OLD | NEW |
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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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214 if (!desiredSize.isEmpty()) { | 214 if (!desiredSize.isEmpty()) { |
215 forciblyEvictedContexts().remove(0); | 215 forciblyEvictedContexts().remove(0); |
216 evictedContext->forceRestoreContext(); | 216 evictedContext->forceRestoreContext(); |
217 } | 217 } |
218 break; | 218 break; |
219 } | 219 } |
220 } | 220 } |
221 | 221 |
222 namespace { | 222 namespace { |
223 | 223 |
224 // ScopedDrawingBufferBinder is used for ReadPixels/CopyTexImage2D/CopySubIm age2D to read from | |
225 // a multisampled DrawingBuffer. In this situation, we need to blit to a sin gle sampled buffer | |
226 // for reading, during which the bindings could be changed and need to be re covered. | |
224 class ScopedDrawingBufferBinder { | 227 class ScopedDrawingBufferBinder { |
225 STACK_ALLOCATED(); | 228 STACK_ALLOCATED(); |
226 public: | 229 public: |
227 ScopedDrawingBufferBinder(DrawingBuffer* drawingBuffer, WebGLFramebuffer * framebufferBinding) | 230 ScopedDrawingBufferBinder(DrawingBuffer* drawingBuffer, WebGLFramebuffer * framebufferBinding) |
228 : m_drawingBuffer(drawingBuffer) | 231 : m_drawingBuffer(drawingBuffer) |
229 , m_framebufferBinding(framebufferBinding) | 232 , m_readFramebufferBinding(framebufferBinding) |
230 { | 233 { |
231 // Commit DrawingBuffer if needed (e.g., for multisampling) | 234 // Commit DrawingBuffer if needed (e.g., for multisampling) |
232 if (!m_framebufferBinding && m_drawingBuffer) | 235 if (!m_readFramebufferBinding && m_drawingBuffer) |
233 m_drawingBuffer->commit(); | 236 m_drawingBuffer->commit(); |
234 } | 237 } |
235 | 238 |
236 ~ScopedDrawingBufferBinder() | 239 ~ScopedDrawingBufferBinder() |
237 { | 240 { |
238 // Restore DrawingBuffer if needed | 241 // Restore DrawingBuffer if needed |
239 if (!m_framebufferBinding && m_drawingBuffer) | 242 if (!m_readFramebufferBinding && m_drawingBuffer) |
240 m_drawingBuffer->bind(); | 243 m_drawingBuffer->restoreFramebufferBindings(); |
241 } | 244 } |
242 | 245 |
243 private: | 246 private: |
244 DrawingBuffer* m_drawingBuffer; | 247 DrawingBuffer* m_drawingBuffer; |
245 RawPtrWillBeMember<WebGLFramebuffer> m_framebufferBinding; | 248 RawPtrWillBeMember<WebGLFramebuffer> m_readFramebufferBinding; |
246 }; | 249 }; |
247 | 250 |
248 GLint clamp(GLint value, GLint min, GLint max) | 251 GLint clamp(GLint value, GLint min, GLint max) |
249 { | 252 { |
250 if (value < min) | 253 if (value < min) |
251 value = min; | 254 value = min; |
252 if (value > max) | 255 if (value > max) |
253 value = max; | 256 value = max; |
254 return value; | 257 return value; |
255 } | 258 } |
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644 context->getIntegerv(GL_MAX_VIEWPORT_DIMS, m_maxViewportDims); | 647 context->getIntegerv(GL_MAX_VIEWPORT_DIMS, m_maxViewportDims); |
645 | 648 |
646 RefPtr<DrawingBuffer> buffer = createDrawingBuffer(context); | 649 RefPtr<DrawingBuffer> buffer = createDrawingBuffer(context); |
647 if (!buffer) { | 650 if (!buffer) { |
648 m_contextLostMode = SyntheticLostContext; | 651 m_contextLostMode = SyntheticLostContext; |
649 return; | 652 return; |
650 } | 653 } |
651 | 654 |
652 m_drawingBuffer = buffer.release(); | 655 m_drawingBuffer = buffer.release(); |
653 | 656 |
654 drawingBuffer()->bind(); | 657 drawingBuffer()->bind(GL_FRAMEBUFFER); |
655 setupFlags(); | 658 setupFlags(); |
656 } | 659 } |
657 | 660 |
658 PassRefPtr<DrawingBuffer> WebGLRenderingContextBase::createDrawingBuffer(PassOwn Ptr<WebGraphicsContext3D> context) | 661 PassRefPtr<DrawingBuffer> WebGLRenderingContextBase::createDrawingBuffer(PassOwn Ptr<WebGraphicsContext3D> context) |
659 { | 662 { |
660 WebGraphicsContext3D::Attributes attrs; | 663 WebGraphicsContext3D::Attributes attrs; |
661 attrs.alpha = m_requestedAttributes.alpha(); | 664 attrs.alpha = m_requestedAttributes.alpha(); |
662 attrs.depth = m_requestedAttributes.depth(); | 665 attrs.depth = m_requestedAttributes.depth(); |
663 attrs.stencil = m_requestedAttributes.stencil(); | 666 attrs.stencil = m_requestedAttributes.stencil(); |
664 attrs.antialias = m_requestedAttributes.antialias(); | 667 attrs.antialias = m_requestedAttributes.antialias(); |
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905 webContext()->clearStencil(m_clearStencil & m_stencilMask); | 908 webContext()->clearStencil(m_clearStencil & m_stencilMask); |
906 else | 909 else |
907 webContext()->clearStencil(0); | 910 webContext()->clearStencil(0); |
908 clearMask |= GL_STENCIL_BUFFER_BIT; | 911 clearMask |= GL_STENCIL_BUFFER_BIT; |
909 webContext()->stencilMaskSeparate(GL_FRONT, 0xFFFFFFFF); | 912 webContext()->stencilMaskSeparate(GL_FRONT, 0xFFFFFFFF); |
910 } | 913 } |
911 | 914 |
912 drawingBuffer()->clearFramebuffers(clearMask); | 915 drawingBuffer()->clearFramebuffers(clearMask); |
913 | 916 |
914 restoreStateAfterClear(); | 917 restoreStateAfterClear(); |
915 if (m_framebufferBinding) | 918 drawingBuffer()->restoreFramebufferBindings(); |
916 webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebuffer Binding.get())); | |
917 drawingBuffer()->setBufferClearNeeded(false); | 919 drawingBuffer()->setBufferClearNeeded(false); |
918 | 920 |
919 return combinedClear ? CombinedClear : JustClear; | 921 return combinedClear ? CombinedClear : JustClear; |
