OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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47 WebGLRenderbufferAttachment() { } | 47 WebGLRenderbufferAttachment() { } |
48 | 48 |
49 virtual GLsizei width() const override; | 49 virtual GLsizei width() const override; |
50 virtual GLsizei height() const override; | 50 virtual GLsizei height() const override; |
51 virtual GLenum format() const override; | 51 virtual GLenum format() const override; |
52 virtual GLenum type() const override; | 52 virtual GLenum type() const override; |
53 virtual WebGLSharedObject* object() const override; | 53 virtual WebGLSharedObject* object() const override; |
54 virtual bool isSharedObject(WebGLSharedObject*) const override; | 54 virtual bool isSharedObject(WebGLSharedObject*) const override; |
55 virtual bool valid() const override; | 55 virtual bool valid() const override; |
56 virtual void onDetached(WebGraphicsContext3D*) override; | 56 virtual void onDetached(WebGraphicsContext3D*) override; |
57 virtual void attach(WebGraphicsContext3D*, GLenum attachment) override; | 57 virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachm
ent) override; |
58 virtual void unattach(WebGraphicsContext3D*, GLenum attachment) override
; | 58 virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attac
hment) override; |
59 | 59 |
60 RefPtrWillBeMember<WebGLRenderbuffer> m_renderbuffer; | 60 RefPtrWillBeMember<WebGLRenderbuffer> m_renderbuffer; |
61 }; | 61 }; |
62 | 62 |
63 PassRefPtrWillBeRawPtr<WebGLFramebuffer::WebGLAttachment> WebGLRenderbufferA
ttachment::create(WebGLRenderbuffer* renderbuffer) | 63 PassRefPtrWillBeRawPtr<WebGLFramebuffer::WebGLAttachment> WebGLRenderbufferA
ttachment::create(WebGLRenderbuffer* renderbuffer) |
64 { | 64 { |
65 return adoptRefWillBeNoop(new WebGLRenderbufferAttachment(renderbuffer))
; | 65 return adoptRefWillBeNoop(new WebGLRenderbufferAttachment(renderbuffer))
; |
66 } | 66 } |
67 | 67 |
68 DEFINE_TRACE(WebGLRenderbufferAttachment) | 68 DEFINE_TRACE(WebGLRenderbufferAttachment) |
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110 bool WebGLRenderbufferAttachment::valid() const | 110 bool WebGLRenderbufferAttachment::valid() const |
111 { | 111 { |
112 return m_renderbuffer->object(); | 112 return m_renderbuffer->object(); |
113 } | 113 } |
114 | 114 |
115 void WebGLRenderbufferAttachment::onDetached(WebGraphicsContext3D* context) | 115 void WebGLRenderbufferAttachment::onDetached(WebGraphicsContext3D* context) |
116 { | 116 { |
117 m_renderbuffer->onDetached(context); | 117 m_renderbuffer->onDetached(context); |
118 } | 118 } |
119 | 119 |
120 void WebGLRenderbufferAttachment::attach(WebGraphicsContext3D* context, GLen
um attachment) | 120 void WebGLRenderbufferAttachment::attach(WebGraphicsContext3D* context, GLen
um target, GLenum attachment) |
121 { | 121 { |
122 Platform3DObject object = objectOrZero(m_renderbuffer.get()); | 122 Platform3DObject object = objectOrZero(m_renderbuffer.get()); |
123 if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL && m_renderbuffer-
>emulatedStencilBuffer()) { | 123 if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL && m_renderbuffer-
>emulatedStencilBuffer()) { |
124 context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER, object); | 124 context->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_REN
DERBUFFER, object); |
125 context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHME
NT, GL_RENDERBUFFER, objectOrZero(m_renderbuffer->emulatedStencilBuffer())); | 125 context->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, GL_R
