| Index: Source/core/html/canvas/WebGLRenderingContextBase.cpp
|
| diff --git a/Source/core/html/canvas/WebGLRenderingContextBase.cpp b/Source/core/html/canvas/WebGLRenderingContextBase.cpp
|
| index 81550c6b5c79f743e923a2ce6fb6608fa4b07017..224b6c0a77c8df62a2da1006cd2b4eaa435a430e 100644
|
| --- a/Source/core/html/canvas/WebGLRenderingContextBase.cpp
|
| +++ b/Source/core/html/canvas/WebGLRenderingContextBase.cpp
|
| @@ -223,25 +223,27 @@ namespace {
|
| class ScopedDrawingBufferBinder {
|
| STACK_ALLOCATED();
|
| public:
|
| - ScopedDrawingBufferBinder(DrawingBuffer* drawingBuffer, WebGLFramebuffer* framebufferBinding)
|
| + ScopedDrawingBufferBinder(DrawingBuffer* drawingBuffer, WebGLFramebuffer* framebufferBinding, GLenum target)
|
| : m_drawingBuffer(drawingBuffer)
|
| , m_framebufferBinding(framebufferBinding)
|
| + , m_target(target)
|
| {
|
| // Commit DrawingBuffer if needed (e.g., for multisampling)
|
| if (!m_framebufferBinding && m_drawingBuffer)
|
| - m_drawingBuffer->commit();
|
| + m_drawingBuffer->commit(m_target);
|
| }
|
|
|
| ~ScopedDrawingBufferBinder()
|
| {
|
| // Restore DrawingBuffer if needed
|
| if (!m_framebufferBinding && m_drawingBuffer)
|
| - m_drawingBuffer->bind();
|
| + m_drawingBuffer->bind(m_target);
|
| }
|
|
|
| private:
|
| DrawingBuffer* m_drawingBuffer;
|
| RawPtrWillBeMember<WebGLFramebuffer> m_framebufferBinding;
|
| + GLenum m_target;
|
| };
|
|
|
| GLint clamp(GLint value, GLint min, GLint max)
|
| @@ -873,6 +875,11 @@ void WebGLRenderingContextBase::markContextChanged(ContentChangeType changeType)
|
| }
|
| }
|
|
|
| +GLenum WebGLRenderingContextBase::getDrawFramebufferTarget()
|
| +{
|
| + return GL_FRAMEBUFFER;
|
| +}
|
| +
|
| WebGLRenderingContextBase::HowToClear WebGLRenderingContextBase::clearIfComposited(GLbitfield mask)
|
| {
|
| if (isContextLost())
|
| @@ -917,11 +924,13 @@ WebGLRenderingContextBase::HowToClear WebGLRenderingContextBase::clearIfComposit
|
| webContext()->stencilMaskSeparate(GL_FRONT, 0xFFFFFFFF);
|
| }
|
|
|
| - drawingBuffer()->clearFramebuffers(clearMask);
|
| + GLenum target = getDrawFramebufferTarget();
|
| + drawingBuffer()->clearFramebuffers(target, clearMask);
|
|
|
| restoreStateAfterClear();
|
| - if (m_framebufferBinding)
|
| - webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
|
| + if (m_framebufferBinding) {
|
| + webContext()->bindFramebuffer(target, objectOrZero(m_framebufferBinding.get()));
|
| + }
|
| drawingBuffer()->setBufferClearNeeded(false);
|
|
|
| return combinedClear ? CombinedClear : JustClear;
|
| @@ -1026,8 +1035,17 @@ void WebGLRenderingContextBase::reshape(int width, int height)
|
|
|
| webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get()));
|
| webContext()->bindRenderbuffer(GL_RENDERBUFFER, objectOrZero(m_renderbufferBinding.get()));
|
| - if (m_framebufferBinding)
|
| + if (isWebGL2OrHigher()) {
|
| + // In GLES 3.0, bindFramebuffer(GL_FRAMEBUFFER, buffer1) = bindBuffer(GL_READ_FRAMEBUFFER, buffer1) +
|
| + // bindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer1)
|
| + if (m_framebufferBinding)
|
| + webContext()->bindFramebuffer(GL_DRAW_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
|
| + WebGLFramebuffer* readFramebufferBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER);
|
| + if (readFramebufferBinding)
|
| + webContext()->bindFramebuffer(GL_READ_FRAMEBUFFER, objectOrZero(readFramebufferBinding));
|
| + } else if (m_framebufferBinding) {
|
| webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
|
| + }
|
| }
|
|
|
| int WebGLRenderingContextBase::drawingBufferWidth() const
|
| @@ -1375,7 +1393,9 @@ bool WebGLRenderingContextBase::validateFramebufferTarget(GLenum target)
|
|
|
| WebGLFramebuffer* WebGLRenderingContextBase::getFramebufferBinding(GLenum target)
|
| {
|
| - return m_framebufferBinding.get();
|