920 } | 922 } |
921 | 923 |
922 void WebGLRenderingContextBase::restoreStateAfterClear() | 924 void WebGLRenderingContextBase::restoreStateAfterClear() |
923 { | 925 { |
924 if (isContextLost()) | 926 if (isContextLost()) |
925 return; | 927 return; |
926 | 928 |
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1011 width = clamp(width, 1, maxWidth); | 1013 width = clamp(width, 1, maxWidth); |
1012 height = clamp(height, 1, maxHeight); | 1014 height = clamp(height, 1, maxHeight); |
1013 | 1015 |
1014 // We don't have to mark the canvas as dirty, since the newly created image buffer will also start off | 1016 // We don't have to mark the canvas as dirty, since the newly created image buffer will also start off |
1015 // clear (and this matches what reshape will do). | 1017 // clear (and this matches what reshape will do). |
1016 drawingBuffer()->reset(IntSize(width, height)); | 1018 drawingBuffer()->reset(IntSize(width, height)); |
1017 restoreStateAfterClear(); | 1019 restoreStateAfterClear(); |
1018 | 1020 |
1019 webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activ eTextureUnit].m_texture2DBinding.get())); | 1021 webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activ eTextureUnit].m_texture2DBinding.get())); |
1020 webContext()->bindRenderbuffer(GL_RENDERBUFFER, objectOrZero(m_renderbufferB inding.get())); | 1022 webContext()->bindRenderbuffer(GL_RENDERBUFFER, objectOrZero(m_renderbufferB inding.get())); |
1021 if (m_framebufferBinding) | 1023 drawingBuffer()->restoreFramebufferBindings(); |
1022 webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebuffer Binding.get())); | |
1023 } | 1024 } |
1024 | 1025 |
1025 int WebGLRenderingContextBase::drawingBufferWidth() const | 1026 int WebGLRenderingContextBase::drawingBufferWidth() const |
1026 { | 1027 { |
1027 return isContextLost() ? 0 : drawingBuffer()->size().width(); | 1028 return isContextLost() ? 0 : drawingBuffer()->size().width(); |
1028 } | 1029 } |
1029 | 1030 |
1030 int WebGLRenderingContextBase::drawingBufferHeight() const | 1031 int WebGLRenderingContextBase::drawingBufferHeight() const |
1031 { | 1032 { |
1032 return isContextLost() ? 0 : drawingBuffer()->size().height(); | 1033 return isContextLost() ? 0 : drawingBuffer()->size().height(); |
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1363 | 1364 |
1364 bool WebGLRenderingContextBase::validateFramebufferTarget(GLenum target) | 1365 bool WebGLRenderingContextBase::validateFramebufferTarget(GLenum target) |
1365 { | 1366 { |
1366 if (target == GL_FRAMEBUFFER) | 1367 if (target == GL_FRAMEBUFFER) |
1367 return true; | 1368 return true; |
1368 return false; | 1369 return false; |
1369 } | 1370 } |
1370 | 1371 |
1371 WebGLFramebuffer* WebGLRenderingContextBase::getFramebufferBinding(GLenum target ) | 1372 WebGLFramebuffer* WebGLRenderingContextBase::getFramebufferBinding(GLenum target ) |
1372 { | 1373 { |
1373 return m_framebufferBinding.get(); | 1374 if (target == GL_FRAMEBUFFER) |
1375 return m_framebufferBinding.get(); | |
1376 return nullptr; | |
1374 } | 1377 } |
1375 | 1378 |
1376 GLenum WebGLRenderingContextBase::checkFramebufferStatus(GLenum target) | 1379 GLenum WebGLRenderingContextBase::checkFramebufferStatus(GLenum target) |
1377 { | 1380 { |
1378 if (isContextLost()) | 1381 if (isContextLost()) |
1379 return GL_FRAMEBUFFER_UNSUPPORTED; | 1382 return GL_FRAMEBUFFER_UNSUPPORTED; |
1380 if (!validateFramebufferTarget(target)) { | 1383 if (!validateFramebufferTarget(target)) { |
1381 synthesizeGLError(GL_INVALID_ENUM, "checkFramebufferStatus", "invalid ta rget"); | 1384 synthesizeGLError(GL_INVALID_ENUM, "checkFramebufferStatus", "invalid ta rget"); |
1382 return 0; | 1385 return 0; |
1383 } | 1386 } |
1384 if (!getFramebufferBinding(target) || !getFramebufferBinding(target)->object ()) | 1387 WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target); |
1388 if (!framebufferBinding || !framebufferBinding->object()) | |
1385 return GL_FRAMEBUFFER_COMPLETE; | 1389 return GL_FRAMEBUFFER_COMPLETE; |
1386 const char* reason = "framebuffer incomplete"; | 1390 const char* reason = "framebuffer incomplete"; |
1387 GLenum result = m_framebufferBinding->checkStatus(&reason); | 1391 GLenum result = framebufferBinding->checkStatus(&reason); |
1388 if (result != GL_FRAMEBUFFER_COMPLETE) { | 1392 if (result != GL_FRAMEBUFFER_COMPLETE) { |
1389 emitGLWarning("checkFramebufferStatus", reason); | 1393 emitGLWarning("checkFramebufferStatus", reason); |
1390 return result; | 1394 return result; |
1391 } | 1395 } |
1392 result = webContext()->checkFramebufferStatus(target); | 1396 result = webContext()->checkFramebufferStatus(target); |
1393 return result; | 1397 return result; |
1394 } | 1398 } |
1395 | 1399 |
1396 void WebGLRenderingContextBase::clear(GLbitfield mask) | 1400 void WebGLRenderingContextBase::clear(GLbitfield mask) |
1397 { | 1401 { |
1398 if (isContextLost()) | 1402 if (isContextLost()) |
1399 return; | 1403 return; |
1400 if (mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_B IT)) { | 1404 if (mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_B IT)) { |
1401 synthesizeGLError(GL_INVALID_VALUE, "clear", "invalid mask"); | 1405 synthesizeGLError(GL_INVALID_VALUE, "clear", "invalid mask"); |
1402 return; | 1406 return; |
1403 } | 1407 } |
1404 const char* reason = "framebuffer incomplete"; | 1408 const char* reason = "framebuffer incomplete"; |
