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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 // | 4 // |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // ui/gl/generate_bindings.py | 6 // ui/gl/generate_bindings.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
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| 355 GLsizei maxcount, | 355 GLsizei maxcount, |
| 356 GLsizei* count, | 356 GLsizei* count, |
| 357 GLuint* shaders); | 357 GLuint* shaders); |
| 358 typedef GLint(GL_BINDING_CALL* glGetAttribLocationProc)(GLuint program, | 358 typedef GLint(GL_BINDING_CALL* glGetAttribLocationProc)(GLuint program, |
| 359 const char* name); | 359 const char* name); |
| 360 typedef void(GL_BINDING_CALL* glGetBooleanvProc)(GLenum pname, | 360 typedef void(GL_BINDING_CALL* glGetBooleanvProc)(GLenum pname, |
| 361 GLboolean* params); | 361 GLboolean* params); |
| 362 typedef void(GL_BINDING_CALL* glGetBufferParameterivProc)(GLenum target, | 362 typedef void(GL_BINDING_CALL* glGetBufferParameterivProc)(GLenum target, |
| 363 GLenum pname, | 363 GLenum pname, |
| 364 GLint* params); | 364 GLint* params); |
| 365 typedef void(GL_BINDING_CALL* glGetCompressedTexImageProc)(GLenum target, |
| 366 GLint lod, |
| 367 GLvoid* img); |
| 365 typedef GLenum(GL_BINDING_CALL* glGetErrorProc)(void); | 368 typedef GLenum(GL_BINDING_CALL* glGetErrorProc)(void); |
| 366 typedef void(GL_BINDING_CALL* glGetFenceivNVProc)(GLuint fence, | 369 typedef void(GL_BINDING_CALL* glGetFenceivNVProc)(GLuint fence, |
| 367 GLenum pname, | 370 GLenum pname, |
| 368 GLint* params); | 371 GLint* params); |
| 369 typedef void(GL_BINDING_CALL* glGetFloatvProc)(GLenum pname, GLfloat* params); | 372 typedef void(GL_BINDING_CALL* glGetFloatvProc)(GLenum pname, GLfloat* params); |
| 370 typedef GLint(GL_BINDING_CALL* glGetFragDataLocationProc)(GLuint program, | 373 typedef GLint(GL_BINDING_CALL* glGetFragDataLocationProc)(GLuint program, |
| 371 const char* name); | 374 const char* name); |
| 372 typedef void(GL_BINDING_CALL* glGetFramebufferAttachmentParameterivEXTProc)( | 375 typedef void(GL_BINDING_CALL* glGetFramebufferAttachmentParameterivEXTProc)( |
| 373 GLenum target, | 376 GLenum target, |
| 374 GLenum attachment, | 377 GLenum attachment, |
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| 1038 glGenVertexArraysOESProc glGenVertexArraysOESFn; | 1041 glGenVertexArraysOESProc glGenVertexArraysOESFn; |
| 1039 glGetActiveAttribProc glGetActiveAttribFn; | 1042 glGetActiveAttribProc glGetActiveAttribFn; |
| 1040 glGetActiveUniformProc glGetActiveUniformFn; | 1043 glGetActiveUniformProc glGetActiveUniformFn; |
| 1041 glGetActiveUniformBlockivProc glGetActiveUniformBlockivFn; | 1044 glGetActiveUniformBlockivProc glGetActiveUniformBlockivFn; |
| 1042 glGetActiveUniformBlockNameProc glGetActiveUniformBlockNameFn; | 1045 glGetActiveUniformBlockNameProc glGetActiveUniformBlockNameFn; |
| 1043 glGetActiveUniformsivProc glGetActiveUniformsivFn; | 1046 glGetActiveUniformsivProc glGetActiveUniformsivFn; |
| 1044 glGetAttachedShadersProc glGetAttachedShadersFn; | 1047 glGetAttachedShadersProc glGetAttachedShadersFn; |
| 1045 glGetAttribLocationProc glGetAttribLocationFn; | 1048 glGetAttribLocationProc glGetAttribLocationFn; |
| 1046 glGetBooleanvProc glGetBooleanvFn; | 1049 glGetBooleanvProc glGetBooleanvFn; |
| 1047 glGetBufferParameterivProc glGetBufferParameterivFn; | 1050 glGetBufferParameterivProc glGetBufferParameterivFn; |
| 1051 glGetCompressedTexImageProc glGetCompressedTexImageFn; |
