Chromium Code Reviews| Index: Source/core/html/canvas/WebGLFramebuffer.cpp |
| diff --git a/Source/core/html/canvas/WebGLFramebuffer.cpp b/Source/core/html/canvas/WebGLFramebuffer.cpp |
| index da17213e1705aedc579c7857ec7ba85ce31c4f03..35173e27967bfa69fed1ff0bb9f8b6840642b73e 100644 |
| --- a/Source/core/html/canvas/WebGLFramebuffer.cpp |
| +++ b/Source/core/html/canvas/WebGLFramebuffer.cpp |
| @@ -54,8 +54,8 @@ namespace { |
| virtual bool isSharedObject(WebGLSharedObject*) const override; |
| virtual bool valid() const override; |
| virtual void onDetached(WebGraphicsContext3D*) override; |
| - virtual void attach(WebGraphicsContext3D*, GLenum attachment) override; |
| - virtual void unattach(WebGraphicsContext3D*, GLenum attachment) override; |
| + virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachment) override; |
| + virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attachment) override; |
| RefPtrWillBeMember<WebGLRenderbuffer> m_renderbuffer; |
| }; |
| @@ -117,24 +117,24 @@ namespace { |
| m_renderbuffer->onDetached(context); |
| } |
| - void WebGLRenderbufferAttachment::attach(WebGraphicsContext3D* context, GLenum attachment) |
| + void WebGLRenderbufferAttachment::attach(WebGraphicsContext3D* context, GLenum target, GLenum attachment) |
| { |
| Platform3DObject object = objectOrZero(m_renderbuffer.get()); |
| if (attachment == GL_DEPTH_STENCIL_ATTACHMENT && m_renderbuffer->emulatedStencilBuffer()) { |
| - context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, object); |
| - context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, objectOrZero(m_renderbuffer->emulatedStencilBuffer())); |
| + context->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, object); |
| + context->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, objectOrZero(m_renderbuffer->emulatedStencilBuffer())); |
| } else { |
| - context->framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, object); |
| + context->framebufferRenderbuffer(target, attachment, GL_RENDERBUFFER, object); |
| } |
| } |
| - void WebGLRenderbufferAttachment::unattach(WebGraphicsContext3D* context, GLenum attachment) |
| + void WebGLRenderbufferAttachment::unattach(WebGraphicsContext3D* context, GLenum target, GLenum attachment) |
| { |
| if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { |
| - context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); |
| - context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); |
| + context->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); |
| + context->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); |
| } else { |
| - context->framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, 0); |
| + context->framebufferRenderbuffer(target, attachment, GL_RENDERBUFFER, 0); |
| } |
| } |
| @@ -162,8 +162,8 @@ namespace { |
| virtual bool isSharedObject(WebGLSharedObject*) const override; |
| virtual bool valid() const override; |
| virtual void onDetached(WebGraphicsContext3D*) override; |
| - virtual void attach(WebGraphicsContext3D*, GLenum attachment) override; |
| - virtual void unattach(WebGraphicsContext3D*, GLenum attachment) override; |
| + virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachment) override; |
| + virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attachment) override; |
| RefPtrWillBeMember<WebGLTexture> m_texture; |
| GLenum m_target; |
| @@ -223,19 +223,19 @@ namespace { |
| m_texture->onDetached(context); |
| } |
| - void WebGLTextureAttachment::attach(WebGraphicsContext3D* context, GLenum attachment) |
| + void WebGLTextureAttachment::attach(WebGraphicsContext3D* context, GLenum target, GLenum attachment) |
| { |
| Platform3DObject object = objectOrZero(m_texture.get()); |
| - context->framebufferTexture2D(GL_FRAMEBUFFER, attachment, m_target, object, m_level); |
| + context->framebufferTexture2D(target, attachment, m_target, object, m_level); |
| } |
| - void WebGLTextureAttachment::unattach(WebGraphicsContext3D* context, GLenum attachment) |
| + void WebGLTextureAttachment::unattach(WebGraphicsContext3D* context, GLenum target, GLenum attachment) |
| { |
| if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { |
| - context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_target, 0, m_level); |
| - context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, m_target, 0, m_level); |
| + context->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, m_target, 0, m_level); |
| + context->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, m_target, 0, m_level); |
| } else { |
| - context->framebufferTexture2D(GL_FRAMEBUFFER, attachment, m_target, 0, m_level); |
| + context->framebufferTexture2D(target, attachment, m_target, 0, m_level); |
| } |
| } |
| @@ -295,10 +295,10 @@ WebGLFramebuffer::~WebGLFramebuffer() |
| detachAndDeleteObject(); |
| } |
| -void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum attachment, GLenum texTarget, WebGLTexture* texture, GLint level) |