1405 if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &r eason)) { | 1409 if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), GL _FRAMEBUFFER, &reason)) { |
1406 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "clear", reason); | 1410 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "clear", reason); |
1407 return; | 1411 return; |
1408 } | 1412 } |
1409 if (clearIfComposited(mask) != CombinedClear) | 1413 if (clearIfComposited(mask) != CombinedClear) |
1410 webContext()->clear(mask); | 1414 webContext()->clear(mask); |
1411 markContextChanged(CanvasChanged); | 1415 markContextChanged(CanvasChanged); |
1412 } | 1416 } |
1413 | 1417 |
1414 void WebGLRenderingContextBase::clearColor(GLfloat r, GLfloat g, GLfloat b, GLfl oat a) | 1418 void WebGLRenderingContextBase::clearColor(GLfloat r, GLfloat g, GLfloat b, GLfl oat a) |
1415 { | 1419 { |
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1556 } | 1560 } |
1557 if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFra mebufferColorFormat())) { | 1561 if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFra mebufferColorFormat())) { |
1558 synthesizeGLError(GL_INVALID_OPERATION, "copyTexImage2D", "framebuffer i s incompatible format"); | 1562 synthesizeGLError(GL_INVALID_OPERATION, "copyTexImage2D", "framebuffer i s incompatible format"); |
1559 return; | 1563 return; |
1560 } | 1564 } |
1561 if (isNPOTStrict() && level && WebGLTexture::isNPOT(width, height)) { | 1565 if (isNPOTStrict() && level && WebGLTexture::isNPOT(width, height)) { |
1562 synthesizeGLError(GL_INVALID_VALUE, "copyTexImage2D", "level > 0 not pow er of 2"); | 1566 synthesizeGLError(GL_INVALID_VALUE, "copyTexImage2D", "level > 0 not pow er of 2"); |
1563 return; | 1567 return; |
1564 } | 1568 } |
1565 const char* reason = "framebuffer incomplete"; | 1569 const char* reason = "framebuffer incomplete"; |
1566 if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &r eason)) { | 1570 if ((m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), G L_FRAMEBUFFER, &reason)) |
1571 || (getFramebufferBinding(GL_READ_FRAMEBUFFER) && !getFramebufferBinding (GL_READ_FRAMEBUFFER)->onAccess(webContext(), GL_READ_FRAMEBUFFER, &reason))) { | |
Ken Russell (switch to Gerrit)
2015/06/20 00:08:42
I think more checks may be needed regarding the cu
yunchao
2015/06/23 08:54:26
I checked this in ES 3.0 spec. This indeed should
| |
1567 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexImage2D", re ason); | 1572 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexImage2D", re ason); |
1568 return; | 1573 return; |
1569 } | 1574 } |
1570 clearIfComposited(); | 1575 clearIfComposited(); |
1571 ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get() ); | 1576 GLenum framebufferTarget = isWebGL2OrHigher() ? GL_READ_FRAMEBUFFER : GL_FRA MEBUFFER; |
1577 WebGLFramebuffer* readFramebufferBinding = getFramebufferBinding(framebuffer Target); | |
1578 ScopedDrawingBufferBinder binder(drawingBuffer(), readFramebufferBinding); | |
1572 webContext()->copyTexImage2D(target, level, internalformat, x, y, width, hei ght, border); | 1579 webContext()->copyTexImage2D(target, level, internalformat, x, y, width, hei ght, border); |
1573 // FIXME: if the framebuffer is not complete, none of the below should be ex ecuted. | 1580 // FIXME: if the framebuffer is not complete, none of the below should be ex ecuted. |
1574 tex->setLevelInfo(target, level, internalformat, width, height, 1, GL_UNSIGN ED_BYTE); | 1581 tex->setLevelInfo(target, level, internalformat, width, height, 1, GL_UNSIGN ED_BYTE); |
1575 } | 1582 } |
1576 | 1583 |
1577 void WebGLRenderingContextBase::copyTexSubImage2D(GLenum target, GLint level, GL int xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | 1584 void WebGLRenderingContextBase::copyTexSubImage2D(GLenum target, GLint level, GL int xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
1578 { | 1585 { |
1579 if (isContextLost()) | 1586 if (isContextLost()) |
1580 return; | 1587 return; |
1581 if (!validateTexFuncLevel("copyTexSubImage2D", target, level)) | 1588 if (!validateTexFuncLevel("copyTexSubImage2D", target, level)) |
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1599 return; | 1606 return; |
1600 } | 1607 } |
1601 GLenum internalformat = tex->getInternalFormat(target, level); | 1608 GLenum internalformat = tex->getInternalFormat(target, level); |
1602 if (!validateSettableTexFormat("copyTexSubImage2D", internalformat)) | 1609 if (!validateSettableTexFormat("copyTexSubImage2D", internalformat)) |
1603 return; | 1610 return; |
1604 if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFra mebufferColorFormat())) { | 1611 if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFra mebufferColorFormat())) { |
1605 synthesizeGLError(GL_INVALID_OPERATION, "copyTexSubImage2D", "framebuffe r is incompatible format"); | 1612 synthesizeGLError(GL_INVALID_OPERATION, "copyTexSubImage2D", "framebuffe r is incompatible format"); |
1606 return; | 1613 return; |
1607 } | 1614 } |
1608 const char* reason = "framebuffer incomplete"; | 1615 const char* reason = "framebuffer incomplete"; |
1609 if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &r eason)) { | 1616 if ((m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), G L_FRAMEBUFFER, &reason)) |
