| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 47 WebGLRenderbufferAttachment() { } | 47 WebGLRenderbufferAttachment() { } |
| 48 | 48 |
| 49 virtual GLsizei width() const override; | 49 virtual GLsizei width() const override; |
| 50 virtual GLsizei height() const override; | 50 virtual GLsizei height() const override; |
| 51 virtual GLenum format() const override; | 51 virtual GLenum format() const override; |
| 52 virtual GLenum type() const override; | 52 virtual GLenum type() const override; |
| 53 virtual WebGLSharedObject* object() const override; | 53 virtual WebGLSharedObject* object() const override; |
| 54 virtual bool isSharedObject(WebGLSharedObject*) const override; | 54 virtual bool isSharedObject(WebGLSharedObject*) const override; |
| 55 virtual bool valid() const override; | 55 virtual bool valid() const override; |
| 56 virtual void onDetached(WebGraphicsContext3D*) override; | 56 virtual void onDetached(WebGraphicsContext3D*) override; |
| 57 virtual void attach(WebGraphicsContext3D*, GLenum attachment) override; | 57 virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachm
ent) override; |
| 58 virtual void unattach(WebGraphicsContext3D*, GLenum attachment) override
; | 58 virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attac
hment) override; |
| 59 | 59 |
| 60 RefPtrWillBeMember<WebGLRenderbuffer> m_renderbuffer; | 60 RefPtrWillBeMember<WebGLRenderbuffer> m_renderbuffer; |
| 61 }; | 61 }; |
| 62 | 62 |
| 63 PassRefPtrWillBeRawPtr<WebGLFramebuffer::WebGLAttachment> WebGLRenderbufferA
ttachment::create(WebGLRenderbuffer* renderbuffer) | 63 PassRefPtrWillBeRawPtr<WebGLFramebuffer::WebGLAttachment> WebGLRenderbufferA
ttachment::create(WebGLRenderbuffer* renderbuffer) |
| 64 { | 64 { |
| 65 return adoptRefWillBeNoop(new WebGLRenderbufferAttachment(renderbuffer))
; | 65 return adoptRefWillBeNoop(new WebGLRenderbufferAttachment(renderbuffer))
; |
| 66 } | 66 } |
| 67 | 67 |
| 68 DEFINE_TRACE(WebGLRenderbufferAttachment) | 68 DEFINE_TRACE(WebGLRenderbufferAttachment) |
| (...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 110 bool WebGLRenderbufferAttachment::valid() const | 110 bool WebGLRenderbufferAttachment::valid() const |
| 111 { | 111 { |
| 112 return m_renderbuffer->object(); | 112 return m_renderbuffer->object(); |
| 113 } | 113 } |
| 114 | 114 |
| 115 void WebGLRenderbufferAttachment::onDetached(WebGraphicsContext3D* context) | 115 void WebGLRenderbufferAttachment::onDetached(WebGraphicsContext3D* context) |
| 116 { | 116 { |
| 117 m_renderbuffer->onDetached(context); | 117 m_renderbuffer->onDetached(context); |
| 118 } | 118 } |
| 119 | 119 |
| 120 void WebGLRenderbufferAttachment::attach(WebGraphicsContext3D* context, GLen
um attachment) | 120 void WebGLRenderbufferAttachment::attach(WebGraphicsContext3D* context, GLen
um target, GLenum attachment) |
| 121 { | 121 { |
| 122 Platform3DObject object = objectOrZero(m_renderbuffer.get()); | 122 Platform3DObject object = objectOrZero(m_renderbuffer.get()); |
| 123 if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL && m_renderbuffer-
>emulatedStencilBuffer()) { | 123 if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL && m_renderbuffer-
>emulatedStencilBuffer()) { |
| 124 context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER, object); | 124 context->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_REN
DERBUFFER, object); |
| 125 context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHME
NT, GL_RENDERBUFFER, objectOrZero(m_renderbuffer->emulatedStencilBuffer())); | 125 context->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, GL_R
ENDERBUFFER, objectOrZero(m_renderbuffer->emulatedStencilBuffer())); |
