| Index: Source/core/html/canvas/WebGLFramebuffer.cpp
|
| diff --git a/Source/core/html/canvas/WebGLFramebuffer.cpp b/Source/core/html/canvas/WebGLFramebuffer.cpp
|
| index da17213e1705aedc579c7857ec7ba85ce31c4f03..a37948ffee58a70f7476a9709506ef7f73fb61f6 100644
|
| --- a/Source/core/html/canvas/WebGLFramebuffer.cpp
|
| +++ b/Source/core/html/canvas/WebGLFramebuffer.cpp
|
| @@ -54,8 +54,8 @@ namespace {
|
| virtual bool isSharedObject(WebGLSharedObject*) const override;
|
| virtual bool valid() const override;
|
| virtual void onDetached(WebGraphicsContext3D*) override;
|
| - virtual void attach(WebGraphicsContext3D*, GLenum attachment) override;
|
| - virtual void unattach(WebGraphicsContext3D*, GLenum attachment) override;
|
| + virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachment) override;
|
| + virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attachment) override;
|
|
|
| RefPtrWillBeMember<WebGLRenderbuffer> m_renderbuffer;
|
| };
|
| @@ -117,24 +117,24 @@ namespace {
|
| m_renderbuffer->onDetached(context);
|
| }
|
|
|
| - void WebGLRenderbufferAttachment::attach(WebGraphicsContext3D* context, GLenum attachment)
|
| + void WebGLRenderbufferAttachment::attach(WebGraphicsContext3D* context, GLenum target, GLenum attachment)
|
| {
|
| Platform3DObject object = objectOrZero(m_renderbuffer.get());
|
| if (attachment == GL_DEPTH_STENCIL_ATTACHMENT && m_renderbuffer->emulatedStencilBuffer()) {
|
| - context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, object);
|
| - context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, objectOrZero(m_renderbuffer->emulatedStencilBuffer()));
|
| + context->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, object);
|
| + context->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, objectOrZero(m_renderbuffer->emulatedStencilBuffer()));
|
| } else {
|
| - context->framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, object);
|
| + context->framebufferRenderbuffer(target, attachment, GL_RENDERBUFFER, object);
|
| }
|
| }
|
|
|
| - void WebGLRenderbufferAttachment::unattach(WebGraphicsContext3D* context, GLenum attachment)
|
| + void WebGLRenderbufferAttachment::unattach(WebGraphicsContext3D* context, GLenum target, GLenum attachment)
|
| {
|
| if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
|
| - context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
|
| - context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
|
| + context->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
|
| + context->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
|
| } else {
|
| - context->framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, 0);
|
| + context->framebufferRenderbuffer(target, attachment, GL_RENDERBUFFER, 0);
|
| }
|
| }
|
|
|
| @@ -162,8 +162,8 @@ namespace {
|
| virtual bool isSharedObject(WebGLSharedObject*) const override;
|
| virtual bool valid() const override;
|
| virtual void onDetached(WebGraphicsContext3D*) override;
|
| - virtual void attach(WebGraphicsContext3D*, GLenum attachment) override;
|
| - virtual void unattach(WebGraphicsContext3D*, GLenum attachment) override;
|
| + virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachment) override;
|
| + virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attachment) override;
|
|
|
| RefPtrWillBeMember<WebGLTexture> m_texture;
|
| GLenum m_target;
|
| @@ -223,19 +223,19 @@ namespace {
|
| m_texture->onDetached(context);
|
| }
|
|
|
| - void WebGLTextureAttachment::attach(WebGraphicsContext3D* context, GLenum attachment)
|
| + void WebGLTextureAttachment::attach(WebGraphicsContext3D* context, GLenum target, GLenum attachment)
|
| {
|
| Platform3DObject object = objectOrZero(m_texture.get());
|
| - context->framebufferTexture2D(GL_FRAMEBUFFER, attachment, m_target, object, m_level);
|
| + context->framebufferTexture2D(target, attachment, m_target, object, m_level);
|
| }
|
|
|
| - void WebGLTextureAttachment::unattach(WebGraphicsContext3D* context, GLenum attachment)
|
| + void WebGLTextureAttachment::unattach(WebGraphicsContext3D* context, GLenum target, GLenum attachment)
|
| {
|
| if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
|
| - context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_target, 0, m_level);
|
| - context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, m_target, 0, m_level);
|
| + context->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, m_target, 0, m_level);
|
| + context->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, m_target, 0, m_level);