1617 || (getFramebufferBinding(GL_READ_FRAMEBUFFER) && !getFramebufferBinding (GL_READ_FRAMEBUFFER)->onAccess(webContext(), GL_READ_FRAMEBUFFER, &reason))) { | |
1610 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D", reason); | 1618 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D", reason); |
1611 return; | 1619 return; |
1612 } | 1620 } |
1613 clearIfComposited(); | 1621 clearIfComposited(); |
1614 ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get() ); | 1622 GLenum framebufferTarget = isWebGL2OrHigher() ? GL_READ_FRAMEBUFFER : GL_FRA MEBUFFER; |
1623 WebGLFramebuffer* readFramebufferBinding = getFramebufferBinding(framebuffer Target); | |
1624 ScopedDrawingBufferBinder binder(drawingBuffer(), readFramebufferBinding); | |
1615 webContext()->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width , height); | 1625 webContext()->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width , height); |
1616 } | 1626 } |
1617 | 1627 |
1618 PassRefPtrWillBeRawPtr<WebGLBuffer> WebGLRenderingContextBase::createBuffer() | 1628 PassRefPtrWillBeRawPtr<WebGLBuffer> WebGLRenderingContextBase::createBuffer() |
1619 { | 1629 { |
1620 if (isContextLost()) | 1630 if (isContextLost()) |
1621 return nullptr; | 1631 return nullptr; |
1622 RefPtrWillBeRawPtr<WebGLBuffer> o = WebGLBuffer::create(this); | 1632 RefPtrWillBeRawPtr<WebGLBuffer> o = WebGLBuffer::create(this); |
1623 addSharedObject(o.get()); | 1633 addSharedObject(o.get()); |
1624 return o.release(); | 1634 return o.release(); |
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1724 return; | 1734 return; |
1725 removeBoundBuffer(buffer); | 1735 removeBoundBuffer(buffer); |
1726 } | 1736 } |
1727 | 1737 |
1728 void WebGLRenderingContextBase::deleteFramebuffer(WebGLFramebuffer* framebuffer) | 1738 void WebGLRenderingContextBase::deleteFramebuffer(WebGLFramebuffer* framebuffer) |
1729 { | 1739 { |
1730 if (!deleteObject(framebuffer)) | 1740 if (!deleteObject(framebuffer)) |
1731 return; | 1741 return; |
1732 if (framebuffer == m_framebufferBinding) { | 1742 if (framebuffer == m_framebufferBinding) { |
1733 m_framebufferBinding = nullptr; | 1743 m_framebufferBinding = nullptr; |
1734 drawingBuffer()->setFramebufferBinding(0); | 1744 drawingBuffer()->setFramebufferBinding(GL_FRAMEBUFFER, 0); |
1735 // Have to call bindFramebuffer here to bind back to internal fbo. | 1745 // Have to call drawingBuffer()->bind() here to bind back to internal fb o. |
1736 drawingBuffer()->bind(); | 1746 drawingBuffer()->bind(GL_FRAMEBUFFER); |
1737 } | 1747 } |
1738 } | 1748 } |
1739 | 1749 |
1740 void WebGLRenderingContextBase::deleteProgram(WebGLProgram* program) | 1750 void WebGLRenderingContextBase::deleteProgram(WebGLProgram* program) |
1741 { | 1751 { |
1742 deleteObject(program); | 1752 deleteObject(program); |
1743 // We don't reset m_currentProgram to 0 here because the deletion of the | 1753 // We don't reset m_currentProgram to 0 here because the deletion of the |
1744 // current program is delayed. | 1754 // current program is delayed. |
1745 } | 1755 } |
1746 | 1756 |
1747 void WebGLRenderingContextBase::deleteRenderbuffer(WebGLRenderbuffer* renderbuff er) | 1757 void WebGLRenderingContextBase::deleteRenderbuffer(WebGLRenderbuffer* renderbuff er) |
1748 { | 1758 { |
1749 if (!deleteObject(renderbuffer)) | 1759 if (!deleteObject(renderbuffer)) |
1750 return; | 1760 return; |
1751 if (renderbuffer == m_renderbufferBinding) | 1761 if (renderbuffer == m_renderbufferBinding) |
1752 m_renderbufferBinding = nullptr; | 1762 m_renderbufferBinding = nullptr; |
1753 if (m_framebufferBinding) | 1763 if (m_framebufferBinding) |
1754 m_framebufferBinding->removeAttachmentFromBoundFramebuffer(renderbuffer) ; | 1764 m_framebufferBinding->removeAttachmentFromBoundFramebuffer(GL_FRAMEBUFFE R, renderbuffer); |
1765 if (getFramebufferBinding(GL_READ_FRAMEBUFFER)) | |
1766 getFramebufferBinding(GL_READ_FRAMEBUFFER)->removeAttachmentFromBoundFra mebuffer(GL_READ_FRAMEBUFFER, renderbuffer); | |
1755 } | 1767 } |
1756 | 1768 |
1757 void WebGLRenderingContextBase::deleteShader(WebGLShader* shader) | 1769 void WebGLRenderingContextBase::deleteShader(WebGLShader* shader) |
1758 { | 1770 { |
1759 deleteObject(shader); | 1771 deleteObject(shader); |
1760 } | 1772 } |
1761 | 1773 |
1762 void WebGLRenderingContextBase::deleteTexture(WebGLTexture* texture) | 1774 void WebGLRenderingContextBase::deleteTexture(WebGLTexture* texture) |
1763 { | 1775 { |
1764 if (!deleteObject(texture)) | 1776 if (!deleteObject(texture)) |
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1781 m_textureUnits[i].m_texture3DBinding = nullptr; | 1793 m_textureUnits[i].m_texture3DBinding = nullptr; |
1782 maxBoundTextureIndex = i; | 1794 maxBoundTextureIndex = i; |
1783 } | 1795 } |
1784 if (texture == m_textureUnits[i].m_texture2DArrayBinding) { | 1796 if (texture == m_textureUnits[i].m_texture2DArrayBinding) { |
1785 m_textureUnits[i].m_texture2DArrayBinding = nullptr; | 1797 m_textureUnits[i].m_texture2DArrayBinding = nullptr; |
1786 maxBoundTextureIndex = i; | 1798 maxBoundTextureIndex = i; |
1787 } | 1799 } |
1788 } | 1800 } |
1789 } | 1801 } |
1790 if (m_framebufferBinding) | 1802 if (m_framebufferBinding) |
1791 m_framebufferBinding->removeAttachmentFromBoundFramebuffer(texture); | 1803 m_framebufferBinding->removeAttachmentFromBoundFramebuffer(GL_FRAMEBUFFE R, texture); |
1804 if (getFramebufferBinding(GL_READ_FRAMEBUFFER)) | |