| 126 } else { | 126 } else { |
| 127 context->framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_REND
ERBUFFER, object); | 127 context->framebufferRenderbuffer(target, attachment, GL_RENDERBUFFER
, object); |
| 128 } | 128 } |
| 129 } | 129 } |
| 130 | 130 |
| 131 void WebGLRenderbufferAttachment::unattach(WebGraphicsContext3D* context, GL
enum attachment) | 131 void WebGLRenderbufferAttachment::unattach(WebGraphicsContext3D* context, GL
enum target, GLenum attachment) |
| 132 { | 132 { |
| 133 if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) { | 133 if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) { |
| 134 context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER, 0); | 134 context->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_REN
DERBUFFER, 0); |
| 135 context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHME
NT, GL_RENDERBUFFER, 0); | 135 context->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, GL_R
ENDERBUFFER, 0); |
| 136 } else { | 136 } else { |
| 137 context->framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_REND
ERBUFFER, 0); | 137 context->framebufferRenderbuffer(target, attachment, GL_RENDERBUFFER
, 0); |
| 138 } | 138 } |
| 139 } | 139 } |
| 140 | 140 |
| 141 GLenum WebGLRenderbufferAttachment::type() const | 141 GLenum WebGLRenderbufferAttachment::type() const |
| 142 { | 142 { |
| 143 notImplemented(); | 143 notImplemented(); |
| 144 return 0; | 144 return 0; |
| 145 } | 145 } |
| 146 | 146 |
| 147 class WebGLTextureAttachment final : public WebGLFramebuffer::WebGLAttachmen
t { | 147 class WebGLTextureAttachment final : public WebGLFramebuffer::WebGLAttachmen
t { |
| 148 public: | 148 public: |
| 149 static PassRefPtrWillBeRawPtr<WebGLFramebuffer::WebGLAttachment> create(
WebGLTexture*, GLenum target, GLint level); | 149 static PassRefPtrWillBeRawPtr<WebGLFramebuffer::WebGLAttachment> create(
WebGLTexture*, GLenum target, GLint level); |
| 150 | 150 |
| 151 DECLARE_VIRTUAL_TRACE(); | 151 DECLARE_VIRTUAL_TRACE(); |
| 152 | 152 |
| 153 private: | 153 private: |
| 154 WebGLTextureAttachment(WebGLTexture*, GLenum target, GLint level); | 154 WebGLTextureAttachment(WebGLTexture*, GLenum target, GLint level); |
| 155 WebGLTextureAttachment() { } | 155 WebGLTextureAttachment() { } |
| 156 | 156 |
| 157 virtual GLsizei width() const override; | 157 virtual GLsizei width() const override; |
| 158 virtual GLsizei height() const override; | 158 virtual GLsizei height() const override; |
| 159 virtual GLenum format() const override; | 159 virtual GLenum format() const override; |
| 160 virtual GLenum type() const override; | 160 virtual GLenum type() const override; |
| 161 virtual WebGLSharedObject* object() const override; | 161 virtual WebGLSharedObject* object() const override; |
| 162 virtual bool isSharedObject(WebGLSharedObject*) const override; | 162 virtual bool isSharedObject(WebGLSharedObject*) const override; |
| 163 virtual bool valid() const override; | 163 virtual bool valid() const override; |
| 164 virtual void onDetached(WebGraphicsContext3D*) override; | 164 virtual void onDetached(WebGraphicsContext3D*) override; |
| 165 virtual void attach(WebGraphicsContext3D*, GLenum attachment) override; | 165 virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachm
ent) override; |
| 166 virtual void unattach(WebGraphicsContext3D*, GLenum attachment) override
; | 166 virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attac
hment) override; |
| 167 | 167 |
| 168 RefPtrWillBeMember<WebGLTexture> m_texture; | 168 RefPtrWillBeMember<WebGLTexture> m_texture; |
| 169 GLenum m_target; | 169 GLenum m_target; |