| 1048 glGetErrorProc glGetErrorFn; | 1052 glGetErrorProc glGetErrorFn; |
| 1049 glGetFenceivNVProc glGetFenceivNVFn; | 1053 glGetFenceivNVProc glGetFenceivNVFn; |
| 1050 glGetFloatvProc glGetFloatvFn; | 1054 glGetFloatvProc glGetFloatvFn; |
| 1051 glGetFragDataLocationProc glGetFragDataLocationFn; | 1055 glGetFragDataLocationProc glGetFragDataLocationFn; |
| 1052 glGetFramebufferAttachmentParameterivEXTProc | 1056 glGetFramebufferAttachmentParameterivEXTProc |
| 1053 glGetFramebufferAttachmentParameterivEXTFn; | 1057 glGetFramebufferAttachmentParameterivEXTFn; |
| 1054 glGetGraphicsResetStatusARBProc glGetGraphicsResetStatusARBFn; | 1058 glGetGraphicsResetStatusARBProc glGetGraphicsResetStatusARBFn; |
| 1055 glGetInteger64i_vProc glGetInteger64i_vFn; | 1059 glGetInteger64i_vProc glGetInteger64i_vFn; |
| 1056 glGetInteger64vProc glGetInteger64vFn; | 1060 glGetInteger64vProc glGetInteger64vFn; |
| 1057 glGetIntegeri_vProc glGetIntegeri_vFn; | 1061 glGetIntegeri_vProc glGetIntegeri_vFn; |
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| 1522 GLint* params) = 0; | 1526 GLint* params) = 0; |
| 1523 virtual void glGetAttachedShadersFn(GLuint program, | 1527 virtual void glGetAttachedShadersFn(GLuint program, |
| 1524 GLsizei maxcount, | 1528 GLsizei maxcount, |
| 1525 GLsizei* count, | 1529 GLsizei* count, |
| 1526 GLuint* shaders) = 0; | 1530 GLuint* shaders) = 0; |
| 1527 virtual GLint glGetAttribLocationFn(GLuint program, const char* name) = 0; | 1531 virtual GLint glGetAttribLocationFn(GLuint program, const char* name) = 0; |
| 1528 virtual void glGetBooleanvFn(GLenum pname, GLboolean* params) = 0; | 1532 virtual void glGetBooleanvFn(GLenum pname, GLboolean* params) = 0; |
| 1529 virtual void glGetBufferParameterivFn(GLenum target, | 1533 virtual void glGetBufferParameterivFn(GLenum target, |
| 1530 GLenum pname, | 1534 GLenum pname, |
| 1531 GLint* params) = 0; | 1535 GLint* params) = 0; |
| 1536 virtual void glGetCompressedTexImageFn(GLenum target, |
| 1537 GLint lod, |
| 1538 GLvoid* img) = 0; |
| 1532 virtual GLenum glGetErrorFn(void) = 0; | 1539 virtual GLenum glGetErrorFn(void) = 0; |
| 1533 virtual void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) = 0; | 1540 virtual void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) = 0; |
| 1534 virtual void glGetFloatvFn(GLenum pname, GLfloat* params) = 0; | 1541 virtual void glGetFloatvFn(GLenum pname, GLfloat* params) = 0; |
| 1535 virtual GLint glGetFragDataLocationFn(GLuint program, const char* name) = 0; | 1542 virtual GLint glGetFragDataLocationFn(GLuint program, const char* name) = 0; |
| 1536 virtual void glGetFramebufferAttachmentParameterivEXTFn(GLenum target, | 1543 virtual void glGetFramebufferAttachmentParameterivEXTFn(GLenum target, |
| 1537 GLenum attachment, | 1544 GLenum attachment, |
| 1538 GLenum pname, | 1545 GLenum pname, |
| 1539 GLint* params) = 0; | 1546 GLint* params) = 0; |
| 1540 virtual GLenum glGetGraphicsResetStatusARBFn(void) = 0; | 1547 virtual GLenum glGetGraphicsResetStatusARBFn(void) = 0; |
| 1541 virtual void glGetInteger64i_vFn(GLenum target, | 1548 virtual void glGetInteger64i_vFn(GLenum target, |
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| 2128 ::gfx::g_current_gl_context->glGetActiveUniformBlockivFn | 2135 ::gfx::g_current_gl_context->glGetActiveUniformBlockivFn |
| 2129 #define glGetActiveUniformBlockName \ | 2136 #define glGetActiveUniformBlockName \ |
| 2130 ::gfx::g_current_gl_context->glGetActiveUniformBlockNameFn | 2137 ::gfx::g_current_gl_context->glGetActiveUniformBlockNameFn |