1805 getFramebufferBinding(GL_READ_FRAMEBUFFER)->removeAttachmentFromBoundFra mebuffer(GL_READ_FRAMEBUFFER, texture); | |
1792 | 1806 |
1793 // If the deleted was bound to the the current maximum index, trace backward s to find the new max texture index | 1807 // If the deleted was bound to the the current maximum index, trace backward s to find the new max texture index |
1794 if (m_onePlusMaxNonDefaultTextureUnit == static_cast<unsigned long>(maxBound TextureIndex + 1)) { | 1808 if (m_onePlusMaxNonDefaultTextureUnit == static_cast<unsigned long>(maxBound TextureIndex + 1)) { |
1795 findNewMaxNonDefaultTextureUnit(); | 1809 findNewMaxNonDefaultTextureUnit(); |
1796 } | 1810 } |
1797 } | 1811 } |
1798 | 1812 |
1799 void WebGLRenderingContextBase::depthFunc(GLenum func) | 1813 void WebGLRenderingContextBase::depthFunc(GLenum func) |
1800 { | 1814 { |
1801 if (isContextLost()) | 1815 if (isContextLost()) |
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2001 synthesizeGLError(GL_INVALID_ENUM, "framebufferRenderbuffer", "invalid t arget"); | 2015 synthesizeGLError(GL_INVALID_ENUM, "framebufferRenderbuffer", "invalid t arget"); |
2002 return; | 2016 return; |
2003 } | 2017 } |
2004 if (buffer && !buffer->validate(contextGroup(), this)) { | 2018 if (buffer && !buffer->validate(contextGroup(), this)) { |
2005 synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no b uffer or buffer not from this context"); | 2019 synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no b uffer or buffer not from this context"); |
2006 return; | 2020 return; |
2007 } | 2021 } |
2008 // Don't allow the default framebuffer to be mutated; all current | 2022 // Don't allow the default framebuffer to be mutated; all current |
2009 // implementations use an FBO internally in place of the default | 2023 // implementations use an FBO internally in place of the default |
2010 // FBO. | 2024 // FBO. |
2011 if (!m_framebufferBinding || !m_framebufferBinding->object()) { | 2025 WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target); |
2026 if (!framebufferBinding || !framebufferBinding->object()) { | |
2012 synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no f ramebuffer bound"); | 2027 synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no f ramebuffer bound"); |
2013 return; | 2028 return; |
2014 } | 2029 } |
2015 Platform3DObject bufferObject = objectOrZero(buffer); | 2030 Platform3DObject bufferObject = objectOrZero(buffer); |
2016 switch (attachment) { | 2031 switch (attachment) { |
2017 case GL_DEPTH_STENCIL_ATTACHMENT: | 2032 case GL_DEPTH_STENCIL_ATTACHMENT: |
2018 if (isDepthStencilSupported() || !buffer) { | 2033 if (isDepthStencilSupported() || !buffer) { |
2019 webContext()->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, r enderbuffertarget, bufferObject); | 2034 webContext()->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, r enderbuffertarget, bufferObject); |
2020 webContext()->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, bufferObject); | 2035 webContext()->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, bufferObject); |
2021 } else { | 2036 } else { |
2022 WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuff er(renderbuffertarget, buffer); | 2037 WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuff er(renderbuffertarget, buffer); |
2023 if (!emulatedStencilBuffer) { | 2038 if (!emulatedStencilBuffer) { |
2024 synthesizeGLError(GL_OUT_OF_MEMORY, "framebufferRenderbuffer", " out of memory"); | 2039 synthesizeGLError(GL_OUT_OF_MEMORY, "framebufferRenderbuffer", " out of memory"); |
2025 return; | 2040 return; |
2026 } | 2041 } |
2027 webContext()->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, r enderbuffertarget, bufferObject); | 2042 webContext()->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, r enderbuffertarget, bufferObject); |
2028 webContext()->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, objectOrZero(emulatedStencilBuffer)); | 2043 webContext()->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, objectOrZero(emulatedStencilBuffer)); |
2029 } | 2044 } |
2030 break; | 2045 break; |
2031 default: | 2046 default: |
2032 webContext()->framebufferRenderbuffer(target, attachment, renderbufferta rget, bufferObject); | 2047 webContext()->framebufferRenderbuffer(target, attachment, renderbufferta rget, bufferObject); |
2033 } | 2048 } |
2034 m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, buffer); | 2049 framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, buf fer); |
2035 applyStencilTest(); | 2050 applyStencilTest(); |
2036 } | 2051 } |
2037 | 2052 |
2038 void WebGLRenderingContextBase::framebufferTexture2D(GLenum target, GLenum attac hment, GLenum textarget, WebGLTexture* texture, GLint level) | 2053 void WebGLRenderingContextBase::framebufferTexture2D(GLenum target, GLenum attac hment, GLenum textarget, WebGLTexture* texture, GLint level) |
2039 { | 2054 { |
2040 if (isContextLost() || !validateFramebufferFuncParameters("framebufferTextur e2D", target, attachment)) | 2055 if (isContextLost() || !validateFramebufferFuncParameters("framebufferTextur e2D", target, attachment)) |
2041 return; | 2056 return; |
2042 if (level) { | 2057 if (level) { |
2043 synthesizeGLError(GL_INVALID_VALUE, "framebufferTexture2D", "level not 0 "); | 2058 synthesizeGLError(GL_INVALID_VALUE, "framebufferTexture2D", "level not 0 "); |