| 170 GLint m_level; | 170 GLint m_level; |
| 171 }; | 171 }; |
| 172 | 172 |
| 173 PassRefPtrWillBeRawPtr<WebGLFramebuffer::WebGLAttachment> WebGLTextureAttach
ment::create(WebGLTexture* texture, GLenum target, GLint level) | 173 PassRefPtrWillBeRawPtr<WebGLFramebuffer::WebGLAttachment> WebGLTextureAttach
ment::create(WebGLTexture* texture, GLenum target, GLint level) |
| 174 { | 174 { |
| 175 return adoptRefWillBeNoop(new WebGLTextureAttachment(texture, target, le
vel)); | 175 return adoptRefWillBeNoop(new WebGLTextureAttachment(texture, target, le
vel)); |
| 176 } | 176 } |
| (...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 216 bool WebGLTextureAttachment::valid() const | 216 bool WebGLTextureAttachment::valid() const |
| 217 { | 217 { |
| 218 return m_texture->object(); | 218 return m_texture->object(); |
| 219 } | 219 } |
| 220 | 220 |
| 221 void WebGLTextureAttachment::onDetached(WebGraphicsContext3D* context) | 221 void WebGLTextureAttachment::onDetached(WebGraphicsContext3D* context) |
| 222 { | 222 { |
| 223 m_texture->onDetached(context); | 223 m_texture->onDetached(context); |
| 224 } | 224 } |
| 225 | 225 |
| 226 void WebGLTextureAttachment::attach(WebGraphicsContext3D* context, GLenum at
tachment) | 226 void WebGLTextureAttachment::attach(WebGraphicsContext3D* context, GLenum ta
rget, GLenum attachment) |
| 227 { | 227 { |
| 228 Platform3DObject object = objectOrZero(m_texture.get()); | 228 Platform3DObject object = objectOrZero(m_texture.get()); |
| 229 context->framebufferTexture2D(GL_FRAMEBUFFER, attachment, m_target, obje
ct, m_level); | 229 context->framebufferTexture2D(target, attachment, m_target, object, m_le
vel); |
| 230 } | 230 } |
| 231 | 231 |
| 232 void WebGLTextureAttachment::unattach(WebGraphicsContext3D* context, GLenum
attachment) | 232 void WebGLTextureAttachment::unattach(WebGraphicsContext3D* context, GLenum
target, GLenum attachment) |
| 233 { | 233 { |
| 234 if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) { | 234 if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) { |
| 235 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m
_target, 0, m_level); | 235 context->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, m_target,
0, m_level); |
| 236 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
m_target, 0, m_level); | 236 context->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, m_targe
t, 0, m_level); |
| 237 } else { | 237 } else { |
| 238 context->framebufferTexture2D(GL_FRAMEBUFFER, attachment, m_target,
0, m_level); | 238 context->framebufferTexture2D(target, attachment, m_target, 0, m_lev
el); |
| 239 } | 239 } |
| 240 } | 240 } |
| 241 | 241 |
| 242 GLenum WebGLTextureAttachment::type() const | 242 GLenum WebGLTextureAttachment::type() const |
| 243 { | 243 { |
| 244 return m_texture->getType(m_target, m_level); | 244 return m_texture->getType(m_target, m_level); |
| 245 } | 245 } |
| 246 | 246 |
| 247 bool isColorRenderable(GLenum internalformat) | 247 bool isColorRenderable(GLenum internalformat) |
| 248 { | 248 { |
| (...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 285 // is for the benefit of Oilpan, where the framebuffer object | 285 // is for the benefit of Oilpan, where the framebuffer object |
| 286 // isn't detached when it and the WebGLRenderingContextBase object | 286 // isn't detached when it and the WebGLRenderingContextBase object |
| 287 // it is registered with are both finalized. Without Oilpan, the | 287 // it is registered with are both finalized. Without Oilpan, the |
| 288 // object will have been detached. | 288 // object will have been detached. |
| 289 // | 289 // |
