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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/resize_handle_window_targeter.h" | 5 #include "ash/wm/resize_handle_window_targeter.h" |
6 | 6 |
7 #include "ash/ash_constants.h" | 7 #include "ash/ash_constants.h" |
8 #include "ash/wm/immersive_fullscreen_controller.h" | 8 #include "ash/wm/immersive_fullscreen_controller.h" |
9 #include "ash/wm/window_state.h" | 9 #include "ash/wm/window_state.h" |
10 #include "ui/aura/window.h" | 10 #include "ui/aura/window.h" |
| 11 #include "ui/events/event.h" |
11 | 12 |
12 namespace ash { | 13 namespace ash { |
13 | 14 |
14 ResizeHandleWindowTargeter::ResizeHandleWindowTargeter( | 15 ResizeHandleWindowTargeter::ResizeHandleWindowTargeter( |
15 aura::Window* window, | 16 aura::Window* window, |
16 ImmersiveFullscreenController* controller) | 17 ImmersiveFullscreenController* controller) |
17 : window_(window), | 18 : window_(window), |
18 immersive_controller_(controller) { | 19 immersive_controller_(controller) { |
19 wm::WindowState* window_state = wm::GetWindowState(window_); | 20 wm::WindowState* window_state = wm::GetWindowState(window_); |
20 OnPostWindowStateTypeChange(window_state, wm::WINDOW_STATE_TYPE_DEFAULT); | 21 OnPostWindowStateTypeChange(window_state, wm::WINDOW_STATE_TYPE_DEFAULT); |
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41 kResizeInsideBoundsSize); | 42 kResizeInsideBoundsSize); |
42 } | 43 } |
43 } | 44 } |
44 | 45 |
45 void ResizeHandleWindowTargeter::OnWindowDestroying(aura::Window* window) { | 46 void ResizeHandleWindowTargeter::OnWindowDestroying(aura::Window* window) { |
46 CHECK_EQ(window_, window); | 47 CHECK_EQ(window_, window); |
47 wm::GetWindowState(window_)->RemoveObserver(this); | 48 wm::GetWindowState(window_)->RemoveObserver(this); |
48 window_ = NULL; | 49 window_ = NULL; |
49 } | 50 } |
50 | 51 |
51 ui::EventTarget* ResizeHandleWindowTargeter::FindTargetForLocatedEvent( | 52 aura::Window* ResizeHandleWindowTargeter::FindTargetForLocatedEvent( |
52 ui::EventTarget* root, | 53 aura::Window* window, |
53 ui::LocatedEvent* event) { | 54 ui::LocatedEvent* event) { |
54 aura::Window* window = static_cast<aura::Window*>(root); | |
55 if (window == window_) { | 55 if (window == window_) { |
56 gfx::Insets insets; | 56 gfx::Insets insets; |
57 if (immersive_controller_ && immersive_controller_->IsEnabled() && | 57 if (immersive_controller_ && immersive_controller_->IsEnabled() && |
58 !immersive_controller_->IsRevealed() && | 58 !immersive_controller_->IsRevealed() && |
59 event->IsTouchEvent()) { | 59 event->IsTouchEvent()) { |
60 // If the window is in immersive fullscreen, and top-of-window views are | 60 // If the window is in immersive fullscreen, and top-of-window views are |
61 // not revealed, then touch events towards the top of the window | 61 // not revealed, then touch events towards the top of the window |
62 // should not reach the child window so that touch gestures can be used to | 62 // should not reach the child window so that touch gestures can be used to |
63 // reveal the top-of-windows views. This is needed because the child | 63 // reveal the top-of-windows views. This is needed because the child |
64 // window may consume touch events and prevent touch-scroll gesture from | 64 // window may consume touch events and prevent touch-scroll gesture from |
65 // being generated. | 65 // being generated. |
66 insets = gfx::Insets(kImmersiveFullscreenTopEdgeInset, 0, 0, 0); | 66 insets = gfx::Insets(kImmersiveFullscreenTopEdgeInset, 0, 0, 0); |
67 } else { | 67 } else { |
68 // If the event falls very close to the inside of the frame border, then | 68 // If the event falls very close to the inside of the frame border, then |
69 // target the window itself, so that the window can be resized easily. | 69 // target the window itself, so that the window can be resized easily. |
70 insets = frame_border_inset_; | 70 insets = frame_border_inset_; |
71 } | 71 } |
72 | 72 |
73 if (!insets.empty()) { | 73 if (!insets.empty()) { |
74 gfx::Rect bounds = gfx::Rect(window_->bounds().size()); | 74 gfx::Rect bounds = gfx::Rect(window_->bounds().size()); |
75 bounds.Inset(insets); | 75 bounds.Inset(insets); |
76 if (!bounds.Contains(event->location())) | 76 if (!bounds.Contains(event->location())) |
77 return window_; | 77 return window_; |
78 } | 78 } |
79 } | 79 } |
80 return aura::WindowTargeter::FindTargetForLocatedEvent(root, event); | 80 return aura::WindowTargeter::FindTargetForLocatedEvent(window, event); |
81 } | 81 } |
82 | 82 |
83 bool ResizeHandleWindowTargeter::SubtreeShouldBeExploredForEvent( | 83 bool ResizeHandleWindowTargeter::SubtreeShouldBeExploredForEvent( |
84 ui::EventTarget* target, | 84 aura::Window* window, |
85 const ui::LocatedEvent& event) { | 85 const ui::LocatedEvent& event) { |
86 if (target == window_) { | 86 if (window == window_) { |
87 // Defer to the parent's targeter on whether |window_| should be able to | 87 // Defer to the parent's targeter on whether |window_| should be able to |
88 // receive the event. | 88 // receive the event. |
89 ui::EventTarget* parent = target->GetParentTarget(); | 89 ui::EventTarget* parent = |
| 90 static_cast<ui::EventTarget*>(window)->GetParentTarget(); |
90 if (parent) { | 91 if (parent) { |
91 ui::EventTargeter* targeter = parent->GetEventTargeter(); | 92 aura::WindowTargeter* targeter = |
| 93 static_cast<aura::WindowTargeter*>(parent->GetEventTargeter()); |
92 if (targeter) | 94 if (targeter) |
93 return targeter->SubtreeShouldBeExploredForEvent(target, event); | 95 return targeter->SubtreeShouldBeExploredForEvent(window, event); |
94 } | 96 } |
95 } | 97 } |
96 return aura::WindowTargeter::SubtreeShouldBeExploredForEvent(target, event); | 98 return aura::WindowTargeter::SubtreeShouldBeExploredForEvent(window, event); |
97 } | 99 } |
98 | 100 |
99 } // namespace ash | 101 } // namespace ash |
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