Chromium Code Reviews| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| index 29d4d5d14e6925ecb99c98dca01097106bcc69b1..8bd16b31ef54fa08bffdd8e9c1ca81575b0f1127 100644 |
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| @@ -969,6 +969,13 @@ class GLES2DecoderImpl : public GLES2Decoder, |
| GLint xoffset, |
| GLint yoffset); |
| + void DoCopyCompressedTextureCHROMIUM(GLenum target, |
| + GLuint source_id, |
| + GLuint dest_id, |
| + GLenum internal_format, |
| + GLenum dest_type, |
| + GLsizei source_size); |
| + |
| // Wrapper for TexStorage2DEXT. |
| void DoTexStorage2DEXT( |
| GLenum target, |
| @@ -1697,6 +1704,11 @@ class GLES2DecoderImpl : public GLES2Decoder, |
| TextureRef* source_texture_ref, |
| TextureRef* dest_texture_ref, |
| GLenum dest_internal_format); |
| + bool ValidateCopyCompressedTextureCHROMIUM(const char* function_name, |
| + GLenum target, |
| + TextureRef* source_texture_ref, |
| + TextureRef* dest_texture_ref, |
| + GLenum dest_internal_format); |
| void RenderWarning(const char* filename, int line, const std::string& msg); |
| void PerformanceWarning( |
| @@ -11523,6 +11535,67 @@ bool GLES2DecoderImpl::ValidateCopyTextureCHROMIUM( |
| return true; |
| } |
| +bool GLES2DecoderImpl::ValidateCopyCompressedTextureCHROMIUM( |
| + const char* function_name, |
| + GLenum target, |
| + TextureRef* source_texture_ref, |
| + TextureRef* dest_texture_ref, |
| + GLenum dest_internal_format) { |
| + if (!source_texture_ref || !dest_texture_ref) { |
| + LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "unknown texture id"); |
| + return false; |
| + } |
| + |
| + if (GL_TEXTURE_2D != target) { |
| + LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, |
| + "invalid texture target"); |
| + return false; |
| + } |
| + |
| + Texture* source_texture = source_texture_ref->texture(); |
| + Texture* dest_texture = dest_texture_ref->texture(); |
| + if (source_texture == dest_texture) { |
| + LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name, |
| + "source and destination textures are the same"); |
| + return false; |
| + } |
| + |
| + if (dest_texture->target() != GL_TEXTURE_2D || |
| + (source_texture->target() != GL_TEXTURE_2D && |
| + source_texture->target() != GL_TEXTURE_RECTANGLE_ARB && |
| + source_texture->target() != GL_TEXTURE_EXTERNAL_OES)) { |
| + LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, |
| + "invalid texture target binding"); |
| + return false; |
| + } |
| + |
| + GLenum source_type = 0; |
| + GLenum source_internal_format = 0; |
| + source_texture->GetLevelType(source_texture->target(), 0, &source_type, |
| + &source_internal_format); |
| + |
| + if (dest_internal_format != source_internal_format) { |
| + LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name, |
| + "source and destination formats doesn't match"); |
| + return false; |
| + } |
| + |
| + bool valid_format = |
| + dest_internal_format == GL_ATC_RGB_AMD || |
| + dest_internal_format == GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD || |
| + dest_internal_format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
| + dest_internal_format == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT || |
| + dest_internal_format == GL_ETC1_RGB8_OES; |
| + |
| + if (!valid_format) { |
| + LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name, |
| + "invalid internal format"); |
| + return false; |
| + } |
| + |
| + return true; |
| +} |
| + |
| void GLES2DecoderImpl::DoCopyTextureCHROMIUM(GLenum target, |
| GLuint source_id, |
| GLuint dest_id, |
| @@ -11813,6 +11886,160 @@ void GLES2DecoderImpl::DoCopySubTextureCHROMIUM(GLenum target, |
| DoDidUseTexImageIfNeeded(source_texture, source_texture->target()); |
| } |
| +void GLES2DecoderImpl::DoCopyCompressedTextureCHROMIUM(GLenum target, |
| + GLuint source_id, |
| + GLuint dest_id, |
| + GLenum internal_format, |
| + GLenum dest_type, |
| + GLsizei source_size) { |
| + TRACE_EVENT0("gpu", "GLES2DecoderImpl::DoCopyCompressedTextureCHROMIUM"); |
| + |
| + TextureRef* source_texture_ref = GetTexture(source_id); |
| + TextureRef* dest_texture_ref = GetTexture(dest_id); |