| 290 // To keep the code regular, the trivial detach()ment is always | 290 // To keep the code regular, the trivial detach()ment is always |
| 291 // performed. | 291 // performed. |
| 292 detachAndDeleteObject(); | 292 detachAndDeleteObject(); |
| 293 } | 293 } |
| 294 | 294 |
| 295 void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum attachment, GLenu
m texTarget, WebGLTexture* texture, GLint level) | 295 void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum target, GLenum at
tachment, GLenum texTarget, WebGLTexture* texture, GLint level) |
| 296 { | 296 { |
| 297 ASSERT(isBound()); | 297 ASSERT(isBound()); |
| 298 removeAttachmentFromBoundFramebuffer(attachment); | 298 removeAttachmentFromBoundFramebuffer(attachment, target); |
| 299 if (!m_object) | 299 if (!m_object) |
| 300 return; | 300 return; |
| 301 if (texture && texture->object()) { | 301 if (texture && texture->object()) { |
| 302 m_attachments.add(attachment, WebGLTextureAttachment::create(texture, te
xTarget, level)); | 302 if (target == GL_READ_FRAMEBUFFER) |
| 303 m_attachmentsForReadFramebuffer.add(attachment, WebGLTextureAttachme
nt::create(texture, texTarget, level)); |
| 304 else |
| 305 m_attachments.add(attachment, WebGLTextureAttachment::create(texture
, texTarget, level)); |
| 303 drawBuffersIfNecessary(false); | 306 drawBuffersIfNecessary(false); |
| 304 texture->onAttached(); | 307 texture->onAttached(); |
| 305 } | 308 } |
| 306 } | 309 } |
| 307 | 310 |
| 308 void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum attachment, WebGL
Renderbuffer* renderbuffer) | 311 void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum target, GLenum at
tachment, WebGLRenderbuffer* renderbuffer) |
| 309 { | 312 { |
| 310 ASSERT(isBound()); | 313 ASSERT(isBound()); |
| 311 removeAttachmentFromBoundFramebuffer(attachment); | 314 removeAttachmentFromBoundFramebuffer(attachment, target); |
| 312 if (!m_object) | 315 if (!m_object) |
| 313 return; | 316 return; |
| 314 if (renderbuffer && renderbuffer->object()) { | 317 if (renderbuffer && renderbuffer->object()) { |
| 315 m_attachments.add(attachment, WebGLRenderbufferAttachment::create(render
buffer)); | 318 if (target == GL_READ_FRAMEBUFFER) |
| 319 m_attachmentsForReadFramebuffer.add(attachment, WebGLRenderbufferAtt
achment::create(renderbuffer)); |
| 320 else |
| 321 m_attachments.add(attachment, WebGLRenderbufferAttachment::create(re
nderbuffer)); |
| 316 drawBuffersIfNecessary(false); | 322 drawBuffersIfNecessary(false); |
| 317 renderbuffer->onAttached(); | 323 renderbuffer->onAttached(); |
| 318 } | 324 } |
| 319 } | 325 } |
| 320 | 326 |
| 321 void WebGLFramebuffer::attach(GLenum attachment, GLenum attachmentPoint) | 327 void WebGLFramebuffer::attach(GLenum target, GLenum attachment, GLenum attachmen
tPoint) |
| 322 { | 328 { |
| 323 ASSERT(isBound()); | 329 ASSERT(isBound()); |
| 324 WebGLAttachment* attachmentObject = getAttachment(attachment); | 330 WebGLAttachment* attachmentObject = getAttachment(target, attachment); |
| 325 if (attachmentObject) | 331 if (attachmentObject) |
| 326 attachmentObject->attach(context()->webContext(), attachmentPoint); | 332 attachmentObject->attach(context()->webContext(), target, attachmentPoin
t); |
| 327 } | 333 } |
| 328 | 334 |
| 329 WebGLSharedObject* WebGLFramebuffer::getAttachmentObject(GLenum attachment) cons
t | 335 WebGLSharedObject* WebGLFramebuffer::getAttachmentObject(GLenum attachment) cons
t |
| 330 { | 336 { |
| 331 if (!m_object) | 337 if (!m_object) |
| 332 return nullptr; | 338 return nullptr; |
| 333 WebGLAttachment* attachmentObject = getAttachment(attachment); | 339 WebGLAttachment* attachmentObject = getAttachment(GL_FRAMEBUFFER, attachment
