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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebGL2RenderingContextBase_h | 5 #ifndef WebGL2RenderingContextBase_h |
| 6 #define WebGL2RenderingContextBase_h | 6 #define WebGL2RenderingContextBase_h |
| 7 | 7 |
| 8 #include "core/html/canvas/WebGLExtension.h" | 8 #include "core/html/canvas/WebGLExtension.h" |
| 9 #include "core/html/canvas/WebGLRenderingContextBase.h" | 9 #include "core/html/canvas/WebGLRenderingContextBase.h" |
| 10 #include "wtf/PassRefPtr.h" | 10 #include "wtf/PassRefPtr.h" |
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| 155 | 155 |
| 156 /* Vertex Array Objects */ | 156 /* Vertex Array Objects */ |
| 157 PassRefPtrWillBeRawPtr<WebGLVertexArrayObjectOES> createVertexArray(); | 157 PassRefPtrWillBeRawPtr<WebGLVertexArrayObjectOES> createVertexArray(); |
| 158 void deleteVertexArray(WebGLVertexArrayObjectOES*); | 158 void deleteVertexArray(WebGLVertexArrayObjectOES*); |
| 159 GLboolean isVertexArray(WebGLVertexArrayObjectOES*); | 159 GLboolean isVertexArray(WebGLVertexArrayObjectOES*); |
| 160 void bindVertexArray(WebGLVertexArrayObjectOES*); | 160 void bindVertexArray(WebGLVertexArrayObjectOES*); |
| 161 | 161 |
| 162 /* WebGLRenderingContextBase overrides */ | 162 /* WebGLRenderingContextBase overrides */ |
| 163 void initializeNewContext() override; | 163 void initializeNewContext() override; |
| 164 void bindFramebuffer(GLenum target, WebGLFramebuffer*) override; | 164 void bindFramebuffer(GLenum target, WebGLFramebuffer*) override; |
| 165 void deleteFramebuffer(WebGLFramebuffer*) override; |
| 165 ScriptValue getParameter(ScriptState*, GLenum pname) override; | 166 ScriptValue getParameter(ScriptState*, GLenum pname) override; |
| 166 ScriptValue getTexParameter(ScriptState*, GLenum target, GLenum pname) overr
ide; | 167 ScriptValue getTexParameter(ScriptState*, GLenum target, GLenum pname) overr
ide; |
| 167 ScriptValue getFramebufferAttachmentParameter(ScriptState*, GLenum target, G
Lenum attachment, GLenum pname) override; | 168 ScriptValue getFramebufferAttachmentParameter(ScriptState*, GLenum target, G
Lenum attachment, GLenum pname) override; |
| 169 void restoreCurrentFramebuffer() override; |
| 168 | 170 |
| 169 DECLARE_VIRTUAL_TRACE(); | 171 DECLARE_VIRTUAL_TRACE(); |
| 170 | 172 |
| 171 protected: | 173 protected: |
| 172 WebGL2RenderingContextBase(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext
3D>, const WebGLContextAttributes& requestedAttributes); | 174 WebGL2RenderingContextBase(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext
3D>, const WebGLContextAttributes& requestedAttributes); |
| 173 | 175 |
| 174 // Helper function to validate target and the attachment combination for get
FramebufferAttachmentParameters. | 176 // Helper function to validate target and the attachment combination for get
FramebufferAttachmentParameters. |
| 175 // Generate GL error and return false if parameters are illegal. | 177 // Generate GL error and return false if parameters are illegal. |
| 176 bool validateGetFramebufferAttachmentParameterFunc(const char* functionName,
GLenum target, GLenum attachment); | 178 bool validateGetFramebufferAttachmentParameterFunc(const char* functionName,
GLenum target, GLenum attachment); |
| 177 | 179 |
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| 189 void texSubImage3DImpl(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, I
mage*, WebGLImageConversion::ImageHtmlDomSource, bool, bool); | 191 void texSubImage3DImpl(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, I
mage*, WebGLImageConversion::ImageHtmlDomSource, bool, bool); |
| 190 | 192 |
| 191 /* WebGLRenderingContextBase overrides */ | 193 /* WebGLRenderingContextBase overrides */ |
| 192 bool validateCapability(const char* functionName, GLenum) override; | 194 bool validateCapability(const char* functionName, GLenum) override; |
| 193 bool validateBufferTarget(const char* functionName, GLenum target) override; | 195 bool validateBufferTarget(const char* functionName, GLenum target) override; |
| 194 bool validateAndUpdateBufferBindTarget(const char* functionName, GLenum, Web
GLBuffer*) override; | 196 bool validateAndUpdateBufferBindTarget(const char* functionName, GLenum, Web
GLBuffer*) override; |
| 195 WebGLTexture* validateTextureBinding(const char* functionName, GLenum target
, bool useSixEnumsForCubeMap) override; | 197 WebGLTexture* validateTextureBinding(const char* functionName, GLenum target
, bool useSixEnumsForCubeMap) override; |
| 196 bool validateFramebufferTarget(GLenum target) override; | 198 bool validateFramebufferTarget(GLenum target) override; |
| 197 WebGLFramebuffer* getFramebufferBinding(GLenum target) override; | 199 WebGLFramebuffer* getFramebufferBinding(GLenum target) override; |
| 198 GLint getMaxTextureLevelForTarget(GLenum target) override; | 200 GLint getMaxTextureLevelForTarget(GLenum target) override; |
| 201 GLenum boundFramebufferColorFormat() override; |
| 202 GLenum getDrawFramebufferTarget() override; |
| 199 | 203 |
| 200 RefPtrWillBeMember<WebGLFramebuffer> m_readFramebufferBinding; | 204 RefPtrWillBeMember<WebGLFramebuffer> m_readFramebufferBinding; |
| 201 GLint m_max3DTextureSize; | 205 GLint m_max3DTextureSize; |
| 202 GLint m_max3DTextureLevel; | 206 GLint m_max3DTextureLevel; |
| 203 }; | 207 }; |
| 204 | 208 |
| 205 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, | 209 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, |
| 206 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, | 210 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, |
| 207 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; | 211 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; |
| 208 | 212 |
| 209 } // namespace blink | 213 } // namespace blink |
| 210 | 214 |
| 211 #endif | 215 #endif |
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