| + Texture* source_texture = source_texture_ref->texture(); |
| + Texture* dest_texture = dest_texture_ref->texture(); |
| + int source_width = 0; |
| + int source_height = 0; |
| + gfx::GLImage* image = |
| + source_texture->GetLevelImage(source_texture->target(), 0); |
| + if (image) { |
| + gfx::Size size = image->GetSize(); |
| + source_width = size.width(); |
| + source_height = size.height(); |
| + if (source_width <= 0 || source_height <= 0) { |
| + LOCAL_SET_GL_ERROR( |
| + GL_INVALID_VALUE, |
| + "glCopyCompressedTextureChromium", "invalid image size"); |
| + return; |
| + } |
| + } else { |
| + if (!source_texture->GetLevelSize( |
| + source_texture->target(), 0, &source_width, &source_height)) { |
| + LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, |
| + "glCopyCompressedTextureChromium", |
| + "source texture has no level 0"); |
| + return; |
| + } |
| + |
| + // Check that this type of texture is allowed. |
| + if (!texture_manager()->ValidForTarget(source_texture->target(), 0, |
| + source_width, source_height, 1)) { |
| + LOCAL_SET_GL_ERROR( |
| + GL_INVALID_VALUE, "glCopyCompressedTextureCHROMIUM", |
| + "Bad dimensions"); |
| + return; |
| + } |
| + } |
| + |
| + GLenum source_type = 0; |
| + GLenum source_internal_format = 0; |
| + source_texture->GetLevelType( |
| + source_texture->target(), 0, &source_type, &source_internal_format); |
| + |
| + if (dest_texture->IsImmutable()) { |
| + LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, |
| + "glCopyCompressedTextureCHROMIUM", |
| + "texture is immutable"); |
| + return; |
| + } |
| + |
| + if (!ValidateCopyCompressedTextureCHROMIUM( |
| + "glCopyCompressedTextureCHROMIUM", |
| + target, |
| + source_texture_ref, dest_texture_ref, |
| + internal_format)) { |
| + return; |
| + } |
| + |
| + // Clear the source texture if necessary. |
| + if (!texture_manager()->ClearTextureLevel(this, source_texture_ref, |
| + source_texture->target(), 0)) { |
| + LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, "glCopyCompressedTextureCHROMIUM", |
| + "dimensions too big"); |
| + return; |
| + } |
| + |
| + GLenum dest_type_previous = dest_type; |
| + GLenum dest_internal_format = internal_format; |
| + int dest_width = 0; |
| + int dest_height = 0; |
| + bool dest_level_defined = |
| + dest_texture->GetLevelSize(GL_TEXTURE_2D, 0, &dest_width, &dest_height); |
| + |
| + if (dest_level_defined) { |
| + dest_texture->GetLevelType(GL_TEXTURE_2D, 0, &dest_type_previous, |
| + &dest_internal_format); |
| + } |
| + |
| + // Resize the destination texture to the dimensions of the source texture. |
| + if (!dest_level_defined || dest_width != source_width || |
| + dest_height != source_height || |
| + dest_internal_format != internal_format || |
| + dest_type_previous != dest_type) { |
| + // Ensure that the glCompressedTexImage2D succeeds. |
| + LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glCopyCompressedTextureCHROMIUM"); |
| + glBindTexture(GL_TEXTURE_2D, dest_texture->service_id()); |
| + glCompressedTexImage2D(GL_TEXTURE_2D, 0, internal_format, source_width, |
| + source_height, 0, source_size, NULL); |
| + GLenum error = LOCAL_PEEK_GL_ERROR("glCopyCompressedTextureCHROMIUM"); |
| + if (error != GL_NO_ERROR) { |
| + RestoreCurrentTextureBindings(&state_, GL_TEXTURE_2D); |
| + return; |
| + } |
| + |
| + texture_manager()->SetLevelInfo( |
| + dest_texture_ref, GL_TEXTURE_2D, 0, internal_format, source_width, |
| + source_height, 1, 0, internal_format, dest_type, true); |
| + } else { |
| + texture_manager()->SetLevelCleared(dest_texture_ref, GL_TEXTURE_2D, 0, |
| + true); |
|
piman
2015/05/28 20:34:27
We should only do that after we successfully fille
christiank
2015/06/05 12:53:31
Can I keep this code as is, now that I have update
|
| + } |
| + |
| + ScopedModifyPixels modify(dest_texture_ref); |
| + |
| + DCHECK(!unpack_flip_y_); |
| + DCHECK(!(unpack_premultiply_alpha_ ^ unpack_unpremultiply_alpha_)); |
|
piman
2015/05/28 20:34:27
These can't be DCHECKed, we can't trust the client
christiank
2015/06/05 12:53:31
Fixed.