ENDERBUFFER, objectOrZero(m_renderbuffer->emulatedStencilBuffer())); |
126 } else { | 126 } else { |
127 context->framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_REND
ERBUFFER, object); | 127 context->framebufferRenderbuffer(target, attachment, GL_RENDERBUFFER
, object); |
128 } | 128 } |
129 } | 129 } |
130 | 130 |
131 void WebGLRenderbufferAttachment::unattach(WebGraphicsContext3D* context, GL
enum attachment) | 131 void WebGLRenderbufferAttachment::unattach(WebGraphicsContext3D* context, GL
enum target, GLenum attachment) |
132 { | 132 { |
133 if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) { | 133 if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) { |
134 context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER, 0); | 134 context->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_REN
DERBUFFER, 0); |
135 context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHME
NT, GL_RENDERBUFFER, 0); | 135 context->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, GL_R
ENDERBUFFER, 0); |
136 } else { | 136 } else { |
137 context->framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_REND
ERBUFFER, 0); | 137 context->framebufferRenderbuffer(target, attachment, GL_RENDERBUFFER
, 0); |
138 } | 138 } |
139 } | 139 } |
140 | 140 |
141 GLenum WebGLRenderbufferAttachment::type() const | 141 GLenum WebGLRenderbufferAttachment::type() const |
142 { | 142 { |
143 notImplemented(); | 143 notImplemented(); |
144 return 0; | 144 return 0; |
145 } | 145 } |
146 | 146 |
147 class WebGLTextureAttachment final : public WebGLFramebuffer::WebGLAttachmen
t { | 147 class WebGLTextureAttachment final : public WebGLFramebuffer::WebGLAttachmen
t { |
148 public: | 148 public: |
149 static PassRefPtrWillBeRawPtr<WebGLFramebuffer::WebGLAttachment> create(
WebGLTexture*, GLenum target, GLint level); | 149 static PassRefPtrWillBeRawPtr<WebGLFramebuffer::WebGLAttachment> create(
WebGLTexture*, GLenum target, GLint level); |
150 | 150 |
151 DECLARE_VIRTUAL_TRACE(); | 151 DECLARE_VIRTUAL_TRACE(); |
152 | 152 |
153 private: | 153 private: |
154 WebGLTextureAttachment(WebGLTexture*, GLenum target, GLint level); | 154 WebGLTextureAttachment(WebGLTexture*, GLenum target, GLint level); |
155 WebGLTextureAttachment() { } | 155 WebGLTextureAttachment() { } |
156 | 156 |
157 virtual GLsizei width() const override; | 157 virtual GLsizei width() const override; |
158 virtual GLsizei height() const override; | 158 virtual GLsizei height() const override; |
159 virtual GLenum format() const override; | 159 virtual GLenum format() const override; |
160 virtual GLenum type() const override; | 160 virtual GLenum type() const override; |
161 virtual WebGLSharedObject* object() const override; | 161 virtual WebGLSharedObject* object() const override; |
162 virtual bool isSharedObject(WebGLSharedObject*) const override; | 162 virtual bool isSharedObject(WebGLSharedObject*) const override; |
163 virtual bool valid() const override; | 163 virtual bool valid() const override; |
164 virtual void onDetached(WebGraphicsContext3D*) override; | 164 virtual void onDetached(WebGraphicsContext3D*) override; |
165 virtual void attach(WebGraphicsContext3D*, GLenum attachment) override; | 165 virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachm
ent) override; |
166 virtual void unattach(WebGraphicsContext3D*, GLenum attachment) override
; | 166 virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attac
hment) override; |
167 | 167 |
168 RefPtrWillBeMember<WebGLTexture> m_texture; | 168 RefPtrWillBeMember<WebGLTexture> m_texture; |
