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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WebGL2RenderingContextBase_h | 5 #ifndef WebGL2RenderingContextBase_h |
6 #define WebGL2RenderingContextBase_h | 6 #define WebGL2RenderingContextBase_h |
7 | 7 |
8 #include "core/html/canvas/WebGLExtension.h" | 8 #include "core/html/canvas/WebGLExtension.h" |
9 #include "core/html/canvas/WebGLRenderingContextBase.h" | 9 #include "core/html/canvas/WebGLRenderingContextBase.h" |
10 #include "wtf/PassRefPtr.h" | 10 #include "wtf/PassRefPtr.h" |
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155 | 155 |
156 /* Vertex Array Objects */ | 156 /* Vertex Array Objects */ |
157 PassRefPtrWillBeRawPtr<WebGLVertexArrayObject> createVertexArray(); | 157 PassRefPtrWillBeRawPtr<WebGLVertexArrayObject> createVertexArray(); |
158 void deleteVertexArray(WebGLVertexArrayObject*); | 158 void deleteVertexArray(WebGLVertexArrayObject*); |
159 GLboolean isVertexArray(WebGLVertexArrayObject*); | 159 GLboolean isVertexArray(WebGLVertexArrayObject*); |
160 void bindVertexArray(WebGLVertexArrayObject*); | 160 void bindVertexArray(WebGLVertexArrayObject*); |
161 | 161 |
162 /* WebGLRenderingContextBase overrides */ | 162 /* WebGLRenderingContextBase overrides */ |
163 void initializeNewContext() override; | 163 void initializeNewContext() override; |
164 void bindFramebuffer(GLenum target, WebGLFramebuffer*) override; | 164 void bindFramebuffer(GLenum target, WebGLFramebuffer*) override; |
| 165 void deleteFramebuffer(WebGLFramebuffer*) override; |
165 ScriptValue getParameter(ScriptState*, GLenum pname) override; | 166 ScriptValue getParameter(ScriptState*, GLenum pname) override; |
166 ScriptValue getTexParameter(ScriptState*, GLenum target, GLenum pname) overr
ide; | 167 ScriptValue getTexParameter(ScriptState*, GLenum target, GLenum pname) overr
ide; |
167 ScriptValue getFramebufferAttachmentParameter(ScriptState*, GLenum target, G
Lenum attachment, GLenum pname) override; | 168 ScriptValue getFramebufferAttachmentParameter(ScriptState*, GLenum target, G
Lenum attachment, GLenum pname) override; |
| 169 void restoreCurrentFramebuffer() override; |
168 | 170 |
169 EAGERLY_FINALIZE(); | 171 EAGERLY_FINALIZE(); |
170 DECLARE_VIRTUAL_TRACE(); | 172 DECLARE_VIRTUAL_TRACE(); |
171 | 173 |
172 protected: | 174 protected: |
173 WebGL2RenderingContextBase(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext
3D>, const WebGLContextAttributes& requestedAttributes); | 175 WebGL2RenderingContextBase(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext
3D>, const WebGLContextAttributes& requestedAttributes); |
174 | 176 |
175 // Helper function to validate target and the attachment combination for get
FramebufferAttachmentParameters. | 177 // Helper function to validate target and the attachment combination for get
FramebufferAttachmentParameters. |
176 // Generate GL error and return false if parameters are illegal. | 178 // Generate GL error and return false if parameters are illegal. |
177 bool validateGetFramebufferAttachmentParameterFunc(const char* functionName,
GLenum target, GLenum attachment); | 179 bool validateGetFramebufferAttachmentParameterFunc(const char* functionName,
GLenum target, GLenum attachment); |
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191 | 193 |
192 /* WebGLRenderingContextBase overrides */ | 194 /* WebGLRenderingContextBase overrides */ |
193 bool validateCapability(const char* functionName, GLenum) override; | 195 bool validateCapability(const char* functionName, GLenum) override; |