|
| + |
| + // Try using GLImage::CopyTexImage when possible. |
| + if (image) { |
| + glBindTexture(GL_TEXTURE_2D, dest_texture->service_id()); |
| + if (image->CopyTexImage(GL_TEXTURE_2D)) |
| + return; |
| + } |
| + |
| + // As a fallback, read back the texture data and upload it again. |
| + if (!feature_info_->gl_version_info().is_es) { |
|
reveman
2015/05/28 14:06:48
can you early out at the top of this function if t
christiank
2015/05/28 14:40:29
We still want to use GLImage::CopyTexImage on Open
reveman
2015/05/28 16:33:08
Ok, that's a problem. If a texture is backed by an
christiank
2015/06/01 12:14:16
It's rather important as Android is my primary dri
|
| + DoWillUseTexImageIfNeeded(source_texture, source_texture->target()); |
| + |
| + scoped_ptr<GLbyte[]> image_data(new GLbyte[source_size]); |
|
piman
2015/05/28 20:34:27
We can't trust source_size from the client. Instea
christiank
2015/06/05 12:53:31
I see. What's the best way of storing the byte siz
|
| + glBindTexture(GL_TEXTURE_2D, source_texture->service_id()); |
| + glGetCompressedTexImage(GL_TEXTURE_2D, 0, image_data.get()); |
|
reveman
2015/05/28 14:06:49
can you add a TRACE_EVENT around this somehow? I u
christiank
2015/06/05 12:53:31
I added an event to trace both the inefficient glG
|
| + |
| + glBindTexture(GL_TEXTURE_2D, dest_texture->service_id()); |
| + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
|
piman
2015/05/28 20:34:27
Why do we do these? I don't think they belong.
christiank
2015/06/05 12:53:31
We don't, you're right. Wrong thinking on my part.
|
| + |
| + glCompressedTexImage2D(GL_TEXTURE_2D, 0, internal_format, source_width, |
| + source_height, 0, source_size, image_data.get()); |
| + GLenum error = LOCAL_PEEK_GL_ERROR("glCopyCompressedTextureCHROMIUM"); |
| + if (error != GL_NO_ERROR) { |
| + RestoreCurrentTextureBindings(&state_, GL_TEXTURE_2D); |
| + return; |
| + } |
| + |
| + texture_manager()->SetLevelInfo( |
| + dest_texture_ref, GL_TEXTURE_2D, 0, internal_format, source_width, |
| + source_height, 1, 0, internal_format, dest_type, true); |
| + |
| + DoDidUseTexImageIfNeeded(source_texture, source_texture->target()); |
| + } else { |
| + LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glCopyCompressedTextureCHROMIUM", |
| + "platform doesn't support copying compressed textures"); |
| + } |
| +} |
| + |
| static GLenum ExtractTypeFromStorageFormat(GLenum internalformat) { |
| switch (internalformat) { |
| case GL_RGB565: |