169 GLenum m_target; | 169 GLenum m_target; |
170 GLint m_level; | 170 GLint m_level; |
171 }; | 171 }; |
172 | 172 |
173 PassRefPtrWillBeRawPtr<WebGLFramebuffer::WebGLAttachment> WebGLTextureAttach
ment::create(WebGLTexture* texture, GLenum target, GLint level) | 173 PassRefPtrWillBeRawPtr<WebGLFramebuffer::WebGLAttachment> WebGLTextureAttach
ment::create(WebGLTexture* texture, GLenum target, GLint level) |
174 { | 174 { |
175 return adoptRefWillBeNoop(new WebGLTextureAttachment(texture, target, le
vel)); | 175 return adoptRefWillBeNoop(new WebGLTextureAttachment(texture, target, le
vel)); |
176 } | 176 } |
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216 bool WebGLTextureAttachment::valid() const | 216 bool WebGLTextureAttachment::valid() const |
217 { | 217 { |
218 return m_texture->object(); | 218 return m_texture->object(); |
219 } | 219 } |
220 | 220 |
221 void WebGLTextureAttachment::onDetached(WebGraphicsContext3D* context) | 221 void WebGLTextureAttachment::onDetached(WebGraphicsContext3D* context) |
222 { | 222 { |
223 m_texture->onDetached(context); | 223 m_texture->onDetached(context); |
224 } | 224 } |
225 | 225 |
226 void WebGLTextureAttachment::attach(WebGraphicsContext3D* context, GLenum at
tachment) | 226 void WebGLTextureAttachment::attach(WebGraphicsContext3D* context, GLenum ta
rget, GLenum attachment) |
227 { | 227 { |
228 Platform3DObject object = objectOrZero(m_texture.get()); | 228 Platform3DObject object = objectOrZero(m_texture.get()); |
229 context->framebufferTexture2D(GL_FRAMEBUFFER, attachment, m_target, obje
ct, m_level); | 229 context->framebufferTexture2D(target, attachment, m_target, object, m_le
vel); |
230 } | 230 } |
231 | 231 |
232 void WebGLTextureAttachment::unattach(WebGraphicsContext3D* context, GLenum
attachment) | 232 void WebGLTextureAttachment::unattach(WebGraphicsContext3D* context, GLenum
target, GLenum attachment) |
233 { | 233 { |
234 if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) { | 234 if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) { |
235 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m
_target, 0, m_level); | 235 context->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, m_target,
0, m_level); |
236 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
m_target, 0, m_level); | 236 context->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, m_targe
t, 0, m_level); |
237 } else { | 237 } else { |
238 context->framebufferTexture2D(GL_FRAMEBUFFER, attachment, m_target,
0, m_level); | 238 context->framebufferTexture2D(target, attachment, m_target, 0, m_lev
el); |
239 } | 239 } |
240 } | 240 } |
241 | 241 |
242 GLenum WebGLTextureAttachment::type() const | 242 GLenum WebGLTextureAttachment::type() const |
243 { | 243 { |
244 return m_texture->getType(m_target, m_level); | 244 return m_texture->getType(m_target, m_level); |
245 } | 245 } |
246 | 246 |
247 bool isColorRenderable(GLenum internalformat) | 247 bool isColorRenderable(GLenum internalformat) |
248 { | 248 { |
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285 // is for the benefit of Oilpan, where the framebuffer object | 285 // is for the benefit of Oilpan, where the framebuffer object |
286 // isn't detached when it and the WebGLRenderingContextBase object | 286 // isn't detached when it and the WebGLRenderingContextBase object |
287 // it is registered with are both finalized. Without Oilpan, the | 287 // it is registered with are both finalized. Without Oilpan, the |
288 // object will have been detached. | 288 // object will have been detached. |