2044 return; | 2059 return; |
2045 } | 2060 } |
2046 if (texture && !texture->validate(contextGroup(), this)) { | 2061 if (texture && !texture->validate(contextGroup(), this)) { |
2047 synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no text ure or texture not from this context"); | 2062 synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no text ure or texture not from this context"); |
2048 return; | 2063 return; |
2049 } | 2064 } |
2050 // Don't allow the default framebuffer to be mutated; all current | 2065 // Don't allow the default framebuffer to be mutated; all current |
2051 // implementations use an FBO internally in place of the default | 2066 // implementations use an FBO internally in place of the default |
2052 // FBO. | 2067 // FBO. |
2053 if (!m_framebufferBinding || !m_framebufferBinding->object()) { | 2068 WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target); |
2069 if (!framebufferBinding || !framebufferBinding->object()) { | |
2054 synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no fram ebuffer bound"); | 2070 synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no fram ebuffer bound"); |
2055 return; | 2071 return; |
2056 } | 2072 } |
2057 Platform3DObject textureObject = objectOrZero(texture); | 2073 Platform3DObject textureObject = objectOrZero(texture); |
2058 switch (attachment) { | 2074 switch (attachment) { |
2059 case GL_DEPTH_STENCIL_ATTACHMENT: | 2075 case GL_DEPTH_STENCIL_ATTACHMENT: |
2060 webContext()->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, textarge t, textureObject, level); | 2076 webContext()->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, textarge t, textureObject, level); |
2061 webContext()->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, textar get, textureObject, level); | 2077 webContext()->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, textar get, textureObject, level); |
2062 break; | 2078 break; |
2063 case GL_DEPTH_ATTACHMENT: | 2079 case GL_DEPTH_ATTACHMENT: |
2064 webContext()->framebufferTexture2D(target, attachment, textarget, textur eObject, level); | 2080 webContext()->framebufferTexture2D(target, attachment, textarget, textur eObject, level); |
2065 break; | 2081 break; |
2066 case GL_STENCIL_ATTACHMENT: | 2082 case GL_STENCIL_ATTACHMENT: |
2067 webContext()->framebufferTexture2D(target, attachment, textarget, textur eObject, level); | 2083 webContext()->framebufferTexture2D(target, attachment, textarget, textur eObject, level); |
2068 break; | 2084 break; |
2069 default: | 2085 default: |
2070 webContext()->framebufferTexture2D(target, attachment, textarget, textur eObject, level); | 2086 webContext()->framebufferTexture2D(target, attachment, textarget, textur eObject, level); |
2071 } | 2087 } |
2072 m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, textarget , texture, level); | 2088 framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, tex target, texture, level); |
2073 applyStencilTest(); | 2089 applyStencilTest(); |
2074 } | 2090 } |
2075 | 2091 |
2076 void WebGLRenderingContextBase::frontFace(GLenum mode) | 2092 void WebGLRenderingContextBase::frontFace(GLenum mode) |
2077 { | 2093 { |
2078 if (isContextLost()) | 2094 if (isContextLost()) |
2079 return; | 2095 return; |
2080 switch (mode) { | 2096 switch (mode) { |
2081 case GL_CW: | 2097 case GL_CW: |
2082 case GL_CCW: | 2098 case GL_CCW: |
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3316 synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "format/type n ot RGBA/UNSIGNED_BYTE or implementation-defined values"); | 3332 synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "format/type n ot RGBA/UNSIGNED_BYTE or implementation-defined values"); |
3317 return; | 3333 return; |
3318 } | 3334 } |
3319 } | 3335 } |
3320 // Validate array type against pixel type. | 3336 // Validate array type against pixel type. |
3321 if (pixels->type() != expectedViewType) { | 3337 if (pixels->type() != expectedViewType) { |
3322 synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView w as the wrong type for the pixel format"); | 3338 synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView w as the wrong type for the pixel format"); |
3323 return; | 3339 return; |
3324 } | 3340 } |
3325 const char* reason = "framebuffer incomplete"; | 3341 const char* reason = "framebuffer incomplete"; |
3326 if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &r eason)) { | 3342 GLenum target = isWebGL2OrHigher() ? GL_READ_FRAMEBUFFER : GL_FRAMEBUFFER; |
3343 WebGLFramebuffer* readFramebufferBinding = getFramebufferBinding(target); | |
3344 if (readFramebufferBinding && !readFramebufferBinding->onAccess(webContext() , target, &reason)) { | |
3327 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason ); | 3345 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason ); |
3328 return; | 3346 return; |
3329 } | 3347 } |
3330 // Calculate array size, taking into consideration of PACK_ALIGNMENT. | 3348 // Calculate array size, taking into consideration of PACK_ALIGNMENT. |
3331 unsigned totalBytesRequired = 0; | 3349 unsigned totalBytesRequired = 0; |
3332 unsigned padding = 0; | 3350 unsigned padding = 0; |
3333 GLenum error = WebGLImageConversion::computeImageSizeInBytes(format, type, w idth, height, m_packAlignment, &totalBytesRequired, &padding); | 3351 GLenum error = WebGLImageConversion::computeImageSizeInBytes(format, type, w idth, height, m_packAlignment, &totalBytesRequired, &padding); |
