OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // ui/gl/generate_bindings.py | 6 // ui/gl/generate_bindings.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
(...skipping 344 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
355 GLsizei maxcount, | 355 GLsizei maxcount, |
356 GLsizei* count, | 356 GLsizei* count, |
357 GLuint* shaders); | 357 GLuint* shaders); |
358 typedef GLint(GL_BINDING_CALL* glGetAttribLocationProc)(GLuint program, | 358 typedef GLint(GL_BINDING_CALL* glGetAttribLocationProc)(GLuint program, |
359 const char* name); | 359 const char* name); |
360 typedef void(GL_BINDING_CALL* glGetBooleanvProc)(GLenum pname, | 360 typedef void(GL_BINDING_CALL* glGetBooleanvProc)(GLenum pname, |
361 GLboolean* params); | 361 GLboolean* params); |
362 typedef void(GL_BINDING_CALL* glGetBufferParameterivProc)(GLenum target, | 362 typedef void(GL_BINDING_CALL* glGetBufferParameterivProc)(GLenum target, |
363 GLenum pname, | 363 GLenum pname, |
364 GLint* params); | 364 GLint* params); |
| 365 typedef void(GL_BINDING_CALL* glGetCompressedTexImageProc)(GLenum target, |
| 366 GLint lod, |
| 367 GLvoid* img); |
365 typedef GLenum(GL_BINDING_CALL* glGetErrorProc)(void); | 368 typedef GLenum(GL_BINDING_CALL* glGetErrorProc)(void); |
366 typedef void(GL_BINDING_CALL* glGetFenceivNVProc)(GLuint fence, | 369 typedef void(GL_BINDING_CALL* glGetFenceivNVProc)(GLuint fence, |
367 GLenum pname, | 370 GLenum pname, |
368 GLint* params); | 371 GLint* params); |
369 typedef void(GL_BINDING_CALL* glGetFloatvProc)(GLenum pname, GLfloat* params); | 372 typedef void(GL_BINDING_CALL* glGetFloatvProc)(GLenum pname, GLfloat* params); |
370 typedef GLint(GL_BINDING_CALL* glGetFragDataLocationProc)(GLuint program, | 373 typedef GLint(GL_BINDING_CALL* glGetFragDataLocationProc)(GLuint program, |
371 const char* name); | 374 const char* name); |
372 typedef void(GL_BINDING_CALL* glGetFramebufferAttachmentParameterivEXTProc)( | 375 typedef void(GL_BINDING_CALL* glGetFramebufferAttachmentParameterivEXTProc)( |
373 GLenum target, | 376 GLenum target, |
374 GLenum attachment, | 377 GLenum attachment, |
(...skipping 663 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1038 glGenVertexArraysOESProc glGenVertexArraysOESFn; | 1041 glGenVertexArraysOESProc glGenVertexArraysOESFn; |
1039 glGetActiveAttribProc glGetActiveAttribFn; | 1042 glGetActiveAttribProc glGetActiveAttribFn; |
1040 glGetActiveUniformProc glGetActiveUniformFn; | 1043 glGetActiveUniformProc glGetActiveUniformFn; |
1041 glGetActiveUniformBlockivProc glGetActiveUniformBlockivFn; | 1044 glGetActiveUniformBlockivProc glGetActiveUniformBlockivFn; |
1042 glGetActiveUniformBlockNameProc glGetActiveUniformBlockNameFn; | 1045 glGetActiveUniformBlockNameProc glGetActiveUniformBlockNameFn; |
1043 glGetActiveUniformsivProc glGetActiveUniformsivFn; | 1046 glGetActiveUniformsivProc glGetActiveUniformsivFn; |
1044 glGetAttachedShadersProc glGetAttachedShadersFn; | 1047 glGetAttachedShadersProc glGetAttachedShadersFn; |
1045 glGetAttribLocationProc glGetAttribLocationFn; | 1048 glGetAttribLocationProc glGetAttribLocationFn; |
1046 glGetBooleanvProc glGetBooleanvFn; | 1049 glGetBooleanvProc glGetBooleanvFn; |
1047 glGetBufferParameterivProc glGetBufferParameterivFn; | 1050 glGetBufferParameterivProc glGetBufferParameterivFn; |
| 1051 glGetCompressedTexImageProc glGetCompressedTexImageFn; |
1048 glGetErrorProc glGetErrorFn; | 1052 glGetErrorProc glGetErrorFn; |