289 // | 289 // |
290 // To keep the code regular, the trivial detach()ment is always | 290 // To keep the code regular, the trivial detach()ment is always |
291 // performed. | 291 // performed. |
292 detachAndDeleteObject(); | 292 detachAndDeleteObject(); |
293 } | 293 } |
294 | 294 |
295 void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum attachment, GLenu
m texTarget, WebGLTexture* texture, GLint level) | 295 void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum target, GLenum at
tachment, GLenum texTarget, WebGLTexture* texture, GLint level) |
296 { | 296 { |
297 ASSERT(isBound()); | 297 ASSERT(isBound()); |
298 removeAttachmentFromBoundFramebuffer(attachment); | 298 removeAttachmentFromBoundFramebuffer(attachment, target); |
299 if (!m_object) | 299 if (!m_object) |
300 return; | 300 return; |
301 if (texture && texture->object()) { | 301 if (texture && texture->object()) { |
302 m_attachments.add(attachment, WebGLTextureAttachment::create(texture, te
xTarget, level)); | 302 if (target == GL_READ_FRAMEBUFFER) |
| 303 m_attachmentsForReadFramebuffer.add(attachment, WebGLTextureAttachme
nt::create(texture, texTarget, level)); |
| 304 else |
| 305 m_attachments.add(attachment, WebGLTextureAttachment::create(texture
, texTarget, level)); |
303 drawBuffersIfNecessary(false); | 306 drawBuffersIfNecessary(false); |
304 texture->onAttached(); | 307 texture->onAttached(); |
305 } | 308 } |
306 } | 309 } |
307 | 310 |
308 void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum attachment, WebGL
Renderbuffer* renderbuffer) | 311 void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum target, GLenum at
tachment, WebGLRenderbuffer* renderbuffer) |
309 { | 312 { |
310 ASSERT(isBound()); | 313 ASSERT(isBound()); |
311 removeAttachmentFromBoundFramebuffer(attachment); | 314 removeAttachmentFromBoundFramebuffer(attachment, target); |
312 if (!m_object) | 315 if (!m_object) |
313 return; | 316 return; |
314 if (renderbuffer && renderbuffer->object()) { | 317 if (renderbuffer && renderbuffer->object()) { |
315 m_attachments.add(attachment, WebGLRenderbufferAttachment::create(render
buffer)); | 318 if (target == GL_READ_FRAMEBUFFER) |
| 319 m_attachmentsForReadFramebuffer.add(attachment, WebGLRenderbufferAtt
achment::create(renderbuffer)); |
| 320 else |
| 321 m_attachments.add(attachment, WebGLRenderbufferAttachment::create(re
nderbuffer)); |
316 drawBuffersIfNecessary(false); | 322 drawBuffersIfNecessary(false); |
317 renderbuffer->onAttached(); | 323 renderbuffer->onAttached(); |
318 } | 324 } |
319 } | 325 } |
320 | 326 |
321 void WebGLFramebuffer::attach(GLenum attachment, GLenum attachmentPoint) | 327 void WebGLFramebuffer::attach(GLenum target, GLenum attachment, GLenum attachmen
tPoint) |
322 { | 328 { |
323 ASSERT(isBound()); | 329 ASSERT(isBound()); |
324 WebGLAttachment* attachmentObject = getAttachment(attachment); | 330 WebGLAttachment* attachmentObject = getAttachment(target, attachment); |
325 if (attachmentObject) | 331 if (attachmentObject) |
326 attachmentObject->attach(context()->webContext(), attachmentPoint); | 332 attachmentObject->attach(context()->webContext(), target, attachmentPoin
t); |
327 } | 333 } |
328 | 334 |
329 WebGLSharedObject* WebGLFramebuffer::getAttachmentObject(GLenum attachment) cons
t | 335 WebGLSharedObject* WebGLFramebuffer::getAttachmentObject(GLenum attachment) cons
t |
330 { | 336 { |
331 if (!m_object) | 337 if (!m_object) |
332 return nullptr; | 338 return nullptr; |
333 WebGLAttachment* attachmentObject = getAttachment(attachment); | 339 WebGLAttachment* attachmentObject = getAttachment(GL_FRAMEBUFFER, attachment
