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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/base_layout_manager.h" | 5 #include "ash/wm/base_layout_manager.h" |
6 | 6 |
7 #include "ash/ash_switches.h" | |
8 #include "ash/screen_ash.h" | 7 #include "ash/screen_ash.h" |
9 #include "ash/shell.h" | 8 #include "ash/shell.h" |
10 #include "ash/wm/shelf_layout_manager.h" | 9 #include "ash/wm/shelf_layout_manager.h" |
11 #include "ash/wm/window_animations.h" | 10 #include "ash/wm/window_animations.h" |
12 #include "ash/wm/window_properties.h" | 11 #include "ash/wm/window_properties.h" |
13 #include "ash/wm/window_util.h" | 12 #include "ash/wm/window_util.h" |
14 #include "ash/wm/workspace_controller.h" | |
15 #include "ash/wm/workspace/workspace_window_resizer.h" | 13 #include "ash/wm/workspace/workspace_window_resizer.h" |
16 #include "base/command_line.h" | |
17 #include "ui/aura/client/aura_constants.h" | 14 #include "ui/aura/client/aura_constants.h" |
18 #include "ui/aura/root_window.h" | 15 #include "ui/aura/root_window.h" |
19 #include "ui/aura/window.h" | 16 #include "ui/aura/window.h" |
20 #include "ui/base/ui_base_types.h" | 17 #include "ui/base/ui_base_types.h" |
21 #include "ui/compositor/layer.h" | 18 #include "ui/compositor/layer.h" |
22 #include "ui/gfx/screen.h" | 19 #include "ui/gfx/screen.h" |
23 | 20 |
24 namespace ash { | 21 namespace ash { |
25 namespace internal { | 22 namespace internal { |
26 | 23 |
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64 | 61 |
65 void BaseLayoutManager::OnWindowResized() { | 62 void BaseLayoutManager::OnWindowResized() { |
66 } | 63 } |
67 | 64 |
68 void BaseLayoutManager::OnWindowAddedToLayout(aura::Window* child) { | 65 void BaseLayoutManager::OnWindowAddedToLayout(aura::Window* child) { |
69 windows_.insert(child); | 66 windows_.insert(child); |
70 child->AddObserver(this); | 67 child->AddObserver(this); |
71 // Only update the bounds if the window has a show state that depends on the | 68 // Only update the bounds if the window has a show state that depends on the |
72 // workspace area. | 69 // workspace area. |
73 if (wm::IsWindowMaximized(child) || wm::IsWindowFullscreen(child)) | 70 if (wm::IsWindowMaximized(child) || wm::IsWindowFullscreen(child)) |
74 UpdateBoundsFromShowState(child, false); | 71 UpdateBoundsFromShowState(child); |
75 } | 72 } |
76 | 73 |
77 void BaseLayoutManager::OnWillRemoveWindowFromLayout(aura::Window* child) { | 74 void BaseLayoutManager::OnWillRemoveWindowFromLayout(aura::Window* child) { |
78 windows_.erase(child); | 75 windows_.erase(child); |
79 child->RemoveObserver(this); | 76 child->RemoveObserver(this); |
80 } | 77 } |
81 | 78 |
82 void BaseLayoutManager::OnWindowRemovedFromLayout(aura::Window* child) { | 79 void BaseLayoutManager::OnWindowRemovedFromLayout(aura::Window* child) { |
83 } | 80 } |
84 | 81 |
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129 ui::WindowShowState new_state = | 126 ui::WindowShowState new_state = |
130 window->GetProperty(aura::client::kShowStateKey); | 127 window->GetProperty(aura::client::kShowStateKey); |
131 if (old_state != new_state && old_state != ui::SHOW_STATE_MINIMIZED && | 128 if (old_state != new_state && old_state != ui::SHOW_STATE_MINIMIZED && |
132 !GetRestoreBoundsInScreen(window) && | 129 !GetRestoreBoundsInScreen(window) && |
133 ((new_state == ui::SHOW_STATE_MAXIMIZED && | 130 ((new_state == ui::SHOW_STATE_MAXIMIZED && |
134 old_state != ui::SHOW_STATE_FULLSCREEN) || | 131 old_state != ui::SHOW_STATE_FULLSCREEN) || |
