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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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47 WebGLRenderbufferAttachment() { } | 47 WebGLRenderbufferAttachment() { } |
48 | 48 |
49 virtual GLsizei width() const override; | 49 virtual GLsizei width() const override; |
50 virtual GLsizei height() const override; | 50 virtual GLsizei height() const override; |
51 virtual GLenum format() const override; | 51 virtual GLenum format() const override; |
52 virtual GLenum type() const override; | 52 virtual GLenum type() const override; |
53 virtual WebGLSharedObject* object() const override; | 53 virtual WebGLSharedObject* object() const override; |
54 virtual bool isSharedObject(WebGLSharedObject*) const override; | 54 virtual bool isSharedObject(WebGLSharedObject*) const override; |
55 virtual bool valid() const override; | 55 virtual bool valid() const override; |
56 virtual void onDetached(WebGraphicsContext3D*) override; | 56 virtual void onDetached(WebGraphicsContext3D*) override; |
57 virtual void attach(WebGraphicsContext3D*, GLenum attachment) override; | 57 virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachm ent) override; |
58 virtual void unattach(WebGraphicsContext3D*, GLenum attachment) override ; | 58 virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attac hment) override; |
59 | 59 |
60 RefPtrWillBeMember<WebGLRenderbuffer> m_renderbuffer; | 60 RefPtrWillBeMember<WebGLRenderbuffer> m_renderbuffer; |
61 }; | 61 }; |
62 | 62 |
63 PassRefPtrWillBeRawPtr<WebGLFramebuffer::WebGLAttachment> WebGLRenderbufferA ttachment::create(WebGLRenderbuffer* renderbuffer) | 63 PassRefPtrWillBeRawPtr<WebGLFramebuffer::WebGLAttachment> WebGLRenderbufferA ttachment::create(WebGLRenderbuffer* renderbuffer) |
64 { | 64 { |
65 return adoptRefWillBeNoop(new WebGLRenderbufferAttachment(renderbuffer)) ; | 65 return adoptRefWillBeNoop(new WebGLRenderbufferAttachment(renderbuffer)) ; |
66 } | 66 } |
67 | 67 |
68 DEFINE_TRACE(WebGLRenderbufferAttachment) | 68 DEFINE_TRACE(WebGLRenderbufferAttachment) |
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110 bool WebGLRenderbufferAttachment::valid() const | 110 bool WebGLRenderbufferAttachment::valid() const |
111 { | 111 { |
112 return m_renderbuffer->object(); | 112 return m_renderbuffer->object(); |
113 } | 113 } |
114 | 114 |
115 void WebGLRenderbufferAttachment::onDetached(WebGraphicsContext3D* context) | 115 void WebGLRenderbufferAttachment::onDetached(WebGraphicsContext3D* context) |
116 { | 116 { |
117 m_renderbuffer->onDetached(context); | 117 m_renderbuffer->onDetached(context); |
118 } | 118 } |
119 | 119 |
120 void WebGLRenderbufferAttachment::attach(WebGraphicsContext3D* context, GLen um attachment) | 120 void WebGLRenderbufferAttachment::attach(WebGraphicsContext3D* context, GLen um target, GLenum attachment) |
121 { | 121 { |
122 Platform3DObject object = objectOrZero(m_renderbuffer.get()); | 122 Platform3DObject object = objectOrZero(m_renderbuffer.get()); |
123 if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL && m_renderbuffer- >emulatedStencilBuffer()) { | 123 if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL && m_renderbuffer- >emulatedStencilBuffer()) { |
124 context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT , GL_RENDERBUFFER, object); | 124 context->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_REN DERBUFFER, object); |
125 context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHME NT, GL_RENDERBUFFER, objectOrZero(m_renderbuffer->emulatedStencilBuffer())); | 125 context->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, GL_R ENDERBUFFER, objectOrZero(m_renderbuffer->emulatedStencilBuffer())); |
126 } else { | 126 } else { |
127 context->framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_REND ERBUFFER, object); | 127 context->framebufferRenderbuffer(target, attachment, GL_RENDERBUFFER , object); |