); |
334 return attachmentObject ? attachmentObject->object() : nullptr; | 340 return attachmentObject ? attachmentObject->object() : nullptr; |
335 } | 341 } |
336 | 342 |
337 bool WebGLFramebuffer::isAttachmentComplete(WebGLAttachment* attachedObject, GLe
num attachment, const char** reason) const | 343 bool WebGLFramebuffer::isAttachmentComplete(WebGLAttachment* attachedObject, GLe
num attachment, const char** reason) const |
338 { | 344 { |
339 ASSERT(attachedObject && attachedObject->valid()); | 345 ASSERT(attachedObject && attachedObject->valid()); |
340 ASSERT(reason); | 346 ASSERT(reason); |
341 | 347 |
342 GLenum internalformat = attachedObject->format(); | 348 GLenum internalformat = attachedObject->format(); |
343 WebGLSharedObject* object = attachedObject->object(); | 349 WebGLSharedObject* object = attachedObject->object(); |
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414 return false; | 420 return false; |
415 } | 421 } |
416 | 422 |
417 if (!attachedObject->width() || !attachedObject->height()) { | 423 if (!attachedObject->width() || !attachedObject->height()) { |
418 *reason = "attachment has a 0 dimension"; | 424 *reason = "attachment has a 0 dimension"; |
419 return false; | 425 return false; |
420 } | 426 } |
421 return true; | 427 return true; |
422 } | 428 } |
423 | 429 |
424 WebGLFramebuffer::WebGLAttachment* WebGLFramebuffer::getAttachment(GLenum attach
ment) const | 430 WebGLFramebuffer::WebGLAttachment* WebGLFramebuffer::getAttachment(GLenum target
, GLenum attachment) const |
425 { | 431 { |
| 432 if (target == GL_READ_FRAMEBUFFER) { |
| 433 const AttachmentMap::const_iterator it = m_attachmentsForReadFramebuffer
.find(attachment); |
| 434 return (it != m_attachmentsForReadFramebuffer.end()) ? it->value.get() :
0; |
| 435 } |
426 const AttachmentMap::const_iterator it = m_attachments.find(attachment); | 436 const AttachmentMap::const_iterator it = m_attachments.find(attachment); |
427 return (it != m_attachments.end()) ? it->value.get() : 0; | 437 return (it != m_attachments.end()) ? it->value.get() : 0; |
428 } | 438 } |
429 | 439 |
430 void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GLenum attachment) | 440 void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GLenum attachment, G
Lenum target) |
431 { | 441 { |
432 ASSERT(isBound()); | 442 ASSERT(isBound()); |
433 if (!m_object) | 443 if (!m_object) |
434 return; | 444 return; |
435 | 445 |
436 WebGLAttachment* attachmentObject = getAttachment(attachment); | 446 WebGLAttachment* attachmentObject = getAttachment(target, attachment); |
437 if (attachmentObject) { | 447 if (attachmentObject) { |
438 attachmentObject->onDetached(context()->webContext()); | 448 attachmentObject->onDetached(context()->webContext()); |
439 m_attachments.remove(attachment); | 449 if (target == GL_READ_FRAMEBUFFER) |
| 450 m_attachmentsForReadFramebuffer.remove(attachment); |
| 451 else |
| 452 m_attachments.remove(attachment); |
440 drawBuffersIfNecessary(false); | 453 drawBuffersIfNecessary(false); |
441 switch (attachment) { | 454 switch (attachment) { |
442 case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: | 455 case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: |
443 attach(GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT); | 456 attach(target, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT); |
444 attach(GL_STENCIL_ATTACHMENT, GL_STENCIL_ATTACHMENT); | 457 attach(target, GL_STENCIL_ATTACHMENT, GL_STENCIL_ATTACHMENT); |
445 break; | 458 break; |
