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Unified Diff: gpu/command_buffer/tests/gl_compressed_copy_texture_CHROMIUM_unittest.cc

Issue 1119723003: Add glCopyCompressedTextureCHROMIUM (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Use ScopedVector for storing image format configurations Created 5 years, 6 months ago
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Index: gpu/command_buffer/tests/gl_compressed_copy_texture_CHROMIUM_unittest.cc
diff --git a/gpu/command_buffer/tests/gl_compressed_copy_texture_CHROMIUM_unittest.cc b/gpu/command_buffer/tests/gl_compressed_copy_texture_CHROMIUM_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..86b07cd024c4b54f37b54e83ecdd06a763ebb14a
--- /dev/null
+++ b/gpu/command_buffer/tests/gl_compressed_copy_texture_CHROMIUM_unittest.cc
@@ -0,0 +1,369 @@
+// Copyright (c) 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef GL_GLEXT_PROTOTYPES
+#define GL_GLEXT_PROTOTYPES
+#endif
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <GLES2/gl2extchromium.h>
+
+#include "base/memory/scoped_vector.h"
+#include "gpu/command_buffer/tests/gl_manager.h"
+#include "gpu/command_buffer/tests/gl_test_utils.h"
+#include "testing/gmock/include/gmock/gmock.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+#define SHADER(src) #src
+
+namespace gpu {
+
+namespace {
+
+const uint8 kCompressedImageColor[4] = { 255u, 0u, 0u, 255u };
+
+// Single compressed ATC block of source pixels all set to:
+// kCompressedImageColor.
+const uint8 kCompressedImageATC[8] = {
+ 0x0, 0x7c, 0x0, 0xf8, 0x55, 0x55, 0x55, 0x55 };
+
+// Single compressed ATCIA block of source pixels all set to:
+// kCompressedImageColor.
+const uint8 kCompressedImageATCIA[16] = {
+ 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x7c, 0x0, 0xf8, 0x55, 0x55, 0x55, 0x55 };
+
+// Single compressed DXT1 block of source pixels all set to:
+// kCompressedImageColor.
+const uint8 kCompressedImageDXT1[8] = {
+ 0x00, 0xf8, 0x00, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa };
+
+// Single compressed DXT5 block of source pixels all set to:
+// kCompressedImageColor.
+const uint8 kCompressedImageDXT5[16] = {
+ 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0xf8, 0x0, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa };
+
+// Single compressed DXT1 block of source pixels all set to:
+// kCompressedImageColor.
+const uint8 kCompressedImageETC1[8] = {
+ 0x0, 0x0, 0xf8, 0x2, 0xff, 0xff, 0x0, 0x0 };
+
+void glEnableDisable(GLint param, GLboolean value) {
+ if (value)
+ glEnable(param);
+ else
+ glDisable(param);
+}
+
+} // unnamed namespace
+
+// A collection of tests that exercise the GL_CHROMIUM_copy_texture extension.
+class GLCompressedCopyTextureCHROMIUMTest
+ : public testing::Test {
+ protected:
+ void SetUp() override {
+ gl_.Initialize(GLManager::Options());
+
+ glGenTextures(2, textures_);
+ }
+
+ void TearDown() override {
+ glDeleteTextures(2, textures_);
+ gl_.Destroy();
+ }
+
+ GLuint LoadProgram() {
+ const char* v_shader_src = SHADER(
+ attribute vec2 a_position;
+ varying vec2 v_texcoord;
+ void main() {
+ gl_Position = vec4(a_position, 0.0, 1.0);
+ v_texcoord = (a_position + 1.0) * 0.5;
+ }
+ );
+ const char* f_shader_src = SHADER(
+ precision mediump float;
+ uniform sampler2D u_texture;
+ varying vec2 v_texcoord;
+ void main() {
+ gl_FragColor = texture2D(u_texture, v_texcoord);
+ }
+ );
+ return GLTestHelper::LoadProgram(v_shader_src, f_shader_src);
+ }
+
+ GLManager gl_;
+ GLuint textures_[2];
+ GLuint framebuffer_id_;
+};
+
+// Test to ensure that the basic functionality of the extension works.