135 (new_state == ui::SHOW_STATE_FULLSCREEN && | 132 (new_state == ui::SHOW_STATE_FULLSCREEN && |
136 old_state != ui::SHOW_STATE_MAXIMIZED))) { | 133 old_state != ui::SHOW_STATE_MAXIMIZED))) { |
137 SetRestoreBoundsInParent(window, window->bounds()); | 134 SetRestoreBoundsInParent(window, window->bounds()); |
138 } | 135 } |
139 // Minimized state handles its own animations. | 136 UpdateBoundsFromShowState(window); |
140 // TODO(sky): get animations to work with Workspace2. | |
141 bool animate = (old_state != ui::SHOW_STATE_MINIMIZED) && | |
142 !WorkspaceController::IsWorkspace2Enabled(); | |
143 UpdateBoundsFromShowState(window, animate); | |
144 ShowStateChanged(window, old_state); | 137 ShowStateChanged(window, old_state); |
145 } | 138 } |
146 } | 139 } |
147 | 140 |
148 void BaseLayoutManager::OnWindowDestroying(aura::Window* window) { | 141 void BaseLayoutManager::OnWindowDestroying(aura::Window* window) { |
149 if (root_window_ == window) { | 142 if (root_window_ == window) { |
150 root_window_->RemoveObserver(this); | 143 root_window_->RemoveObserver(this); |
151 root_window_ = NULL; | 144 root_window_ = NULL; |
152 } | 145 } |
153 } | 146 } |
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170 wm::DeactivateWindow(window); | 163 wm::DeactivateWindow(window); |
171 } else if ((window->TargetVisibility() || | 164 } else if ((window->TargetVisibility() || |
172 last_show_state == ui::SHOW_STATE_MINIMIZED) && | 165 last_show_state == ui::SHOW_STATE_MINIMIZED) && |
173 !window->layer()->visible()) { | 166 !window->layer()->visible()) { |
174 // The layer may be hidden if the window was previously minimized. Make | 167 // The layer may be hidden if the window was previously minimized. Make |
175 // sure it's visible. | 168 // sure it's visible. |
176 window->Show(); | 169 window->Show(); |
177 } | 170 } |
178 } | 171 } |
179 | 172 |
180 void BaseLayoutManager::UpdateBoundsFromShowState(aura::Window* window, | 173 void BaseLayoutManager::UpdateBoundsFromShowState(aura::Window* window) { |
181 bool animate) { | |
182 switch (window->GetProperty(aura::client::kShowStateKey)) { | 174 switch (window->GetProperty(aura::client::kShowStateKey)) { |
183 case ui::SHOW_STATE_DEFAULT: | 175 case ui::SHOW_STATE_DEFAULT: |
184 case ui::SHOW_STATE_NORMAL: { | 176 case ui::SHOW_STATE_NORMAL: { |
185 const gfx::Rect* restore = GetRestoreBoundsInScreen(window); | 177 const gfx::Rect* restore = GetRestoreBoundsInScreen(window); |
186 if (restore) { | 178 if (restore) { |
187 gfx::Rect bounds_in_parent = | 179 gfx::Rect bounds_in_parent = |
188 ScreenAsh::ConvertRectFromScreen(window->parent(), *restore); | 180 ScreenAsh::ConvertRectFromScreen(window->parent(), *restore); |
189 MaybeAnimateToBounds(window, | 181 SetChildBoundsDirect(window, |
190 animate, | |
191 BoundsWithScreenEdgeVisible(window, | 182 BoundsWithScreenEdgeVisible(window, |
192 bounds_in_parent)); | 183 bounds_in_parent)); |
193 } | 184 } |
194 window->ClearProperty(aura::client::kRestoreBoundsKey); | 185 window->ClearProperty(aura::client::kRestoreBoundsKey); |
195 break; | 186 break; |
196 } | 187 } |
197 | 188 |
198 case ui::SHOW_STATE_MAXIMIZED: | 189 case ui::SHOW_STATE_MAXIMIZED: |
199 MaybeAnimateToBounds(window, | 190 SetChildBoundsDirect(window, |
200 animate, | |
201 ScreenAsh::GetMaximizedWindowBoundsInParent(window)); | 191 ScreenAsh::GetMaximizedWindowBoundsInParent(window)); |
202 break; | 192 break; |
203 | 193 |
204 case ui::SHOW_STATE_FULLSCREEN: | 194 case ui::SHOW_STATE_FULLSCREEN: |