446 case GL_DEPTH_ATTACHMENT: | 459 case GL_DEPTH_ATTACHMENT: |
447 attach(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_DEPTH_ATTACHMENT); | 460 attach(target, GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_DEPTH_ATTACHM
ENT); |
448 break; | 461 break; |
449 case GL_STENCIL_ATTACHMENT: | 462 case GL_STENCIL_ATTACHMENT: |
450 attach(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_STENCIL_ATTACHMENT); | 463 attach(target, GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_STENCIL_ATTAC
HMENT); |
451 break; | 464 break; |
452 } | 465 } |
453 } | 466 } |
454 } | 467 } |
455 | 468 |
456 void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(WebGLSharedObject* a
ttachment) | 469 void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(WebGLSharedObject* a
ttachment, GLenum target) |
457 { | 470 { |
458 ASSERT(isBound()); | 471 ASSERT(isBound()); |
459 if (!m_object) | 472 if (!m_object) |
460 return; | 473 return; |
461 if (!attachment) | 474 if (!attachment) |
462 return; | 475 return; |
463 | 476 |
464 bool checkMore = true; | 477 bool checkMore = true; |
465 while (checkMore) { | 478 while (checkMore) { |
466 checkMore = false; | 479 checkMore = false; |
467 for (const auto& it : m_attachments) { | 480 for (const auto& it : (target == GL_READ_FRAMEBUFFER ? m_attachmentsForR
eadFramebuffer : m_attachments)) { |
468 WebGLAttachment* attachmentObject = it.value.get(); | 481 WebGLAttachment* attachmentObject = it.value.get(); |
469 if (attachmentObject->isSharedObject(attachment)) { | 482 if (attachmentObject->isSharedObject(attachment)) { |
470 GLenum attachmentType = it.key; | 483 GLenum attachmentType = it.key; |
471 attachmentObject->unattach(context()->webContext(), attachmentTy
pe); | 484 attachmentObject->unattach(context()->webContext(), target, atta
chmentType); |
472 removeAttachmentFromBoundFramebuffer(attachmentType); | 485 removeAttachmentFromBoundFramebuffer(attachmentType, target); |
473 checkMore = true; | 486 checkMore = true; |
474 break; | 487 break; |
475 } | 488 } |
476 } | 489 } |
477 } | 490 } |
478 } | 491 } |
479 | 492 |
480 GLenum WebGLFramebuffer::colorBufferFormat() const | 493 GLenum WebGLFramebuffer::colorBufferFormat() const |
481 { | 494 { |
482 if (!m_object) | 495 if (!m_object) |
483 return 0; | 496 return 0; |
484 WebGLAttachment* attachment = getAttachment(GL_COLOR_ATTACHMENT0); | 497 WebGLAttachment* attachment = getAttachment(GL_FRAMEBUFFER, GL_COLOR_ATTACHM
ENT0); |
485 if (!attachment) | 498 if (!attachment) |
486 return 0; | 499 return 0; |
487 return attachment->format(); | 500 return attachment->format(); |
488 } | 501 } |
489 | 502 |
490 GLenum WebGLFramebuffer::checkStatus(const char** reason) const | 503 GLenum WebGLFramebuffer::checkStatus(const char** reason, GLenum target) const |
491 { | 504 { |
492 unsigned count = 0; | 505 unsigned count = 0; |
493 GLsizei width = 0, height = 0; | 506 GLsizei width = 0, height = 0; |
494 bool haveDepth = false; | 507 bool haveDepth = false; |
495 bool haveStencil = false; | 508 bool haveStencil = false; |
496 bool haveDepthStencil = false; | 509 bool haveDepthStencil = false; |
497 for (const auto& it : m_attachments) { | 510 for (const auto& it : (target == GL_READ_FRAMEBUFFER ? m_attachmentsForReadF
ramebuffer : m_attachments)) { |
498 WebGLAttachment* attachment = it.value.get(); | 511 WebGLAttachment* attachment = it.value.get(); |
499 if (!isAttachmentComplete(attachment, it.key, reason)) | 512 if (!isAttachmentComplete(attachment, it.key, reason)) |