); |
| 334 return attachmentObject ? attachmentObject->object() : nullptr; | 340 return attachmentObject ? attachmentObject->object() : nullptr; |
| 335 } | 341 } |
| 336 | 342 |
| 337 bool WebGLFramebuffer::isAttachmentComplete(WebGLAttachment* attachedObject, GLe
num attachment, const char** reason) const | 343 bool WebGLFramebuffer::isAttachmentComplete(WebGLAttachment* attachedObject, GLe
num attachment, const char** reason) const |
| 338 { | 344 { |
| 339 ASSERT(attachedObject && attachedObject->valid()); | 345 ASSERT(attachedObject && attachedObject->valid()); |
| 340 ASSERT(reason); | 346 ASSERT(reason); |
| 341 | 347 |
| 342 GLenum internalformat = attachedObject->format(); | 348 GLenum internalformat = attachedObject->format(); |
| 343 WebGLSharedObject* object = attachedObject->object(); | 349 WebGLSharedObject* object = attachedObject->object(); |
| (...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 414 return false; | 420 return false; |
| 415 } | 421 } |
| 416 | 422 |
| 417 if (!attachedObject->width() || !attachedObject->height()) { | 423 if (!attachedObject->width() || !attachedObject->height()) { |
| 418 *reason = "attachment has a 0 dimension"; | 424 *reason = "attachment has a 0 dimension"; |
| 419 return false; | 425 return false; |
| 420 } | 426 } |
| 421 return true; | 427 return true; |
| 422 } | 428 } |
| 423 | 429 |
| 424 WebGLFramebuffer::WebGLAttachment* WebGLFramebuffer::getAttachment(GLenum attach
ment) const | 430 WebGLFramebuffer::WebGLAttachment* WebGLFramebuffer::getAttachment(GLenum target
, GLenum attachment) const |
| 425 { | 431 { |
| 432 if (target == GL_READ_FRAMEBUFFER) { |
| 433 const AttachmentMap::const_iterator it = m_attachmentsForReadFramebuffer
.find(attachment); |
| 434 return (it != m_attachmentsForReadFramebuffer.end()) ? it->value.get() :
0; |
| 435 } |
| 426 const AttachmentMap::const_iterator it = m_attachments.find(attachment); | 436 const AttachmentMap::const_iterator it = m_attachments.find(attachment); |
| 427 return (it != m_attachments.end()) ? it->value.get() : 0; | 437 return (it != m_attachments.end()) ? it->value.get() : 0; |
| 428 } | 438 } |
| 429 | 439 |
| 430 void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GLenum attachment) | 440 void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GLenum attachment, G
Lenum target) |
| 431 { | 441 { |
| 432 ASSERT(isBound()); | 442 ASSERT(isBound()); |
| 433 if (!m_object) | 443 if (!m_object) |
| 434 return; | 444 return; |
| 435 | 445 |
| 436 WebGLAttachment* attachmentObject = getAttachment(attachment); | 446 WebGLAttachment* attachmentObject = getAttachment(target, attachment); |
| 437 if (attachmentObject) { | 447 if (attachmentObject) { |
| 438 attachmentObject->onDetached(context()->webContext()); | 448 attachmentObject->onDetached(context()->webContext()); |
| 439 m_attachments.remove(attachment); | 449 if (target == GL_READ_FRAMEBUFFER) |
| 450 m_attachmentsForReadFramebuffer.remove(attachment); |
| 451 else |
| 452 m_attachments.remove(attachment); |
| 440 drawBuffersIfNecessary(false); | 453 drawBuffersIfNecessary(false); |
| 441 switch (attachment) { | 454 switch (attachment) { |
| 442 case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: | 455 case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: |
| 443 attach(GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT); | 456 attach(target, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT); |
| 444 attach(GL_STENCIL_ATTACHMENT, GL_STENCIL_ATTACHMENT); | 457 attach(target, GL_STENCIL_ATTACHMENT, GL_STENCIL_ATTACHMENT); |
| 445 break; | 458 break; |
