Index: Source/core/html/canvas/WebGLRenderingContextBase.cpp |
diff --git a/Source/core/html/canvas/WebGLRenderingContextBase.cpp b/Source/core/html/canvas/WebGLRenderingContextBase.cpp |
index 9f5cf4d01bdbff880da0c97198a57d165a87d40a..47f96c12bbbfb17d485107d255f3b126428b1319 100644 |
--- a/Source/core/html/canvas/WebGLRenderingContextBase.cpp |
+++ b/Source/core/html/canvas/WebGLRenderingContextBase.cpp |
@@ -223,25 +223,27 @@ namespace { |
class ScopedDrawingBufferBinder { |
STACK_ALLOCATED(); |
public: |
- ScopedDrawingBufferBinder(DrawingBuffer* drawingBuffer, WebGLFramebuffer* framebufferBinding) |
+ ScopedDrawingBufferBinder(DrawingBuffer* drawingBuffer, WebGLFramebuffer* framebufferBinding, GLenum target) |
: m_drawingBuffer(drawingBuffer) |
, m_framebufferBinding(framebufferBinding) |
+ , m_target(target) |
{ |
// Commit DrawingBuffer if needed (e.g., for multisampling) |
if (!m_framebufferBinding && m_drawingBuffer) |
- m_drawingBuffer->commit(); |
+ m_drawingBuffer->commit(m_target); |
} |
~ScopedDrawingBufferBinder() |
{ |
// Restore DrawingBuffer if needed |
if (!m_framebufferBinding && m_drawingBuffer) |
- m_drawingBuffer->bind(); |
+ m_drawingBuffer->bind(m_target); |
} |
private: |
DrawingBuffer* m_drawingBuffer; |
RawPtrWillBeMember<WebGLFramebuffer> m_framebufferBinding; |
+ GLenum m_target; |
}; |
GLint clamp(GLint value, GLint min, GLint max) |
@@ -917,11 +919,18 @@ WebGLRenderingContextBase::HowToClear WebGLRenderingContextBase::clearIfComposit |
webContext()->stencilMaskSeparate(GL_FRONT, 0xFFFFFFFF); |
} |
- drawingBuffer()->clearFramebuffers(clearMask); |
+ if (!isWebGL2OrHigher()) |
+ drawingBuffer()->clearFramebuffers(clearMask); |
+ else |
+ drawingBuffer()->clearFramebuffers(clearMask, GL_DRAW_FRAMEBUFFER); |
Ken Russell (switch to Gerrit)
2015/05/06 21:17:33
Please add a new virtual function that returns the
yunchao
2015/05/22 09:54:35
Done.
|
restoreStateAfterClear(); |
- if (m_framebufferBinding) |
- webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
+ if (m_framebufferBinding) { |
+ if (!isWebGL2OrHigher()) |
+ webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
+ else |
+ webContext()->bindFramebuffer(GL_DRAW_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
+ } |
drawingBuffer()->setBufferClearNeeded(false); |
return combinedClear ? CombinedClear : JustClear; |
@@ -1026,8 +1035,17 @@ void WebGLRenderingContextBase::reshape(int width, int height) |
webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get())); |
webContext()->bindRenderbuffer(GL_RENDERBUFFER, objectOrZero(m_renderbufferBinding.get())); |
- if (m_framebufferBinding) |
+ if (isWebGL2OrHigher()) { |
+ // In GLES 3.0, bindFramebuffer(GL_FRAMEBUFFER, buffer1) = bindBuffer(GL_READ_FRAMEBUFFER, buffer1) + |
+ // bindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer1) |
+ if (m_framebufferBinding) |
+ webContext()->bindFramebuffer(GL_DRAW_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
+ WebGLFramebuffer* readFramebufferBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER); |
+ if (readFramebufferBinding) |
+ webContext()->bindFramebuffer(GL_READ_FRAMEBUFFER, objectOrZero(readFramebufferBinding)); |
+ } else if (m_framebufferBinding) { |
webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
+ } |
} |
int WebGLRenderingContextBase::drawingBufferWidth() const |
@@ -1375,7 +1393,9 @@ bool WebGLRenderingContextBase::validateFramebufferTarget(GLenum target) |
WebGLFramebuffer* WebGLRenderingContextBase::getFramebufferBinding(GLenum target) |
{ |
- return m_framebufferBinding.get(); |
+ if (target == GL_FRAMEBUFFER) |
+ return m_framebufferBinding.get(); |
+ return nullptr; |
} |
GLenum WebGLRenderingContextBase::checkFramebufferStatus(GLenum target) |
@@ -1386,10 +1406,11 @@ GLenum WebGLRenderingContextBase::checkFramebufferStatus(GLenum target) |
synthesizeGLError(GL_INVALID_ENUM, "checkFramebufferStatus", "invalid target"); |
return 0; |
} |
- if (!getFramebufferBinding(target) || !getFramebufferBinding(target)->object()) |
+ WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target); |
+ if (!framebufferBinding || !framebufferBinding->object()) |
return GL_FRAMEBUFFER_COMPLETE; |
const char* reason = "framebuffer incomplete"; |