128 } | 128 } |
129 } | 129 } |
130 | 130 |
131 void WebGLRenderbufferAttachment::unattach(WebGraphicsContext3D* context, GL enum attachment) | 131 void WebGLRenderbufferAttachment::unattach(WebGraphicsContext3D* context, GL enum target, GLenum attachment) |
132 { | 132 { |
133 if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) { | 133 if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) { |
134 context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT , GL_RENDERBUFFER, 0); | 134 context->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_REN DERBUFFER, 0); |
135 context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHME NT, GL_RENDERBUFFER, 0); | 135 context->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, GL_R ENDERBUFFER, 0); |
136 } else { | 136 } else { |
137 context->framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_REND ERBUFFER, 0); | 137 context->framebufferRenderbuffer(target, attachment, GL_RENDERBUFFER , 0); |
138 } | 138 } |
139 } | 139 } |
140 | 140 |
141 GLenum WebGLRenderbufferAttachment::type() const | 141 GLenum WebGLRenderbufferAttachment::type() const |
142 { | 142 { |
143 notImplemented(); | 143 notImplemented(); |
144 return 0; | 144 return 0; |
145 } | 145 } |
146 | 146 |
147 class WebGLTextureAttachment final : public WebGLFramebuffer::WebGLAttachmen t { | 147 class WebGLTextureAttachment final : public WebGLFramebuffer::WebGLAttachmen t { |
148 public: | 148 public: |
149 static PassRefPtrWillBeRawPtr<WebGLFramebuffer::WebGLAttachment> create( WebGLTexture*, GLenum target, GLint level); | 149 static PassRefPtrWillBeRawPtr<WebGLFramebuffer::WebGLAttachment> create( WebGLTexture*, GLenum target, GLint level); |
150 | 150 |
151 DECLARE_VIRTUAL_TRACE(); | 151 DECLARE_VIRTUAL_TRACE(); |
152 | 152 |
153 private: | 153 private: |
154 WebGLTextureAttachment(WebGLTexture*, GLenum target, GLint level); | 154 WebGLTextureAttachment(WebGLTexture*, GLenum target, GLint level); |
155 WebGLTextureAttachment() { } | 155 WebGLTextureAttachment() { } |
156 | 156 |
157 virtual GLsizei width() const override; | 157 virtual GLsizei width() const override; |
158 virtual GLsizei height() const override; | 158 virtual GLsizei height() const override; |
159 virtual GLenum format() const override; | 159 virtual GLenum format() const override; |
160 virtual GLenum type() const override; | 160 virtual GLenum type() const override; |
161 virtual WebGLSharedObject* object() const override; | 161 virtual WebGLSharedObject* object() const override; |
162 virtual bool isSharedObject(WebGLSharedObject*) const override; | 162 virtual bool isSharedObject(WebGLSharedObject*) const override; |
163 virtual bool valid() const override; | 163 virtual bool valid() const override; |
164 virtual void onDetached(WebGraphicsContext3D*) override; | 164 virtual void onDetached(WebGraphicsContext3D*) override; |
165 virtual void attach(WebGraphicsContext3D*, GLenum attachment) override; | 165 virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachm ent) override; |
166 virtual void unattach(WebGraphicsContext3D*, GLenum attachment) override ; | 166 virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attac hment) override; |
167 | 167 |
168 RefPtrWillBeMember<WebGLTexture> m_texture; | 168 RefPtrWillBeMember<WebGLTexture> m_texture; |
169 GLenum m_target; | 169 GLenum m_target; |
170 GLint m_level; | 170 GLint m_level; |
171 }; | 171 }; |
172 | 172 |
173 PassRefPtrWillBeRawPtr<WebGLFramebuffer::WebGLAttachment> WebGLTextureAttach ment::create(WebGLTexture* texture, GLenum target, GLint level) | 173 PassRefPtrWillBeRawPtr<WebGLFramebuffer::WebGLAttachment> WebGLTextureAttach ment::create(WebGLTexture* texture, GLenum target, GLint level) |
174 { | 174 { |
175 return adoptRefWillBeNoop(new WebGLTextureAttachment(texture, target, le vel)); | 175 return adoptRefWillBeNoop(new WebGLTextureAttachment(texture, target, le vel)); |
176 } | 176 } |
