| OLD | NEW |
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebGL2RenderingContextBase_h | 5 #ifndef WebGL2RenderingContextBase_h |
| 6 #define WebGL2RenderingContextBase_h | 6 #define WebGL2RenderingContextBase_h |
| 7 | 7 |
| 8 #include "core/html/canvas/WebGLExtension.h" | 8 #include "core/html/canvas/WebGLExtension.h" |
| 9 #include "core/html/canvas/WebGLRenderingContextBase.h" | 9 #include "core/html/canvas/WebGLRenderingContextBase.h" |
| 10 #include "wtf/PassRefPtr.h" | 10 #include "wtf/PassRefPtr.h" |
| (...skipping 144 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 155 | 155 |
| 156 /* Vertex Array Objects */ | 156 /* Vertex Array Objects */ |
| 157 PassRefPtrWillBeRawPtr<WebGLVertexArrayObject> createVertexArray(); | 157 PassRefPtrWillBeRawPtr<WebGLVertexArrayObject> createVertexArray(); |
| 158 void deleteVertexArray(WebGLVertexArrayObject*); | 158 void deleteVertexArray(WebGLVertexArrayObject*); |
| 159 GLboolean isVertexArray(WebGLVertexArrayObject*); | 159 GLboolean isVertexArray(WebGLVertexArrayObject*); |
| 160 void bindVertexArray(WebGLVertexArrayObject*); | 160 void bindVertexArray(WebGLVertexArrayObject*); |
| 161 | 161 |
| 162 /* WebGLRenderingContextBase overrides */ | 162 /* WebGLRenderingContextBase overrides */ |
| 163 void initializeNewContext() override; | 163 void initializeNewContext() override; |
| 164 void bindFramebuffer(GLenum target, WebGLFramebuffer*) override; | 164 void bindFramebuffer(GLenum target, WebGLFramebuffer*) override; |
| 165 void deleteFramebuffer(WebGLFramebuffer*) override; |
| 165 ScriptValue getParameter(ScriptState*, GLenum pname) override; | 166 ScriptValue getParameter(ScriptState*, GLenum pname) override; |
| 166 ScriptValue getTexParameter(ScriptState*, GLenum target, GLenum pname) overr
ide; | 167 ScriptValue getTexParameter(ScriptState*, GLenum target, GLenum pname) overr
ide; |
| 167 ScriptValue getFramebufferAttachmentParameter(ScriptState*, GLenum target, G
Lenum attachment, GLenum pname) override; | 168 ScriptValue getFramebufferAttachmentParameter(ScriptState*, GLenum target, G
Lenum attachment, GLenum pname) override; |
| 169 void restoreCurrentFramebuffer() override; |
| 168 | 170 |
| 169 EAGERLY_FINALIZE(); | 171 EAGERLY_FINALIZE(); |
| 170 DECLARE_VIRTUAL_TRACE(); | 172 DECLARE_VIRTUAL_TRACE(); |
| 171 | 173 |
| 172 protected: | 174 protected: |
| 173 WebGL2RenderingContextBase(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext
3D>, const WebGLContextAttributes& requestedAttributes); | 175 WebGL2RenderingContextBase(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext
3D>, const WebGLContextAttributes& requestedAttributes); |
| 174 | 176 |
| 175 // Helper function to validate target and the attachment combination for get
FramebufferAttachmentParameters. | 177 // Helper function to validate target and the attachment combination for get
FramebufferAttachmentParameters. |
| 176 // Generate GL error and return false if parameters are illegal. | 178 // Generate GL error and return false if parameters are illegal. |
| 177 bool validateGetFramebufferAttachmentParameterFunc(const char* functionName,
GLenum target, GLenum attachment); | 179 bool validateGetFramebufferAttachmentParameterFunc(const char* functionName,
GLenum target, GLenum attachment); |
| (...skipping 13 matching lines...) Expand all Loading... |
| 191 | 193 |
| 192 /* WebGLRenderingContextBase overrides */ | 194 /* WebGLRenderingContextBase overrides */ |
| 193 bool validateCapability(const char* functionName, GLenum) override; | 195 bool validateCapability(const char* functionName, GLenum) override; |