| 446 case GL_DEPTH_ATTACHMENT: | 459 case GL_DEPTH_ATTACHMENT: |
| 447 attach(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_DEPTH_ATTACHMENT); | 460 attach(target, GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_DEPTH_ATTACHM
ENT); |
| 448 break; | 461 break; |
| 449 case GL_STENCIL_ATTACHMENT: | 462 case GL_STENCIL_ATTACHMENT: |
| 450 attach(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_STENCIL_ATTACHMENT); | 463 attach(target, GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_STENCIL_ATTAC
HMENT); |
| 451 break; | 464 break; |
| 452 } | 465 } |
| 453 } | 466 } |
| 454 } | 467 } |
| 455 | 468 |
| 456 void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(WebGLSharedObject* a
ttachment) | 469 void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(WebGLSharedObject* a
ttachment, GLenum target) |
| 457 { | 470 { |
| 458 ASSERT(isBound()); | 471 ASSERT(isBound()); |
| 459 if (!m_object) | 472 if (!m_object) |
| 460 return; | 473 return; |
| 461 if (!attachment) | 474 if (!attachment) |
| 462 return; | 475 return; |
| 463 | 476 |
| 464 bool checkMore = true; | 477 bool checkMore = true; |
| 465 while (checkMore) { | 478 while (checkMore) { |
| 466 checkMore = false; | 479 checkMore = false; |
| 467 for (const auto& it : m_attachments) { | 480 for (const auto& it : (target == GL_READ_FRAMEBUFFER ? m_attachmentsForR
eadFramebuffer : m_attachments)) { |
| 468 WebGLAttachment* attachmentObject = it.value.get(); | 481 WebGLAttachment* attachmentObject = it.value.get(); |
| 469 if (attachmentObject->isSharedObject(attachment)) { | 482 if (attachmentObject->isSharedObject(attachment)) { |
| 470 GLenum attachmentType = it.key; | 483 GLenum attachmentType = it.key; |
| 471 attachmentObject->unattach(context()->webContext(), attachmentTy
pe); | 484 attachmentObject->unattach(context()->webContext(), target, atta
chmentType); |
| 472 removeAttachmentFromBoundFramebuffer(attachmentType); | 485 removeAttachmentFromBoundFramebuffer(attachmentType, target); |
| 473 checkMore = true; | 486 checkMore = true; |
| 474 break; | 487 break; |
| 475 } | 488 } |
| 476 } | 489 } |
| 477 } | 490 } |
| 478 } | 491 } |
| 479 | 492 |
| 480 GLenum WebGLFramebuffer::colorBufferFormat() const | 493 GLenum WebGLFramebuffer::colorBufferFormat() const |
| 481 { | 494 { |
| 482 if (!m_object) | 495 if (!m_object) |
| 483 return 0; | 496 return 0; |
| 484 WebGLAttachment* attachment = getAttachment(GL_COLOR_ATTACHMENT0); | 497 WebGLAttachment* attachment = getAttachment(GL_FRAMEBUFFER, GL_COLOR_ATTACHM
ENT0); |
| 485 if (!attachment) | 498 if (!attachment) |
| 486 return 0; | 499 return 0; |
| 487 return attachment->format(); | 500 return attachment->format(); |
| 488 } | 501 } |
| 489 | 502 |
| 490 GLenum WebGLFramebuffer::checkStatus(const char** reason) const | 503 GLenum WebGLFramebuffer::checkStatus(const char** reason, GLenum target) const |
| 491 { | 504 { |
| 492 unsigned count = 0; | 505 unsigned count = 0; |
| 493 GLsizei width = 0, height = 0; | 506 GLsizei width = 0, height = 0; |
| 494 bool haveDepth = false; | 507 bool haveDepth = false; |
| 495 bool haveStencil = false; | 508 bool haveStencil = false; |
| 496 bool haveDepthStencil = false; | 509 bool haveDepthStencil = false; |
| 497 for (const auto& it : m_attachments) { | 510 for (const auto& it : (target == GL_READ_FRAMEBUFFER ? m_attachmentsForReadF
ramebuffer : m_attachments)) { |
| 498 WebGLAttachment* attachment = it.value.get(); | 511 WebGLAttachment* attachment = it.value.get(); |
| 499 if (!isAttachmentComplete(attachment, it.key, reason)) | 512 if (!isAttachmentComplete(attachment, it.key, reason)) |