| +void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, GLenum texTarget, WebGLTexture* texture, GLint level) |
| { |
| - ASSERT(isBound()); |
| - removeAttachmentFromBoundFramebuffer(attachment); |
| + ASSERT(isBound(target)); |
| + removeAttachmentFromBoundFramebuffer(target, attachment); |
| if (!m_object) |
| return; |
| if (texture && texture->object()) { |
| @@ -308,10 +308,10 @@ void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum attachment, GLenu |
| } |
| } |
| -void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum attachment, WebGLRenderbuffer* renderbuffer) |
| +void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, WebGLRenderbuffer* renderbuffer) |
| { |
| - ASSERT(isBound()); |
| - removeAttachmentFromBoundFramebuffer(attachment); |
| + ASSERT(isBound(target)); |
| + removeAttachmentFromBoundFramebuffer(target, attachment); |
| if (!m_object) |
| return; |
| if (renderbuffer && renderbuffer->object()) { |
| @@ -321,12 +321,12 @@ void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum attachment, WebGL |
| } |
| } |
| -void WebGLFramebuffer::attach(GLenum attachment, GLenum attachmentPoint) |
| +void WebGLFramebuffer::attach(GLenum target, GLenum attachment, GLenum attachmentPoint) |
| { |
| - ASSERT(isBound()); |
| + ASSERT(isBound(target)); |
| WebGLAttachment* attachmentObject = getAttachment(attachment); |
| if (attachmentObject) |
| - attachmentObject->attach(context()->webContext(), attachmentPoint); |
| + attachmentObject->attach(context()->webContext(), target, attachmentPoint); |
| } |
| WebGLSharedObject* WebGLFramebuffer::getAttachmentObject(GLenum attachment) const |
| @@ -430,9 +430,9 @@ WebGLFramebuffer::WebGLAttachment* WebGLFramebuffer::getAttachment(GLenum attach |
| return (it != m_attachments.end()) ? it->value.get() : 0; |
| } |
| -void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GLenum attachment) |
| +void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GLenum target, GLenum attachment) |
| { |
| - ASSERT(isBound()); |
| + ASSERT(isBound(target)); |
| if (!m_object) |
| return; |
| @@ -443,22 +443,22 @@ void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GLenum attachment) |
| drawBuffersIfNecessary(false); |
| switch (attachment) { |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| - attach(GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT); |
| - attach(GL_STENCIL_ATTACHMENT, GL_STENCIL_ATTACHMENT); |
| + attach(target, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT); |
| + attach(target, GL_STENCIL_ATTACHMENT, GL_STENCIL_ATTACHMENT); |
| break; |
| case GL_DEPTH_ATTACHMENT: |
| - attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH_ATTACHMENT); |
| + attach(target, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH_ATTACHMENT); |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| - attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_STENCIL_ATTACHMENT); |
| + attach(target, GL_DEPTH_STENCIL_ATTACHMENT, GL_STENCIL_ATTACHMENT); |
| break; |
| } |
| } |
| } |
| -void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(WebGLSharedObject* attachment) |
| +void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GLenum target, WebGLSharedObject* attachment) |
| { |
| - ASSERT(isBound()); |
| + ASSERT(isBound(target)); |
| if (!m_object) |
| return; |
| if (!attachment) |
| @@ -471,8 +471,8 @@ void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(WebGLSharedObject* a |
| WebGLAttachment* attachmentObject = it.value.get(); |
| if (attachmentObject->isSharedObject(attachment)) { |
| GLenum attachmentType = it.key; |
| - attachmentObject->unattach(context()->webContext(), attachmentType); |
| - removeAttachmentFromBoundFramebuffer(attachmentType); |
| + attachmentObject->unattach(context()->webContext(), target, attachmentType); |
| + removeAttachmentFromBoundFramebuffer(target, attachmentType); |
| checkMore = true; |
| break; |
| } |
| @@ -547,7 +547,7 @@ GLenum WebGLFramebuffer::checkStatus(const char** reason) const |
| return GL_FRAMEBUFFER_COMPLETE; |
| } |
| -bool WebGLFramebuffer::onAccess(WebGraphicsContext3D* context3d, const char** reason) |
| +bool WebGLFramebuffer::onAccess(WebGraphicsContext3D* context3d, GLenum target, const char** reason) |
|
Ken Russell (switch to Gerrit)
2015/06/20 00:08:42
The "target" argument isn't used, so it should be
yunchao
2015/06/23 08:54:26
Done.
|
| { |
| if (checkStatus(reason) != GL_FRAMEBUFFER_COMPLETE) |
| return false; |
| @@ -580,9 +580,9 @@ void WebGLFramebuffer::deleteObjectImpl(WebGraphicsContext3D* context3d) |
| m_object = 0; |
| } |
| -bool WebGLFramebuffer::isBound() const |
| +bool WebGLFramebuffer::isBound(GLenum target) const |
| { |
| - return (context()->m_framebufferBinding.get() == this); |
| + return (context()->getFramebufferBinding(target) == this); |
| } |
| void WebGLFramebuffer::drawBuffers(const Vector<GLenum>& bufs) |