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216 bool WebGLTextureAttachment::valid() const | 216 bool WebGLTextureAttachment::valid() const |
217 { | 217 { |
218 return m_texture->object(); | 218 return m_texture->object(); |
219 } | 219 } |
220 | 220 |
221 void WebGLTextureAttachment::onDetached(WebGraphicsContext3D* context) | 221 void WebGLTextureAttachment::onDetached(WebGraphicsContext3D* context) |
222 { | 222 { |
223 m_texture->onDetached(context); | 223 m_texture->onDetached(context); |
224 } | 224 } |
225 | 225 |
226 void WebGLTextureAttachment::attach(WebGraphicsContext3D* context, GLenum at tachment) | 226 void WebGLTextureAttachment::attach(WebGraphicsContext3D* context, GLenum ta rget, GLenum attachment) |
227 { | 227 { |
228 Platform3DObject object = objectOrZero(m_texture.get()); | 228 Platform3DObject object = objectOrZero(m_texture.get()); |
229 context->framebufferTexture2D(GL_FRAMEBUFFER, attachment, m_target, obje ct, m_level); | 229 context->framebufferTexture2D(target, attachment, m_target, object, m_le vel); |
230 } | 230 } |
231 | 231 |
232 void WebGLTextureAttachment::unattach(WebGraphicsContext3D* context, GLenum attachment) | 232 void WebGLTextureAttachment::unattach(WebGraphicsContext3D* context, GLenum target, GLenum attachment) |
233 { | 233 { |
234 if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) { | 234 if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) { |
235 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m _target, 0, m_level); | 235 context->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, m_target, 0, m_level); |
236 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, m_target, 0, m_level); | 236 context->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, m_targe t, 0, m_level); |
237 } else { | 237 } else { |
238 context->framebufferTexture2D(GL_FRAMEBUFFER, attachment, m_target, 0, m_level); | 238 context->framebufferTexture2D(target, attachment, m_target, 0, m_lev el); |
239 } | 239 } |
240 } | 240 } |
241 | 241 |
242 GLenum WebGLTextureAttachment::type() const | 242 GLenum WebGLTextureAttachment::type() const |
243 { | 243 { |
244 return m_texture->getType(m_target, m_level); | 244 return m_texture->getType(m_target, m_level); |
245 } | 245 } |
246 | 246 |
247 bool isColorRenderable(GLenum internalformat) | 247 bool isColorRenderable(GLenum internalformat) |
248 { | 248 { |
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285 // is for the benefit of Oilpan, where the framebuffer object | 285 // is for the benefit of Oilpan, where the framebuffer object |
286 // isn't detached when it and the WebGLRenderingContextBase object | 286 // isn't detached when it and the WebGLRenderingContextBase object |
287 // it is registered with are both finalized. Without Oilpan, the | 287 // it is registered with are both finalized. Without Oilpan, the |
288 // object will have been detached. | 288 // object will have been detached. |
289 // | 289 // |
290 // To keep the code regular, the trivial detach()ment is always | 290 // To keep the code regular, the trivial detach()ment is always |
291 // performed. | 291 // performed. |
292 detachAndDeleteObject(); | 292 detachAndDeleteObject(); |
293 } | 293 } |
294 | 294 |
295 void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum attachment, GLenu m texTarget, WebGLTexture* texture, GLint level) | 295 void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum target, GLenum at tachment, GLenum texTarget, WebGLTexture* texture, GLint level) |
296 { | 296 { |
297 ASSERT(isBound()); | 297 ASSERT(isBound()); |
298 removeAttachmentFromBoundFramebuffer(attachment); | 298 removeAttachmentFromBoundFramebuffer(target, attachment); |
299 if (!m_object) | 299 if (!m_object) |
300 return; | 300 return; |
301 if (texture && texture->object()) { | 301 if (texture && texture->object()) { |
302 m_attachments.add(attachment, WebGLTextureAttachment::create(texture, te xTarget, level)); | 302 m_attachments.add(attachment, WebGLTextureAttachment::create(texture, te xTarget, level)); |