- GLenum result = m_framebufferBinding->checkStatus(&reason); |
+ GLenum result = framebufferBinding->checkStatus(&reason, target); |
if (result != GL_FRAMEBUFFER_COMPLETE) { |
emitGLWarning("checkFramebufferStatus", reason); |
return result; |
@@ -1559,12 +1580,15 @@ void WebGLRenderingContextBase::copyTexImage2D(GLenum target, GLint level, GLenu |
return; |
} |
const char* reason = "framebuffer incomplete"; |
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { |
+ if ((m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) |
+ || (getFramebufferBinding(GL_READ_FRAMEBUFFER) && !getFramebufferBinding(GL_READ_FRAMEBUFFER)->onAccess(webContext(), &reason, GL_READ_FRAMEBUFFER))) { |
synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexImage2D", reason); |
return; |
} |
clearIfComposited(); |
- ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get()); |
+ ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get(), GL_FRAMEBUFFER); |
+ if (isWebGL2OrHigher()) |
+ ScopedDrawingBufferBinder readBinder(drawingBuffer(), getFramebufferBinding(GL_READ_FRAMEBUFFER), GL_READ_FRAMEBUFFER); |
Ken Russell (switch to Gerrit)
2015/05/06 21:17:33
This won't work. The scoping of readBinder ends ou
yunchao
2015/05/22 09:54:35
I am very sorry, Ken. I didn't got what you said.
|
webContext()->copyTexImage2D(target, level, internalformat, x, y, width, height, border); |
// FIXME: if the framebuffer is not complete, none of the below should be executed. |
tex->setLevelInfo(target, level, internalformat, width, height, 1, GL_UNSIGNED_BYTE); |
@@ -1602,12 +1626,15 @@ void WebGLRenderingContextBase::copyTexSubImage2D(GLenum target, GLint level, GL |
return; |
} |
const char* reason = "framebuffer incomplete"; |
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { |
+ if ((m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) |
+ || (getFramebufferBinding(GL_READ_FRAMEBUFFER) && !getFramebufferBinding(GL_READ_FRAMEBUFFER)->onAccess(webContext(), &reason, GL_READ_FRAMEBUFFER))) { |
synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D", reason); |
return; |
} |
clearIfComposited(); |
- ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get()); |
+ ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get(), GL_FRAMEBUFFER); |
+ if (isWebGL2OrHigher()) |
+ ScopedDrawingBufferBinder readBinder(drawingBuffer(), getFramebufferBinding(GL_READ_FRAMEBUFFER), GL_READ_FRAMEBUFFER); |
Ken Russell (switch to Gerrit)
2015/05/06 21:17:33
Same problem here.
|
webContext()->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
} |
@@ -1751,6 +1778,8 @@ void WebGLRenderingContextBase::deleteRenderbuffer(WebGLRenderbuffer* renderbuff |
m_renderbufferBinding = nullptr; |
if (m_framebufferBinding) |
m_framebufferBinding->removeAttachmentFromBoundFramebuffer(renderbuffer); |
+ if (getFramebufferBinding(GL_READ_FRAMEBUFFER)) |
+ getFramebufferBinding(GL_READ_FRAMEBUFFER)->removeAttachmentFromBoundFramebuffer(renderbuffer, GL_READ_FRAMEBUFFER); |
} |
void WebGLRenderingContextBase::deleteShader(WebGLShader* shader) |
@@ -1788,6 +1817,8 @@ void WebGLRenderingContextBase::deleteTexture(WebGLTexture* texture) |
} |
if (m_framebufferBinding) |
m_framebufferBinding->removeAttachmentFromBoundFramebuffer(texture); |
+ if (getFramebufferBinding(GL_READ_FRAMEBUFFER)) |
+ getFramebufferBinding(GL_READ_FRAMEBUFFER)->removeAttachmentFromBoundFramebuffer(texture, GL_READ_FRAMEBUFFER); |
// If the deleted was bound to the the current maximum index, trace backwards to find the new max texture index |
if (m_onePlusMaxNonDefaultTextureUnit == static_cast<unsigned long>(maxBoundTextureIndex + 1)) { |
@@ -2007,13 +2038,15 @@ void WebGLRenderingContextBase::framebufferRenderbuffer(GLenum target, GLenum at |
// Don't allow the default framebuffer to be mutated; all current |
// implementations use an FBO internally in place of the default |
// FBO. |
- if (!m_framebufferBinding || !m_framebufferBinding->object()) { |
+ WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target); |
+ if (!framebufferBinding || !framebufferBinding->object()) { |
synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no framebuffer bound"); |
return; |
} |
Platform3DObject bufferObject = objectOrZero(buffer); |
