Chromium Code Reviews| Index: Source/core/html/canvas/WebGL2RenderingContextBase.cpp |
| diff --git a/Source/core/html/canvas/WebGL2RenderingContextBase.cpp b/Source/core/html/canvas/WebGL2RenderingContextBase.cpp |
| index b7f4c18bfc6acc0154ef08ed625f80ad26cbaa0a..498f5a7b5d67a671820ae0d6447865e77ccafb67 100644 |
| --- a/Source/core/html/canvas/WebGL2RenderingContextBase.cpp |
| +++ b/Source/core/html/canvas/WebGL2RenderingContextBase.cpp |
| @@ -1343,6 +1343,31 @@ void WebGL2RenderingContextBase::bindFramebuffer(GLenum target, WebGLFramebuffer |
| setFramebuffer(target, buffer); |
| } |
| +void WebGL2RenderingContextBase::deleteFramebuffer(WebGLFramebuffer* framebuffer) |
| +{ |
| + if (!deleteObject(framebuffer)) |
| + return; |
| + GLenum target = 0; |
| + if (framebuffer == m_framebufferBinding) { |
| + if (framebuffer == m_readFramebufferBinding) { |
| + target = GL_FRAMEBUFFER; |
| + m_framebufferBinding = nullptr; |
| + m_readFramebufferBinding = nullptr; |
| + } else { |
| + target = GL_DRAW_FRAMEBUFFER; |
| + m_framebufferBinding = nullptr; |
| + } |
| + } else if (framebuffer == m_readFramebufferBinding) { |
| + target = GL_READ_FRAMEBUFFER; |
| + m_readFramebufferBinding = nullptr; |
| + } |
| + if (target) { |
| + drawingBuffer()->setFramebufferBinding(0, target); |
| + // Have to call bindFramebuffer here to bind back to internal fbo. |
|
bajones
2015/05/06 17:47:53
Comment doesn't match associated line. Should be /
yunchao
2015/05/22 09:54:35
Acknowledged.
|
| + drawingBuffer()->bind(target); |
| + } |
| +} |
| + |
| ScriptValue WebGL2RenderingContextBase::getParameter(ScriptState* scriptState, GLenum pname) |
| { |
| if (isContextLost()) |
| @@ -1712,4 +1737,29 @@ ScriptValue WebGL2RenderingContextBase::getTexParameter(ScriptState* scriptState |
| } |
| } |
| +void WebGL2RenderingContextBase::restoreCurrentFramebuffer() |
| +{ |
| + bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebufferBinding.get()); |
| + bindFramebuffer(GL_READ_FRAMEBUFFER, m_readFramebufferBinding.get()); |
| +} |
| + |
| +GLenum WebGL2RenderingContextBase::boundFramebufferColorFormat() |
| +{ |
| + GLenum colorFormat = 0, readColorFormat = 0, defaultColorFormat = GL_RGB; |
| + if (m_requestedAttributes.alpha()) |
| + defaultColorFormat = GL_RGBA; |
| + if (m_framebufferBinding && m_framebufferBinding->object()) |
| + colorFormat = m_framebufferBinding->colorBufferFormat(); |
| + if (m_readFramebufferBinding && m_readFramebufferBinding->object()) |
| + readColorFormat = m_readFramebufferBinding->colorBufferFormat(); |
| + // Both read and draw framebuffer are bound to FBO |
| + if (colorFormat != 0 && readColorFormat != 0) |
| + return colorFormat & readColorFormat; |
|
Ken Russell (switch to Gerrit)
2015/05/06 21:17:33
I don't understand what this code is attempting to
yunchao
2015/05/22 09:54:35
I thought that both the read buffer and the draw b
|
| + // Either read or draw framebuffe is bound to FBO |
| + if (colorFormat != 0 || readColorFormat != 0) |
| + return colorFormat & defaultColorFormat; |
| + // No framebuffer is bound to FBO |
| + return defaultColorFormat; |
| +} |
| + |
| } // namespace blink |