303 drawBuffersIfNecessary(false); | 303 drawBuffersIfNecessary(false); |
304 texture->onAttached(); | 304 texture->onAttached(); |
305 } | 305 } |
306 } | 306 } |
307 | 307 |
308 void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum attachment, WebGL Renderbuffer* renderbuffer) | 308 void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum target, GLenum at tachment, WebGLRenderbuffer* renderbuffer) |
309 { | 309 { |
310 ASSERT(isBound()); | 310 ASSERT(isBound()); |
311 removeAttachmentFromBoundFramebuffer(attachment); | 311 removeAttachmentFromBoundFramebuffer(target, attachment); |
312 if (!m_object) | 312 if (!m_object) |
313 return; | 313 return; |
314 if (renderbuffer && renderbuffer->object()) { | 314 if (renderbuffer && renderbuffer->object()) { |
315 m_attachments.add(attachment, WebGLRenderbufferAttachment::create(render buffer)); | 315 m_attachments.add(attachment, WebGLRenderbufferAttachment::create(render buffer)); |
316 drawBuffersIfNecessary(false); | 316 drawBuffersIfNecessary(false); |
317 renderbuffer->onAttached(); | 317 renderbuffer->onAttached(); |
318 } | 318 } |
319 } | 319 } |
320 | 320 |
321 void WebGLFramebuffer::attach(GLenum attachment, GLenum attachmentPoint) | 321 void WebGLFramebuffer::attach(GLenum target, GLenum attachment, GLenum attachmen tPoint) |
322 { | 322 { |
323 ASSERT(isBound()); | 323 ASSERT(isBound()); |
324 WebGLAttachment* attachmentObject = getAttachment(attachment); | 324 WebGLAttachment* attachmentObject = getAttachment(target, attachment); |
325 if (attachmentObject) | 325 if (attachmentObject) |
326 attachmentObject->attach(context()->webContext(), attachmentPoint); | 326 attachmentObject->attach(context()->webContext(), target, attachmentPoin t); |
327 } | 327 } |
328 | 328 |
329 WebGLSharedObject* WebGLFramebuffer::getAttachmentObject(GLenum attachment) cons t | 329 WebGLSharedObject* WebGLFramebuffer::getAttachmentObject(GLenum attachment) cons t |
330 { | 330 { |
331 if (!m_object) | 331 if (!m_object) |
332 return nullptr; | 332 return nullptr; |
333 WebGLAttachment* attachmentObject = getAttachment(attachment); | 333 WebGLAttachment* attachmentObject = getAttachment(GL_FRAMEBUFFER, attachment ); |
334 return attachmentObject ? attachmentObject->object() : nullptr; | 334 return attachmentObject ? attachmentObject->object() : nullptr; |
335 } | 335 } |
336 | 336 |
337 bool WebGLFramebuffer::isAttachmentComplete(WebGLAttachment* attachedObject, GLe num attachment, const char** reason) const | 337 bool WebGLFramebuffer::isAttachmentComplete(WebGLAttachment* attachedObject, GLe num attachment, const char** reason) const |
338 { | 338 { |
339 ASSERT(attachedObject && attachedObject->valid()); | 339 ASSERT(attachedObject && attachedObject->valid()); |
340 ASSERT(reason); | 340 ASSERT(reason); |
341 | 341 |
342 GLenum internalformat = attachedObject->format(); | 342 GLenum internalformat = attachedObject->format(); |
343 WebGLSharedObject* object = attachedObject->object(); | 343 WebGLSharedObject* object = attachedObject->object(); |
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414 return false; | 414 return false; |
415 } | 415 } |
416 | 416 |
417 if (!attachedObject->width() || !attachedObject->height()) { | 417 if (!attachedObject->width() || !attachedObject->height()) { |
418 *reason = "attachment has a 0 dimension"; | 418 *reason = "attachment has a 0 dimension"; |
419 return false; | 419 return false; |
420 } | 420 } |
421 return true; | 421 return true; |
422 } | 422 } |
423 | 423 |
424 WebGLFramebuffer::WebGLAttachment* WebGLFramebuffer::getAttachment(GLenum attach ment) const | 424 WebGLFramebuffer::WebGLAttachment* WebGLFramebuffer::getAttachment(GLenum target , GLenum attachment) const |
Ken Russell (switch to Gerrit)
2015/06/04 02:45:33
The "target" argument is not used here any more an
yunchao
2015/06/09 10:37:54
Acknowledged.