switch (attachment) { |
case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: |
+ // TODO. are there any devices can support depth_stencil buffer directly, not use oes_depth_stencil extension? |
if (isDepthStencilSupported() || !buffer) { |
webContext()->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, renderbuffertarget, bufferObject); |
webContext()->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, bufferObject); |
@@ -2030,7 +2063,7 @@ void WebGLRenderingContextBase::framebufferRenderbuffer(GLenum target, GLenum at |
default: |
webContext()->framebufferRenderbuffer(target, attachment, renderbuffertarget, bufferObject); |
} |
- m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, buffer); |
+ framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, buffer); |
applyStencilTest(); |
} |
@@ -2049,7 +2082,8 @@ void WebGLRenderingContextBase::framebufferTexture2D(GLenum target, GLenum attac |
// Don't allow the default framebuffer to be mutated; all current |
// implementations use an FBO internally in place of the default |
// FBO. |
- if (!m_framebufferBinding || !m_framebufferBinding->object()) { |
+ WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target); |
+ if (!framebufferBinding || !framebufferBinding->object()) { |
synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no framebuffer bound"); |
return; |
} |
@@ -2059,16 +2093,11 @@ void WebGLRenderingContextBase::framebufferTexture2D(GLenum target, GLenum attac |
webContext()->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, textarget, textureObject, level); |
webContext()->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, textarget, textureObject, level); |
break; |
- case GL_DEPTH_ATTACHMENT: |
- webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level); |
- break; |
- case GL_STENCIL_ATTACHMENT: |
- webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level); |
- break; |
default: |
webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level); |
} |
- m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, textarget, texture, level); |
+ // TODO: Check whether this is correct |
bajones
2015/05/06 17:47:54
Let's figure this out before landing the patch.
yunchao
2015/05/22 09:54:35
I think this is correct. So remove this TODO.
|
+ framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, textarget, texture, level); |
applyStencilTest(); |
} |
@@ -3322,7 +3351,9 @@ void WebGLRenderingContextBase::readPixels(GLint x, GLint y, GLsizei width, GLsi |
return; |
} |
const char* reason = "framebuffer incomplete"; |
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { |
+ GLenum target = isWebGL2OrHigher() ? GL_READ_FRAMEBUFFER : GL_FRAMEBUFFER; |
+ WebGLFramebuffer* readFramebufferBinding = getFramebufferBinding(target); |
+ if (readFramebufferBinding && !readFramebufferBinding->onAccess(webContext(), &reason, target)) { |
synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason); |
return; |
} |
@@ -3343,14 +3374,14 @@ void WebGLRenderingContextBase::readPixels(GLint x, GLint y, GLsizei width, GLsi |
void* data = pixels->baseAddress(); |
{ |
- ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get()); |
+ ScopedDrawingBufferBinder binder(drawingBuffer(), readFramebufferBinding, target); |
webContext()->readPixels(x, y, width, height, format, type, data); |
} |
#if OS(MACOSX) |
// FIXME: remove this section when GL driver bug on Mac is fixed, i.e., |
// when alpha is off, readPixels should set alpha to 255 instead of 0. |
- if (!m_framebufferBinding && !drawingBuffer()->getActualAttributes().alpha) { |
+ if (!readFramebufferBinding && !drawingBuffer()->getActualAttributes().alpha) { |
unsigned char* pixels = reinterpret_cast<unsigned char*>(data); |
for (GLsizei iy = 0; iy < height; ++iy) { |
for (GLsizei ix = 0; ix < width; ++ix) { |
@@ -6081,7 +6112,7 @@ void WebGLRenderingContextBase::setFramebuffer(GLenum target, WebGLFramebuffer* |
m_framebufferBinding = buffer; |
applyStencilTest(); |
} |
- drawingBuffer()->setFramebufferBinding(objectOrZero(m_framebufferBinding.get())); |
+ drawingBuffer()->setFramebufferBinding(objectOrZero(getFramebufferBinding(target)), target); |
if (!buffer) { |
// Instead of binding fb 0, bind the drawing buffer. |