"
11 #include "SkGpuDevice.h" 11 #include "SkGpuDevice.h"
12 #include "SkImage_Base.h" 12 #include "SkImage_Base.h"
13 #include "SkImage_Gpu.h"
13 #include "SkImagePriv.h" 14 #include "SkImagePriv.h"
14 #include "SkSurface_Base.h" 15 #include "SkSurface_Base.h"
15 16
16 #if SK_SUPPORT_GPU 17 #if SK_SUPPORT_GPU
17 18
18 /////////////////////////////////////////////////////////////////////////////// 19 ///////////////////////////////////////////////////////////////////////////////
19 20
20 SkSurface_Gpu::SkSurface_Gpu(SkGpuDevice* device) 21 SkSurface_Gpu::SkSurface_Gpu(SkGpuDevice* device)
21 : INHERITED(device->width(), device->height(), &device->surfaceProps()) 22 : INHERITED(device->width(), device->height(), &device->surfaceProps())
22 , fDevice(SkRef(device)) { 23 , fDevice(SkRef(device)) {
(...skipping 14 matching lines...) Expand all
37 SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) { 38 SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) {
38 GrRenderTarget* rt = fDevice->accessRenderTarget(); 39 GrRenderTarget* rt = fDevice->accessRenderTarget();
39 int sampleCount = rt->numSamples(); 40 int sampleCount = rt->numSamples();
40 // TODO: Make caller specify this (change virtual signature of onNewSurface) . 41 // TODO: Make caller specify this (change virtual signature of onNewSurface) .
41 static const Budgeted kBudgeted = kNo_Budgeted; 42 static const Budgeted kBudgeted = kNo_Budgeted;
42 return SkSurface::NewRenderTarget(fDevice->context(), kBudgeted, info, sampl eCount, 43 return SkSurface::NewRenderTarget(fDevice->context(), kBudgeted, info, sampl eCount,
43 &this->props()); 44 &this->props());
44 } 45 }
45 46
46 SkImage* SkSurface_Gpu::onNewImageSnapshot(Budgeted budgeted) { 47 SkImage* SkSurface_Gpu::onNewImageSnapshot(Budgeted budgeted) {
48 const SkImageInfo info = fDevice->imageInfo();
47 const int sampleCount = fDevice->accessRenderTarget()->numSamples(); 49 const int sampleCount = fDevice->accessRenderTarget()->numSamples();
48 SkImage* image = SkNewImageFromBitmapTexture(fDevice->accessBitmap(false), s ampleCount, 50 SkImage* image = NULL;
49 budgeted); 51 GrTexture* tex = fDevice->accessRenderTarget()->asTexture();
52 if (tex) {
53 image = SkNEW_ARGS(SkImage_Gpu,
54 (info.width(), info.height(), info.alphaType(),
55 tex, sampleCount, budgeted));
56 }
50 if (image) { 57 if (image) {
51 as_IB(image)->initWithProps(this->props()); 58 as_IB(image)->initWithProps(this->props());
52 } 59 }
53 return image; 60 return image;
54 } 61 }
55 62
56 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, 63 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y,
57 const SkPaint* paint) { 64 const SkPaint* paint) {
58 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); 65 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint);
59 } 66 }
60 67
61 // Create a new render target and, if necessary, copy the contents of the old 68 // Create a new render target and, if necessary, copy the contents of the old
62 // render target into it. Note that this flushes the SkGpuDevice but 69 // render target into it. Note that this flushes the SkGpuDevice but
63 // doesn't force an OpenGL flush. 70 // doesn't force an OpenGL flush.
64 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { 71 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) {
65 GrRenderTarget* rt = fDevice->accessRenderTarget(); 72 GrRenderTarget* rt = fDevice->accessRenderTarget();
66 // are we sharing our render target with the image? Note this call should ne ver create a new 73 // are we sharing our render target with the image? Note this call should ne ver create a new
67 // image because onCopyOnWrite is only called when there is a cached image. 74 // image because onCopyOnWrite is only called when there is a cached image.
68 SkImage* image = this->getCachedImage(kNo_Budgeted); 75 SkImage* image = this->getCachedImage(kNo_Budgeted);
69 SkASSERT(image); 76 SkASSERT(image);
70 if (rt->asTexture() == SkTextureImageGetTexture(image)) { 77 if (rt->asTexture() == image->getTexture()) {
71 this->fDevice->replaceRenderTarget(SkSurface::kRetain_ContentChangeMode == mode); 78 this->fDevice->replaceRenderTarget(SkSurface::kRetain_ContentChangeMode == mode);
72 SkTextureImageApplyBudgetedDecision(image); 79 SkTextureImageApplyBudgetedDecision(image);
73 } else if (kDiscard_ContentChangeMode == mode) { 80 } else if (kDiscard_ContentChangeMode == mode) {
74 this->SkSurface_Gpu::onDiscard(); 81 this->SkSurface_Gpu::onDiscard();
75 } 82 }
76 } 83 }
77 84
78 void SkSurface_Gpu::onDiscard() { 85 void SkSurface_Gpu::onDiscard() {
79 fDevice->accessRenderTarget()->discard(); 86 fDevice->accessRenderTarget()->discard();
80 } 87 }
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
113 } 120 }
114 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(surface->asRenderTarget (), props, 121 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(surface->asRenderTarget (), props,
115 SkGpuDevice::kNeedClear _Flag)); 122 SkGpuDevice::kNeedClear _Flag));
116 if (!device) { 123 if (!device) {
117 return NULL; 124 return NULL;
118 } 125 }
119 return SkNEW_ARGS(SkSurface_Gpu, (device)); 126 return SkNEW_ARGS(SkSurface_Gpu, (device));
120 } 127 }
121 128
122 #endif 129 #endif
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