| 194 bool validateBufferTarget(const char* functionName, GLenum target) override; | 196 bool validateBufferTarget(const char* functionName, GLenum target) override; |
| 195 bool validateAndUpdateBufferBindTarget(const char* functionName, GLenum, Web
GLBuffer*) override; | 197 bool validateAndUpdateBufferBindTarget(const char* functionName, GLenum, Web
GLBuffer*) override; |
| 196 WebGLTexture* validateTextureBinding(const char* functionName, GLenum target
, bool useSixEnumsForCubeMap) override; | 198 WebGLTexture* validateTextureBinding(const char* functionName, GLenum target
, bool useSixEnumsForCubeMap) override; |
| 197 bool validateFramebufferTarget(GLenum target) override; | 199 bool validateFramebufferTarget(GLenum target) override; |
| 198 WebGLFramebuffer* getFramebufferBinding(GLenum target) override; | 200 WebGLFramebuffer* getFramebufferBinding(GLenum target) override; |
| 199 GLint getMaxTextureLevelForTarget(GLenum target) override; | 201 GLint getMaxTextureLevelForTarget(GLenum target) override; |
| 200 void renderbufferStorageImpl(GLenum target, GLsizei samples, GLenum internal
format, GLsizei width, GLsizei height, const char* functionName) override; | 202 void renderbufferStorageImpl(GLenum target, GLsizei samples, GLenum internal
format, GLsizei width, GLsizei height, const char* functionName) override; |
| 203 GLenum boundFramebufferColorFormat() override; |
| 201 | 204 |
| 202 WebGLBuffer* validateBufferDataTarget(const char* functionName, GLenum targe
t) override; | 205 WebGLBuffer* validateBufferDataTarget(const char* functionName, GLenum targe
t) override; |
| 203 | 206 |
| 204 void removeBoundBuffer(WebGLBuffer*) override; | 207 void removeBoundBuffer(WebGLBuffer*) override; |
| 205 | 208 |
| 206 RefPtrWillBeMember<WebGLFramebuffer> m_readFramebufferBinding; | 209 RefPtrWillBeMember<WebGLFramebuffer> m_readFramebufferBinding; |
| 207 RefPtrWillBeMember<WebGLTransformFeedback> m_transformFeedbackBinding; | 210 RefPtrWillBeMember<WebGLTransformFeedback> m_transformFeedbackBinding; |
| 208 GLint m_max3DTextureSize; | 211 GLint m_max3DTextureSize; |
| 209 GLint m_max3DTextureLevel; | 212 GLint m_max3DTextureLevel; |
| 210 | 213 |
| 211 RefPtrWillBeMember<WebGLBuffer> m_boundCopyReadBuffer; | 214 RefPtrWillBeMember<WebGLBuffer> m_boundCopyReadBuffer; |
| 212 RefPtrWillBeMember<WebGLBuffer> m_boundCopyWriteBuffer; | 215 RefPtrWillBeMember<WebGLBuffer> m_boundCopyWriteBuffer; |
| 213 RefPtrWillBeMember<WebGLBuffer> m_boundPixelPackBuffer; | 216 RefPtrWillBeMember<WebGLBuffer> m_boundPixelPackBuffer; |
| 214 RefPtrWillBeMember<WebGLBuffer> m_boundPixelUnpackBuffer; | 217 RefPtrWillBeMember<WebGLBuffer> m_boundPixelUnpackBuffer; |
| 215 RefPtrWillBeMember<WebGLBuffer> m_boundTransformFeedbackBuffer; | 218 RefPtrWillBeMember<WebGLBuffer> m_boundTransformFeedbackBuffer; |
| 216 RefPtrWillBeMember<WebGLBuffer> m_boundUniformBuffer; | 219 RefPtrWillBeMember<WebGLBuffer> m_boundUniformBuffer; |
| 217 }; | 220 }; |
| 218 | 221 |
| 219 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, | 222 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, |
| 220 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, | 223 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, |
| 221 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; | 224 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; |
| 222 | 225 |
| 223 } // namespace blink | 226 } // namespace blink |
| 224 | 227 |
| 225 #endif | 228 #endif |
| OLD | NEW |