Index: Source/core/html/canvas/WebGL2RenderingContextBase.cpp |
diff --git a/Source/core/html/canvas/WebGL2RenderingContextBase.cpp b/Source/core/html/canvas/WebGL2RenderingContextBase.cpp |
index 4e025b4acbe8da5f8e6ac892706f3ae99d8f4600..b2f850d494dd2ee3cb26a9a0bef9bcd9cd995cd6 100644 |
--- a/Source/core/html/canvas/WebGL2RenderingContextBase.cpp |
+++ b/Source/core/html/canvas/WebGL2RenderingContextBase.cpp |
@@ -1451,6 +1451,31 @@ void WebGL2RenderingContextBase::bindFramebuffer(GLenum target, WebGLFramebuffer |
setFramebuffer(target, buffer); |
} |
+void WebGL2RenderingContextBase::deleteFramebuffer(WebGLFramebuffer* framebuffer) |
+{ |
+ if (!deleteObject(framebuffer)) |
+ return; |
+ GLenum target = 0; |
+ if (framebuffer == m_framebufferBinding) { |
+ if (framebuffer == m_readFramebufferBinding) { |
+ target = GL_FRAMEBUFFER; |
+ m_framebufferBinding = nullptr; |
+ m_readFramebufferBinding = nullptr; |
+ } else { |
+ target = GL_DRAW_FRAMEBUFFER; |
+ m_framebufferBinding = nullptr; |
+ } |
+ } else if (framebuffer == m_readFramebufferBinding) { |
+ target = GL_READ_FRAMEBUFFER; |
+ m_readFramebufferBinding = nullptr; |
+ } |
+ if (target) { |
+ drawingBuffer()->setFramebufferBinding(target, 0); |
+ // Have to call drawingBuffer()->bind() here to bind back to internal fbo. |
+ drawingBuffer()->bind(target); |
+ } |
+} |
+ |
ScriptValue WebGL2RenderingContextBase::getParameter(ScriptState* scriptState, GLenum pname) |
{ |
if (isContextLost()) |
@@ -1838,4 +1863,24 @@ ScriptValue WebGL2RenderingContextBase::getTexParameter(ScriptState* scriptState |
} |
} |
+void WebGL2RenderingContextBase::restoreCurrentFramebuffer() |
+{ |
+ bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebufferBinding.get()); |
+ bindFramebuffer(GL_READ_FRAMEBUFFER, m_readFramebufferBinding.get()); |
+} |
+ |
+GLenum WebGL2RenderingContextBase::boundFramebufferColorFormat() |
+{ |
+ if (m_readFramebufferBinding && m_readFramebufferBinding->object()) |
+ return m_readFramebufferBinding->colorBufferFormat(); |
+ if (m_requestedAttributes.alpha()) |
+ return GL_RGBA; |
+ return GL_RGB; |
+} |
+ |
+GLenum WebGL2RenderingContextBase::getDrawFramebufferTarget() |
+{ |
+ return GL_DRAW_FRAMEBUFFER; |
+} |
+ |
} // namespace blink |