| 500 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 513 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 501 if (!attachment->valid()) { | 514 if (!attachment->valid()) { |
| 502 *reason = "attachment is not valid"; | 515 *reason = "attachment is not valid"; |
| 503 return GL_FRAMEBUFFER_UNSUPPORTED; | 516 return GL_FRAMEBUFFER_UNSUPPORTED; |
| 504 } | 517 } |
| 505 if (!attachment->format()) { | 518 if (!attachment->format()) { |
| 506 *reason = "attachment is an unsupported format"; | 519 *reason = "attachment is an unsupported format"; |
| 507 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 520 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| (...skipping 29 matching lines...) Expand all Loading... |
| 537 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 550 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 538 } | 551 } |
| 539 // WebGL specific: no conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments. | 552 // WebGL specific: no conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments. |
| 540 if ((haveDepthStencil && (haveDepth || haveStencil)) || (haveDepth && haveSt
encil)) { | 553 if ((haveDepthStencil && (haveDepth || haveStencil)) || (haveDepth && haveSt
encil)) { |
| 541 *reason = "conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments"; | 554 *reason = "conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments"; |
| 542 return GL_FRAMEBUFFER_UNSUPPORTED; | 555 return GL_FRAMEBUFFER_UNSUPPORTED; |
| 543 } | 556 } |
| 544 return GL_FRAMEBUFFER_COMPLETE; | 557 return GL_FRAMEBUFFER_COMPLETE; |
| 545 } | 558 } |
| 546 | 559 |
| 547 bool WebGLFramebuffer::onAccess(WebGraphicsContext3D* context3d, const char** re
ason) | 560 bool WebGLFramebuffer::onAccess(WebGraphicsContext3D* context3d, GLenum target,
const char** reason) |
| 548 { | 561 { |
| 549 if (checkStatus(reason) != GL_FRAMEBUFFER_COMPLETE) | 562 if (checkStatus(reason, target) != GL_FRAMEBUFFER_COMPLETE) |
| 550 return false; | 563 return false; |
| 551 return true; | 564 return true; |
| 552 } | 565 } |
| 553 | 566 |
| 554 bool WebGLFramebuffer::hasStencilBuffer() const | 567 bool WebGLFramebuffer::hasStencilBuffer() const |
| 555 { | 568 { |
| 556 WebGLAttachment* attachment = getAttachment(GL_STENCIL_ATTACHMENT); | 569 WebGLAttachment* attachment = getAttachment(GL_FRAMEBUFFER, GL_STENCIL_ATTAC
HMENT); |
| 557 if (!attachment) | 570 if (!attachment) |
| 558 attachment = getAttachment(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL); | 571 attachment = getAttachment(GL_FRAMEBUFFER, GC3D_DEPTH_STENCIL_ATTACHMENT
_WEBGL); |
| 559 return attachment && attachment->valid(); | 572 return attachment && attachment->valid(); |
| 560 } | 573 } |
| 561 | 574 |
| 562 void WebGLFramebuffer::deleteObjectImpl(WebGraphicsContext3D* context3d) | 575 void WebGLFramebuffer::deleteObjectImpl(WebGraphicsContext3D* context3d) |
| 563 { | 576 { |
| 564 #if !ENABLE(OILPAN) | 577 #if !ENABLE(OILPAN) |
| 565 // With Oilpan, both the AttachmentMap and its WebGLAttachment objects are | 578 // With Oilpan, both the AttachmentMap and its WebGLAttachment objects are |
| 566 // GCed objects and cannot be accessed, as they may have been finalized | 579 // GCed objects and cannot be accessed, as they may have been finalized |
| 567 // already during the same GC sweep. | 580 // already during the same GC sweep. |
| 568 // | 581 // |
| 569 // The WebGLAttachment-derived classes instead handle detachment | 582 // The WebGLAttachment-derived classes instead handle detachment |
| 570 // on their own when finalizing, so the explicit notification is | 583 // on their own when finalizing, so the explicit notification is |
| 571 // not needed. | 584 // not needed. |
