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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 #include "core/animation/animatable/AnimatableDouble.h" | 32 #include "core/animation/animatable/AnimatableDouble.h" |
33 | 33 |
34 #include "platform/animation/AnimationUtilities.h" | 34 #include "platform/animation/AnimationUtilities.h" |
35 #include <math.h> | 35 #include <math.h> |
36 | 36 |
37 namespace blink { | 37 namespace blink { |
38 | 38 |
39 PassRefPtrWillBeRawPtr<AnimatableValue> AnimatableDouble::interpolateTo(const An
imatableValue* value, double fraction) const | 39 AnimatableValue* AnimatableDouble::interpolateTo(const AnimatableValue* value, d
ouble fraction) const |
40 { | 40 { |
41 const AnimatableDouble* other = toAnimatableDouble(value); | 41 const AnimatableDouble* other = toAnimatableDouble(value); |
42 return AnimatableDouble::create(blend(m_number, other->m_number, fraction)); | 42 return AnimatableDouble::create(blend(m_number, other->m_number, fraction)); |
43 } | 43 } |
44 | 44 |
45 bool AnimatableDouble::equalTo(const AnimatableValue* value) const | 45 bool AnimatableDouble::equalTo(const AnimatableValue* value) const |
46 { | 46 { |
47 return m_number == toAnimatableDouble(value)->m_number; | 47 return m_number == toAnimatableDouble(value)->m_number; |
48 } | 48 } |
49 | 49 |
50 } // namespace blink | 50 } // namespace blink |
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