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Side by Side Diff: ui/gl/gl_bindings_autogen_gl.h

Issue 1119723003: Add glCopyCompressedTextureCHROMIUM (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix comments in tests Created 5 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // ui/gl/generate_bindings.py 6 // ui/gl/generate_bindings.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
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355 GLsizei maxcount, 355 GLsizei maxcount,
356 GLsizei* count, 356 GLsizei* count,
357 GLuint* shaders); 357 GLuint* shaders);
358 typedef GLint(GL_BINDING_CALL* glGetAttribLocationProc)(GLuint program, 358 typedef GLint(GL_BINDING_CALL* glGetAttribLocationProc)(GLuint program,
359 const char* name); 359 const char* name);
360 typedef void(GL_BINDING_CALL* glGetBooleanvProc)(GLenum pname, 360 typedef void(GL_BINDING_CALL* glGetBooleanvProc)(GLenum pname,
361 GLboolean* params); 361 GLboolean* params);
362 typedef void(GL_BINDING_CALL* glGetBufferParameterivProc)(GLenum target, 362 typedef void(GL_BINDING_CALL* glGetBufferParameterivProc)(GLenum target,
363 GLenum pname, 363 GLenum pname,
364 GLint* params); 364 GLint* params);
365 typedef void(GL_BINDING_CALL* glGetCompressedTexImageProc)(GLenum target,
366 GLint lod,
367 GLvoid* img);
365 typedef GLenum(GL_BINDING_CALL* glGetErrorProc)(void); 368 typedef GLenum(GL_BINDING_CALL* glGetErrorProc)(void);
366 typedef void(GL_BINDING_CALL* glGetFenceivNVProc)(GLuint fence, 369 typedef void(GL_BINDING_CALL* glGetFenceivNVProc)(GLuint fence,
367 GLenum pname, 370 GLenum pname,
368 GLint* params); 371 GLint* params);
369 typedef void(GL_BINDING_CALL* glGetFloatvProc)(GLenum pname, GLfloat* params); 372 typedef void(GL_BINDING_CALL* glGetFloatvProc)(GLenum pname, GLfloat* params);
370 typedef GLint(GL_BINDING_CALL* glGetFragDataLocationProc)(GLuint program, 373 typedef GLint(GL_BINDING_CALL* glGetFragDataLocationProc)(GLuint program,
371 const char* name); 374 const char* name);
372 typedef void(GL_BINDING_CALL* glGetFramebufferAttachmentParameterivEXTProc)( 375 typedef void(GL_BINDING_CALL* glGetFramebufferAttachmentParameterivEXTProc)(
373 GLenum target, 376 GLenum target,
374 GLenum attachment, 377 GLenum attachment,
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1038 glGenVertexArraysOESProc glGenVertexArraysOESFn; 1041 glGenVertexArraysOESProc glGenVertexArraysOESFn;
1039 glGetActiveAttribProc glGetActiveAttribFn; 1042 glGetActiveAttribProc glGetActiveAttribFn;
1040 glGetActiveUniformProc glGetActiveUniformFn; 1043 glGetActiveUniformProc glGetActiveUniformFn;
1041 glGetActiveUniformBlockivProc glGetActiveUniformBlockivFn; 1044 glGetActiveUniformBlockivProc glGetActiveUniformBlockivFn;
1042 glGetActiveUniformBlockNameProc glGetActiveUniformBlockNameFn; 1045 glGetActiveUniformBlockNameProc glGetActiveUniformBlockNameFn;
1043 glGetActiveUniformsivProc glGetActiveUniformsivFn; 1046 glGetActiveUniformsivProc glGetActiveUniformsivFn;
1044 glGetAttachedShadersProc glGetAttachedShadersFn; 1047 glGetAttachedShadersProc glGetAttachedShadersFn;
1045 glGetAttribLocationProc glGetAttribLocationFn; 1048 glGetAttribLocationProc glGetAttribLocationFn;
1046 glGetBooleanvProc glGetBooleanvFn; 1049 glGetBooleanvProc glGetBooleanvFn;
1047 glGetBufferParameterivProc glGetBufferParameterivFn; 1050 glGetBufferParameterivProc glGetBufferParameterivFn;