3334 if (error != GL_NO_ERROR) { | 3352 if (error != GL_NO_ERROR) { |
3335 synthesizeGLError(error, "readPixels", "invalid dimensions"); | 3353 synthesizeGLError(error, "readPixels", "invalid dimensions"); |
3336 return; | 3354 return; |
3337 } | 3355 } |
3338 if (pixels->byteLength() < totalBytesRequired) { | 3356 if (pixels->byteLength() < totalBytesRequired) { |
3339 synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView n ot large enough for dimensions"); | 3357 synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView n ot large enough for dimensions"); |
3340 return; | 3358 return; |
3341 } | 3359 } |
3342 | 3360 |
3343 clearIfComposited(); | 3361 clearIfComposited(); |
3344 void* data = pixels->baseAddress(); | 3362 void* data = pixels->baseAddress(); |
3345 | 3363 |
3346 { | 3364 { |
3347 ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.g et()); | 3365 ScopedDrawingBufferBinder binder(drawingBuffer(), readFramebufferBinding ); |
3348 webContext()->readPixels(x, y, width, height, format, type, data); | 3366 webContext()->readPixels(x, y, width, height, format, type, data); |
3349 } | 3367 } |
3350 | 3368 |
3351 #if OS(MACOSX) | 3369 #if OS(MACOSX) |
3352 // FIXME: remove this section when GL driver bug on Mac is fixed, i.e., | 3370 // FIXME: remove this section when GL driver bug on Mac is fixed, i.e., |
3353 // when alpha is off, readPixels should set alpha to 255 instead of 0. | 3371 // when alpha is off, readPixels should set alpha to 255 instead of 0. |
3354 if (!m_framebufferBinding && !drawingBuffer()->getActualAttributes().alpha) { | 3372 if (!readFramebufferBinding && !drawingBuffer()->getActualAttributes().alpha ) { |
3355 unsigned char* pixels = reinterpret_cast<unsigned char*>(data); | 3373 unsigned char* pixels = reinterpret_cast<unsigned char*>(data); |
3356 for (GLsizei iy = 0; iy < height; ++iy) { | 3374 for (GLsizei iy = 0; iy < height; ++iy) { |
3357 for (GLsizei ix = 0; ix < width; ++ix) { | 3375 for (GLsizei ix = 0; ix < width; ++ix) { |
3358 pixels[3] = 255; | 3376 pixels[3] = 255; |
3359 pixels += 4; | 3377 pixels += 4; |
3360 } | 3378 } |
3361 pixels += padding; | 3379 pixels += padding; |
3362 } | 3380 } |
3363 } | 3381 } |
3364 #endif | 3382 #endif |
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4623 | 4641 |
4624 if (mode == RealLostContext) { | 4642 if (mode == RealLostContext) { |
4625 // Inform the embedder that a lost context was received. In response, th e embedder might | 4643 // Inform the embedder that a lost context was received. In response, th e embedder might |
4626 // decide to take action such as asking the user for permission to use W ebGL again. | 4644 // decide to take action such as asking the user for permission to use W ebGL again. |
4627 if (LocalFrame* frame = canvas()->document().frame()) | 4645 if (LocalFrame* frame = canvas()->document().frame()) |
4628 frame->loader().client()->didLoseWebGLContext(webContext()->getGraph icsResetStatusARB()); | 4646 frame->loader().client()->didLoseWebGLContext(webContext()->getGraph icsResetStatusARB()); |
4629 } | 4647 } |
4630 | 4648 |
4631 // Make absolutely sure we do not refer to an already-deleted texture or fra mebuffer. | 4649 // Make absolutely sure we do not refer to an already-deleted texture or fra mebuffer. |
4632 drawingBuffer()->setTexture2DBinding(0); | 4650 drawingBuffer()->setTexture2DBinding(0); |
4633 drawingBuffer()->setFramebufferBinding(0); | 4651 drawingBuffer()->setFramebufferBinding(GL_FRAMEBUFFER, 0); |
4634 | 4652 |
4635 detachAndRemoveAllObjects(); | 4653 detachAndRemoveAllObjects(); |
4636 | 4654 |
4637 // Lose all the extensions. | 4655 // Lose all the extensions. |
4638 for (size_t i = 0; i < m_extensions.size(); ++i) { | 4656 for (size_t i = 0; i < m_extensions.size(); ++i) { |
4639 ExtensionTracker* tracker = m_extensions[i].get(); | 4657 ExtensionTracker* tracker = m_extensions[i].get(); |
4640 tracker->loseExtension(); | 4658 tracker->loseExtension(); |
4641 } | 4659 } |
4642 | 4660 |
4643 for (size_t i = 0; i < WebGLExtensionNameCount; ++i) | 4661 for (size_t i = 0; i < WebGLExtensionNameCount; ++i) |
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5726 if (!count) { | 5744 if (!count) { |
5727 markContextChanged(CanvasChanged); | 5745 markContextChanged(CanvasChanged); |
5728 return false; | 5746 return false; |
5729 } | 5747 } |
5730 | 5748 |
5731 if (!validateRenderingState(functionName)) { | 5749 if (!validateRenderingState(functionName)) { |
5732 return false; | 5750 return false; |
5733 } | 5751 } |
5734 | 5752 |
5735 const char* reason = "framebuffer incomplete"; | 5753 const char* reason = "framebuffer incomplete"; |
5736 if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &r eason)) { | 5754 if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), GL _FRAMEBUFFER, &reason)) { |
5737 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason ); | 5755 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason ); |
5738 return false; | 5756 return false; |
5739 } | 5757 } |
5740 | 5758 |
5741 return true; | 5759 return true; |
5742 } | 5760 } |
5743 | 5761 |
5744 bool WebGLRenderingContextBase::validateDrawElements(const char* functionName, G Lenum mode, GLsizei count, GLenum type, long long offset) | 5762 bool WebGLRenderingContextBase::validateDrawElements(const char* functionName, G Lenum mode, GLsizei count, GLenum type, long long offset) |