1049 glGetFenceivNVProc glGetFenceivNVFn; | 1053 glGetFenceivNVProc glGetFenceivNVFn; |
1050 glGetFloatvProc glGetFloatvFn; | 1054 glGetFloatvProc glGetFloatvFn; |
1051 glGetFragDataLocationProc glGetFragDataLocationFn; | 1055 glGetFragDataLocationProc glGetFragDataLocationFn; |
1052 glGetFramebufferAttachmentParameterivEXTProc | 1056 glGetFramebufferAttachmentParameterivEXTProc |
1053 glGetFramebufferAttachmentParameterivEXTFn; | 1057 glGetFramebufferAttachmentParameterivEXTFn; |
1054 glGetGraphicsResetStatusARBProc glGetGraphicsResetStatusARBFn; | 1058 glGetGraphicsResetStatusARBProc glGetGraphicsResetStatusARBFn; |
1055 glGetInteger64i_vProc glGetInteger64i_vFn; | 1059 glGetInteger64i_vProc glGetInteger64i_vFn; |
1056 glGetInteger64vProc glGetInteger64vFn; | 1060 glGetInteger64vProc glGetInteger64vFn; |
1057 glGetIntegeri_vProc glGetIntegeri_vFn; | 1061 glGetIntegeri_vProc glGetIntegeri_vFn; |
(...skipping 464 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1522 GLint* params) = 0; | 1526 GLint* params) = 0; |
1523 virtual void glGetAttachedShadersFn(GLuint program, | 1527 virtual void glGetAttachedShadersFn(GLuint program, |
1524 GLsizei maxcount, | 1528 GLsizei maxcount, |
1525 GLsizei* count, | 1529 GLsizei* count, |
1526 GLuint* shaders) = 0; | 1530 GLuint* shaders) = 0; |
1527 virtual GLint glGetAttribLocationFn(GLuint program, const char* name) = 0; | 1531 virtual GLint glGetAttribLocationFn(GLuint program, const char* name) = 0; |
1528 virtual void glGetBooleanvFn(GLenum pname, GLboolean* params) = 0; | 1532 virtual void glGetBooleanvFn(GLenum pname, GLboolean* params) = 0; |
1529 virtual void glGetBufferParameterivFn(GLenum target, | 1533 virtual void glGetBufferParameterivFn(GLenum target, |
1530 GLenum pname, | 1534 GLenum pname, |
1531 GLint* params) = 0; | 1535 GLint* params) = 0; |
| 1536 virtual void glGetCompressedTexImageFn(GLenum target, |
| 1537 GLint lod, |
| 1538 GLvoid* img) = 0; |
1532 virtual GLenum glGetErrorFn(void) = 0; | 1539 virtual GLenum glGetErrorFn(void) = 0; |
1533 virtual void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) = 0; | 1540 virtual void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) = 0; |
1534 virtual void glGetFloatvFn(GLenum pname, GLfloat* params) = 0; | 1541 virtual void glGetFloatvFn(GLenum pname, GLfloat* params) = 0; |
1535 virtual GLint glGetFragDataLocationFn(GLuint program, const char* name) = 0; | 1542 virtual GLint glGetFragDataLocationFn(GLuint program, const char* name) = 0; |
1536 virtual void glGetFramebufferAttachmentParameterivEXTFn(GLenum target, | 1543 virtual void glGetFramebufferAttachmentParameterivEXTFn(GLenum target, |
1537 GLenum attachment, | 1544 GLenum attachment, |
1538 GLenum pname, | 1545 GLenum pname, |
1539 GLint* params) = 0; | 1546 GLint* params) = 0; |
1540 virtual GLenum glGetGraphicsResetStatusARBFn(void) = 0; | 1547 virtual GLenum glGetGraphicsResetStatusARBFn(void) = 0; |
1541 virtual void glGetInteger64i_vFn(GLenum target, | 1548 virtual void glGetInteger64i_vFn(GLenum target, |
(...skipping 586 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
2128 ::gfx::g_current_gl_context->glGetActiveUniformBlockivFn | 2135 ::gfx::g_current_gl_context->glGetActiveUniformBlockivFn |
2129 #define glGetActiveUniformBlockName \ | 2136 #define glGetActiveUniformBlockName \ |
2130 ::gfx::g_current_gl_context->glGetActiveUniformBlockNameFn | 2137 ::gfx::g_current_gl_context->glGetActiveUniformBlockNameFn |