1051 glGetCompressedTexImageProc glGetCompressedTexImageFn;
1048 glGetErrorProc glGetErrorFn; 1052 glGetErrorProc glGetErrorFn;
1049 glGetFenceivNVProc glGetFenceivNVFn; 1053 glGetFenceivNVProc glGetFenceivNVFn;
1050 glGetFloatvProc glGetFloatvFn; 1054 glGetFloatvProc glGetFloatvFn;
1051 glGetFragDataLocationProc glGetFragDataLocationFn; 1055 glGetFragDataLocationProc glGetFragDataLocationFn;
1052 glGetFramebufferAttachmentParameterivEXTProc 1056 glGetFramebufferAttachmentParameterivEXTProc
1053 glGetFramebufferAttachmentParameterivEXTFn; 1057 glGetFramebufferAttachmentParameterivEXTFn;
1054 glGetGraphicsResetStatusARBProc glGetGraphicsResetStatusARBFn; 1058 glGetGraphicsResetStatusARBProc glGetGraphicsResetStatusARBFn;
1055 glGetInteger64i_vProc glGetInteger64i_vFn; 1059 glGetInteger64i_vProc glGetInteger64i_vFn;
1056 glGetInteger64vProc glGetInteger64vFn; 1060 glGetInteger64vProc glGetInteger64vFn;
1057 glGetIntegeri_vProc glGetIntegeri_vFn; 1061 glGetIntegeri_vProc glGetIntegeri_vFn;
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1522 GLint* params) = 0; 1526 GLint* params) = 0;
1523 virtual void glGetAttachedShadersFn(GLuint program, 1527 virtual void glGetAttachedShadersFn(GLuint program,
1524 GLsizei maxcount, 1528 GLsizei maxcount,
1525 GLsizei* count, 1529 GLsizei* count,
1526 GLuint* shaders) = 0; 1530 GLuint* shaders) = 0;
1527 virtual GLint glGetAttribLocationFn(GLuint program, const char* name) = 0; 1531 virtual GLint glGetAttribLocationFn(GLuint program, const char* name) = 0;
1528 virtual void glGetBooleanvFn(GLenum pname, GLboolean* params) = 0; 1532 virtual void glGetBooleanvFn(GLenum pname, GLboolean* params) = 0;
1529 virtual void glGetBufferParameterivFn(GLenum target, 1533 virtual void glGetBufferParameterivFn(GLenum target,
1530 GLenum pname, 1534 GLenum pname,
1531 GLint* params) = 0; 1535 GLint* params) = 0;
1536 virtual void glGetCompressedTexImageFn(GLenum target,
1537 GLint lod,
1538 GLvoid* img) = 0;
1532 virtual GLenum glGetErrorFn(void) = 0; 1539 virtual GLenum glGetErrorFn(void) = 0;
1533 virtual void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) = 0; 1540 virtual void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) = 0;
1534 virtual void glGetFloatvFn(GLenum pname, GLfloat* params) = 0; 1541 virtual void glGetFloatvFn(GLenum pname, GLfloat* params) = 0;
1535 virtual GLint glGetFragDataLocationFn(GLuint program, const char* name) = 0; 1542 virtual GLint glGetFragDataLocationFn(GLuint program, const char* name) = 0;
1536 virtual void glGetFramebufferAttachmentParameterivEXTFn(GLenum target, 1543 virtual void glGetFramebufferAttachmentParameterivEXTFn(GLenum target,
1537 GLenum attachment, 1544 GLenum attachment,
1538 GLenum pname, 1545 GLenum pname,
1539 GLint* params) = 0; 1546 GLint* params) = 0;
1540 virtual GLenum glGetGraphicsResetStatusARBFn(void) = 0; 1547 virtual GLenum glGetGraphicsResetStatusARBFn(void) = 0;
1541 virtual void glGetInteger64i_vFn(GLenum target, 1548 virtual void glGetInteger64i_vFn(GLenum target,
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2128 ::gfx::g_current_gl_context->glGetActiveUniformBlockivFn 2135 ::gfx::g_current_gl_context->glGetActiveUniformBlockivFn
2129 #define glGetActiveUniformBlockName \ 2136 #define glGetActiveUniformBlockName \
2130 ::gfx::g_current_gl_context->glGetActiveUniformBlockNameFn 2137 ::gfx::g_current_gl_context->glGetActiveUniformBlockNameFn