| |
425 { | 425 { |
426 const AttachmentMap::const_iterator it = m_attachments.find(attachment); | 426 const AttachmentMap::const_iterator it = m_attachments.find(attachment); |
427 return (it != m_attachments.end()) ? it->value.get() : 0; | 427 return (it != m_attachments.end()) ? it->value.get() : 0; |
428 } | 428 } |
429 | 429 |
430 void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GLenum attachment) | 430 void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GLenum target, GLenu m attachment) |
431 { | 431 { |
432 ASSERT(isBound()); | 432 ASSERT(isBound()); |
433 if (!m_object) | 433 if (!m_object) |
434 return; | 434 return; |
435 | 435 |
436 WebGLAttachment* attachmentObject = getAttachment(attachment); | 436 WebGLAttachment* attachmentObject = getAttachment(target, attachment); |
437 if (attachmentObject) { | 437 if (attachmentObject) { |
438 attachmentObject->onDetached(context()->webContext()); | 438 attachmentObject->onDetached(context()->webContext()); |
439 m_attachments.remove(attachment); | 439 m_attachments.remove(attachment); |
440 drawBuffersIfNecessary(false); | 440 drawBuffersIfNecessary(false); |
441 switch (attachment) { | 441 switch (attachment) { |
442 case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: | 442 case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: |
443 attach(GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT); | 443 attach(target, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT); |
444 attach(GL_STENCIL_ATTACHMENT, GL_STENCIL_ATTACHMENT); | 444 attach(target, GL_STENCIL_ATTACHMENT, GL_STENCIL_ATTACHMENT); |
445 break; | 445 break; |
446 case GL_DEPTH_ATTACHMENT: | 446 case GL_DEPTH_ATTACHMENT: |
447 attach(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_DEPTH_ATTACHMENT); | 447 attach(target, GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_DEPTH_ATTACHM ENT); |
448 break; | 448 break; |
449 case GL_STENCIL_ATTACHMENT: | 449 case GL_STENCIL_ATTACHMENT: |
450 attach(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_STENCIL_ATTACHMENT); | 450 attach(target, GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_STENCIL_ATTAC HMENT); |
451 break; | 451 break; |
452 } | 452 } |
453 } | 453 } |
454 } | 454 } |
455 | 455 |
456 void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(WebGLSharedObject* a ttachment) | 456 void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GLenum target, WebGL SharedObject* attachment) |
457 { | 457 { |
458 ASSERT(isBound()); | 458 ASSERT(isBound()); |
459 if (!m_object) | 459 if (!m_object) |
460 return; | 460 return; |
461 if (!attachment) | 461 if (!attachment) |
462 return; | 462 return; |
463 | 463 |
464 bool checkMore = true; | 464 bool checkMore = true; |
465 while (checkMore) { | 465 while (checkMore) { |
466 checkMore = false; | 466 checkMore = false; |
467 for (const auto& it : m_attachments) { | 467 for (const auto& it : m_attachments) { |
468 WebGLAttachment* attachmentObject = it.value.get(); | 468 WebGLAttachment* attachmentObject = it.value.get(); |
469 if (attachmentObject->isSharedObject(attachment)) { | 469 if (attachmentObject->isSharedObject(attachment)) { |
470 GLenum attachmentType = it.key; | 470 GLenum attachmentType = it.key; |