500 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 513 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
501 if (!attachment->valid()) { | 514 if (!attachment->valid()) { |
502 *reason = "attachment is not valid"; | 515 *reason = "attachment is not valid"; |
503 return GL_FRAMEBUFFER_UNSUPPORTED; | 516 return GL_FRAMEBUFFER_UNSUPPORTED; |
504 } | 517 } |
505 if (!attachment->format()) { | 518 if (!attachment->format()) { |
506 *reason = "attachment is an unsupported format"; | 519 *reason = "attachment is an unsupported format"; |
507 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 520 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
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537 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 550 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
538 } | 551 } |
539 // WebGL specific: no conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments. | 552 // WebGL specific: no conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments. |
540 if ((haveDepthStencil && (haveDepth || haveStencil)) || (haveDepth && haveSt
encil)) { | 553 if ((haveDepthStencil && (haveDepth || haveStencil)) || (haveDepth && haveSt
encil)) { |
541 *reason = "conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments"; | 554 *reason = "conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments"; |
542 return GL_FRAMEBUFFER_UNSUPPORTED; | 555 return GL_FRAMEBUFFER_UNSUPPORTED; |
543 } | 556 } |
544 return GL_FRAMEBUFFER_COMPLETE; | 557 return GL_FRAMEBUFFER_COMPLETE; |
545 } | 558 } |
546 | 559 |
547 bool WebGLFramebuffer::onAccess(WebGraphicsContext3D* context3d, const char** re
ason) | 560 bool WebGLFramebuffer::onAccess(WebGraphicsContext3D* context3d, GLenum target,
const char** reason) |
548 { | 561 { |
549 if (checkStatus(reason) != GL_FRAMEBUFFER_COMPLETE) | 562 if (checkStatus(reason, target) != GL_FRAMEBUFFER_COMPLETE) |
550 return false; | 563 return false; |
551 return true; | 564 return true; |
552 } | 565 } |
553 | 566 |
554 bool WebGLFramebuffer::hasStencilBuffer() const | 567 bool WebGLFramebuffer::hasStencilBuffer() const |
555 { | 568 { |
556 WebGLAttachment* attachment = getAttachment(GL_STENCIL_ATTACHMENT); | 569 WebGLAttachment* attachment = getAttachment(GL_FRAMEBUFFER, GL_STENCIL_ATTAC
HMENT); |
557 if (!attachment) | 570 if (!attachment) |
558 attachment = getAttachment(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL); | 571 attachment = getAttachment(GL_FRAMEBUFFER, GC3D_DEPTH_STENCIL_ATTACHMENT
_WEBGL); |
559 return attachment && attachment->valid(); | 572 return attachment && attachment->valid(); |
560 } | 573 } |
561 | 574 |
562 void WebGLFramebuffer::deleteObjectImpl(WebGraphicsContext3D* context3d) | 575 void WebGLFramebuffer::deleteObjectImpl(WebGraphicsContext3D* context3d) |
563 { | 576 { |
564 #if !ENABLE(OILPAN) | 577 #if !ENABLE(OILPAN) |
565 // With Oilpan, both the AttachmentMap and its WebGLAttachment objects are | 578 // With Oilpan, both the AttachmentMap and its WebGLAttachment objects are |
566 // GCed objects and cannot be accessed, as they may have been finalized | 579 // GCed objects and cannot be accessed, as they may have been finalized |
567 // already during the same GC sweep. | 580 // already during the same GC sweep. |
568 // | 581 // |
569 // The WebGLAttachment-derived classes instead handle detachment | 582 // The WebGLAttachment-derived classes instead handle detachment |
570 // on their own when finalizing, so the explicit notification is | 583 // on their own when finalizing, so the explicit notification is |
571 // not needed. | 584 // not needed. |
