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Side by Side Diff: src/image/SkImage_Gpu.cpp

Issue 1121813002: new image from backend desc (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkImage_Gpu.h" 8 #include "SkImage_Gpu.h"
9 #include "SkCanvas.h" 9 #include "SkCanvas.h"
10 #include "GrContext.h" 10 #include "GrContext.h"
11 #include "SkGpuDevice.h"
11 12
12 SkImage_Gpu::SkImage_Gpu(const SkBitmap& bitmap, int sampleCountForNewSurfaces, 13 SkImage_Gpu::SkImage_Gpu(int w, int h, GrTexture* tex, int sampleCountForNewSurf aces,
13 SkSurface::Budgeted budgeted) 14 SkSurface::Budgeted budgeted)
14 : INHERITED(bitmap.width(), bitmap.height(), NULL) 15 : INHERITED(w, h, NULL)
15 , fBitmap(bitmap) 16 , fTexture(SkRef(tex))
16 , fSampleCountForNewSurfaces(sampleCountForNewSurfaces) 17 , fSampleCountForNewSurfaces(sampleCountForNewSurfaces)
17 , fBudgeted(budgeted) 18 , fBudgeted(budgeted)
18 { 19 {}
19 SkASSERT(fBitmap.getTexture());
20 }
21
22 SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX,
23 SkShader::TileMode tileY,
24 const SkMatrix* localMatrix) const
25 {
26 return SkShader::CreateBitmapShader(fBitmap, tileX, tileY, localMatrix);
27 }
28 20
29 SkSurface* SkImage_Gpu::onNewSurface(const SkImageInfo& info, const SkSurfacePro ps& props) const { 21 SkSurface* SkImage_Gpu::onNewSurface(const SkImageInfo& info, const SkSurfacePro ps& props) const {
30 GrContext* ctx = this->getTexture()->getContext(); 22 GrTexture* tex = this->getTexture();
23 SkASSERT(tex);
24 GrContext* ctx = tex->getContext();
bsalomon 2015/05/07 17:05:56 This actually can fail if the GrContext was told t
reed1 2015/05/07 17:49:11 Done.
25 SkASSERT(ctx);
31 // TODO: Change signature of onNewSurface to take a budgeted param. 26 // TODO: Change signature of onNewSurface to take a budgeted param.
32 static const SkSurface::Budgeted kBudgeted = SkSurface::kNo_Budgeted; 27 static const SkSurface::Budgeted kBudgeted = SkSurface::kNo_Budgeted;
33 return SkSurface::NewRenderTarget(ctx, kBudgeted, info, fSampleCountForNewSu rfaces, &props); 28 return SkSurface::NewRenderTarget(ctx, kBudgeted, info, fSampleCountForNewSu rfaces, &props);
34 } 29 }
35 30
36 GrTexture* SkImage_Gpu::onGetTexture() const { 31 extern void SkTextureImageApplyBudgetedDecision(SkImage* image) {
37 return fBitmap.getTexture(); 32 if (image->getTexture()) {
33 ((SkImage_Gpu*)image)->applyBudgetDecision();
34 }
35 }
36
37 SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX,
robertphillips 2015/05/07 16:50:04 line these guys up?
reed1 2015/05/07 17:49:11 Done.
38 SkShader::TileMode tileY,
39 const SkMatrix* localMatrix) const
40 {
41 SkBitmap bm;
42 GrWrapTextureInBitmap(fTexture, this->width(), this->height(), this->isOpaqu e(), &bm);
43 return SkShader::CreateBitmapShader(bm, tileX, tileY, localMatrix);
38 } 44 }
39 45
40 bool SkImage_Gpu::getROPixels(SkBitmap* dst) const { 46 bool SkImage_Gpu::getROPixels(SkBitmap* dst) const {
41 return fBitmap.copyTo(dst, kN32_SkColorType); 47 SkAlphaType at = this->isOpaque() ? kOpaque_SkAlphaType : kPremul_SkAlphaTyp e;
48 if (!dst->tryAllocPixels(SkImageInfo::MakeN32(this->width(), this->height(), at))) {
49 return false;
50 }
51 if (!fTexture->readPixels(0, 0, dst->width(), dst->height(), kSkia8888_GrPix elConfig,
52 dst->getPixels(), dst->rowBytes())) {
53 return false;
54 }
55 return true;
42 } 56 }
43 57
44 bool SkImage_Gpu::isOpaque() const { 58 bool SkImage_Gpu::isOpaque() const {
45 return fBitmap.isOpaque(); 59 return GrPixelConfigIsOpaque(fTexture->config());
46 } 60 }
47 61
48 /////////////////////////////////////////////////////////////////////////////// 62 SkImage* SkImage::NewFromTexture(GrContext* ctx, const GrBackendTextureDesc& des c) {
49 63 if (desc.fWidth <= 0 || desc.fHeight <= 0) {
50 SkImage* SkNewImageFromBitmapTexture(const SkBitmap& bitmap, int sampleCountForN ewSurfaces,
51 SkSurface::Budgeted budgeted) {
52 if (0 == bitmap.width() || 0 == bitmap.height() || NULL == bitmap.getTexture ()) {
53 return NULL; 64 return NULL;
54 } 65 }
55 return SkNEW_ARGS(SkImage_Gpu, (bitmap, sampleCountForNewSurfaces, budgeted) ); 66 SkAutoTUnref<GrTexture> tex(ctx->textureProvider()->wrapBackendTexture(desc) );
67 if (!tex) {
68 return NULL;
69 }
70 return SkNEW_ARGS(SkImage_Gpu, (desc.fWidth, desc.fHeight, tex, 0, SkSurface ::kNo_Budgeted));
56 } 71 }
57 72
58 GrTexture* SkTextureImageGetTexture(SkImage* image) { 73 SkImage* SkImage::NewFromTextureCopy(GrContext* ctx, const GrBackendTextureDesc& srcDesc) {
59 return ((SkImage_Gpu*)image)->getTexture(); 74 if (srcDesc.fWidth <= 0 || srcDesc.fHeight <= 0) {
75 return NULL;
76 }
77 SkAutoTUnref<GrTexture> src(ctx->textureProvider()->wrapBackendTexture(srcDe sc));
78 if (!src) {
79 return NULL;
80 }
81
82 GrSurfaceDesc dstDesc;
83 dstDesc.fFlags = kNone_GrSurfaceFlags;
84 dstDesc.fOrigin = srcDesc.fOrigin;
85 dstDesc.fWidth = srcDesc.fWidth;
86 dstDesc.fHeight = srcDesc.fHeight;
87 dstDesc.fConfig = srcDesc.fConfig;
88 dstDesc.fSampleCnt = srcDesc.fSampleCnt;
89
robertphillips 2015/05/07 16:50:04 So, where is the copy happening?
reed1 2015/05/07 17:49:12 Done.
90 SkAutoTUnref<GrTexture> dst(ctx->textureProvider()->createTexture(dstDesc, t rue, NULL, 0));
91 if (!dst) {
92 return NULL;
93 }
bsalomon 2015/05/07 17:05:56 Yeah, I think you need a GrContext::copySurface ca
reed1 2015/05/07 17:49:12 Done.
94 return SkNEW_ARGS(SkImage_Gpu,
95 (dstDesc.fWidth, dstDesc.fHeight, dst, 0, SkSurface::kYes_ Budgeted));
60 } 96 }
61
62 extern void SkTextureImageApplyBudgetedDecision(SkImage* image) {
63 ((SkImage_Gpu*)image)->applyBudgetDecision();
64 }
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