205 // Don't animate the full-screen window transition. | 195 // Don't animate the full-screen window transition. |
206 // TODO(jamescook): Use animation here. Be sure the lock screen works. | 196 // TODO(jamescook): Use animation here. Be sure the lock screen works. |
207 SetChildBoundsDirect( | 197 SetChildBoundsDirect( |
208 window, ScreenAsh::GetDisplayBoundsInParent(window)); | 198 window, ScreenAsh::GetDisplayBoundsInParent(window)); |
209 break; | 199 break; |
210 | 200 |
211 default: | 201 default: |
212 break; | 202 break; |
213 } | 203 } |
214 } | 204 } |
215 | 205 |
216 void BaseLayoutManager::MaybeAnimateToBounds(aura::Window* window, | |
217 bool animate, | |
218 const gfx::Rect& new_bounds) { | |
219 // Only animate visible windows. | |
220 if (animate && | |
221 window->TargetVisibility() && | |
222 !window->GetProperty(aura::client::kAnimationsDisabledKey) && | |
223 !CommandLine::ForCurrentProcess()->HasSwitch( | |
224 ash::switches::kAshWindowAnimationsDisabled)) { | |
225 CrossFadeToBounds(window, new_bounds); | |
226 return; | |
227 } | |
228 SetChildBoundsDirect(window, new_bounds); | |
229 } | |
230 | |
231 void BaseLayoutManager::AdjustWindowSizesForScreenChange() { | 206 void BaseLayoutManager::AdjustWindowSizesForScreenChange() { |
232 // If a user plugs an external display into a laptop running Aura the | 207 // If a user plugs an external display into a laptop running Aura the |
233 // display size will change. Maximized windows need to resize to match. | 208 // display size will change. Maximized windows need to resize to match. |
234 // We also do this when developers running Aura on a desktop manually resize | 209 // We also do this when developers running Aura on a desktop manually resize |
235 // the host window. | 210 // the host window. |
236 // We also need to do this when the work area insets changes. | 211 // We also need to do this when the work area insets changes. |
237 for (WindowSet::const_iterator it = windows_.begin(); | 212 for (WindowSet::const_iterator it = windows_.begin(); |
238 it != windows_.end(); | 213 it != windows_.end(); |
239 ++it) { | 214 ++it) { |
240 aura::Window* window = *it; | 215 aura::Window* window = *it; |
241 if (wm::IsWindowMaximized(window)) { | 216 if (wm::IsWindowMaximized(window)) { |
242 SetChildBoundsDirect( | 217 SetChildBoundsDirect( |
243 window, ScreenAsh::GetMaximizedWindowBoundsInParent(window)); | 218 window, ScreenAsh::GetMaximizedWindowBoundsInParent(window)); |
244 } else if (wm::IsWindowFullscreen(window)) { | 219 } else if (wm::IsWindowFullscreen(window)) { |
245 SetChildBoundsDirect( | 220 SetChildBoundsDirect( |
246 window, ScreenAsh::GetDisplayBoundsInParent(window)); | 221 window, ScreenAsh::GetDisplayBoundsInParent(window)); |
247 } else { | 222 } else { |
248 // The work area may be smaller than the full screen. | 223 // The work area may be smaller than the full screen. |
249 gfx::Rect display_rect = | 224 gfx::Rect display_rect = |
250 ScreenAsh::GetDisplayWorkAreaBoundsInParent(window); | 225 ScreenAsh::GetDisplayWorkAreaBoundsInParent(window); |
251 // Put as much of the window as possible within the display area. | 226 // Put as much of the window as possible within the display area. |
252 window->SetBounds(window->bounds().AdjustToFit(display_rect)); | 227 window->SetBounds(window->bounds().AdjustToFit(display_rect)); |
253 } | 228 } |
254 } | 229 } |
255 } | 230 } |
256 | 231 |
257 } // namespace internal | 232 } // namespace internal |
258 } // namespace ash | 233 } // namespace ash |
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