Index: Source/core/rendering/svg/RenderSVGImage.cpp |
diff --git a/Source/core/rendering/svg/RenderSVGImage.cpp b/Source/core/rendering/svg/RenderSVGImage.cpp |
index 3e066ecffc8382814bbc5940e60c173d9214f032..6e8cd4b7afca5e7768fca69f2bb142cd82a4070f 100644 |
--- a/Source/core/rendering/svg/RenderSVGImage.cpp |
+++ b/Source/core/rendering/svg/RenderSVGImage.cpp |
@@ -64,7 +64,7 @@ bool RenderSVGImage::updateImageViewport() |
bool updatedViewport = false; |
SVGLengthContext lengthContext(image); |
- m_objectBoundingBox = FloatRect(image->xCurrentValue().value(lengthContext), image->yCurrentValue().value(lengthContext), image->widthCurrentValue().value(lengthContext), image->heightCurrentValue().value(lengthContext)); |
+ m_objectBoundingBox = FloatRect(image->x()->currentValue()->value(lengthContext), image->y()->currentValue()->value(lengthContext), image->width()->currentValue()->value(lengthContext), image->height()->currentValue()->value(lengthContext)); |
// Images with preserveAspectRatio=none should force non-uniform scaling. This can be achieved |
// by setting the image's container size to its intrinsic size. |