194 bool validateBufferTarget(const char* functionName, GLenum target) override; | 196 bool validateBufferTarget(const char* functionName, GLenum target) override; |
195 bool validateAndUpdateBufferBindTarget(const char* functionName, GLenum, Web
GLBuffer*) override; | 197 bool validateAndUpdateBufferBindTarget(const char* functionName, GLenum, Web
GLBuffer*) override; |
196 WebGLTexture* validateTextureBinding(const char* functionName, GLenum target
, bool useSixEnumsForCubeMap) override; | 198 WebGLTexture* validateTextureBinding(const char* functionName, GLenum target
, bool useSixEnumsForCubeMap) override; |
197 bool validateFramebufferTarget(GLenum target) override; | 199 bool validateFramebufferTarget(GLenum target) override; |
198 WebGLFramebuffer* getFramebufferBinding(GLenum target) override; | 200 WebGLFramebuffer* getFramebufferBinding(GLenum target) override; |
199 GLint getMaxTextureLevelForTarget(GLenum target) override; | 201 GLint getMaxTextureLevelForTarget(GLenum target) override; |
200 void renderbufferStorageImpl(GLenum target, GLsizei samples, GLenum internal
format, GLsizei width, GLsizei height, const char* functionName) override; | 202 void renderbufferStorageImpl(GLenum target, GLsizei samples, GLenum internal
format, GLsizei width, GLsizei height, const char* functionName) override; |
| 203 GLenum boundFramebufferColorFormat() override; |
201 | 204 |
202 WebGLBuffer* validateBufferDataTarget(const char* functionName, GLenum targe
t) override; | 205 WebGLBuffer* validateBufferDataTarget(const char* functionName, GLenum targe
t) override; |
203 | 206 |
204 void removeBoundBuffer(WebGLBuffer*) override; | 207 void removeBoundBuffer(WebGLBuffer*) override; |
205 | 208 |
206 RefPtrWillBeMember<WebGLFramebuffer> m_readFramebufferBinding; | 209 RefPtrWillBeMember<WebGLFramebuffer> m_readFramebufferBinding; |
207 RefPtrWillBeMember<WebGLTransformFeedback> m_transformFeedbackBinding; | 210 RefPtrWillBeMember<WebGLTransformFeedback> m_transformFeedbackBinding; |
208 GLint m_max3DTextureSize; | 211 GLint m_max3DTextureSize; |
209 GLint m_max3DTextureLevel; | 212 GLint m_max3DTextureLevel; |
210 | 213 |
211 RefPtrWillBeMember<WebGLBuffer> m_boundCopyReadBuffer; | 214 RefPtrWillBeMember<WebGLBuffer> m_boundCopyReadBuffer; |
212 RefPtrWillBeMember<WebGLBuffer> m_boundCopyWriteBuffer; | 215 RefPtrWillBeMember<WebGLBuffer> m_boundCopyWriteBuffer; |
213 RefPtrWillBeMember<WebGLBuffer> m_boundPixelPackBuffer; | 216 RefPtrWillBeMember<WebGLBuffer> m_boundPixelPackBuffer; |
214 RefPtrWillBeMember<WebGLBuffer> m_boundPixelUnpackBuffer; | 217 RefPtrWillBeMember<WebGLBuffer> m_boundPixelUnpackBuffer; |
215 RefPtrWillBeMember<WebGLBuffer> m_boundTransformFeedbackBuffer; | 218 RefPtrWillBeMember<WebGLBuffer> m_boundTransformFeedbackBuffer; |
216 RefPtrWillBeMember<WebGLBuffer> m_boundUniformBuffer; | 219 RefPtrWillBeMember<WebGLBuffer> m_boundUniformBuffer; |
217 }; | 220 }; |
218 | 221 |
219 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, | 222 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, |
220 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, | 223 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, |
221 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; | 224 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; |
222 | 225 |
223 } // namespace blink | 226 } // namespace blink |
224 | 227 |
225 #endif | 228 #endif |
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