|
| } else {
|
| - context->framebufferTexture2D(GL_FRAMEBUFFER, attachment, m_target, 0, m_level);
|
| + context->framebufferTexture2D(target, attachment, m_target, 0, m_level);
|
| }
|
| }
|
|
|
| @@ -295,10 +295,10 @@ WebGLFramebuffer::~WebGLFramebuffer()
|
| detachAndDeleteObject();
|
| }
|
|
|
| -void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum attachment, GLenum texTarget, WebGLTexture* texture, GLint level)
|
| +void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, GLenum texTarget, WebGLTexture* texture, GLint level)
|
| {
|
| ASSERT(isBound());
|
| - removeAttachmentFromBoundFramebuffer(attachment);
|
| + removeAttachmentFromBoundFramebuffer(target, attachment);
|
| if (!m_object)
|
| return;
|
| if (texture && texture->object()) {
|
| @@ -308,10 +308,10 @@ void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum attachment, GLenu
|
| }
|
| }
|
|
|
| -void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum attachment, WebGLRenderbuffer* renderbuffer)
|
| +void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, WebGLRenderbuffer* renderbuffer)
|
| {
|
| ASSERT(isBound());
|
| - removeAttachmentFromBoundFramebuffer(attachment);
|
| + removeAttachmentFromBoundFramebuffer(target, attachment);
|
| if (!m_object)
|
| return;
|
| if (renderbuffer && renderbuffer->object()) {
|
| @@ -321,12 +321,12 @@ void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum attachment, WebGL
|
| }
|
| }
|
|
|
| -void WebGLFramebuffer::attach(GLenum attachment, GLenum attachmentPoint)
|
| +void WebGLFramebuffer::attach(GLenum target, GLenum attachment, GLenum attachmentPoint)
|
| {
|
| ASSERT(isBound());
|
| WebGLAttachment* attachmentObject = getAttachment(attachment);
|
| if (attachmentObject)
|
| - attachmentObject->attach(context()->webContext(), attachmentPoint);
|
| + attachmentObject->attach(context()->webContext(), target, attachmentPoint);
|
| }
|
|
|
| WebGLSharedObject* WebGLFramebuffer::getAttachmentObject(GLenum attachment) const
|
| @@ -430,7 +430,7 @@ WebGLFramebuffer::WebGLAttachment* WebGLFramebuffer::getAttachment(GLenum attach
|
| return (it != m_attachments.end()) ? it->value.get() : 0;
|
| }
|
|
|
| -void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GLenum attachment)
|
| +void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GLenum target, GLenum attachment)
|
| {
|
| ASSERT(isBound());
|
| if (!m_object)
|
| @@ -443,20 +443,20 @@ void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GLenum attachment)
|
| drawBuffersIfNecessary(false);
|
| switch (attachment) {
|
| case GL_DEPTH_STENCIL_ATTACHMENT:
|
| - attach(GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT);
|
| - attach(GL_STENCIL_ATTACHMENT, GL_STENCIL_ATTACHMENT);
|
| + attach(target, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT);
|
| + attach(target, GL_STENCIL_ATTACHMENT, GL_STENCIL_ATTACHMENT);
|
| break;
|
| case GL_DEPTH_ATTACHMENT:
|
| - attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH_ATTACHMENT);
|
| + attach(target, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH_ATTACHMENT);
|
| break;
|
| case GL_STENCIL_ATTACHMENT:
|
| - attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_STENCIL_ATTACHMENT);
|
| + attach(target, GL_DEPTH_STENCIL_ATTACHMENT, GL_STENCIL_ATTACHMENT);
|
| break;
|
| }
|
| }
|
| }
|
|
|
| -void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(WebGLSharedObject* attachment)
|
| +void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GLenum target, WebGLSharedObject* attachment)
|
| {
|
| ASSERT(isBound());
|
| if (!m_object)
|
| @@ -471,8 +471,8 @@ void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(WebGLSharedObject* a
|
| WebGLAttachment* attachmentObject = it.value.get();
|
| if (attachmentObject->isSharedObject(attachment)) {
|
| GLenum attachmentType = it.key;
|
| - attachmentObject->unattach(context()->webContext(), attachmentType);
|
| - removeAttachmentFromBoundFramebuffer(attachmentType);
|
| + attachmentObject->unattach(context()->webContext(), target, attachmentType);
|
| + removeAttachmentFromBoundFramebuffer(target, attachmentType);
|
| checkMore = true;
|
| break;
|
| }
|
| @@ -547,7 +547,7 @@ GLenum WebGLFramebuffer::checkStatus(const char** reason) const
|
| return GL_FRAMEBUFFER_COMPLETE;
|
| }
|
|
|
| -bool WebGLFramebuffer::onAccess(WebGraphicsContext3D* context3d, const char** reason)
|
| +bool WebGLFramebuffer::onAccess(WebGraphicsContext3D* context3d, GLenum target, const char** reason)
|
| {
|
| if (checkStatus(reason) != GL_FRAMEBUFFER_COMPLETE)
|
| return false;
|
|
|