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Side by Side Diff: ash/wm/window_animations_unittest.cc

Issue 11201002: Removes worskpace 1 code. Will rename next. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Remove constants and add back kDisableLoginAnimations Created 8 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/window_animations.h" 5 #include "ash/wm/window_animations.h"
6 6
7 #include "ash/shell_window_ids.h" 7 #include "ash/shell_window_ids.h"
8 #include "ash/test/ash_test_base.h" 8 #include "ash/test/ash_test_base.h"
9 #include "ash/wm/workspace_controller.h" 9 #include "ash/wm/workspace_controller.h"
10 #include "base/time.h" 10 #include "base/time.h"
(...skipping 15 matching lines...) Expand all
26 26
27 virtual void TearDown() OVERRIDE { 27 virtual void TearDown() OVERRIDE {
28 ui::LayerAnimator::set_disable_animations_for_test(true); 28 ui::LayerAnimator::set_disable_animations_for_test(true);
29 AshTestBase::TearDown(); 29 AshTestBase::TearDown();
30 } 30 }
31 31
32 private: 32 private:
33 DISALLOW_COPY_AND_ASSIGN(WindowAnimationsTest); 33 DISALLOW_COPY_AND_ASSIGN(WindowAnimationsTest);
34 }; 34 };
35 35
36 TEST_F(WindowAnimationsTest, HideShow) {
37 scoped_ptr<aura::Window> window(
38 aura::test::CreateTestWindowWithId(0, NULL));
39 window->Show();
40 EXPECT_TRUE(window->layer()->visible());
41 // Hiding.
42 SetWindowVisibilityAnimationType(
43 window.get(),
44 WINDOW_VISIBILITY_ANIMATION_TYPE_WORKSPACE_HIDE);
45 ash::internal::AnimateOnChildWindowVisibilityChanged(
46 window.get(), false);
47 EXPECT_EQ(0.0f, window->layer()->GetTargetOpacity());
48 EXPECT_FALSE(window->layer()->GetTargetVisibility());
49 EXPECT_FALSE(window->layer()->visible());
50 // Showing.
51 SetWindowVisibilityAnimationType(
52 window.get(),
53 WINDOW_VISIBILITY_ANIMATION_TYPE_WORKSPACE_SHOW);
54 ash::internal::AnimateOnChildWindowVisibilityChanged(
55 window.get(), true);
56 EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity());
57 EXPECT_TRUE(window->layer()->GetTargetVisibility());
58 EXPECT_TRUE(window->layer()->visible());
59 // Stays showing.
60 ui::AnimationContainerElement* element =
61 static_cast<ui::AnimationContainerElement*>(
62 window->layer()->GetAnimator());
63 element->Step(base::TimeTicks::Now() +
64 base::TimeDelta::FromSeconds(5));
65 EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity());
66 EXPECT_TRUE(window->layer()->GetTargetVisibility());
67 EXPECT_TRUE(window->layer()->visible());
68 }
69
70 TEST_F(WindowAnimationsTest, ShowHide) {
71 scoped_ptr<aura::Window> window(
72 aura::test::CreateTestWindowWithId(0, NULL));
73 window->Show();
74 EXPECT_TRUE(window->layer()->visible());
75 // Showing -- should be a no-op.
76 SetWindowVisibilityAnimationType(
77 window.get(),
78 WINDOW_VISIBILITY_ANIMATION_TYPE_WORKSPACE_SHOW);
79 ash::internal::AnimateOnChildWindowVisibilityChanged(
80 window.get(), true);
81 EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity());
82 EXPECT_TRUE(window->layer()->GetTargetVisibility());
83 EXPECT_TRUE(window->layer()->visible());
84 // Hiding.
85 SetWindowVisibilityAnimationType(
86 window.get(),
87 WINDOW_VISIBILITY_ANIMATION_TYPE_WORKSPACE_HIDE);
88 ash::internal::AnimateOnChildWindowVisibilityChanged(
89 window.get(), false);
90 EXPECT_EQ(0.0f, window->layer()->GetTargetOpacity());
91 EXPECT_FALSE(window->layer()->GetTargetVisibility());
92 EXPECT_FALSE(window->layer()->visible());
93 // Stays hidden.