471 attachmentObject->unattach(context()->webContext(), attachmentTy pe); | 471 attachmentObject->unattach(context()->webContext(), target, atta chmentType); |
472 removeAttachmentFromBoundFramebuffer(attachmentType); | 472 removeAttachmentFromBoundFramebuffer(target, attachmentType); |
473 checkMore = true; | 473 checkMore = true; |
474 break; | 474 break; |
475 } | 475 } |
476 } | 476 } |
477 } | 477 } |
478 } | 478 } |
479 | 479 |
480 GLenum WebGLFramebuffer::colorBufferFormat() const | 480 GLenum WebGLFramebuffer::colorBufferFormat() const |
481 { | 481 { |
482 if (!m_object) | 482 if (!m_object) |
483 return 0; | 483 return 0; |
484 WebGLAttachment* attachment = getAttachment(GL_COLOR_ATTACHMENT0); | 484 WebGLAttachment* attachment = getAttachment(GL_FRAMEBUFFER, GL_COLOR_ATTACHM ENT0); |
485 if (!attachment) | 485 if (!attachment) |
486 return 0; | 486 return 0; |
487 return attachment->format(); | 487 return attachment->format(); |
488 } | 488 } |
489 | 489 |
490 GLenum WebGLFramebuffer::checkStatus(const char** reason) const | 490 GLenum WebGLFramebuffer::checkStatus(const char** reason, GLenum target) const |
Ken Russell (switch to Gerrit)
2015/06/04 02:45:33
The "target" argument is unused here and should be
yunchao
2015/06/09 10:37:54
Acknowledged.
| |
491 { | 491 { |
492 unsigned count = 0; | 492 unsigned count = 0; |
493 GLsizei width = 0, height = 0; | 493 GLsizei width = 0, height = 0; |
494 bool haveDepth = false; | 494 bool haveDepth = false; |
495 bool haveStencil = false; | 495 bool haveStencil = false; |
496 bool haveDepthStencil = false; | 496 bool haveDepthStencil = false; |
497 for (const auto& it : m_attachments) { | 497 for (const auto& it : m_attachments) { |
498 WebGLAttachment* attachment = it.value.get(); | 498 WebGLAttachment* attachment = it.value.get(); |
499 if (!isAttachmentComplete(attachment, it.key, reason)) | 499 if (!isAttachmentComplete(attachment, it.key, reason)) |
500 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 500 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
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537 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 537 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
538 } | 538 } |
539 // WebGL specific: no conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments. | 539 // WebGL specific: no conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments. |
540 if ((haveDepthStencil && (haveDepth || haveStencil)) || (haveDepth && haveSt encil)) { | 540 if ((haveDepthStencil && (haveDepth || haveStencil)) || (haveDepth && haveSt encil)) { |
541 *reason = "conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments"; | 541 *reason = "conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments"; |
542 return GL_FRAMEBUFFER_UNSUPPORTED; | 542 return GL_FRAMEBUFFER_UNSUPPORTED; |
543 } | 543 } |
544 return GL_FRAMEBUFFER_COMPLETE; | 544 return GL_FRAMEBUFFER_COMPLETE; |
545 } | 545 } |
546 | 546 |
547 bool WebGLFramebuffer::onAccess(WebGraphicsContext3D* context3d, const char** re ason) | 547 bool WebGLFramebuffer::onAccess(WebGraphicsContext3D* context3d, GLenum target, const char** reason) |
548 { | 548 { |
549 if (checkStatus(reason) != GL_FRAMEBUFFER_COMPLETE) | 549 if (checkStatus(reason, target) != GL_FRAMEBUFFER_COMPLETE) |
550 return false; | 550 return false; |
551 return true; | 551 return true; |
