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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 1121813002: new image from backend desc (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "GrContext.h" 10 #include "GrContext.h"
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1725 AutoBitmapTexture abt(fContext, src, NULL, &texture); 1725 AutoBitmapTexture abt(fContext, src, NULL, &texture);
1726 if (!texture) { 1726 if (!texture) {
1727 return false; 1727 return false;
1728 } 1728 }
1729 1729
1730 return this->filterTexture(fContext, texture, src.width(), src.height(), 1730 return this->filterTexture(fContext, texture, src.width(), src.height(),
1731 filter, ctx, result, offset); 1731 filter, ctx, result, offset);
1732 } 1732 }
1733 1733
1734 static SkImageInfo make_info(GrTexture* tex, int w, int h, bool isOpaque) { 1734 static SkImageInfo make_info(GrTexture* tex, int w, int h, bool isOpaque) {
1735 #ifdef SK_DEBUG
1736 const GrSurfaceDesc& desc = tex->desc();
1737 SkASSERT(w <= desc.fWidth);
1738 SkASSERT(h <= desc.fHeight);
1739 #endif
1735 const GrPixelConfig config = tex->config(); 1740 const GrPixelConfig config = tex->config();
1736 SkColorType ct; 1741 SkColorType ct;
1737 SkAlphaType at = isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType; 1742 SkAlphaType at = isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType;
1738 if (!GrPixelConfig2ColorAndProfileType(config, &ct, NULL)) { 1743 if (!GrPixelConfig2ColorAndProfileType(config, &ct, NULL)) {
1739 ct = kUnknown_SkColorType; 1744 ct = kUnknown_SkColorType;
1740 } 1745 }
1741 return SkImageInfo::Make(w, h, ct, at); 1746 return SkImageInfo::Make(w, h, ct, at);
1742 } 1747 }
1743 1748
1749 void GrWrapTextureInBitmap(GrTexture* src, int w, int h, bool isOpaque, SkBitmap * dst) {
bsalomon 2015/05/07 17:05:56 This code should maybe move to SkGr.h/cpp where th
reed1 2015/05/07 17:49:11 Done.
1750 const SkImageInfo info = make_info(src, w, h, isOpaque);
1751 dst->setInfo(info);
1752 dst->setPixelRef(SkNEW_ARGS(SkGrPixelRef, (info, src)))->unref();
1753 }
1754
robertphillips 2015/05/07 16:50:03 Move the #include up ? Do we even need this ?
reed1 2015/05/07 17:49:11 Done.
1755 #include "SkImage_Base.h"
1756
1744 static bool wrap_as_bm(const SkImage* image, SkBitmap* bm) { 1757 static bool wrap_as_bm(const SkImage* image, SkBitmap* bm) {
1745 GrTexture* tex = image->getTexture(); 1758 GrTexture* tex = image->getTexture();
1746 if (tex) { 1759 if (tex) {
1747 // TODO: handle the GrTexture directly, and skip GrPixelRef 1760 GrWrapTextureInBitmap(tex, image->width(), image->height(), image->isOpa que(), bm);
1748 const SkImageInfo info = make_info(tex, image->width(), image->height(), image->isOpaque()); 1761 return true;
1749 bm->setInfo(info);
1750 bm->setPixelRef(SkNEW_ARGS(SkGrPixelRef, (info, tex)))->unref();
1751 } else { 1762 } else {
1752 if (!as_IB(image)->getROPixels(bm)) { 1763 return as_IB(image)->getROPixels(bm);
1753 return false;
1754 }
1755 } 1764 }
1756 return true;
1757 } 1765 }
1758 1766
1759 void SkGpuDevice::drawImage(const SkDraw& draw, const SkImage* image, SkScalar x , SkScalar y, 1767 void SkGpuDevice::drawImage(const SkDraw& draw, const SkImage* image, SkScalar x , SkScalar y,
1760 const SkPaint& paint) { 1768 const SkPaint& paint) {
1761 SkBitmap bm; 1769 SkBitmap bm;
1762 if (wrap_as_bm(image, &bm)) { 1770 if (wrap_as_bm(image, &bm)) {
1763 this->drawBitmap(draw, bm, SkMatrix::MakeTrans(x, y), paint); 1771 this->drawBitmap(draw, bm, SkMatrix::MakeTrans(x, y), paint);
1764 } 1772 }
1765 } 1773 }
1766 1774
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2072 #endif 2080 #endif
2073 } 2081 }
2074 2082
2075 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { 2083 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
2076 // We always return a transient cache, so it is freed after each 2084 // We always return a transient cache, so it is freed after each
2077 // filter traversal. 2085 // filter traversal.
2078 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); 2086 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize);
2079 } 2087 }
2080 2088
2081 #endif 2089 #endif
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