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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 #include "core/animation/animatable/AnimatableShadow.h" | 32 #include "core/animation/animatable/AnimatableShadow.h" |
33 | 33 |
34 namespace blink { | 34 namespace blink { |
35 | 35 |
36 PassRefPtrWillBeRawPtr<AnimatableValue> AnimatableShadow::interpolateTo(const An
imatableValue* value, double fraction) const | 36 AnimatableValue* AnimatableShadow::interpolateTo(const AnimatableValue* value, d
ouble fraction) const |
37 { | 37 { |
38 if (usesDefaultInterpolationWith(value)) | 38 if (usesDefaultInterpolationWith(value)) |
39 return defaultInterpolateTo(this, value, fraction); | 39 return defaultInterpolateTo(this, value, fraction); |
40 | 40 |
41 const AnimatableShadow* shadowList = toAnimatableShadow(value); | 41 const AnimatableShadow* shadowList = toAnimatableShadow(value); |
42 return AnimatableShadow::create(ShadowList::blend(m_shadowList.get(), shadow
List->m_shadowList.get(), fraction, m_currentColor), m_currentColor); | 42 return AnimatableShadow::create(ShadowList::blend(m_shadowList.get(), shadow
List->m_shadowList.get(), fraction, m_currentColor), m_currentColor); |
43 } | 43 } |
44 | 44 |
45 bool AnimatableShadow::usesDefaultInterpolationWith(const AnimatableValue* value
) const | 45 bool AnimatableShadow::usesDefaultInterpolationWith(const AnimatableValue* value
) const |
46 { | 46 { |
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60 return false; | 60 return false; |
61 } | 61 } |
62 | 62 |
63 bool AnimatableShadow::equalTo(const AnimatableValue* value) const | 63 bool AnimatableShadow::equalTo(const AnimatableValue* value) const |
64 { | 64 { |
65 const ShadowList* shadowList = toAnimatableShadow(value)->m_shadowList.get()
; | 65 const ShadowList* shadowList = toAnimatableShadow(value)->m_shadowList.get()
; |
66 return m_shadowList == shadowList || (m_shadowList && shadowList && *m_shado
wList == *shadowList); | 66 return m_shadowList == shadowList || (m_shadowList && shadowList && *m_shado
wList == *shadowList); |
67 } | 67 } |
68 | 68 |
69 } // namespace blink | 69 } // namespace blink |
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