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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef InspectorAnimationAgent_h | 5 #ifndef InspectorAnimationAgent_h |
| 6 #define InspectorAnimationAgent_h | 6 #define InspectorAnimationAgent_h |
| 7 | 7 |
| 8 #include "core/CoreExport.h" | 8 #include "core/CoreExport.h" |
| 9 #include "core/InspectorFrontend.h" | 9 #include "core/InspectorFrontend.h" |
| 10 #include "core/css/CSSKeyframesRule.h" | 10 #include "core/css/CSSKeyframesRule.h" |
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| 55 | 55 |
| 56 DECLARE_VIRTUAL_TRACE(); | 56 DECLARE_VIRTUAL_TRACE(); |
| 57 | 57 |
| 58 private: | 58 private: |
| 59 InspectorAnimationAgent(InspectorPageAgent*, InspectorDOMAgent*); | 59 InspectorAnimationAgent(InspectorPageAgent*, InspectorDOMAgent*); |
| 60 | 60 |
| 61 typedef TypeBuilder::Animation::AnimationPlayer::Type::Enum AnimationType; | 61 typedef TypeBuilder::Animation::AnimationPlayer::Type::Enum AnimationType; |
| 62 | 62 |
| 63 PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationP
layer(Animation&); | 63 PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationP
layer(Animation&); |
| 64 PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationP
layer(Animation&, AnimationType, PassRefPtr<TypeBuilder::Animation::KeyframesRul
e> keyframeRule = nullptr); | 64 PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationP
layer(Animation&, AnimationType, PassRefPtr<TypeBuilder::Animation::KeyframesRul
e> keyframeRule = nullptr); |
| 65 PassRefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer>> buil
dArrayForAnimations(Element&, const WillBeHeapVector<RefPtrWillBeMember<Animatio
n>>); | 65 PassRefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer>> buil
dArrayForAnimations(Element&, const HeapVector<Member<Animation>>); |
| 66 double normalizedStartTime(Animation&); | 66 double normalizedStartTime(Animation&); |
| 67 AnimationTimeline& referenceTimeline(); | 67 AnimationTimeline& referenceTimeline(); |
| 68 | 68 |
| 69 RawPtrWillBeMember<InspectorPageAgent> m_pageAgent; | 69 RawPtrWillBeMember<InspectorPageAgent> m_pageAgent; |
| 70 RawPtrWillBeMember<InspectorDOMAgent> m_domAgent; | 70 RawPtrWillBeMember<InspectorDOMAgent> m_domAgent; |
| 71 WillBeHeapHashMap<String, RefPtrWillBeMember<Animation>> m_idToAnimation; | 71 PersistentHeapHashMapWillBeHeapHashMap<String, Member<Animation>> m_idToAnim
ation; |
| 72 WillBeHeapHashMap<String, AnimationType> m_idToAnimationType; | 72 WillBeHeapHashMap<String, AnimationType> m_idToAnimationType; |
| 73 double m_latestStartTime; | 73 double m_latestStartTime; |
| 74 }; | 74 }; |
| 75 | 75 |
| 76 } | 76 } |
| 77 | 77 |
| 78 #endif // InspectorAnimationAgent_h | 78 #endif // InspectorAnimationAgent_h |
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