5745 { | 5763 { |
5746 if (isContextLost() || !validateDrawMode(functionName, mode)) | 5764 if (isContextLost() || !validateDrawMode(functionName, mode)) |
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5778 if (!m_boundVertexArrayObject->boundElementArrayBuffer()) { | 5796 if (!m_boundVertexArrayObject->boundElementArrayBuffer()) { |
5779 synthesizeGLError(GL_INVALID_OPERATION, functionName, "no ELEMENT_ARRAY_ BUFFER bound"); | 5797 synthesizeGLError(GL_INVALID_OPERATION, functionName, "no ELEMENT_ARRAY_ BUFFER bound"); |
5780 return false; | 5798 return false; |
5781 } | 5799 } |
5782 | 5800 |
5783 if (!validateRenderingState(functionName)) { | 5801 if (!validateRenderingState(functionName)) { |
5784 return false; | 5802 return false; |
5785 } | 5803 } |
5786 | 5804 |
5787 const char* reason = "framebuffer incomplete"; | 5805 const char* reason = "framebuffer incomplete"; |
5788 if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &r eason)) { | 5806 if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), GL _FRAMEBUFFER, &reason)) { |
5789 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason ); | 5807 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason ); |
5790 return false; | 5808 return false; |
5791 } | 5809 } |
5792 | 5810 |
5793 return true; | 5811 return true; |
5794 } | 5812 } |
5795 | 5813 |
5796 // Helper function to validate draw*Instanced calls | 5814 // Helper function to validate draw*Instanced calls |
5797 bool WebGLRenderingContextBase::validateDrawInstanced(const char* functionName, GLsizei primcount) | 5815 bool WebGLRenderingContextBase::validateDrawInstanced(const char* functionName, GLsizei primcount) |
5798 { | 5816 { |
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5936 m_restoreTimer.startOneShot(secondsBetweenRestoreAttempts, FROM_HERE ); | 5954 m_restoreTimer.startOneShot(secondsBetweenRestoreAttempts, FROM_HERE ); |
5937 } else { | 5955 } else { |
5938 // This likely shouldn't happen but is the best way to report it to the WebGL app. | 5956 // This likely shouldn't happen but is the best way to report it to the WebGL app. |
5939 synthesizeGLError(GL_INVALID_OPERATION, "", "error restoring context "); | 5957 synthesizeGLError(GL_INVALID_OPERATION, "", "error restoring context "); |
5940 } | 5958 } |
5941 return; | 5959 return; |
5942 } | 5960 } |
5943 | 5961 |
5944 m_drawingBuffer = buffer.release(); | 5962 m_drawingBuffer = buffer.release(); |
5945 | 5963 |
5946 drawingBuffer()->bind(); | 5964 drawingBuffer()->bind(GL_FRAMEBUFFER); |
5947 m_lostContextErrors.clear(); | 5965 m_lostContextErrors.clear(); |
5948 m_contextLostMode = NotLostContext; | 5966 m_contextLostMode = NotLostContext; |
5949 m_autoRecoveryMethod = Manual; | 5967 m_autoRecoveryMethod = Manual; |
5950 m_restoreAllowed = false; | 5968 m_restoreAllowed = false; |
5951 removeFromEvictedList(this); | 5969 removeFromEvictedList(this); |
5952 | 5970 |
5953 setupFlags(); | 5971 setupFlags(); |
5954 initializeNewContext(); | 5972 initializeNewContext(); |
5955 markContextChanged(CanvasContextChanged); | 5973 markContextChanged(CanvasContextChanged); |
5956 canvas()->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglconte xtrestored, false, true, "")); | 5974 canvas()->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglconte xtrestored, false, true, "")); |
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6107 | 6125 |
6108 void WebGLRenderingContextBase::setFramebuffer(GLenum target, WebGLFramebuffer* buffer) | 6126 void WebGLRenderingContextBase::setFramebuffer(GLenum target, WebGLFramebuffer* buffer) |
6109 { | 6127 { |
6110 if (buffer) | 6128 if (buffer) |
6111 buffer->setHasEverBeenBound(); | 6129 buffer->setHasEverBeenBound(); |
6112 | 6130 |
6113 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) { | 6131 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) { |
6114 m_framebufferBinding = buffer; | 6132 m_framebufferBinding = buffer; |
6115 applyStencilTest(); | 6133 applyStencilTest(); |
6116 } | 6134 } |
6117 drawingBuffer()->setFramebufferBinding(objectOrZero(m_framebufferBinding.get ())); | 6135 drawingBuffer()->setFramebufferBinding(target, objectOrZero(getFramebufferBi nding(target))); |
6118 | 6136 |
6119 if (!buffer) { | 6137 if (!buffer) { |
6120 // Instead of binding fb 0, bind the drawing buffer. | 6138 // Instead of binding fb 0, bind the drawing buffer. |
6121 drawingBuffer()->bind(target); | 6139 drawingBuffer()->bind(target); |
6122 } else { | 6140 } else { |
6123 webContext()->bindFramebuffer(target, buffer->object()); | 6141 webContext()->bindFramebuffer(target, buffer->object()); |
6124 } | 6142 } |
6125 } | 6143 } |
6126 | 6144 |
6127 void WebGLRenderingContextBase::restoreCurrentFramebuffer() | 6145 void WebGLRenderingContextBase::restoreCurrentFramebuffer() |
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6212 | 6230 |
6213 return totalBytesPerPixel; | 6231 return totalBytesPerPixel; |
6214 } | 6232 } |
6215 | 6233 |
6216 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const | 6234 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const |
6217 { | 6235 { |
6218 return m_drawingBuffer.get(); | 6236 return m_drawingBuffer.get(); |
6219 } | 6237 } |
6220 | 6238 |
6221 } // namespace blink | 6239 } // namespace blink |
OLD | NEW |