Index: Source/core/animation/AnimationStack.cpp |
diff --git a/Source/core/animation/AnimationStack.cpp b/Source/core/animation/AnimationStack.cpp |
index c090d3bbe21bb92851f82f1b4cb09e93348999aa..4226c7565a504c23ac57ae7d06ffd47af669640e 100644 |
--- a/Source/core/animation/AnimationStack.cpp |
+++ b/Source/core/animation/AnimationStack.cpp |
@@ -42,23 +42,23 @@ namespace blink { |
namespace { |
-void copyToActiveInterpolationMap(const WillBeHeapVector<RefPtrWillBeMember<Interpolation>>& source, ActiveInterpolationMap& target) |
+void copyToActiveInterpolationMap(const HeapVector<Member<Interpolation>>& source, ActiveInterpolationMap& target) |
{ |
for (const auto& interpolation : source) { |
target.set(interpolation->property(), interpolation.get()); |
} |
} |
-bool compareEffects(const OwnPtrWillBeMember<SampledEffect>& effect1, const OwnPtrWillBeMember<SampledEffect>& effect2) |
+bool compareEffects(const Member<SampledEffect>& effect1, const Member<SampledEffect>& effect2) |
{ |
ASSERT(effect1 && effect2); |
return effect1->sequenceNumber() < effect2->sequenceNumber(); |
} |
-void copyNewAnimationsToActiveInterpolationMap(const WillBeHeapVector<RawPtrWillBeMember<InertAnimation>>& newAnimations, ActiveInterpolationMap& result) |
+void copyNewAnimationsToActiveInterpolationMap(const HeapVector<Member<InertAnimation>>& newAnimations, ActiveInterpolationMap& result) |
{ |
for (const auto& newAnimation : newAnimations) { |
- OwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> sample = nullptr; |
+ HeapVector<Member<Interpolation>>* sample = nullptr; |
newAnimation->sample(sample); |
if (sample) |
copyToActiveInterpolationMap(*sample, result); |
@@ -80,14 +80,14 @@ bool AnimationStack::hasActiveAnimationsOnCompositor(CSSPropertyID property) con |
return false; |
} |
-ActiveInterpolationMap AnimationStack::activeInterpolations(AnimationStack* animationStack, const WillBeHeapVector<RawPtrWillBeMember<InertAnimation>>* newAnimations, const WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer>>* suppressedAnimationPlayers, Animation::Priority priority, double timelineCurrentTime) |
+ActiveInterpolationMap AnimationStack::activeInterpolations(AnimationStack* animationStack, const HeapVector<Member<InertAnimation>>* newAnimations, const WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer>>* suppressedAnimationPlayers, Animation::Priority priority, double timelineCurrentTime) |
{ |
// We don't exactly know when new animations will start, but timelineCurrentTime is a good estimate. |
ActiveInterpolationMap result; |
if (animationStack) { |
- WillBeHeapVector<OwnPtrWillBeMember<SampledEffect>>& effects = animationStack->m_effects; |
+ HeapVector<Member<SampledEffect>>& effects = animationStack->m_effects; |
// std::sort doesn't work with OwnPtrs |
nonCopyingSort(effects.begin(), effects.end(), compareEffects); |
for (const auto& effect : effects) { |