552 } | 552 } |
553 | 553 |
554 bool WebGLFramebuffer::hasStencilBuffer() const | 554 bool WebGLFramebuffer::hasStencilBuffer() const |
555 { | 555 { |
556 WebGLAttachment* attachment = getAttachment(GL_STENCIL_ATTACHMENT); | 556 WebGLAttachment* attachment = getAttachment(GL_FRAMEBUFFER, GL_STENCIL_ATTAC HMENT); |
557 if (!attachment) | 557 if (!attachment) |
558 attachment = getAttachment(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL); | 558 attachment = getAttachment(GL_FRAMEBUFFER, GC3D_DEPTH_STENCIL_ATTACHMENT _WEBGL); |
559 return attachment && attachment->valid(); | 559 return attachment && attachment->valid(); |
560 } | 560 } |
561 | 561 |
562 void WebGLFramebuffer::deleteObjectImpl(WebGraphicsContext3D* context3d) | 562 void WebGLFramebuffer::deleteObjectImpl(WebGraphicsContext3D* context3d) |
563 { | 563 { |
564 #if !ENABLE(OILPAN) | 564 #if !ENABLE(OILPAN) |
565 // With Oilpan, both the AttachmentMap and its WebGLAttachment objects are | 565 // With Oilpan, both the AttachmentMap and its WebGLAttachment objects are |
566 // GCed objects and cannot be accessed, as they may have been finalized | 566 // GCed objects and cannot be accessed, as they may have been finalized |
567 // already during the same GC sweep. | 567 // already during the same GC sweep. |
568 // | 568 // |
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591 drawBuffersIfNecessary(true); | 591 drawBuffersIfNecessary(true); |
592 } | 592 } |
593 | 593 |
594 void WebGLFramebuffer::drawBuffersIfNecessary(bool force) | 594 void WebGLFramebuffer::drawBuffersIfNecessary(bool force) |
595 { | 595 { |
596 if (!context()->extensionEnabled(WebGLDrawBuffersName)) | 596 if (!context()->extensionEnabled(WebGLDrawBuffersName)) |
597 return; | 597 return; |
598 bool reset = force; | 598 bool reset = force; |
599 // This filtering works around graphics driver bugs on Mac OS X. | 599 // This filtering works around graphics driver bugs on Mac OS X. |
600 for (size_t i = 0; i < m_drawBuffers.size(); ++i) { | 600 for (size_t i = 0; i < m_drawBuffers.size(); ++i) { |
601 if (m_drawBuffers[i] != GL_NONE && getAttachment(m_drawBuffers[i])) { | 601 if (m_drawBuffers[i] != GL_NONE && getAttachment(GL_FRAMEBUFFER, m_drawB uffers[i])) { |
602 if (m_filteredDrawBuffers[i] != m_drawBuffers[i]) { | 602 if (m_filteredDrawBuffers[i] != m_drawBuffers[i]) { |
603 m_filteredDrawBuffers[i] = m_drawBuffers[i]; | 603 m_filteredDrawBuffers[i] = m_drawBuffers[i]; |
604 reset = true; | 604 reset = true; |
605 } | 605 } |
606 } else { | 606 } else { |
607 if (m_filteredDrawBuffers[i] != GL_NONE) { | 607 if (m_filteredDrawBuffers[i] != GL_NONE) { |
608 m_filteredDrawBuffers[i] = GL_NONE; | 608 m_filteredDrawBuffers[i] = GL_NONE; |
609 reset = true; | 609 reset = true; |
610 } | 610 } |
611 } | 611 } |
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629 | 629 |
630 DEFINE_TRACE(WebGLFramebuffer) | 630 DEFINE_TRACE(WebGLFramebuffer) |
631 { | 631 { |
632 #if ENABLE(OILPAN) | 632 #if ENABLE(OILPAN) |
633 visitor->trace(m_attachments); | 633 visitor->trace(m_attachments); |
634 #endif | 634 #endif |
635 WebGLContextObject::trace(visitor); | 635 WebGLContextObject::trace(visitor); |
636 } | 636 } |
637 | 637 |
638 } | 638 } |
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