2131 #define glGetActiveUniformsiv \ | 2138 #define glGetActiveUniformsiv \ |
2132 ::gfx::g_current_gl_context->glGetActiveUniformsivFn | 2139 ::gfx::g_current_gl_context->glGetActiveUniformsivFn |
2133 #define glGetAttachedShaders ::gfx::g_current_gl_context->glGetAttachedShadersFn | 2140 #define glGetAttachedShaders ::gfx::g_current_gl_context->glGetAttachedShadersFn |
2134 #define glGetAttribLocation ::gfx::g_current_gl_context->glGetAttribLocationFn | 2141 #define glGetAttribLocation ::gfx::g_current_gl_context->glGetAttribLocationFn |
2135 #define glGetBooleanv ::gfx::g_current_gl_context->glGetBooleanvFn | 2142 #define glGetBooleanv ::gfx::g_current_gl_context->glGetBooleanvFn |
2136 #define glGetBufferParameteriv \ | 2143 #define glGetBufferParameteriv \ |
2137 ::gfx::g_current_gl_context->glGetBufferParameterivFn | 2144 ::gfx::g_current_gl_context->glGetBufferParameterivFn |
| 2145 #define glGetCompressedTexImage \ |
| 2146 ::gfx::g_current_gl_context->glGetCompressedTexImageFn |
2138 #define glGetError ::gfx::g_current_gl_context->glGetErrorFn | 2147 #define glGetError ::gfx::g_current_gl_context->glGetErrorFn |
2139 #define glGetFenceivNV ::gfx::g_current_gl_context->glGetFenceivNVFn | 2148 #define glGetFenceivNV ::gfx::g_current_gl_context->glGetFenceivNVFn |
2140 #define glGetFloatv ::gfx::g_current_gl_context->glGetFloatvFn | 2149 #define glGetFloatv ::gfx::g_current_gl_context->glGetFloatvFn |
2141 #define glGetFragDataLocation \ | 2150 #define glGetFragDataLocation \ |
2142 ::gfx::g_current_gl_context->glGetFragDataLocationFn | 2151 ::gfx::g_current_gl_context->glGetFragDataLocationFn |
2143 #define glGetFramebufferAttachmentParameterivEXT \ | 2152 #define glGetFramebufferAttachmentParameterivEXT \ |
2144 ::gfx::g_current_gl_context->glGetFramebufferAttachmentParameterivEXTFn | 2153 ::gfx::g_current_gl_context->glGetFramebufferAttachmentParameterivEXTFn |
2145 #define glGetGraphicsResetStatusARB \ | 2154 #define glGetGraphicsResetStatusARB \ |
2146 ::gfx::g_current_gl_context->glGetGraphicsResetStatusARBFn | 2155 ::gfx::g_current_gl_context->glGetGraphicsResetStatusARBFn |
2147 #define glGetInteger64i_v ::gfx::g_current_gl_context->glGetInteger64i_vFn | 2156 #define glGetInteger64i_v ::gfx::g_current_gl_context->glGetInteger64i_vFn |
(...skipping 186 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
2334 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn | 2343 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn |
2335 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn | 2344 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn |
2336 #define glVertexAttribIPointer \ | 2345 #define glVertexAttribIPointer \ |
2337 ::gfx::g_current_gl_context->glVertexAttribIPointerFn | 2346 ::gfx::g_current_gl_context->glVertexAttribIPointerFn |
2338 #define glVertexAttribPointer \ | 2347 #define glVertexAttribPointer \ |
2339 ::gfx::g_current_gl_context->glVertexAttribPointerFn | 2348 ::gfx::g_current_gl_context->glVertexAttribPointerFn |
2340 #define glViewport ::gfx::g_current_gl_context->glViewportFn | 2349 #define glViewport ::gfx::g_current_gl_context->glViewportFn |
2341 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn | 2350 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn |
2342 | 2351 |
2343 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ | 2352 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ |
OLD | NEW |