| 2131 #define glGetActiveUniformsiv \ | 2138 #define glGetActiveUniformsiv \ |
| 2132 ::gfx::g_current_gl_context->glGetActiveUniformsivFn | 2139 ::gfx::g_current_gl_context->glGetActiveUniformsivFn |
| 2133 #define glGetAttachedShaders ::gfx::g_current_gl_context->glGetAttachedShadersFn | 2140 #define glGetAttachedShaders ::gfx::g_current_gl_context->glGetAttachedShadersFn |
| 2134 #define glGetAttribLocation ::gfx::g_current_gl_context->glGetAttribLocationFn | 2141 #define glGetAttribLocation ::gfx::g_current_gl_context->glGetAttribLocationFn |
| 2135 #define glGetBooleanv ::gfx::g_current_gl_context->glGetBooleanvFn | 2142 #define glGetBooleanv ::gfx::g_current_gl_context->glGetBooleanvFn |
| 2136 #define glGetBufferParameteriv \ | 2143 #define glGetBufferParameteriv \ |
| 2137 ::gfx::g_current_gl_context->glGetBufferParameterivFn | 2144 ::gfx::g_current_gl_context->glGetBufferParameterivFn |
| 2145 #define glGetCompressedTexImage \ |
| 2146 ::gfx::g_current_gl_context->glGetCompressedTexImageFn |
| 2138 #define glGetError ::gfx::g_current_gl_context->glGetErrorFn | 2147 #define glGetError ::gfx::g_current_gl_context->glGetErrorFn |
| 2139 #define glGetFenceivNV ::gfx::g_current_gl_context->glGetFenceivNVFn | 2148 #define glGetFenceivNV ::gfx::g_current_gl_context->glGetFenceivNVFn |
| 2140 #define glGetFloatv ::gfx::g_current_gl_context->glGetFloatvFn | 2149 #define glGetFloatv ::gfx::g_current_gl_context->glGetFloatvFn |
| 2141 #define glGetFragDataLocation \ | 2150 #define glGetFragDataLocation \ |
| 2142 ::gfx::g_current_gl_context->glGetFragDataLocationFn | 2151 ::gfx::g_current_gl_context->glGetFragDataLocationFn |
| 2143 #define glGetFramebufferAttachmentParameterivEXT \ | 2152 #define glGetFramebufferAttachmentParameterivEXT \ |
| 2144 ::gfx::g_current_gl_context->glGetFramebufferAttachmentParameterivEXTFn | 2153 ::gfx::g_current_gl_context->glGetFramebufferAttachmentParameterivEXTFn |
| 2145 #define glGetGraphicsResetStatusARB \ | 2154 #define glGetGraphicsResetStatusARB \ |
| 2146 ::gfx::g_current_gl_context->glGetGraphicsResetStatusARBFn | 2155 ::gfx::g_current_gl_context->glGetGraphicsResetStatusARBFn |
| 2147 #define glGetInteger64i_v ::gfx::g_current_gl_context->glGetInteger64i_vFn | 2156 #define glGetInteger64i_v ::gfx::g_current_gl_context->glGetInteger64i_vFn |
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| 2334 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn | 2343 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn |
| 2335 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn | 2344 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn |
| 2336 #define glVertexAttribIPointer \ | 2345 #define glVertexAttribIPointer \ |
| 2337 ::gfx::g_current_gl_context->glVertexAttribIPointerFn | 2346 ::gfx::g_current_gl_context->glVertexAttribIPointerFn |
| 2338 #define glVertexAttribPointer \ | 2347 #define glVertexAttribPointer \ |
| 2339 ::gfx::g_current_gl_context->glVertexAttribPointerFn | 2348 ::gfx::g_current_gl_context->glVertexAttribPointerFn |
| 2340 #define glViewport ::gfx::g_current_gl_context->glViewportFn | 2349 #define glViewport ::gfx::g_current_gl_context->glViewportFn |
| 2341 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn | 2350 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn |
| 2342 | 2351 |
| 2343 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ | 2352 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ |
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