+TEST_F(GLCompressedCopyTextureCHROMIUMTest, Basic) {
+ if (!GLTestHelper::HasExtension("GL_EXT_texture_compression_dxt1")) {
+ LOG(INFO) <<
+ "GL_EXT_texture_compression_dxt1 not supported. Skipping test...";
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, textures_[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
+ 4, 4, 0,
+ sizeof(kCompressedImageDXT1), kCompressedImageDXT1);
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR);
+
+ glBindTexture(GL_TEXTURE_2D, textures_[1]);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glCompressedCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1]);
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR);
+
+ // Load shader program.
+ GLuint program = LoadProgram();
+ ASSERT_NE(program, 0u);
+ GLint position_loc = glGetAttribLocation(program, "a_position");
+ GLint texture_loc = glGetUniformLocation(program, "u_texture");
+ ASSERT_NE(position_loc, -1);
+ ASSERT_NE(texture_loc, -1);
+ glUseProgram(program);
+
+ // Load geometry.
+ GLuint vbo = GLTestHelper::SetupUnitQuad(position_loc);
+ ASSERT_NE(vbo, 0u);
+
+ // Load texture.
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, textures_[1]);
+ glUniform1i(texture_loc, 0);
+
+ // Draw.
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+ glFlush();
+
+ GLTestHelper::CheckPixels(0, 0, 4, 4, 0, kCompressedImageColor);
+ EXPECT_TRUE(GL_NO_ERROR == glGetError());
+}
+
+TEST_F(GLCompressedCopyTextureCHROMIUMTest, InternalFormat) {
+ struct Image {
+ const GLint format;
+ const uint8* data;
+ const GLsizei data_size;
+
+ Image(const GLint format, const uint8* data, const GLsizei data_size) :
+ format(format), data(data), data_size(data_size) {}
+ };
+ ScopedVector<Image> supported_formats;
+
+ if (GLTestHelper::HasExtension("GL_AMD_compressed_ATC_texture") ||
+ GLTestHelper::HasExtension("GL_ATI_texture_compression_atitc")) {
+ supported_formats.push_back(new Image(
+ GL_ATC_RGB_AMD,
+ kCompressedImageATC,
+ sizeof(kCompressedImageATC)));
+ supported_formats.push_back(new Image(
+ GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD,
+ kCompressedImageATCIA,
+ sizeof(kCompressedImageATCIA)));
+ }
+ if (GLTestHelper::HasExtension("GL_EXT_texture_compression_dxt1")) {
+ supported_formats.push_back(new Image(
+ GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
+ kCompressedImageDXT1,
+ sizeof(kCompressedImageDXT1)));
+ }
+ if (GLTestHelper::HasExtension("GL_ANGLE_texture_compression_dxt5") ||
+ GLTestHelper::HasExtension("GL_EXT_texture_compression_s3tc")) {
+ supported_formats.push_back(new Image(
+ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
+ kCompressedImageDXT5,
+ sizeof(kCompressedImageDXT5)));
+ }
+ if (GLTestHelper::HasExtension("GL_OES_compressed_ETC1_RGB8_texture")) {
+ supported_formats.push_back(new Image(
+ GL_ETC1_RGB8_OES,
+ kCompressedImageETC1,
+ sizeof(kCompressedImageETC1)));
+ }
+
+ for (const Image* image : supported_formats) {
+ glBindTexture(GL_TEXTURE_2D, textures_[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, image->format,
+ 4, 4, 0, image->data_size, image->data);
+ EXPECT_TRUE(GL_NO_ERROR == glGetError());
+
+ glBindTexture(GL_TEXTURE_2D, textures_[1]);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glCompressedCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1]);
+ EXPECT_TRUE(GL_NO_ERROR == glGetError());
+ }
+}
+
+TEST_F(GLCompressedCopyTextureCHROMIUMTest, InternalFormatNotSupported) {
+ if (!GLTestHelper::HasExtension("GL_EXT_texture_compression_dxt1")) {
+ LOG(INFO) <<
+ "GL_EXT_texture_compression_dxt1 not supported. Skipping test...";
+ return;
+ }
+
+ const uint8 kUncompressedPixels[1 * 4] = { 255u, 0u, 0u, 255u };
+
+ glBindTexture(GL_TEXTURE_2D, textures_[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ kUncompressedPixels);
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR);
+
+ glBindTexture(GL_TEXTURE_2D, textures_[1]);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ // Check that the GL_RGBA format reports an error.
+ glCompressedCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1]);
+ EXPECT_TRUE(GL_INVALID_OPERATION == glGetError());
+}
+
+// Validate that some basic GL state is not touched upon execution of
+// the extension.
+TEST_F(GLCompressedCopyTextureCHROMIUMTest, BasicStatePreservation) {
+ if (!GLTestHelper::HasExtension("GL_EXT_texture_compression_dxt1")) {
+ LOG(INFO) <<
+ "GL_EXT_texture_compression_dxt1 not supported. Skipping test...";
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, textures_[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
+ 4, 4, 0,
+ sizeof(kCompressedImageDXT1), kCompressedImageDXT1);
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR);
+
+ glBindTexture(GL_TEXTURE_2D, textures_[1]);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ GLboolean reference_settings[2] = { GL_TRUE, GL_FALSE };
+ for (int x = 0; x < 2; ++x) {
+ GLboolean setting = reference_settings[x];
+ glEnableDisable(GL_DEPTH_TEST, setting);
+ glEnableDisable(GL_SCISSOR_TEST, setting);
+ glEnableDisable(GL_STENCIL_TEST, setting);
+ glEnableDisable(GL_CULL_FACE, setting);
+ glEnableDisable(GL_BLEND, setting);
+ glColorMask(setting, setting, setting, setting);
+ glDepthMask(setting);
+
+ glActiveTexture(GL_TEXTURE1 + x);
+
+ glCompressedCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1]);
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR);
+
+ EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST));
+ EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST));
+ EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST));
+ EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE));
+ EXPECT_EQ(setting, glIsEnabled(GL_BLEND));
+
+ GLboolean bool_array[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE };
+ glGetBooleanv(GL_DEPTH_WRITEMASK, bool_array);
+ EXPECT_EQ(setting, bool_array[0]);
+
+ bool_array[0] = GL_FALSE;
+ glGetBooleanv(GL_COLOR_WRITEMASK, bool_array);
+ EXPECT_EQ(setting, bool_array[0]);
+ EXPECT_EQ(setting, bool_array[1]);
+ EXPECT_EQ(setting, bool_array[2]);
+ EXPECT_EQ(setting, bool_array[3]);
+
+ GLint active_texture = 0;
+ glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
+ EXPECT_EQ(GL_TEXTURE1 + x, active_texture);
+ }
+
+ EXPECT_TRUE(GL_NO_ERROR == glGetError());
+};
+
+// Verify that invocation of the extension does not modify the bound
+// texture state.
+TEST_F(GLCompressedCopyTextureCHROMIUMTest, TextureStatePreserved) {
+ if (!GLTestHelper::HasExtension("GL_EXT_texture_compression_dxt1")) {
+ LOG(INFO) <<
+ "GL_EXT_texture_compression_dxt1 not supported. Skipping test...";
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, textures_[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
+ 4, 4, 0,
+ sizeof(kCompressedImageDXT1), kCompressedImageDXT1);
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR);
+
+ glBindTexture(GL_TEXTURE_2D, textures_[1]);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ GLuint texture_ids[2];
+ glGenTextures(2, texture_ids);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texture_ids[0]);
+
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, texture_ids[1]);
+
+ glCompressedCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1]);
+ EXPECT_TRUE(GL_NO_ERROR == glGetError());
+
+ GLint active_texture = 0;
+ glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
+ EXPECT_EQ(GL_TEXTURE1, active_texture);
+
+ GLint bound_texture = 0;
+ glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture);
+ EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture));
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ bound_texture = 0;
+ glActiveTexture(GL_TEXTURE0);
+ glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture);
+ EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture));
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ glDeleteTextures(2, texture_ids);
+
+ EXPECT_TRUE(GL_NO_ERROR == glGetError());
+}
+
+} // namespace gpu
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