| + if (target == GL_FRAMEBUFFER)
|
| + return m_framebufferBinding.get();
|
| + return nullptr;
|
| }
|
|
|
| GLenum WebGLRenderingContextBase::checkFramebufferStatus(GLenum target)
|
| @@ -1386,10 +1406,11 @@ GLenum WebGLRenderingContextBase::checkFramebufferStatus(GLenum target)
|
| synthesizeGLError(GL_INVALID_ENUM, "checkFramebufferStatus", "invalid target");
|
| return 0;
|
| }
|
| - if (!getFramebufferBinding(target) || !getFramebufferBinding(target)->object())
|
| + WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target);
|
| + if (!framebufferBinding || !framebufferBinding->object())
|
| return GL_FRAMEBUFFER_COMPLETE;
|
| const char* reason = "framebuffer incomplete";
|
| - GLenum result = m_framebufferBinding->checkStatus(&reason);
|
| + GLenum result = framebufferBinding->checkStatus(&reason, target);
|
| if (result != GL_FRAMEBUFFER_COMPLETE) {
|
| emitGLWarning("checkFramebufferStatus", reason);
|
| return result;
|
| @@ -1407,7 +1428,7 @@ void WebGLRenderingContextBase::clear(GLbitfield mask)
|
| return;
|
| }
|
| const char* reason = "framebuffer incomplete";
|
| - if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
|
| + if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), GL_FRAMEBUFFER, &reason)) {
|
| synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "clear", reason);
|
| return;
|
| }
|
| @@ -1568,12 +1589,15 @@ void WebGLRenderingContextBase::copyTexImage2D(GLenum target, GLint level, GLenu
|
| return;
|
| }
|
| const char* reason = "framebuffer incomplete";
|
| - if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
|
| + if ((m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), GL_FRAMEBUFFER, &reason))
|
| + || (getFramebufferBinding(GL_READ_FRAMEBUFFER) && !getFramebufferBinding(GL_READ_FRAMEBUFFER)->onAccess(webContext(), GL_READ_FRAMEBUFFER, &reason))) {
|
| synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexImage2D", reason);
|
| return;
|
| }
|
| clearIfComposited();
|
| - ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get());
|
| + ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get(), GL_FRAMEBUFFER);
|
| + if (isWebGL2OrHigher())
|
| + ScopedDrawingBufferBinder readBinder(drawingBuffer(), getFramebufferBinding(GL_READ_FRAMEBUFFER), GL_READ_FRAMEBUFFER);
|
| webContext()->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
|
| // FIXME: if the framebuffer is not complete, none of the below should be executed.
|
| tex->setLevelInfo(target, level, internalformat, width, height, 1, GL_UNSIGNED_BYTE);
|
| @@ -1611,12 +1635,15 @@ void WebGLRenderingContextBase::copyTexSubImage2D(GLenum target, GLint level, GL
|
| return;
|
| }
|
| const char* reason = "framebuffer incomplete";
|
| - if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
|
| + if ((m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), GL_FRAMEBUFFER, &reason))
|
| + || (getFramebufferBinding(GL_READ_FRAMEBUFFER) && !getFramebufferBinding(GL_READ_FRAMEBUFFER)->onAccess(webContext(), GL_READ_FRAMEBUFFER, &reason))) {
|
| synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D", reason);
|
| return;
|
| }
|
| clearIfComposited();
|
| - ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get());
|
| + ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get(), GL_FRAMEBUFFER);
|
| + if (isWebGL2OrHigher())
|
| + ScopedDrawingBufferBinder readBinder(drawingBuffer(), getFramebufferBinding(GL_READ_FRAMEBUFFER), GL_READ_FRAMEBUFFER);
|
| webContext()->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
| }
|
|
|
| @@ -1739,8 +1766,8 @@ void WebGLRenderingContextBase::deleteFramebuffer(WebGLFramebuffer* framebuffer)
|
| return;
|
| if (framebuffer == m_framebufferBinding) {
|
| m_framebufferBinding = nullptr;
|
| - drawingBuffer()->setFramebufferBinding(0);
|
| - // Have to call bindFramebuffer here to bind back to internal fbo.