| 572 for (const auto& attachment : m_attachments) | 585 for (const auto& attachment : m_attachments) |
| 573 attachment.value->onDetached(context3d); | 586 attachment.value->onDetached(context3d); |
| 587 for (const auto& attachment : m_attachmentsForReadFramebuffer) |
| 588 attachment.value->onDetached(context3d); |
| 574 #endif | 589 #endif |
| 575 | 590 |
| 576 context3d->deleteFramebuffer(m_object); | 591 context3d->deleteFramebuffer(m_object); |
| 577 m_object = 0; | 592 m_object = 0; |
| 578 } | 593 } |
| 579 | 594 |
| 580 bool WebGLFramebuffer::isBound() const | 595 bool WebGLFramebuffer::isBound() const |
| 581 { | 596 { |
| 582 return (context()->m_framebufferBinding.get() == this); | 597 return (context()->m_framebufferBinding.get() == this); |
| 583 } | 598 } |
| 584 | 599 |
| 585 void WebGLFramebuffer::drawBuffers(const Vector<GLenum>& bufs) | 600 void WebGLFramebuffer::drawBuffers(const Vector<GLenum>& bufs) |
| 586 { | 601 { |
| 587 m_drawBuffers = bufs; | 602 m_drawBuffers = bufs; |
| 588 m_filteredDrawBuffers.resize(m_drawBuffers.size()); | 603 m_filteredDrawBuffers.resize(m_drawBuffers.size()); |
| 589 for (size_t i = 0; i < m_filteredDrawBuffers.size(); ++i) | 604 for (size_t i = 0; i < m_filteredDrawBuffers.size(); ++i) |
| 590 m_filteredDrawBuffers[i] = GL_NONE; | 605 m_filteredDrawBuffers[i] = GL_NONE; |
| 591 drawBuffersIfNecessary(true); | 606 drawBuffersIfNecessary(true); |
| 592 } | 607 } |
| 593 | 608 |
| 594 void WebGLFramebuffer::drawBuffersIfNecessary(bool force) | 609 void WebGLFramebuffer::drawBuffersIfNecessary(bool force) |
| 595 { | 610 { |
| 596 if (!context()->extensionEnabled(WebGLDrawBuffersName)) | 611 if (!context()->extensionEnabled(WebGLDrawBuffersName)) |
| 597 return; | 612 return; |
| 598 bool reset = force; | 613 bool reset = force; |
| 599 // This filtering works around graphics driver bugs on Mac OS X. | 614 // This filtering works around graphics driver bugs on Mac OS X. |
| 600 for (size_t i = 0; i < m_drawBuffers.size(); ++i) { | 615 for (size_t i = 0; i < m_drawBuffers.size(); ++i) { |
| 601 if (m_drawBuffers[i] != GL_NONE && getAttachment(m_drawBuffers[i])) { | 616 if (m_drawBuffers[i] != GL_NONE && getAttachment(GL_FRAMEBUFFER, m_drawB
uffers[i])) { |
| 602 if (m_filteredDrawBuffers[i] != m_drawBuffers[i]) { | 617 if (m_filteredDrawBuffers[i] != m_drawBuffers[i]) { |
| 603 m_filteredDrawBuffers[i] = m_drawBuffers[i]; | 618 m_filteredDrawBuffers[i] = m_drawBuffers[i]; |
| 604 reset = true; | 619 reset = true; |
| 605 } | 620 } |
| 606 } else { | 621 } else { |
| 607 if (m_filteredDrawBuffers[i] != GL_NONE) { | 622 if (m_filteredDrawBuffers[i] != GL_NONE) { |
| 608 m_filteredDrawBuffers[i] = GL_NONE; | 623 m_filteredDrawBuffers[i] = GL_NONE; |
| 609 reset = true; | 624 reset = true; |
| 610 } | 625 } |
| 611 } | 626 } |
| (...skipping 12 matching lines...) Expand all Loading... |
| 624 return m_drawBuffers[index]; | 639 return m_drawBuffers[index]; |
| 625 if (drawBuffer == GL_DRAW_BUFFER0_EXT) | 640 if (drawBuffer == GL_DRAW_BUFFER0_EXT) |
| 626 return GL_COLOR_ATTACHMENT0; | 641 return GL_COLOR_ATTACHMENT0; |
| 627 return GL_NONE; | 642 return GL_NONE; |
| 628 } | 643 } |
| 629 | 644 |
| 630 DEFINE_TRACE(WebGLFramebuffer) | 645 DEFINE_TRACE(WebGLFramebuffer) |
| 631 { | 646 { |
| 632 #if ENABLE(OILPAN) | 647 #if ENABLE(OILPAN) |
| 633 visitor->trace(m_attachments); | 648 visitor->trace(m_attachments); |
| 649 visitor->trace(m_attachmentsForReadFramebuffer); |
| 634 #endif | 650 #endif |
| 635 WebGLContextObject::trace(visitor); | 651 WebGLContextObject::trace(visitor); |
| 636 } | 652 } |
| 637 | 653 |
| 638 } | 654 } |
| OLD | NEW |