Index: Source/core/animation/SampledEffect.h |
diff --git a/Source/core/animation/SampledEffect.h b/Source/core/animation/SampledEffect.h |
index 67a2c00c50b1de6116a5fee150777c55ceba86cd..67733cba01625dc95590e474e2d9bcb3ce8bb8d6 100644 |
--- a/Source/core/animation/SampledEffect.h |
+++ b/Source/core/animation/SampledEffect.h |
@@ -15,23 +15,20 @@ namespace blink { |
class SVGElement; |
-class SampledEffect : public NoBaseWillBeGarbageCollected<SampledEffect> { |
+class SampledEffect : public GarbageCollectedFinalized<SampledEffect> { |
public: |
- static PassOwnPtrWillBeRawPtr<SampledEffect> create(Animation* animation, PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> interpolations) |
+ static SampledEffect* create(Animation* animation, HeapVector<Member<Interpolation>>* interpolations) |
{ |
- return adoptPtrWillBeNoop(new SampledEffect(animation, interpolations)); |
+ return new SampledEffect(animation, interpolations); |
} |
+ ~SampledEffect() { } |
void clear(); |
- const WillBeHeapVector<RefPtrWillBeMember<Interpolation>>& interpolations() const { return *m_interpolations; } |
-#if ENABLE(OILPAN) |
- RawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> mutableInterpolations() { return m_interpolations.get(); } |
-#else |
- PassOwnPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> mutableInterpolations() { return m_interpolations.release(); } |
-#endif |
+ const HeapVector<Member<Interpolation>>& interpolations() const { return *m_interpolations; } |
+ HeapVector<Member<Interpolation>>* mutableInterpolations() { return m_interpolations; } |
- void setInterpolations(PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> interpolations) { m_interpolations = interpolations; } |
+ void setInterpolations(HeapVector<Member<Interpolation>>* interpolations) { m_interpolations = interpolations; } |
Animation* animation() const { return m_animation; } |
unsigned sequenceNumber() const { return m_sequenceNumber; } |
@@ -42,11 +39,11 @@ public: |
void applySVGUpdate(SVGElement&); |
private: |
- SampledEffect(Animation*, PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>>); |
+ SampledEffect(Animation*, HeapVector<Member<Interpolation>>*); |
- RawPtrWillBeWeakMember<Animation> m_animation; |
+ WeakMember<Animation> m_animation; |
RefPtrWillBeMember<AnimationPlayer> m_player; |
- OwnPtrWillBeMember<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> m_interpolations; |
+ Member<HeapVector<Member<Interpolation>>> m_interpolations; |
const unsigned m_sequenceNumber; |
Animation::Priority m_priority; |
}; |