|
| + drawingBuffer()->setFramebufferBinding(GL_FRAMEBUFFER, 0);
|
| + // Have to call drawingBuffer()->bind() here to bind back to internal fbo.
|
| drawingBuffer()->bind();
|
| }
|
| }
|
| @@ -1759,7 +1786,9 @@ void WebGLRenderingContextBase::deleteRenderbuffer(WebGLRenderbuffer* renderbuff
|
| if (renderbuffer == m_renderbufferBinding)
|
| m_renderbufferBinding = nullptr;
|
| if (m_framebufferBinding)
|
| - m_framebufferBinding->removeAttachmentFromBoundFramebuffer(renderbuffer);
|
| + m_framebufferBinding->removeAttachmentFromBoundFramebuffer(renderbuffer, GL_FRAMEBUFFER);
|
| + if (getFramebufferBinding(GL_READ_FRAMEBUFFER))
|
| + getFramebufferBinding(GL_READ_FRAMEBUFFER)->removeAttachmentFromBoundFramebuffer(renderbuffer, GL_READ_FRAMEBUFFER);
|
| }
|
|
|
| void WebGLRenderingContextBase::deleteShader(WebGLShader* shader)
|
| @@ -1796,7 +1825,9 @@ void WebGLRenderingContextBase::deleteTexture(WebGLTexture* texture)
|
| }
|
| }
|
| if (m_framebufferBinding)
|
| - m_framebufferBinding->removeAttachmentFromBoundFramebuffer(texture);
|
| + m_framebufferBinding->removeAttachmentFromBoundFramebuffer(texture, GL_FRAMEBUFFER);
|
| + if (getFramebufferBinding(GL_READ_FRAMEBUFFER))
|
| + getFramebufferBinding(GL_READ_FRAMEBUFFER)->removeAttachmentFromBoundFramebuffer(texture, GL_READ_FRAMEBUFFER);
|
|
|
| // If the deleted was bound to the the current maximum index, trace backwards to find the new max texture index
|
| if (m_onePlusMaxNonDefaultTextureUnit == static_cast<unsigned long>(maxBoundTextureIndex + 1)) {
|
| @@ -2016,7 +2047,8 @@ void WebGLRenderingContextBase::framebufferRenderbuffer(GLenum target, GLenum at
|
| // Don't allow the default framebuffer to be mutated; all current
|
| // implementations use an FBO internally in place of the default
|
| // FBO.
|
| - if (!m_framebufferBinding || !m_framebufferBinding->object()) {
|
| + WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target);
|
| + if (!framebufferBinding || !framebufferBinding->object()) {
|
| synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no framebuffer bound");
|
| return;
|
| }
|
| @@ -2039,7 +2071,7 @@ void WebGLRenderingContextBase::framebufferRenderbuffer(GLenum target, GLenum at
|
| default:
|
| webContext()->framebufferRenderbuffer(target, attachment, renderbuffertarget, bufferObject);
|
| }
|
| - m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, buffer);
|
| + framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, buffer);
|
| applyStencilTest();
|
| }
|
|
|
| @@ -2058,7 +2090,8 @@ void WebGLRenderingContextBase::framebufferTexture2D(GLenum target, GLenum attac
|
| // Don't allow the default framebuffer to be mutated; all current
|
| // implementations use an FBO internally in place of the default
|
| // FBO.