2131 #define glGetActiveUniformsiv \ 2138 #define glGetActiveUniformsiv \
2132 ::gfx::g_current_gl_context->glGetActiveUniformsivFn 2139 ::gfx::g_current_gl_context->glGetActiveUniformsivFn
2133 #define glGetAttachedShaders ::gfx::g_current_gl_context->glGetAttachedShadersFn 2140 #define glGetAttachedShaders ::gfx::g_current_gl_context->glGetAttachedShadersFn
2134 #define glGetAttribLocation ::gfx::g_current_gl_context->glGetAttribLocationFn 2141 #define glGetAttribLocation ::gfx::g_current_gl_context->glGetAttribLocationFn
2135 #define glGetBooleanv ::gfx::g_current_gl_context->glGetBooleanvFn 2142 #define glGetBooleanv ::gfx::g_current_gl_context->glGetBooleanvFn
2136 #define glGetBufferParameteriv \ 2143 #define glGetBufferParameteriv \
2137 ::gfx::g_current_gl_context->glGetBufferParameterivFn 2144 ::gfx::g_current_gl_context->glGetBufferParameterivFn
2145 #define glGetCompressedTexImage \
2146 ::gfx::g_current_gl_context->glGetCompressedTexImageFn
2138 #define glGetError ::gfx::g_current_gl_context->glGetErrorFn 2147 #define glGetError ::gfx::g_current_gl_context->glGetErrorFn
2139 #define glGetFenceivNV ::gfx::g_current_gl_context->glGetFenceivNVFn 2148 #define glGetFenceivNV ::gfx::g_current_gl_context->glGetFenceivNVFn
2140 #define glGetFloatv ::gfx::g_current_gl_context->glGetFloatvFn 2149 #define glGetFloatv ::gfx::g_current_gl_context->glGetFloatvFn
2141 #define glGetFragDataLocation \ 2150 #define glGetFragDataLocation \
2142 ::gfx::g_current_gl_context->glGetFragDataLocationFn 2151 ::gfx::g_current_gl_context->glGetFragDataLocationFn
2143 #define glGetFramebufferAttachmentParameterivEXT \ 2152 #define glGetFramebufferAttachmentParameterivEXT \
2144 ::gfx::g_current_gl_context->glGetFramebufferAttachmentParameterivEXTFn 2153 ::gfx::g_current_gl_context->glGetFramebufferAttachmentParameterivEXTFn
2145 #define glGetGraphicsResetStatusARB \ 2154 #define glGetGraphicsResetStatusARB \
2146 ::gfx::g_current_gl_context->glGetGraphicsResetStatusARBFn 2155 ::gfx::g_current_gl_context->glGetGraphicsResetStatusARBFn
2147 #define glGetInteger64i_v ::gfx::g_current_gl_context->glGetInteger64i_vFn 2156 #define glGetInteger64i_v ::gfx::g_current_gl_context->glGetInteger64i_vFn
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2334 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn 2343 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn
2335 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn 2344 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn
2336 #define glVertexAttribIPointer \ 2345 #define glVertexAttribIPointer \
2337 ::gfx::g_current_gl_context->glVertexAttribIPointerFn 2346 ::gfx::g_current_gl_context->glVertexAttribIPointerFn
2338 #define glVertexAttribPointer \ 2347 #define glVertexAttribPointer \
2339 ::gfx::g_current_gl_context->glVertexAttribPointerFn 2348 ::gfx::g_current_gl_context->glVertexAttribPointerFn
2340 #define glViewport ::gfx::g_current_gl_context->glViewportFn 2349 #define glViewport ::gfx::g_current_gl_context->glViewportFn
2341 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn 2350 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn
2342 2351
2343 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ 2352 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_
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