572 for (const auto& attachment : m_attachments) | 585 for (const auto& attachment : m_attachments) |
573 attachment.value->onDetached(context3d); | 586 attachment.value->onDetached(context3d); |
| 587 for (const auto& attachment : m_attachmentsForReadFramebuffer) |
| 588 attachment.value->onDetached(context3d); |
574 #endif | 589 #endif |
575 | 590 |
576 context3d->deleteFramebuffer(m_object); | 591 context3d->deleteFramebuffer(m_object); |
577 m_object = 0; | 592 m_object = 0; |
578 } | 593 } |
579 | 594 |
580 bool WebGLFramebuffer::isBound() const | 595 bool WebGLFramebuffer::isBound() const |
581 { | 596 { |
582 return (context()->m_framebufferBinding.get() == this); | 597 return (context()->m_framebufferBinding.get() == this); |
583 } | 598 } |
584 | 599 |
585 void WebGLFramebuffer::drawBuffers(const Vector<GLenum>& bufs) | 600 void WebGLFramebuffer::drawBuffers(const Vector<GLenum>& bufs) |
586 { | 601 { |
587 m_drawBuffers = bufs; | 602 m_drawBuffers = bufs; |
588 m_filteredDrawBuffers.resize(m_drawBuffers.size()); | 603 m_filteredDrawBuffers.resize(m_drawBuffers.size()); |
589 for (size_t i = 0; i < m_filteredDrawBuffers.size(); ++i) | 604 for (size_t i = 0; i < m_filteredDrawBuffers.size(); ++i) |
590 m_filteredDrawBuffers[i] = GL_NONE; | 605 m_filteredDrawBuffers[i] = GL_NONE; |
591 drawBuffersIfNecessary(true); | 606 drawBuffersIfNecessary(true); |
592 } | 607 } |
593 | 608 |
594 void WebGLFramebuffer::drawBuffersIfNecessary(bool force) | 609 void WebGLFramebuffer::drawBuffersIfNecessary(bool force) |
595 { | 610 { |
596 if (!context()->extensionEnabled(WebGLDrawBuffersName)) | 611 if (!context()->extensionEnabled(WebGLDrawBuffersName)) |
597 return; | 612 return; |
598 bool reset = force; | 613 bool reset = force; |
599 // This filtering works around graphics driver bugs on Mac OS X. | 614 // This filtering works around graphics driver bugs on Mac OS X. |
600 for (size_t i = 0; i < m_drawBuffers.size(); ++i) { | 615 for (size_t i = 0; i < m_drawBuffers.size(); ++i) { |
601 if (m_drawBuffers[i] != GL_NONE && getAttachment(m_drawBuffers[i])) { | 616 if (m_drawBuffers[i] != GL_NONE && getAttachment(GL_FRAMEBUFFER, m_drawB
uffers[i])) { |
602 if (m_filteredDrawBuffers[i] != m_drawBuffers[i]) { | 617 if (m_filteredDrawBuffers[i] != m_drawBuffers[i]) { |
603 m_filteredDrawBuffers[i] = m_drawBuffers[i]; | 618 m_filteredDrawBuffers[i] = m_drawBuffers[i]; |
604 reset = true; | 619 reset = true; |
605 } | 620 } |
606 } else { | 621 } else { |
607 if (m_filteredDrawBuffers[i] != GL_NONE) { | 622 if (m_filteredDrawBuffers[i] != GL_NONE) { |
608 m_filteredDrawBuffers[i] = GL_NONE; | 623 m_filteredDrawBuffers[i] = GL_NONE; |
609 reset = true; | 624 reset = true; |
610 } | 625 } |
611 } | 626 } |
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624 return m_drawBuffers[index]; | 639 return m_drawBuffers[index]; |
625 if (drawBuffer == GL_DRAW_BUFFER0_EXT) | 640 if (drawBuffer == GL_DRAW_BUFFER0_EXT) |
626 return GL_COLOR_ATTACHMENT0; | 641 return GL_COLOR_ATTACHMENT0; |
627 return GL_NONE; | 642 return GL_NONE; |
628 } | 643 } |
629 | 644 |
630 DEFINE_TRACE(WebGLFramebuffer) | 645 DEFINE_TRACE(WebGLFramebuffer) |
631 { | 646 { |
632 #if ENABLE(OILPAN) | 647 #if ENABLE(OILPAN) |
633 visitor->trace(m_attachments); | 648 visitor->trace(m_attachments); |
| 649 visitor->trace(m_attachmentsForReadFramebuffer); |
634 #endif | 650 #endif |
635 WebGLContextObject::trace(visitor); | 651 WebGLContextObject::trace(visitor); |
636 } | 652 } |
637 | 653 |
638 } | 654 } |
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