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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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37 #include "wtf/HashMap.h" | 37 #include "wtf/HashMap.h" |
38 #include "wtf/RefPtr.h" | 38 #include "wtf/RefPtr.h" |
39 #include "wtf/Vector.h" | 39 #include "wtf/Vector.h" |
40 | 40 |
41 namespace blink { | 41 namespace blink { |
42 | 42 |
43 class CSSAnimations; | 43 class CSSAnimations; |
44 | 44 |
45 using AnimationPlayerCountedSet = WillBeHeapHashCountedSet<RawPtrWillBeWeakMembe r<AnimationPlayer>>; | 45 using AnimationPlayerCountedSet = WillBeHeapHashCountedSet<RawPtrWillBeWeakMembe r<AnimationPlayer>>; |
46 | 46 |
47 class ElementAnimations : public NoBaseWillBeGarbageCollectedFinalized<ElementAn imations> { | 47 class ElementAnimations : public GarbageCollectedFinalized<ElementAnimations> { |
48 WTF_MAKE_NONCOPYABLE(ElementAnimations); | 48 WTF_MAKE_NONCOPYABLE(ElementAnimations); |
49 public: | 49 public: |
50 ElementAnimations(); | 50 ElementAnimations(); |
51 ~ElementAnimations(); | 51 ~ElementAnimations(); |
52 | 52 |
53 // Animations that are currently active for this element, their effects will be applied | 53 // Animations that are currently active for this element, their effects will be applied |
54 // during a style recalc. CSS Transitions are included in this stack. | 54 // during a style recalc. CSS Transitions are included in this stack. |
55 AnimationStack& defaultStack() { return m_defaultStack; } | 55 AnimationStack& defaultStack() { return m_defaultStack; } |
56 const AnimationStack& defaultStack() const { return m_defaultStack; } | 56 const AnimationStack& defaultStack() const { return m_defaultStack; } |
57 // Tracks the state of active CSS Animations and Transitions. The individual animations | 57 // Tracks the state of active CSS Animations and Transitions. The individual animations |
58 // will also be part of the default stack, but the mapping betwen animation name and | 58 // will also be part of the default stack, but the mapping betwen animation name and |
59 // player is kept here. | 59 // player is kept here. |
60 CSSAnimations& cssAnimations() { return m_cssAnimations; } | 60 CSSAnimations& cssAnimations() { return m_cssAnimations; } |
61 const CSSAnimations& cssAnimations() const { return m_cssAnimations; } | 61 const CSSAnimations& cssAnimations() const { return m_cssAnimations; } |
62 | 62 |
63 // AnimationPlayers which have animations targeting this element. | 63 // AnimationPlayers which have animations targeting this element. |
64 AnimationPlayerCountedSet& players() { return m_players; } | 64 AnimationPlayerCountedSet& players() { return m_players; } |
65 | 65 |
66 bool isEmpty() const { return m_defaultStack.isEmpty() && m_cssAnimations.is Empty() && m_players.isEmpty(); } | 66 bool isEmpty() const { return m_defaultStack.isEmpty() && m_cssAnimations.is Empty() && m_players.isEmpty(); } |
67 | 67 |
68 void restartAnimationOnCompositor(); | 68 void restartAnimationOnCompositor(); |
69 | 69 |
70 void updateAnimationFlags(ComputedStyle&); | 70 void updateAnimationFlags(ComputedStyle&); |
71 void setAnimationStyleChange(bool animationStyleChange) { m_animationStyleCh ange = animationStyleChange; } | 71 void setAnimationStyleChange(bool animationStyleChange) { m_animationStyleCh ange = animationStyleChange; } |
72 | 72 |
73 const ComputedStyle* baseComputedStyle() const; | 73 const ComputedStyle* baseComputedStyle() const; |
74 void updateBaseComputedStyle(const ComputedStyle*); | 74 void updateBaseComputedStyle(const ComputedStyle*); |
75 void clearBaseComputedStyle(); | 75 void clearBaseComputedStyle(); |
76 | 76 |
77 #if !ENABLE(OILPAN) | |
78 void addAnimation(Animation* animation) { m_animations.append(animation); } | |
79 void notifyAnimationDestroyed(Animation* animation) { m_animations.remove(m_ animations.find(animation)); } | |
haraken
2015/05/08 00:13:06
Ditto.
peria
2015/05/08 02:21:20
Acknowledged.
| |
80 #endif | |
81 | |
82 DECLARE_TRACE(); | 77 DECLARE_TRACE(); |
83 | 78 |
84 private: | 79 private: |
85 bool isAnimationStyleChange() const; | 80 bool isAnimationStyleChange() const; |
86 | 81 |
87 AnimationStack m_defaultStack; | 82 AnimationStack m_defaultStack; |
88 CSSAnimations m_cssAnimations; | 83 CSSAnimations m_cssAnimations; |
89 AnimationPlayerCountedSet m_players; | 84 AnimationPlayerCountedSet m_players; |
90 bool m_animationStyleChange; | 85 bool m_animationStyleChange; |
91 RefPtr<ComputedStyle> m_baseComputedStyle; | 86 RefPtr<ComputedStyle> m_baseComputedStyle; |
92 | 87 |
93 #if !ENABLE(OILPAN) | |
94 // FIXME: Oilpan: This is to avoid a reference cycle that keeps Elements ali ve | |
95 // and won't be needed once the Node hierarchy becomes traceable. | |
96 Vector<Animation*> m_animations; | |
haraken
2015/05/08 00:13:06
Ditto.
peria
2015/05/08 02:21:20
Acknowledged.
| |
97 #endif | |
98 | |
99 // CSSAnimations and DeferredLegacyStyleInterpolation checks if a style chan ge is due to animation. | 88 // CSSAnimations and DeferredLegacyStyleInterpolation checks if a style chan ge is due to animation. |
100 friend class CSSAnimations; | 89 friend class CSSAnimations; |
101 friend class DeferredLegacyStyleInterpolation; | 90 friend class DeferredLegacyStyleInterpolation; |
102 }; | 91 }; |
103 | 92 |
104 } // namespace blink | 93 } // namespace blink |
105 | 94 |
106 #endif // ElementAnimations_h | 95 #endif // ElementAnimations_h |
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