|
| - if (!m_framebufferBinding || !m_framebufferBinding->object()) {
|
| + WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target);
|
| + if (!framebufferBinding || !framebufferBinding->object()) {
|
| synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no framebuffer bound");
|
| return;
|
| }
|
| @@ -2068,16 +2101,10 @@ void WebGLRenderingContextBase::framebufferTexture2D(GLenum target, GLenum attac
|
| webContext()->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, textarget, textureObject, level);
|
| webContext()->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, textarget, textureObject, level);
|
| break;
|
| - case GL_DEPTH_ATTACHMENT:
|
| - webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level);
|
| - break;
|
| - case GL_STENCIL_ATTACHMENT:
|
| - webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level);
|
| - break;
|
| default:
|
| webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level);
|
| }
|
| - m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, textarget, texture, level);
|
| + framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, textarget, texture, level);
|
| applyStencilTest();
|
| }
|
|
|
| @@ -3331,7 +3358,9 @@ void WebGLRenderingContextBase::readPixels(GLint x, GLint y, GLsizei width, GLsi
|
| return;
|
| }
|
| const char* reason = "framebuffer incomplete";
|
| - if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
|
| + GLenum target = isWebGL2OrHigher() ? GL_READ_FRAMEBUFFER : GL_FRAMEBUFFER;
|
| + WebGLFramebuffer* readFramebufferBinding = getFramebufferBinding(target);
|
| + if (readFramebufferBinding && !readFramebufferBinding->onAccess(webContext(), target, &reason)) {
|
| synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason);
|
| return;
|
| }
|
| @@ -3352,14 +3381,14 @@ void WebGLRenderingContextBase::readPixels(GLint x, GLint y, GLsizei width, GLsi
|
| void* data = pixels->baseAddress();
|
|
|
| {
|
| - ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get());
|
| + ScopedDrawingBufferBinder binder(drawingBuffer(), readFramebufferBinding, target);
|
| webContext()->readPixels(x, y, width, height, format, type, data);
|
| }
|
|
|
| #if OS(MACOSX)
|
| // FIXME: remove this section when GL driver bug on Mac is fixed, i.e.,
|
| // when alpha is off, readPixels should set alpha to 255 instead of 0.
|
| - if (!m_framebufferBinding && !drawingBuffer()->getActualAttributes().alpha) {
|
| + if (!readFramebufferBinding && !drawingBuffer()->getActualAttributes().alpha) {
|
| unsigned char* pixels = reinterpret_cast<unsigned char*>(data);
|
| for (GLsizei iy = 0; iy < height; ++iy) {
|
| for (GLsizei ix = 0; ix < width; ++ix) {
|
| @@ -4627,7 +4656,7 @@ void WebGLRenderingContextBase::loseContextImpl(WebGLRenderingContextBase::LostC
|
|
|
| // Make absolutely sure we do not refer to an already-deleted texture or framebuffer.
|
| drawingBuffer()->setTexture2DBinding(0);
|
| - drawingBuffer()->setFramebufferBinding(0);
|
| + drawingBuffer()->setFramebufferBinding(GL_FRAMEBUFFER, 0);
|
|
|
| detachAndRemoveAllObjects();
|
|
|
| @@ -5722,7 +5751,7 @@ bool WebGLRenderingContextBase::validateDrawArrays(const char* functionName, GLe
|
| }
|
|
|
| const char* reason = "framebuffer incomplete";
|
| - if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
|
| + if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), GL_FRAMEBUFFER, &reason)) {
|
| synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason);
|
| return false;
|
| }
|
| @@ -5774,7 +5803,7 @@ bool WebGLRenderingContextBase::validateDrawElements(const char* functionName, G
|
| }
|
|
|
| const char* reason = "framebuffer incomplete";
|
| - if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
|
| + if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), GL_FRAMEBUFFER, &reason)) {
|
| synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason);
|
| return false;
|
| }
|
| @@ -6114,7 +6143,7 @@ void WebGLRenderingContextBase::setFramebuffer(GLenum target, WebGLFramebuffer*
|
| m_framebufferBinding = buffer;
|
| applyStencilTest();
|
| }
|
| - drawingBuffer()->setFramebufferBinding(objectOrZero(m_framebufferBinding.get()));
|
| + drawingBuffer()->setFramebufferBinding(target, objectOrZero(getFramebufferBinding(target)));
|
|
|
| if (!buffer) {
|
| // Instead of binding fb 0, bind the drawing buffer.
|
|
|