94 ui::AnimationContainerElement* element =
95 static_cast<ui::AnimationContainerElement*>(
96 window->layer()->GetAnimator());
97 element->Step(base::TimeTicks::Now() +
98 base::TimeDelta::FromSeconds(5));
99 EXPECT_EQ(0.0f, window->layer()->GetTargetOpacity());
100 EXPECT_FALSE(window->layer()->GetTargetVisibility());
101 EXPECT_FALSE(window->layer()->visible());
102 }
103
104 TEST_F(WindowAnimationsTest, HideShowBrightnessGrayscaleAnimation) { 36 TEST_F(WindowAnimationsTest, HideShowBrightnessGrayscaleAnimation) {
105 scoped_ptr<aura::Window> window( 37 scoped_ptr<aura::Window> window(
106 aura::test::CreateTestWindowWithId(0, NULL)); 38 aura::test::CreateTestWindowWithId(0, NULL));
107 window->Show(); 39 window->Show();
108 EXPECT_TRUE(window->layer()->visible()); 40 EXPECT_TRUE(window->layer()->visible());
109 41
110 // Hiding. 42 // Hiding.
111 SetWindowVisibilityAnimationType( 43 SetWindowVisibilityAnimationType(
112 window.get(), 44 window.get(),
113 WINDOW_VISIBILITY_ANIMATION_TYPE_BRIGHTNESS_GRAYSCALE); 45 WINDOW_VISIBILITY_ANIMATION_TYPE_BRIGHTNESS_GRAYSCALE);
(...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after
198 // New layer animates in to the identity transform. 130 // New layer animates in to the identity transform.
199 EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity()); 131 EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity());
200 EXPECT_EQ(gfx::Transform(), window->layer()->GetTargetTransform()); 132 EXPECT_EQ(gfx::Transform(), window->layer()->GetTargetTransform());
201 133
202 static_cast<ui::AnimationContainerElement*>(old_layer->GetAnimator())->Step( 134 static_cast<ui::AnimationContainerElement*>(old_layer->GetAnimator())->Step(
203 base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1)); 135 base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1));
204 static_cast<ui::AnimationContainerElement*>(window->layer()->GetAnimator())-> 136 static_cast<ui::AnimationContainerElement*>(window->layer()->GetAnimator())->
205 Step(base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1)); 137 Step(base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1));
206 } 138 }
207 139
208 TEST_F(WindowAnimationsTest, GetCrossFadeDuration) {
209 if (WorkspaceController::IsWorkspace2Enabled())
210 return;
211
212 gfx::Rect empty;
213 gfx::Rect screen(0, 0, 1000, 500);
214
215 // No change takes no time.
216 EXPECT_EQ(0, GetCrossFadeDuration(empty, empty).InMilliseconds());
217 EXPECT_EQ(0, GetCrossFadeDuration(screen, screen).InMilliseconds());
218
219 // Small changes are fast.
220 const int kMinimum = 100;
221 const int kRange = 300;
222 gfx::Rect almost_screen(10, 10, 1000, 450); // 90% of screen area
223 EXPECT_EQ(kMinimum + kRange / 10,
224 GetCrossFadeDuration(almost_screen, screen).InMilliseconds());
225 EXPECT_EQ(kMinimum + kRange / 10,
226 GetCrossFadeDuration(screen, almost_screen).InMilliseconds());
227
228 // Large changes are slow.
229 gfx::Rect ten_percent(10, 10, 100, 500); // 10% of screen area
230 EXPECT_EQ(kMinimum + kRange * 9 / 10,
231 GetCrossFadeDuration(ten_percent, screen).InMilliseconds());
232 EXPECT_EQ(kMinimum + kRange * 9 / 10,
233 GetCrossFadeDuration(screen, ten_percent).InMilliseconds());
234
235 // Medium changes take medium time.
236 gfx::Rect half_screen(10, 10, 500, 250);
237 EXPECT_EQ(kMinimum + kRange * 3 / 4,
238 GetCrossFadeDuration(half_screen, screen).InMilliseconds());
239 EXPECT_EQ(kMinimum + kRange * 3 / 4,
240 GetCrossFadeDuration(screen, half_screen).InMilliseconds());
241 }
242
243 } // namespace internal 140 } // namespace internal
244 } // namespace ash 141 } // namespace ash
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